metal-gear-solid-rising

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  • Metal Gear Rising goes FMV in teaser video

    by 
    JC Fletcher
    JC Fletcher
    04.26.2012

    You've seen Metal Gear as a top-down 2D stealth game on NES. You've seen it as a polygonal, highly cinematic stealth action game in the "Solid" series. You've seen it as a card game in the "Acid" series. You've even seen the first glimpses of Metal Gear as a pure action game.And now, you'll get to peek into an alternate universe where Metal Gear is a mid-'90s FMV adventure game, courtesy of this bizarre live-action Metal Gear Rising: Revengeance teaser video. All that's missing is Tia Carrere and some random "cyberpunk" overlays – oh, wait, that last thing is fully accounted for. We hope this doesn't portend another complete reboot. We'll find out what this silly video is about on April 30.

  • Metal Gear Rising: Revengeance playable at E3 [update: Kenji Saito directing]

    by 
    JC Fletcher
    JC Fletcher
    01.18.2012

    While we still think it's too early to get our hopes up, it appears that the new Platinum version of Metal Gear Rising will achieve what the Kojima Productions version never could: a playable demo. In a Famitsu magazine interview summarized by Andriasang, Hideo Kojima revealed that Metal Gear Rising: Revengeance will be playable at E3 this year. As you may have expected, the stealth element is no longer present in Revengeance. In the interview, Platinum CEO Tatsuya Minami said that stealth was the first element to go when Platinum took over. Kojima now says he never wanted stealth in there. Update: Additional excerpts from the article reveal Bayonetta main programmer Kenji Saito as Rising's director. Bayonetta director Hideki Kamiya is not involved.

  • Take a tour of Platinum Games' new office space

    by 
    Jessica Conditt
    Jessica Conditt
    01.10.2012

    Platinum Games, the wordsmiths behind Metal Gear Rising: Revengeance and Bayonetta, moved its offices down one entire floor in Japan's Umeda Sky Building, from the ninth to the eighth, and took the opportunity to remodel its layout. The new Platinum offices have color-coded conference rooms. Personally, we like the vibe in the Red Room, probably because we can picture ourselves sitting across from Don Draper, drinking scotch on the rocks while our children grow up without us. The move keeps Platinum's open-floor layout, a library with reference books on cats and a stunning view of downtown Osaka. We'll see how the new office works out for Platinum with the release of Revengeance, supposedly some time this year. Check out the new digs on the Platinum Games blog.

  • Hideo Kojima gets his Revengeance with Metal Gear Rising

    by 
    Mike Schramm
    Mike Schramm
    12.13.2011

    Metal Gear Solid creator Hideo Kojima and Platinum Games producer Atsushi Inaba took the stage at Konami's offices here in Los Angeles earlier this week for a mea culpa of sorts: Kojima now admits that Metal Gear Solid Rising, though it may have looked nice in the trailer back at E3 2010, just wasn't working. "In the summer of 2010, the team made a presentation for me," he recounted through a translator, "and I realized the game design still wasn't there yet." The team's vision was split between stealth and action, the idea of "cut everything" worked technically but made for gameplay that was too open-ended, and the game just wasn't fun, says Kojima. "As the young staff said to me, they wanted a good game that just felt good moving around, and we would never get that, so I decided to cancel the project." "But still, we had a lot of things" that could still be used, says Kojima. "Motion capture, a lot of good story, the view of the world inside the game, and I wanted to use that somehow. I wanted Rising to be born again, so that's when I decided to contact Platinum Games."%Gallery-141553%

  • Metal Gear Solid website provides handy timeline of many confusing events

    by 
    JC Fletcher
    JC Fletcher
    12.12.2011

    Having relaunched Metal Gear Rising as a full-on action game under the supervision of Platinum Games, Konami has taken the opportunity to freshen up its Metal Gear Solid series website. In addition to a bunch of media for each game, and, of course, purchase links, the new site offers an interactive timeline of highlights from the games, along with real-world events that are referenced in their labyrinthine, impenetrable plots. A quick warning: all the old Metal Gear Solid: Rising media is still on the site, now labeled with Metal Gear Rising: Revengeance's title. If you're watching a trailer and there are watermelons or "Zan-Datsu" ... that's the old game.

  • Metal Gear Rising was secretly canceled before Platinum took it on

    by 
    JC Fletcher
    JC Fletcher
    12.12.2011

    We hadn't heard any official news on Metal Gear Solid: Rising for over a year, and then it showed up with a new name, a new storyline, and a new team making it. You don't have to be part of a secret cabal of world-dominating AIs to realize that there was some ... trouble somewhere in the last year. And, in fact, Rising had been canceled. The staff at Kojima Productions had the "cut anything" concept realized, according to Andriasang's report of the latest Hideraji podcast. They also had the motion capture done and a story written ... but the rest was in the air. Without a clearer direction, Kojima decided to end development. Platinum Games studio reps happened to visit, the story goes, and expressed their excitement for the project, leading to their assignment to complete the game. It was Platinum's idea to change the story, and they also offered the concept of "a game where it feels so good to chop things up that you would die," as Andriasang translates it. We think that's a more promising concept than a game where it feels good to chop things up, and then the game dies.

  • Metal Gear Rising's story revised, now set post-MGS4

    by 
    JC Fletcher
    JC Fletcher
    12.11.2011

    The newly Platinum-plated Metal Gear Rising: Revengeance features a story different from the one planned for the old Metal Gear Solid: Rising. While the game was originally intended to take place between Metal Gear Solids 2 and 4, the setting has now been transfarred to a time years after MGS4. This was done in order to let Platinum "show off what they can bring to the series." Without creating a time paradox and accidentally undoing the events of MGS4, we suppose. Raiden joins up with private military companies for various jobs including "VIP protection, military training and other duties" as an unspecified country rebuilds from a civil war. "Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs." This information comes via the official site, which is also the source for the new screens in our gallery. The site provides a detailed listing of staff for the title, including Platinum's Atsushi Inaba (the guy on stage with Kojima) as producer alongside Konami's Yuji Korekado. It could stand to be more detailed, as there's no game director listed. Konami still has some revealing to do: the site claims that a video interview titled "The Truth Behind RISING" will explain the genesis of the Platinum/Kojipro collaboration, on December 13. By the way, the site lists only PS3 and Xbox 360 releases -- no PC. %Gallery-141553%

  • Just like we said, Metal Gear Rising: Revengeance developed by Platinum Games

    by 
    Jordan Mallory
    Jordan Mallory
    12.10.2011

    Konami's Metal Gear Solid: Rising is now Platinum Game's Metal Gear Rising: Reveangeance, just as we were lead to believe by the trailer that leaked earlier today. Raiden, apparently channeling his unstoppable child soldier roots, has gone fully cyborg ninja in order to hack, slash and grotesquely dismember every single thing that exists. We're not going to lie, the idea of taking a RAY model Metal Gear head on with a robotic lightning sword makes us tingle in very specific, covert places.

  • Metal Gear Solid Rising now Metal Gear Rising: Revengeance, developed by Platinum Games [update]

    by 
    Jordan Mallory
    Jordan Mallory
    12.10.2011

    The latest trailer for Metal Gear Solid Rising (now totally and completely Metal Gear Rising: Revengeance) has leaked onto NeoGAF ahead of tonight's anticipated Spike VGA reveal, and boy does it ever reveal stuff, primarily that the title is being developed by the over-the-top action aficionados responsible for Bayonetta, Platinum Games. The trailer also looks much more like an actual game than previous footage we've seen from Konami in the past. We're sure more will be revealed during tonight's VGAs. Update: To clarify the blatant lack of a trailer above this post, here's the poop: This was a leak, meaning that no one was supposed to see the trailer or glean information from its sparkly vissage until later tonight, during its official reveal at the Spike TV VGAs. If the suspense is literally killing you, you might be able to find a copy of it on YouTube or other streaming sites, but know that uploads we've seen have disappeared as fast as we found them. We will, of course, be posting the trailer in the highest possible quality once it is "officially" released later tonight.

  • Kojima's 'Project Ogre' will be different, but not anytime soon

    by 
    Jordan Mallory
    Jordan Mallory
    11.26.2011

    There's an unusually high concentration of Metal Gear(?!) buzzing around the industry right now: Metal Gear Solid HD Collection is upscaling its way through living rooms the world over, while Metal Gear Solid Rising's production continues, once again under the watchful eye of series progenitor Hideo Kojima. Metal Gear Solid 5 is even closer to being a thing now, but what about Kojima's other other baby, Project Ogre? "I can't really say too much about that project yet, but it's a very subdued experience," Kojima said during an interview with Official PlayStation Magazine UK. "It's a little bit different to what I've done up until now. On the surface it will look similar, but once you get into it, it will be a different experience." Announcements like this always get our blood pumping. Metal Gear set in medieval times? Zone of the Ogres? Whatever Project Ogre is, we at least know that it's a long way off: "The Ogre project is going to take a lot of time, so I want to produce some other things on the side, like I'm doing with Rising." Oh! Dude. Policenaogres. Think about it, Kojima.

  • Metal Gear Solid: Rising gets new producer

    by 
    Justin McElroy
    Justin McElroy
    11.17.2011

    Team members at Kojima Productions continue to play Hot Potato with poor Raiden's emotions. After Kojima announced in June of 2010 that he was passing the reigns of Metal Gear Solid: Rising to Shigenobu Matsuyama, control has now passed to Yuji Korekado (who's also working on Zone of the Enders HD). The news was confirmed via the Twitter feed of Kojima Productions producer Kenichiro Imaizumi. The announcement raises a lot of pressing questions, not the least of which are these: "Joystiq, how did you spell all those names correctly on the first try and without any sort of reference material?" Please, please. We appreciate the flattery, but we're professionals. This is what we do. With any luck, we'll have a better idea of the direction Korekado is taking the game when it's shown off at this year's VGAs.

  • New Alan Wake, BioWare game, and MGS Rising details at VGAs

    by 
    JC Fletcher
    JC Fletcher
    11.03.2011

    Geoff Keighley has begun ramping up the excitement for the VGA show coming December 10, revealing some of the surprises coming up at the Spike event -- but, of course, only enough that they'll still be surprises. "Alan Wake returns," he tweeted, "and BioWare unveils a new game from a new studio." In addition, Hideo Kojima will reveal "the truth about Metal Gear Solid: Rising." Man, remember Metal Gear Solid: Rising? Keighley isn't hogging all the exclusives for Spike, having graciously shared "teaser images" of the new announcements with Game Informer, who is itself no stranger to exclusives, for the December issue. Rest assured, we'll get you all the info as soon as the game media's "1%" allow it to trickle down to your prole pals at Joystiq.

  • Kojima: something big planned for 25th Metal Gear anniversary next year

    by 
    Ben Gilbert
    Ben Gilbert
    05.27.2011

    Kojima Productions head honcho Hideo Kojima took to his company's official podcast to address some rumors surrounding his ongoing projects. Rather than elaborating on fans' questions (and potentially spoil Konami's long-term marketing plans), Kojima simply delivered either "Yes" or "No" answers (summed up by Andriasang). First up: He won't be making any big splashes at next month's E3, (that's a "no"), but he did confirm that there are big plans afoot for next year's 25th anniversary of Metal Gear. Before you get too excited, he also shot down the dream of a Metal Gear Solid 4 port to NGP, and offered another "No" when asked if MGS5 would be announced next month. As for the 3DS port of Metal Gear Solid: Snake Eater, "yes," it'll arrive by year's end. Finally, he noted that we won't see Metal Gear Solid Rising's multiplayer anytime soon, never mind at Microsoft's E3 presser (where he will not appear). Now we're hoping that Kojima's big surprise for next year is reversing all of this year's "No" answers. [Image source: Mega64 (screencap)]

  • Kojima Productions recruiting more Metal Gear staff

    by 
    Randy Nelson
    Randy Nelson
    01.13.2011

    Otacon: Snake! I was looking at Konami's website and saw that Kojima Productions is hiring staff to make the "next generation" of Metal Gear Solid. Snake: Metal Gear! Otacon: Right, Snake, people to work on the next generation of Metal Gear Solid games. Snake: Next-generation special forces?! Otacon: Well, I guess you could call them that. Konami is hiring designers, programmers and artists. Snake: They're building an army! Otacon: They could just need some additional staff to work on Metal Gear Solid: Rising, Snake. You remember, the one starring Raiden. Snake: Raiden! Otacon: ... Snake: Otacon?! Otacon: What is it, Snake? Snake: Tell the story again about the time I drove a ... Metal Gear! Codec: *click*

  • Guess who's joining the Assassin's Creed: Brotherhood?

    by 
    Ben Gilbert
    Ben Gilbert
    11.03.2010

    Spoiler alert: Continue reading to find out ...

  • Metal Gear Solid Rising to cut through the third dimension

    by 
    Andrew Yoon
    Andrew Yoon
    09.16.2010

    While Metal Gear Solid Rising may be coming to both platforms, it'll be available in 3D on the PlayStation 3. Imagine: the gore, the body parts and the watermelons that could be flying out of your fancy 3DTV screen! In addition to Rising, a number of other games were shown in 3D at Sony's Tokyo Game Show press conference, including Final Fantasy 14 and Hot Shots Golf 5.

  • Metal Gear Solid Rising doesn't cut out pacifist play style

    by 
    JC Fletcher
    JC Fletcher
    08.19.2010

    Konami revealed at Gamescom that it will be possible to have a "no kill" game of Metal Gear Solid: Rising, much like you can in previous Metal Gear Solid games (which reward you with high ranks, or, in the case of Metal Gear Solid 3, stealth camo). Of course, those Metal Gear Solid games in which it was possible to do that also had tranquilizer guns. Does Raiden have a tranquilizer ... sword? "When you encounter human resistance you can slice their weapons in half, causing them to run away in fear," IGN explains. "If you accidentally slice off a hand or two, well, that will be forgiven, we are told." So even if you choose to play that way, you still get to slice a lot of things with your sword. That's a relief! The game is also full of mechanical enemies and watermelons, which can all be safely sliced without damaging your no-kill status.

  • Metal Gear Solid: Rising 'proceeding very well' beyond prototype phase

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.19.2010

    With a new development team at the helm and an emphasis on fluid action, Metal Gear Solid: Rising is being positioned as a new standard in the long-running franchise. Shigenobu Matsuyama, creative producer for Kojima Productions, told journalists at a Rising roundtable discussion during E3 that the game would be a counterpart to Hideo Kojima's Metal Gear Solid legacy, with possible future installments going "back and forth" between Rising and more traditional Metal Gear games. "But for Rising, we're gonna position it where people might know Metal Gear Solid, but they were reluctant to buy it," Matsuyama said. "[They might say],'Stealth is not my style,' or they didn't have the hardware because they only had a 360. We would like to target this audience where it's kind of potential Metal Gear Solid users and again, as I said earlier, the story will be based between MGS2 and MGS4." He added that players who were not familiar with the franchise's Byzantine plot would still be able to become involved and have fun with the game's "Zan-Datsu" cutting concept. "'Zan' means to cut, and 'Datsu' means to take," explained game director Mineshi Kimura. "We probably would offer a more wide range of play style so that you can aim where you want to cut and how deep you want to cut in order to achieve what you want to take. So, the play style will be quite in more depth than just cutting and killing." %Gallery-95498%

  • Metal Gear Solid: Rising trailer is packed with cut scenes

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.17.2010

    Apparently devoid of geriatric spy guys, Metal Gear Solid: Rising sees the once-loathed Raiden liberating glowing cyber-spines from felled foes. And that's cool and all, but did you know that you can cut a guy in half while you're cutting him in half?

  • Kojima's E3 2010 teaser site will whet your appetite

    by 
    Andrew Yoon
    Andrew Yoon
    06.12.2010

    Kojima Productions can make some excellent games but its countdowns are transcendent. Continuing an annual tradition, Hideo and company have opened yet another mysterious E3 countdown, this time teasing images of various foods being chopped. Perhaps the imagery of foods is supposed to represent the hunger gamers have for exciting revelations from the trade show. Or maybe the use of knives is symbolic of the lighting bolt action waiting to be discovered in Metal Gear Solid Rising. Or maybe, just maybe, Kojima is set to unveil his next project: Cooking Mama 4: Mama's Revenge, the franchise's first M-rated entry. As usual, we welcome your conspiracy theories. However, let us warn you: you will be wrong.