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  • Alive and gaming in Baghdad

    by 
    Ross Miller
    Ross Miller
    01.10.2007

    "We can't go outside, so I prefer to keep inside and keep myself alive."The words are from Wisam, a gamer living in Baghdad. Wisam is a rarity, and listening to his story on Iraq blog / vlog Alive In Baghdad explains why. Wisam, a recent graduate of the Baghdad University English Department, explains that he spends upwards of $200 on electricity each month -- partly from a local generator that runs 4 p.m. until midnight and partly from the fuel he buys for his personal generator. That's a hefty sumWisam said he learned his English from games such as Metal Gear Solid and Final Fantasy. MTV News' Stephen Totilo has a thorough piece on Wisam and the crew of Alive in Baghdad. Among the game-related topics discussed, Wisam talked about the decline in interest for war shooters like Medal of Honor and Call of Duty. "We hate the attacking, the gunfire in games," Wisam told MTV News. "We started to hate it."In a sad note, Wisam described how Grand Theft Auto is much like Baghdad right now. Omar Abdullah, who interviewed Wisam for Alive in Baghdad, concurred, telling MTV News that "it was very, very similar to Baghdad. We were like, 'Oh my God. These are the same actions that happen in Baghdad.' There are some places that are divided. For each place, there is a gang ruling that place. You can go down the street and drive any car. If you want to jump on a motorcycle, you can do it."With all the news that circulates about Baghdad, include tonight's U.S. Presidential address, it's thought-provoking to see a often missed perspective on the region.

  • Spoilers: MGS cutscenes available for download

    by 
    Andrew Yoon
    Andrew Yoon
    01.07.2007

    Want to check out most of Metal Gear Solid: Portable Ops' animated cutscenes? Well, you can! Metal Gear Solid: The Unofficial Site has 19 videos to download, many of them revealing some quite juicy spoilers. If you've been on the fence about the game, or just can't wait to see its story in action, this is what you've been waiting for.

  • Saturday PSP background explosion [Update 1]

    by 
    Steven Bailey
    Steven Bailey
    01.06.2007

    I love my Xbox 360 and I also love custom backgrounds. I don't love paying for them though. Luckily PSP users don't have to pay to have a custom background (that's coming in PSP2). Because of this and to help spice up our reader's PSPs, we will be showcasing new backgrounds every Saturday for you to marvel at. Backgrounds after the jump...

  • Hideo Kojima dismisses HD and 1080p, sort of

    by 
    Nick Doerr
    Nick Doerr
    01.05.2007

    We picked up a GamePro magazine a couple of days back, because we like to read printed material every once in a while. Even though news travels so much faster on this crazy "series of tubes" called the internet, there are a few interviews and such that remain under the radar until the magazine hits shelves. One such interview was with Hideo Kojima, mastermind behind the Metal Gear games. Let's go over the key things we drew from his interview. In MGS4, Snake won't be utilizing his back-to-the-wall move anymore -- Hideo says it's not a very realistic move for the battlefield Snake will be on. You can hide behind stuff, take a peek out, then shoot, though. Blu-ray isn't all it's cracked up to be. Hold on. He says that a basic gameplay frame, HD visuals, and 5.1 sound takes up so much space that the advanced capacity of a Blu-ray is used up in no time. What does that say for plain ol' DVD's, then? MGS4 on multiple discs, perhaps? Kojima wants to try out the Wii after MGS4 wraps up -- supposedly. What could he be planning? Hideo doesn't care for HD at all. He purposely made the graphics appear dirtier than more generic "clean" screenshots, to bring a more realistic life to the atmosphere. That's good. So what have we learned here? Blu-ray is easy to fill up, HD graphics can make things look like plastic and unrealistic, Snake will have to find another signature stealth pose, and the Wii is interesting. Sounds like any other day, really. I mean, I have GI Joes in my closet to play with if I want plastic-laden soldiers. I demand scarring and mud on my PS3 warriors and I will have it! Eventually.[via GamePro magazine]

  • Konami really wants to do a Metal Gear PSP sequel

    by 
    Steven Bailey
    Steven Bailey
    01.03.2007

    Back in November there was an IGN interview with Kojima Studios Ryan Payton in which he stated "If the response to MPO is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP." Well, Ryan is at it again, this time on PSM's podcast saying "If it's successful on the retail level there will definitely be a sequel. ...that's something I really, really want to do." If the Japanese sales are any indication, Snake may be on another PSP sneaking mission very soon. Just to make sure, go out and buy five copies at your local retailer today to appease the Konami gods. The way I feel about it is, the PSP game library is like a bachelorette party; the more Snake the better. [Update 1: Fixed links.]

  • Gasp: MGS Portable Ops may see sequel

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.03.2007

    The effects of Konami's most recent stealth adventure, Metal Gear Solid: Portable Ops, have been frightening to say the least. A simple "hello" to one of the bloggers currently playing it is often unreturned, met only with a vacant stare at the greeter's neck and a forlorn sigh. It is with great, neck-preserving displeasure then, that we report on the status of a sequel to Snake's card-free PSP outing. In a recent (ish) PSM podcast, Ryan Payton, the assistant producer for Kojima Productions, underlines the strong possibility of a sequel. "If it's successful on the retail level there will definitely be a sequel." It's quite simple. If you desire said sequel, you'd best go buy the game ... and possibly discover that you don't really want a sequel after all.[Via Eurogamer]Listen -- PSM Podcast (15:50)

  • Best of the rest: Ludwig's picks

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.01.2007

    Sam & Max Episode 1 : Culture Shock (PC)I never thought I'd actually be grateful to LucasArts for assassinating their sequel to Sam & Max: Freelance Police. Now residing in the capable hands of Telltale Games, the series is setting the standard for episodic content and adventure gaming. Complete failure to laugh at Culture Shock's absolutely brilliant writing, memorable characters and off-the-wall puzzles indicates one of two things: either you're a robot, or you've recently discovered a dead kitten in your lap. (See also: My reviews of Culture Shock and Situation: Comedy.)

  • Our most wanted PSone games

    by 
    Andrew Yoon
    Andrew Yoon
    12.26.2006

    We have faith that one day, the PlayStation Store will be accessible via PSP without the need for a PS3, and will flourish into a glorious realm of classic games, one that will be untouched by the competition. Of course, homebrew users will rip their own games ... but for the rest of us, this is my personal wishlist of PSone games that I'd like to see available for download.

  • MGS Portable Ops destroys Japan

    by 
    Andrew Yoon
    Andrew Yoon
    12.25.2006

    Metal Gear Solid: Portable Ops currently stands as the best PSP game of the year, at least according to PSP Fanboy readers. So, it should come as no surprise that this fully-featured PSP-exclusive sequel is selling well. In fact, according to Jeux France, it appears as if Kojima's latest has sold 100,000 copies in Japan... in day one alone. (Cue lame joke from a DS fanboy: "there are that many PSPs in Japan?!")There's no doubt that the US version is also selling quite briskly. Hopefully, these sales are good enough to warrant a sequel, as previous promised. The game's now available for US blokes, and is coming next year for the European territories.

  • What end of year awards did PSP earn?

    by 
    Andrew Yoon
    Andrew Yoon
    12.24.2006

    Every major video game site loves to do an end-of-year "Best of" awards feature (something we'll undoubtedly lash out at you, PSP Fanboy reader). Contrary to popular belief, the PSP has done quite well for itself, and some of the awards its received may surprise you. Here's a run-down of everything I've seen across the Internet:GamespotBest Platformer: DaxterDaxter beat out three Nintendo DS games, including New Super Mario Bros, thanks to its incredible technology, great personality and fantastic gameplay. "The gorgeous visuals and sound are wrapped in gameplay that is as polished and enjoyable as any full-fledged PlayStation 2 game. While not wholly original, Daxter sacrifices nothing and is simply an all-around amazing game."Best PSP Game: Metal Gear Solid: Portable Ops"Portable Ops not only delivers some of the best presentation quality to date on the PSP, but makes some meaningful, interesting changes to the MGS formula. The resulting game is very well suited to playing on the go and also achieves a better balance of gameplay and storytelling than previous Metal Gear Solid games."IGNPSP Game of the Year: Syphon Filter: Dark Mirror"What's most impressive is the depth of the action -- no second analog stick required! The control scheme enables you to do everything from operate a set of gadgets and diffuse bombs to snipe enemies and sift through different enemy types, all without slowing down the pace of the action."Games RadarWTF Award: LocoRocoGames Radar certainly took a non-traditional approach to awards this year. "We also loved that you couldn't play this game without cracking a smile - the nonsense songs were insanely catchy, the bright colors and curvy shapes were captivating and the overall theme was almost relentlessly happy and fun. By forcing our jaded, stone-like faces to grin once again, LocoRoco earns its Platinum Chalice like few other games on this list."The "It Doesn't Actually Suck" Award: PSPGames Radar understands what we've known all the time: PSP is a great system. The plethora of excellent exclusive titles and fantastic PS2 ports has Games Radar and PSP fanboys everywhere asking "this is a bad system?"Next Generation23rd Best Game: LocoRocoIn its top 50 list, LocoRoco managed to break into 23rd place. "Eminently cute and weird as a $3 bill, LocoRoco had players controlling a world and tilting it in order for a smiling blobbish thing to collect goodies, get fatter, and eventually roll or drop past a finishing point. It was as if someone's strange drug-induced hallucination had come to life on the PSP, complete with a dandy soundtrack and a punishing difficulty factor."

  • Up close and personal with the camo PSP

    by 
    Andrew Yoon
    Andrew Yoon
    12.21.2006

    The Japanese release of Metal Gear Solid: Portable Ops was met with quite some fanfare... and new hardware. The camo PSP, included in the MGS bundle, has infiltrated Japan and the blogger of PSP GadgetZ has captured one for himself. He's taken some beautiful, almost pornographic, pictures of the unit from all sorts of naughty angles. Interested importers can check out Play-Asia for this unique, but pricey, system.

  • A little bit of foresight -- Portable Ops style

    by 
    Nick Doerr
    Nick Doerr
    12.19.2006

    There's a very interesting idea floating around. This idea says the upcoming PSP title, Metal Gear: Portable Ops is a little more than simply an MGS3 sequel -- it's a testing ground for new gameplay elements that may appear in Metal Gear Solid 4. Since MG:PO has some drastically different gameplay elements (4-man teams, limited inventory, recruiting any character seen to help you out, etc), Kojima and friends might be using the PSP game to see how people, and critics, react to these new styles of play.You see, even though we've seen trailer after trailer of Metal Gear Solid 4, we've yet to see much concerning actual gameplay. An aging Snake taking on armies of mechs alone? Not likely. Many gameplay elements are completely unheard of -- this may be a reason why. What do you guys think? Is the PSP game a sort of test for how loyal enthusiasts react to gameplay changes that may appear in the PS3 title? It's an interesting idea, but at the same time, no one thought that Snake would battle with cards via Ac!d in future games.

  • Another "assertion" that MGS4 is going to 360

    by 
    Nick Doerr
    Nick Doerr
    12.18.2006

    Rumors are so fun because everyone starts to give their two cents, five cents, no sense, or compe...tence. Damn. Almost worked. Anyway, we've pranced down this road before, but it keeps coming up. Will Konami put Metal Gear Solid 4 onto the XBox 360 a month after the PS3 release? According to Noooz, someone "very high up" has given them the word, the official word, that the 360 version of MGS4 is due out a few months after the PS3 release because of a fear that there won't be enough PS3 units to generate a profit. Yawn. Can I put my two cents in yet?What constitutes a rumor? The inability to cite a reputable source. Who is this guy's source? Someone "high up" that he can't name. Naturally. Why? Because either a) the guy he cites will come out and say "what? He's full of crap." or b) he doesn't even have one. So, take this as you will, but this is a rumor because there's no saying whether or not it's true. There's a possibility, what with more games going multi-platform and the Metal Gear Solid games generally going to other systems (the Twin Snakes remake on Gamecube and MGS2:S on the XBox, for example).Our buddies at Joystiq took a stab at this also, contacted the editor of Noooz, and got the "I'm 100% confident" speech. You can be 100% confident that you're a male or female. You can't be 100% confident about this. Put on your discussion hats and let's dance! [via Joystiq]

  • Unlock all of MGS:PO's unique characters

    by 
    Andrew Yoon
    Andrew Yoon
    12.17.2006

    While driving around using the GPS system will get you some characters, the coolest ones have to be earned through the game. Or... through these cheats. A forum member from MGCN called SHADOW.EXE has uncovered passwords for what could be every unique character in the game. Check it out:HUNTER-N is NULLLQ.N2 is PYTHONJUNKER is CUNNINGHAMERBE is GENEPK +ESP is URSULA (can't be got with ELISA at the same time)THE-L is ELISA (can't be got with URSULA at the same time)E.APPLE is EVAPM-EMS is PARAMEDICDARPA-1 is SIGHTR.R.R. is OCELOT1+2-3 is ZEROSATURNV is SOKOLOVIVN =RV is RAIKOVT.F-ACID is TELIKOMGA2VE is VENUS! TRAUMER is GAKO[Via 1UP]

  • Metal Gear Solid's GPS demonstration

    by 
    Andrew Yoon
    Andrew Yoon
    12.17.2006

    The folks at PSP Vault have combined the GPS accessory (now available in Japan) with the recently released Metal Gear Solid: Portable Ops. As explained earlier, you'll be able to recruit new soldiers through this weird and wacky feature that combines virtual espionage and real-world location hunting. Check after the cut to see more.

  • MGS Portable Ops: the testing ground for MGS4

    by 
    Andrew Yoon
    Andrew Yoon
    12.15.2006

    Kojima fans were shocked to find that Metal Gear Solid: Portable Ops not only successfully emulates the console MGS experience on the handheld, but brings new things to the table. The folks of High Dynamic Range Lying detail how MGS:PO may actually be testing new ideas for MGS4, heading to the PS3. The new recruitment system, where Snake must capture enemies and convert them into allies might be a crucial aspect of the next-gen sequel:"In MGS4, there's no telling if Solid Snake himself will try to form his own fighting force. Otacon is heard in the E3 trailer, saying that Snake cannot do it alone, adding that he never had a chance. Could this be the catalyst that forces Snake to create a team capable of taking down the patriots, and stopping Liquid Ocelot? With MGS4 still in development for another year, the story of an old Snake single handedly silencing an entire army of mechs and soldiers seeming ridiculous, and little to none of the new allegiance system revealed, it seems more than likely that MPO may be more than a Snake Eater sequel."Sounds reasonable to me. For those of you that remember the original trailers for the game, there's "no place to hide" for Snake. With his body aging, and massive armored mechs walking around everywhere, Snake's going to need a lot of help.[Via digg]

  • MGS:PO enthralls the hearts of 1UP

    by 
    Andrew Yoon
    Andrew Yoon
    12.09.2006

    This week's episode of The 1UP Show features extensive coverage of the beloved Metal Gear Solid: Portable Ops. If you don't have the game yet, it's probably because it's sold out at your local retailer. Or, you were on the fence. After watching the 1UP gang showcase Portable Ops, you know you'll eventually get this game.

  • Metareview: Metal Gear Solid Portable Ops

    by 
    Andrew Yoon
    Andrew Yoon
    12.05.2006

    Are you happy to see me? Or is that just a Snake in your pants? Solid Snake goes portable in a big way. Get ready for the biggest non-shock of the year: Metal Gear Solid: Portable Ops is good. Very good. In fact, it's THE killer app that Sony fans have been waiting for: 1UP (95/100) - "All this translates into a game that essentially pushes the PSP in all of its features: graphics, portability, Internet, extra hardware doohickeys, and multiplayer. Sure, it might have hiccups (occasional ghosting, quirky A.I., the one analog nub), but Metal Gear Solid: Portable Ops is not only a fine MGS title -- it's also a damn good showcase for the PSP.". IGN (90/100) - "It's been a long time coming, but this is what Metal Gear Solid fans, and indeed PSP fans have been waiting for: a title that demonstrates what the technology of the PSP can actually do, with a solid action title to boot. The GPS and WiFi scanning feature is excellently implemented, the online and single player modes are deep, and there are plenty of things to do by tracking down and recruiting new soldiers from various places. This is one of the games to add to your collection if you have the PSP.". Yahoo (80/100) - "This is one of the PSP's best multiplayer titles, giving you essentially a two-for-one experience. Metal Gear Solid: Portable Ops isn't a must-have for everyone, but most gamers recruited into its ranks will be satisfied." The game has shipped to retailers, so expect them in stores today or tomorrow. Rush in to your game store, and tell us what you think about the game!

  • IGN's weeklong MGS feature highlights [Update 1]

    by 
    Andrew Yoon
    Andrew Yoon
    12.01.2006

    We told you IGN was going to make their Metal Gear Solid: Portable Ops coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from the week so far: As you may already know, the story begins with Snake thrown into a South American jail six years after the events of Snake Eater. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this. The character-generation system uses data from both the access point and PSP system information. You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds. There's a lot to manage: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners." You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in Portable Ops sleep mode. There's a mode called "Cyber-Survival," which is turn-based and similar to the Metal Gear Acid series. "Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode. Is this too much info for you? Well, don't forget that these are just highlights. The real meat of the stories can be found on IGN. Prepare to never have a life again starting December 5th.[Update 1: MGS. Yes. That's what happens when Andrew-bot writes stories. Bad, evil things. Typo corrected!]

  • MGS:PO interview confirms game's awesomeness

    by 
    Andrew Yoon
    Andrew Yoon
    11.28.2006

    The fine folks at IGN have interviewed Ryan Payton, Associate Producer at Kojima Productions, to kick off their week-long hype-fest on the soon-to-be-released Metal Gear Solid: Portable Ops. Just in case you weren't excited enough for this project, Mr. Payton reveals a few nice tidbits that will surely please any PSP owner. "Single and multiplayer modes are totally integrated, thus prolonging the life of the campaign mode. Online is accessible from the campaign mode for good reason -- players bring one of their 1P Sneaking Units to the online arena." "We have a number of Wi-Fi-enabled modes. First off is Game Sharing, allowing you to play MPO multiplayer with friends who don't own a copy of MPO." (Yes!!!) "The official soundtrack is coming to Japan. It's a forty-four track, beast of a soundtrack. Norihiko Hibino, best known for his composition of the Snake Eater theme, is back with some really cool tracks for MPO." Oh, and two more things:IGN: Are there plans to port Portable Ops to the PS2, in the event that the game receives poor sales on the PSP? Ryan: Absolutely not.IGN: Will there be sequels if this proves to be the PSP's killer app? Ryan: Absolutely. If the response to MPO is as good as we're expecting, you can look forward to new chapters in the Big Boss legacy on PSP. We still have many stories to tell about the early years of Metal Gear Solid -- I hope we can continue to do that on PSP.::jaw drops::