metal-gear-solid-rising

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  • Kojima has plan for ZOE sequel, but lacks production line

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.19.2009

    "The production lines within Kojima Productions are currently full," Hideo Kojima writes on the Metal Gear Solid: Peace Walker blog. The candid comments, translated by Andriasang, spring from the designer's recently expressed desire to return to the Zone of the Enders universe -- someday. Clogged by large, anticipated titles like the aforementioned Peace Walker and Metal Gear Solid: Rising, the Kojima Productions pipeline doesn't have the room to support the fan-requested sequel. But there's plenty of room in the revered designer's head."I already have a game plan and method for sales in my head," Kojima says before concluding, "I cannot make a promise about time. However, I can promise a sequel." While far from seeing the green light, a new Zone of the Enders would seek to obtain a level of success the previous game missed out on, just as it missed a more profitable release window. "At that time, if I hadn't made a mistake with the release date, Anubis [as ZOE 2 is known in Japan] might have ended up a major Kojima Productions title to follow MGS, still seeing development as a series." How frustrating -- if only that considerable retconning power could be put to use outside of the Metal Gear mythology.

  • Kojima: Metal Gear Solid Rising at an 'experimental' stage

    by 
    Randy Nelson
    Randy Nelson
    09.03.2009

    If you've been wondering why Hideo Kojima has been spending nearly all his interview time as of late talking up Metal Gear Solid: Peace Walker and not the console-bound Metal Gear Solid Raiden Rising, it's probably because the latter's presently a bit of an experiment-in-progress. "We're at an experiment level right now. We're doing a lot of experiments for Rising," Kojima told GamePro during GamesCom. It is, after all, promised to deliver a "different kind of action" for the series.From the sound of his subsequent statements, the experimentation goes beyond the all-new graphics engine planned for the title and into the realm of overall development philosophy for the legend's studio. "Even the management and team formations that we have at Kojima Productions, we are changing this around," he said, adding, "The core of it is, of course, the Rising team. They're doing a lot of high-level stuff with great staffs."And no, that last line isn't Kojima's way of saying the game's "young" team is actually spending all its time playing World of Warcraft. (We hope.)

  • Confused about Metal Gear Solid's timeline? So is Hideo Kojima

    by 
    JC Fletcher
    JC Fletcher
    08.21.2009

    Don't feel bad if all the convoluted relationships and multi-generational storylines of the Metal Gear Solid series are occasionally too much for you. During an interview with Eurogamer, Metal Gear creator Hideo Kojima expressed a similar sentiment. "Actually, strange you ask, because I personally get confused too about the whole timeline and saga of Metal Gear Solid," Kojima said when asked about organizing his thoughts (which become the games' head-scratching reality). "This is especially tricky when you create the future first and then go back in time to create something new. There are a lot of small aspects where sometimes it doesn't match completely."On the subject of the future, Kojima explained that Metal Gear Solid Rising is a good fit for younger KojiPro staff, while Peace Walker requires the Kojima Touch®. "The younger staff couldn't really understand [Peace Walker's] background, and since I made the concept and overall storyline, I thought that I would go more deeply in, because for me it was more understandable a setting." Rising, however, is a new story set in the future, without so much influence from Kojima's existing storyline.

  • Kojima finally explains his wacky countdown site

    by 
    Andrew Yoon
    Andrew Yoon
    07.16.2009

    Remember when Kojima's countdown ended ... and started another countdown? Man, that was fun! The creator of the Metal Gear series seemingly had a big laugh as he teased gamers all the way to his E3 announcements: Metal Gear Solid: Peace Walker for PSP, Metal Gear Solid: Rising for PS3 and Xbox 360, and Castlevania: Lords of Shadow.As the countdown continued, the site featured a number of symbols that flashed on the screen. Many of you attempted to break the code ... but were you successful? Kojima just revealed what each of those symbols was supposed to mean: 5 = it is an MGS5 class game S = Snake 巳=snake in Kanji E = E3 R = Raiden 3 = 3 from 360 and E3 6 = 6 from 360 P and S = PSP and adding 3 makes it PS3 Once again, Kojima asks gamers: "Did you like it?" We think we can speak for most gamers when we say ... "no."

  • MGS Rising levels third-party playing field, Microsoft's Kim declares

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.17.2009

    Someday, we'll talk about third-party exclusives like the way we talk about car phones, Laserdiscs and troll dolls -- a thing of the past. That someday could be sooner than you think, if Microsoft exec Shane Kim is to be believed. "[Microsoft has] said for a long time that a key part of our strategy with Xbox 360 was a level third-party playing field," Kim tells Gamasutra in a recent interview. "Now we've effectively done that with Metal Gear Solid [Rising] coming to the Xbox 360."Short of a blank check from Microsoft or Sony -- like, what was the asking price for Agent exclusivity, you know? -- there's little incentive for a third-party publisher to release a big-budget game for only Xbox 360 or PS3. It's possible that third-party exclusives will flourish as small, downloadable games and DLC (though those GTA IV add-ons weren't cheap for Microsoft), but it's more likely that they'll diminish as cheap carnival games -- geddit? Of course, with Microsoft and Sony designing their own waggleware apparatuses, such low-grade third-party exclusives won't necessarily continue to be exclusive, either.Still, Kim argues that "exclusive content is really important." And so, it's up to the first-party publishers to essentially unlevel the playing field with their own IPs. "[It's] really not about relying on third parties, because I don't think that that is sustainable, as we've proven," Kim concludes. "And it's up to each of us to differentiate on our own."

  • Kojima says MGS: Peace Walker is his MGS5, calls Rising a 'different kind of action' game

    by 
    David Hinkle
    David Hinkle
    06.15.2009

    Despite stating that he would be more hands-off with the Metal Gear Solid games after the fourth installment, Kojima has decided to once again roll up his sleeves and get his hands dirty with Metal Gear Solid: Peace Walker. Speaking with Japanese mag Famitsu (via PSPHyper), the gaming icon has said that Peace Walker will pretty much be his MGS5 -- something that will likely be excellent news to every Genome soldier reading this very post -- and that the MGS4 team will be working on it. (For some new Peace Walker screens, fresh out of Kojima Productions, check out our gallery embedded below). Moving on to Metal Gear Solid Rising, Kojima says the game will include "a completely different kind of action than what has appeared in the series so far," though we're not sure if that's a good or bad thing. He also mentioned that he will be involved with the project "more deeply" than a normal producer which, considering the expectations and the new engine involved, makes sense. The implicit bad news here: With all this Metal Gear stuff taking up Kojima's time (not to mention Castlevania: Lords of Shadow), we're unlikely to see that rumored Snatcher and/or Zone of the Enders and/or Something Else title anytime soon.Source - Metal Gear Solid Peace Walker detailsSource - Kojima discusses Metal Gear Solid Rising [via Eurogamer] %Gallery-66010%

  • Metal Gear Solid Rising getting re-done graphics engine

    by 
    Jason Dobson
    Jason Dobson
    06.13.2009

    Like a case of bad allergies, Metal Gear Solid 4's graphics left us rubbing our eyes. That said, when it comes to developing the recently unveiled Metal Gear Solid Rising, the latest sequel's eye candy is not nearly sweet enough. According to Kojima Productions assistant producer Sean Eyestone, the team is remaking Rising's engine "from scratch" to make it look better than MGS4. Speaking during a recent Kojima Productions podcast, Eyestone describes the multiplatform project as "a big project like Metal Gear Solid 4," adding that the team "team is serious about making it look as good as possible on every platform." Let's just hope our meager eyes can take it.[Via 1UP]

  • E3 2009 highlights: The Xbox roundup

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.12.2009

    E3 was brütal! If you blinked, for a split/second, you missed something. Even if you were trine to keep up, it was a blur -- staying a.wake like that, you only pushed yourself to the brink of your own dark void. That's where Joystiq comes in; to crackdown on the madness; to reach out ... with conviction -- phew! Crysis averted. We've scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just 'cause we love you. So, draw nier and shift your eyes past the break.

  • '!' Metal Gear Solid Rising confirmed for PS3, PC

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.03.2009

    During Konami's E3 press conference today, Kojima confirmed assumptions that Metal Gear Solid Rising will be multiplatform, now announced for Xbox 360 and PlayStation 3 and PC. Kojima also shed some light on the mysteries of "lightning bolt action," calling Rising an experiment in building technology first, and then delivering new content based on it. A team of new, "young" staff will produce the project.Additionally, Kojima revealed the significance of the storm teaser from his website. Contrary to your seemingly acute observations, the storm symbolizes the current economic situation, and the entertainment business is the force that will "clear up the storm." Shucks. That was so going to be our next guess!

  • Rumor: Listing reveals Metal Gear Solid: Peace Walker and new console Castlevania

    by 
    Majed Athab
    Majed Athab
    06.01.2009

    Konami's press event won't start until June 3rd, but it looks like some of the company's line-up may already been spoiled. A seemingly careless listing on Gamespress (a resource for video game-related press releases) suggests that two of Konami/Kojima Production's new titles could be Metal Gear Solid: Peace Walker for PSP and Castlevania: Lords of Shadow for Xbox 360 and PS3.The mention of a second new MGS follows assumptions we had previously (and could be the name of the already confirmed PSP title), while the addition of "Castlevania" to the already known Lords of Shadow is something that was unexpected. Although, on second thought ... it does look a bit like a Castelvania title (see the concept art after the break). Lord of Shadows has been an object of attention lately and was presumed to be the game teased in Kojima's other teaser website. Meanwhile, one last revelation suggests Metal Gear Solid: Rising is not a 360 exclusive but will be going to PC and PS3 as well. Considering, the non-use of the word "exclusive" in Microsoft's press conference where Hideo Kojima personally unveiled Rising, it left many to speculate whether the game was exclusive to the platform. Keep in mind, however, that this listing does not confirm anything and might be a database entry mistake.

  • Metal Gear Solid Rising coming to Xbox 360 [update]

    by 
    Griffin McElroy
    Griffin McElroy
    06.01.2009

    digg_url = 'http://digg.com/xbox/Metal_Gear_Solid_Rising_coming_to_Xbox_360'; Hideo Kojima, you liar! The stealth action king stopped by the Microsoft Media Briefing to reveal Metal Gear Solid Rising for Xbox 360. Development's under way, but this new game may not be exclusive.The video shown features the storms shown in the Kojima Countdown -- oh, and it also features the gaunt face of noted techno-ninja, Raiden. Hopefully we'll know more in the coming days![Update: The Kojima Countdown has ended! Now there's a page that ... links to this logo image.]