metareview

Latest

  • Metareview: Mass Effect (Xbox 360)

    by 
    Dan Dormer
    Dan Dormer
    11.19.2007

    Sure, some of you lucky bastards readers already plopped a whole heap of time into Mass Effect thanks to K-Mart's inability to, you know, read. Others of us, however, don't get to play "Jack Bauer in Space" until tomorrow. Yeah, that's right, we're jealous individuals (sans those on staff who took advantage of the "blue light special") who know that Bioware determines its release schedule with a formula more complex than how the NFL calculates a QB's passer rating.We here at Joystiq are all primed and ready to save the universe, use our Force special powers on enemy combatants, knock boots with some genderless aliens, and finally move past Jade Empire. However, maybe you're not convinced as we are -- that's okay because the Metareview is here to help. GameSpy (100/100): "Mass Effect's greatest strength is the quality of the narrative. BioWare has a track record of producing amazingly engrossing storylines, but never before have you been presented with this level of meaningful interaction. You'll experience difficult and thought-provoking situations, including moral and ethical questions without a clear right or wrong answer. The Commander Shepard character is thus defined by player involvement, sublimely capturing the essence of role-playing." IGN (94/100): "Mass Effect is game that is greater than the sum of its parts. Technical issues abound, but the majority of Mass Effect is so expertly delivered that it can transcend its weaknesses. Applying number ratings to a game like this doesn't do it justice because there is no way you can ignore its technical flaws. Simply put, Mass Effect is a game that must be played. Then it must be played again. Don't pass this one up." Eurogamer (80/100): "Forced to stumble towards a conclusion, I'd say that despite the niggles, Mass Effect is most definitely a great game with an awful lot going for it - but one that doesn't quite deserve unquestioning praise. For what it achieves in delivering a compelling narrative and wonderful atmosphere, BioWare deserves a huge amount of credit, as there are few games that come anywhere near it in this regard. The dialogue system, and the impact it has on individual missions and the game as a whole is exceptional, adding greatly to the potential replay value. Where it doesn't quite hit the mark for me is in the action stakes. Although it underpins the game with all sorts of excellent ideas that ought to make it a deeper, more intelligent and immersive experience, the simple truth is that the minute-to-minute combat simply isn't as intense and involving as you'd expect from a game in 2007. Throw in some grumbles about the somewhat unoptimised state of the frame-rate, texture pop-in and v-syncing terrors, and it's a game that just falls short of our expectations. An eight, then, but a good one..."

  • Metareview: SimCity Societies (PC)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.16.2007

    Not only did SimCity Societies get thrown into the deep end of the pool to fight for attention this holiday season -- the critics are enjoying watching it drown. The big outlets have yet to give it above a 70 and there are apparently a lot of technical issues holding the title back. SimCity Societies could have been a reimagining of the series that started a different franchise from "SimCity core." But it looks like developer Tilted Mill, best known for the Caesar games, could have really taken more time with it. It's sad that a casual approach to SimCity didn't yield the best results. Perhaps it's because you need a Crysis-level computer to play it, as one review pointed out. 1UP (70/100): "And speaking of smooth, Societies isn't. When you reach the 10,000-population mark, you can expect the game to crawl (I routinely witnessed sub-30 frames per second on a machine I built to rock Crysis). In a game where constant zooming, map rotation, and precise building placement are key, laggy performance is more than a mere annoyance. 'Course, when you reinvent the omelet, you're gonna break a few wheels...or something. And, despite its few slipups, the core of Societies is strong enough -- and the gameplay addictive enough -- that even the stodgiest traditionalist will find something to shout about." GameSpy (60/100): " In short, Sim City Societies is a novel game with a unique new mechanic for building towns and cities with personality. Casual players will find a lot to tinker with as they sculpt towns out of their dreams or nightmares. More serious gamers will be able to plumb the depth of the title over the course of the weekend, so your enjoyment of the game depends a great deal on what you're looking for when you pick up the box." EuroGamer (50/100): "Those Maxis-faithful naysayers who crowed that Tilted Mill would sully their beloved series have sadly been proven right as the game suffers from many of the same complaints levelled at the studio's previous game, Caesar IV. But let me make my final point quite clear - Societies doesn't stumble just because "it isn't SimCity". Fresh takes on old concepts should always be welcome. It stumbles because it's a generally unsatisfying patchwork of a game, dragged down by inconsistent gameplay, outdated design and weirdly implemented ideas."

  • Metareview: Uncharted: Drake's Fortune (PS3)

    by 
    Dan Dormer
    Dan Dormer
    11.14.2007

    Don't be glum, PlayStation 3 owners! Sure, your console of choice can't play Super Mario Galaxy, but it's going to be receiving DivX support in the hopefully near future. Oh, wait, you bought it to play games? Well, that's been a problem for a while, but it seems that Naughty Dog's latest offering, Uncharted: Drake's Fortune, might be the perfect cure for what ails you. Part Tomb Raider, part Gears of War, and all pretty, this game certainly looks great, but what about the entire package? Are we witnessing the birth of the next great video game series? The Metareview contains these answers, and more.

  • Metareview: Kane & Lynch: Dead Men (Xbox 360, PS3, PC)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.14.2007

    Poor Kane & Lynch. We were thinking they'd do better (and be better) than this, especially considering Eidos dropped them at Ground Zero in the holiday game release insanity. Kane & Lynch: Dead Men is apparently a game driven by story but stifled by gameplay. Guess we'll wait and see what type of review Variety gives it since they seem to prefer one over the other. As for the video game press, they give Kane & Lynch a thumbs "meh." From the reviews it sounds like the title would have been perfect for a delay to work out the kinks -- and really, that wouldn't have been a bad thing given the amount of games coming out just this week. 1UP (75/100): "So there are problems that prevent Kane & Lynch from fully realizing its potential, but its concept and execution are strong enough to survive them. We rarely see scenarios and story structure this good in a game, and that makes it easier to forgive some of the more hardcore technical game-design issues. It's definitely more of a popcorn game for the action-movie crowd than a hardcore shooter, but there's nothing wrong with that." IGN (70/100): "As well constructed as the plot is, one would assume the game would play smoothly. Unfortunately, it does not. Instead, it plays like a game that lacks focus and needs a few more months of polish. But then, most of the gameplay feels like it was pulled directly out of a game from the last generation, so perhaps more time wouldn't have done any good." GameSpot (60/100): "Kane & Lynch: Dead Men is a premise with promise, but the gameplay isn't sound while the story and characters go nowhere. And it's got enough random AI-based glitches to make you want to scream. Considering the nearly ridiculous number of extremely high-quality shooters available recently, there's not much room for something like Kane & Lynch. But the multiplayer is a really great idea that's worth seeing, even if playing it makes you wish that it was used in another, better game."

  • Metareview: Crysis (PC)

    by 
    Dan Dormer
    Dan Dormer
    11.13.2007

    For months and months, all the PC fanboys have gotten their jollies by pointing out to the irrelevance of consoles by lauding the release of Crysis. There have been plenty smug statements of superiority reveling in the fact they've had to take out a second mortgage just to afford a damn graphics card to play the 'effing game (some viewing it as a bloody red badge of courage -- and not what it really is -- sheer stupidity). Because of all this noise, it's been had to pay attention to the game's actual merits. But, it finally releases this week, so the time has come to don paper bags to obscure our faces as console owners from the blinding awesomeness that is Christ-is Crysis, right? GameTap (100/100): "Ultimately, even with the sudden change in design style, and some minor quibbles (suit power, technical horsepower required for the best visuals), Crysis remains a landmark shooter. Yes, it's aggravating that the flat-out brilliance of the early early levels isn't sustained, but even still, the most that change did for me was to turn Crysis from a 'so f---ing awesome game' to a mere 'awesome game.'" Eurogamer (90/100): "This is a game that feels supremely engineered, like a precision machine, or a German automobile. It's makes Half-Life 2 seem old and frail, but by the same token it does nothing to diminish the imaginative achievements of that series. Crysis is impressive, but not imaginatively bold. Nor does it engage us like some other great shooters -- such as BioShock -- have done with their world and their personality. It's far better than Far Cry, and it's clearly going to create a rabid army of fans, many of whom I hope will plug themselves into the absurdly easy-to-us level editor and create us more single-player campaigns. Personally I'd like to see where this astounding world-forging technology will take us. And I can't wait to see what Crytek will do next." 1UP (80/100): "And on it goes. Stints in motorized air-defense systems ... that don't move. Low altitude flight in a leaden VTOL, where defeating drones dissolves invisible barriers no one intends to notice, allowing us to fly forward, fight off another three drones, dissolve another invisible barrier, fly forward ... Fast forward through scraps of miserable story and melodramatic dialogue, along with a 'boss battle' inherited from the coin-op class of '88 (see: Contra), and the ordeal is done -- beautiful throughout, mostly amazing, but vegetative by the end."

  • Metareview: Assassin's Creed (Xbox 360, PlayStation 3)

    by 
    Dan Dormer
    Dan Dormer
    11.13.2007

    Sometimes, we almost wonder if gamers really wanted Assassin's Creed to actually make it onto shelves. Not that they don't want to play the game per se, but because they seem so gosh darn infatuated with that pretty Miss Jade Raymond that they couldn't bear to go a couple years without playing another game produced by her. End run on sentence. Why? Because that equates to a decrease from the googolplex of daily postings and interviews on her game, her wardrobe choices, and thanks to some blogs, comments on the same parts one of hundreds of thousands of other women you've seen in your life has she's equipped with. (If I see stat modification comments in this post I swear to some higher power the outcome -- for you -- will not be pretty.)

  • Metareview: Super Mario Galaxy (Wii)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.08.2007

    Super Mario Galaxy might not be out until next week but all the reviews are pretty much in. It's a hit with the critics! According to almost every review it is the game Wii owners have been waiting for (but please don't forget about Zack and Wiki, if only for the sake of third-party support). Galaxy is apparently the evolution of the platformer and Wii owners will only need to wait a little bit longer -- unless they get lucky. Game Informer (98/100): "Galaxy also makes great use of the Wii's motion-sensing controls. While Mario's general movement is handled beautifully on the nunchuk's analog stick, many feats require a shake of the remote or a steady pointing hand. If you have a second Wii remote, you can also experience one of the coolest and most inventive non-traditional co-op modes in any game. The second player doesn't control a character, but rather a star. This player can pick up collectible items, and can also freeze enemies or projectiles in their tracks, which can be a great aid." GameSpot (95/100): "You could probably swap in just about any other characters from practically any other franchise, and this would still be a phenomenally fun game. That it layers all these memorable characters and components on top of that phenomenal design just makes it all the sweeter. If ever there were a must-own Wii game, Super Mario Galaxy is it." 1UP (95/100): "Galaxy is one of the most impressive, engrossing games in recent memory -- and quite the contrast to the rest of this year's triple-A gaming crop, which tends toward the dark, the M-rated, and the first-person perspective. Gaming may be growing up (per se), but gamers will always appreciate beautifully polished gameplay and inventive design...even if it's sugarcoated with squeaky baby stars and a goofy cartoon of a hero. Galaxy proves that Mario matters just as much today as he did 25 years ago, and that makes him one of a kind in this medium. But don't play Galaxy simply because Mario is the timeless godfather of gaming. No, play Galaxy because it's fantastic.."

  • Metareview: Call of Duty 4: Modern Warfare (Xbox 360, PS3, PC)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.06.2007

    War is good -- for games. Infinity Ward's latest, Call of Duty 4: Modern Warfare, hits the shelves with resounding applause. It really will be a good quarter for publisher Activision. Call of Duty 4 drops all that feel-good WWII stuff and goes straight for the modern war quagmire resulting in an even more intense experience than the series is known for. Modern combat apparently brings out modern intensity. Game Daily (100/100): "Combat is visceral and unrivaled. You've never experienced anything more vicious and unforgiving. Rockets zip past your head, attack choppers shred nearby houses with gunfire, jets carpet bomb an area, tanks blast through walls and soldiers fall by the hundreds. The insanity, coupled with your character's inability to absorb as many hits as in other games (Halo 3, Bioshock), causes you to question your actions and rethink strategies. Bottom line, if this game represents even just a fraction of the hell actual soldiers deal with on a day-to-day basis, we have a newfound respect for the armed forces." IGN (94/100): "The single-player experience is easily Infinity Ward's best work to date. Calling it intense may be an understatement. The overall story is standard action movie fare, but the relationships built over the short five hours of play are surprisingly strong. Though the single-player lacks length, the multiplayer should keep you invested in COD4 for the long winter. This is a truly fantastic multiplayer offering that's as deep as any other online game available." GameTap (90/100): "COD4 grips the imagination and finds a way to impact the player's emotions. And though we've seen a ton of games on similar subject matter, COD4 distinguishes itself with a washed-out gritty look and profound attention to detail. That same level of detail carries over to the online campaigns, which are just as vast and in-depth as anything found in the single player missions. From beginning to end--especially the end--COD4 is an amazing immersive experience. All other first-person shooters coming out definitely have to step it up at this point, because the bar has been set high."

  • Metareview: The Simpsons Game (PS3, Xbox 360, Wii, PS2)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.04.2007

    D'oh! It's like reliving the early '90s all over again with a ho-hum Simpsons console game on the market. At least they got the humor right this time ('cause they had the actual Simpsons' writers). The Simpsons Game released this week and reviews have it hovering in the 70 point range. Many were hoping this game would bring video game fun to The Simpsons like only The Simpsons Arcade Game gave us those many, many years ago. EA could have made buckets of cash just copying Konami's simple formula from over a decade ago and we wonder if the reviews might have been slightly better. Game Informer (73/100): "For all of its self-referential humor and nods to gaming classics (there are brief segments mimicking the likes of Frogger, Space Invaders, and Wolfenstein 3D), the process of actually playing The Simpsons Game is unfortunately average. The chuckles along the way make it worth the trouble for fans, but if you don't know Arman Tamzarian from Disco Stu, most of the game's redeeming elements will fall on deaf, bored ears." Game Daily (70/100): "Obviously, Simpsons nuts will thoroughly enjoy the game, not for its excessive box breaking and switch hitting, but for all of the sweet content and attractive visuals, sans the characters. For $59.99, you basically receive an eight to ten hour interactive bonus episode. At the very least, it makes for a great rental." GameSpot (70/100): "In the end, The Simpsons Game is one of those weird cases where a recommendation of it is based less on its merits as a game and more on its merits as an experience. The things that make this game are its sense of humor, sharp writing, and excellent presentation. The gameplay isn't awful by any means, but it's also completely unmemorable. It's something that's more to be put up with while you appreciate the many other things going on than enjoyed on its own merits. That might not sound like a ringing endorsement, but The Simpsons Game is absolutely worth playing. Games this spot-on in the humor category don't come along too often. Considering what a fantastic job it does spoofing the variety of clichés and crutches our favorite pastime relies upon, that's got to count for something."

  • Metareview: Hellgate: London

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.03.2007

    Hellgate: London sprang forth on Wednesday and, well, reviews have been skewing average. Hellgate changed a bit over the years. Then there's the details of its optional subscription program and what it means for the game in the long term. Hellgate is now out there for the consumers to vote with their wallets during this cluttered holiday season. As for the reviewers, they don't seem to hate the game, but do get hung up on pesky flaws that pile up. EuroGamer (70/100): "Our reservations are balanced out against the obvious talent and effort that has been ploughed into the game - and the simple fact that every time we put Hellgate down, either during its extended beta period or while reviewing it, we were itching to get back to it within hours. It's compulsive, it's good fun and it's certainly addictive; perhaps as the online service evolves, it'll even be worth coming back to for a further evaluation. For now, though, this is a game too deeply flawed to deserve the masterpiece status we'd all hoped for." Game Daily (70/100): "It's easy to write Hellgate off as a mediocre game, but the truth is it's not altogether bad. In fact, it has some truly excellent innovations, like the item augmentation system that can imbue common items with special properties. Hellgate also has a machine that increases the level of an item, so players don't have to ditch useful armor or weapons because they outgrew them. Additionally, the game has a fantastically wicked sense of humor that comes out in the NPC dialogue. The problem is, the game tries to be a little bit of everything, but no one aspect gets fully developed." GameSpy (60/100): "Sadly, nothing says that Hellgate: London was pushed out the door too early better than the buggy state of the game's multiplayer. Since the game was pushed live on October 30, the multiplayer servers have been plagued by registration problems and downtime (which, naturally, results in the official site and forums getting overloaded and crashing). More problematic are a couple of nasty bugs including frequent crashes to desktop, slowdown and lag during combat and a weird display bug that makes all the character models on screen disappear, leaving the player as just a disembodied weapon floating in mid-air. GameSpy editor Fargo ran into a reproducible bug where he'd actually lose one of his weapons every time he was dual-wielding and logged off, which, as bugs go, is an inexplicable gamebreaker."

  • Metareview: Manhunt 2 (Wii, PS2)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.30.2007

    The horror, HORROR; Manhunt 2 is apparently bloody -- bloody awful. Reviews are starting to squirt out of outlets like a punctured carotid artery about Rockstar's juggernaut of controversy and it's pretty much what most were expecting. Looks like little Timmy won't be getting that "murder simulator" he wanted for the Wii this holiday, unless his parents want to punish him with bad gameplay. According to many of the reviews, the edits forced on the game by the ESRB actually hurt the overall Manhunt experience. IGN (77/100): "Manhunt 2 for Wii is, in my opinion, the version to buy, if only because it looks ever-so-slightly better and offers a deeper level of interactivity since the Wii remote is used to act out executions. I've referred to this game as Splatter Cell before and I still think that's a fair comparison. Even with its blurred and darkened executions, Manhunt 2 is still an incredibly violent game – easily the most brutal you will find on Nintendo's console. ... The ESRB has forced Rockstar to make content changes which have in turn significantly reduced the impact of the franchise's trademark executions. In fact, oftentimes you won't even able to see who Danny is murdering or how he's doing it – instead, you'll behold a big, dark, motiony blur accompanied by gruesome sound effects. By comparison, many of the executions in the original Manhunt are much more satisfying." GameSpy (50/100): "The biggest issue that fans of the original Manhunt will have with Manhunt 2 is the way that Rockstar toned down the violence in the game in order to appease the ESRB's ratings board. The game's trademark executions have been altered significantly, to the point where the player loses nearly all recognition of the events taking place onscreen. Initiating a killing maneuver cuts the camera to an angle more suitable for viewing, which is then browbeat by an unwieldy series of camera edits and obnoxious crimson filters that distort the images to the point where it's anyone's guess what exactly is taking place." 1UP (40/100): "Finally, and most unforgivably, the Wii version plays host to unskippable cut-scenes. Better still, they're frequently positioned after checkpoints so you can enjoy them over and over again whether you want to or not. Just in case the adolescent violence, clunky exposition, and lengthy visual explorations of 'kinky' S&M bars weren't embarrassing enough the first time around. Really, the game warrants a 4 because it's technically playable and, despite its best efforts, probably won't plunge the industry into a period of navel-gazing and political sanction. Everything else about it is largely forgettable. "

  • Metareview: Clive Barker's Jericho (Xbox 360, PS3, PC)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.24.2007

    Clive Barker's Jericho spawned from the depths of hell yesterday and reviewers are starting to chime in with their scores, which hold inconsistent numbers between outlets, but similar issues. For those who pay attention to our GameTap Thursday posts, you know you could've gotten the game on PC with almost no potential for buyer's remorse from the service for free yesterday -- well, technically, for the cost of the $10 monthly fee, but new subscribers would only pay a measly 99 cents. Jericho surprised us at E3, showing potential from a game we had heard next to nothing about. Although it's apparently not everything we were hoping for, it seems to get a passing grade -- with some angry exceptions. Surprisingly, scores seem across the board. GamePro (90/100): "While the stage design is awesome, there are some horrendously long load times involved. It makes sense given the game's graphical prowess but it really cuts into the sense of immersion that the game's atmosphere does such a great job of instilling. ... Jericho still manages to shine bright. Its slick style, amazing graphics, and dark atmosphere really make it stand out." Game Informer (60/100): "If broken gameplay mechanics and community college acting didn't weigh down the game, it might actually be worthwhile. Each environment features a macabre twist on a historical period, and they rival Painkiller in their haunting heavy metal video backdrop appearance. Unfortunately, the creepy locales and ultraviolent action don't translate into a frightening experience. And isn't that where Clive Barker is supposed to shine?" 1UP (30/100): "I'm also perplexed by the absurdly long (and frequent) load times, given that the game looks like complete garbage. Every level feels like it was made with an FPS construction set: boring, ugly, bland, ugly, dark, and ugly. (Did I mention ugly?) And yet, you work through the stages in ridiculously short chunks, as though the system can't handle the massive amounts of blandness. It's mysterious. ... But the thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this."

  • Metareview update: Puzzle Quest: Challenge of the Warlords (Xbox 360, DS, PSP)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.20.2007

    The gamer crack known as Puzzle Quest: Challenge of the Warlords kept getting better as it evolved from PC screen, to handheld screen, and finally to glorious HD. As this blogger has officially not been able to use the Xbox 360 for the last four hours because of household members discovering the game for the first time, it seemed like a perfect opportunity to go back and update our original metareview on Puzzle Quest. Although the Wii version costing $30 and PS2 version at $20 are expected Nov. 13, the real gem in the Puzzle Quest iterations is certainly the $15 HD version available on XBLA. Civilization may be known for its "just one more turn" line of addicts everywhere, but Puzzle Quest could very well become known for "just one more quest" as more and more people discover this addictive puzzle/RPG hybrid.Previous Metareview for DS and PSP: Gamespot (85/100) - "What's most remarkable about Puzzle Quest is how a simple change of context turns some tired genre conventions that have been done to death into something that's suitable for just about anyone, regardless of your interest in the components." Gamesradar (70/100) - "The source material Bejeweled is fantastically compelling, so the puzzling is solid even if purists may dislike the addition of spells and powers. But those powers can definitely tip the scales in a match, so they add a whole new nuance and added strategy. And your constantly rising stats, abilities and property deliver a nice feeling of progression." Update for XBLA: Gamespot (90/100) - "Online play is a great addition, even if it's limited to straightforward ranked and player matches. It's still fun to be able to take the character you've been building up in the single-player campaign against another live player, and the ability to adjust the time limit for each player's turn can make the action much more frantic and challenging. ... Despite coming out on XBLA a good half a year after the original DS and PSP releases, Puzzle Quest still feels incredibly fresh and vital, and the changes made in between make it even easier to recommend." IGN (90/100) - "The minor glitches that were apparent in the DS version are nowhere to be found here. It's also a bargain on XBLA, priced at half the amount of the portable versions. If you haven't played Puzzle Quest, yet, this is a definite download. And if you have it's likely you'll fall in love with its seemingly endless set of quests to be accomplished, different classes to try, and new spells to master all over again. Throw in achievements, higher resolution graphics, and online multiplayer -- Puzzle Quest is a marriage that will last." %Gallery-8259%

  • Metareview: The Orange Box (PC, Xbox 360)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.10.2007

    Valve may have the most deficient understanding of episodic gaming EVAR(!), but they are masters of smoke and mirrors marketing. Valve made us completely lose focus on Half-Life 2: Episode 2 being in The Orange Box (YAY!) by bundling so much gaming goodness in the package, that instead of us cracking jokes about their episodic incompetence, we end up calling The Orange Box the gaming value of the year -- 'cause it is with Half-Life 2, Episodes 1 and 2, Portal and Team Fortress 2. Sure, if you've played Half-Life 2 on your PC it might not be such a fantastic value, but for console owners (minus those that played Half-Life 2 on the original Xbox) this is their first go at HL2 and its episodes. GameTap (100/100): "If your PC isn't quite up to snuff, the Xbox 360 version is a good substitute. Occasional framerate hitches, plus one minor gaffe with the gamepad (weapon selection) are the only things dragging down the 360 version. That, and it has freaking 99 Achievements spread across all five games. Due to the delay of the PS3 version, we haven't played it yet, but we'll update you when we do." Team Xbox (96/100): "So, is The Orange Box the best bargain in gaming? While there might be longer games (Oblivion, for example) or games that pack more titles onto a single disc (any of the 'classic' compilations), this is a near-perfect blend of varied games. ... Although this is undeniably one of the must-own games for the Xbox 360, we have a few questions. Will we be getting Episode Three over Xbox Live? And where's our Counter-Strike: Source?" IGN (95/100): "There's nothing else available on any console like The Orange Box. Though you could argue that Half-Life 2 is old news by now, there are still four components of the Box brand new to consoles. That so much great content is offered at the standard single-game price is astonishing ... And all on one disc. While Portal and TF2 may not be strong enough to stand on their own, coupled with the Half-Life titles, The Orange Box really is one of the best games ever released."

  • Metareview: Halo 3 (Xbox 360)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.24.2007

    And here we are, the moment where the Xbox 360 (those that made it) fulfills its destiny of allowing Halo 3 to be played by the masses. At midnight tonight, the floodgates will open and we'll finally finish the fight after being left so full of rage at Halo 2's ending (we will never forget). The reviews are in from almost every media outlet between here and Alpha Centauri and they've been glowing. Here's some of what has been said: GamePro (100/100): "I want to first start off by saying that Halo 3 is worth every penny: Go buy it! In fact, it's worth investing in an Xbox 360 if you don't already own one -- I'm willing to bet there will be more than a few gamers who line up on launch day to buy not only the game but a console as well. The Limited Edition for $69.99 is the sweet spot for me. It comes with some really cool bonus features, such as Making Of documentaries and a nifty A/V Calibrator for your television. The Legendary Edition for $129.99 is a little ridiculous unless you're a Halo fanatic and have a small cat or dog that can wear the helmet. The standard version for $59.99 is just fine too if you don't care about any of the fancy extras." Game Informer (98/100): "Halo 3 does have a few small problems that are primarily located in the campaign. First off, full on boss battles are noticeably absent. Sure, you'll fight a few massive enemies, but none of them really feel like a true boss. And the last major fight is more like a quick interactive cutscene than a knock-down, drag-out fight ... Overall, Bungie has crafted another masterpiece that serves as a fitting end to the trilogy (no big cliffhanger here). Of course, not every mystery of the Halo universe is answered, but it does look like the next game is moving in a very interesting direction." GameSpot (95/100): "As games start to consider user-generated content, it's becoming clear that more and more games will be ready to give you back just as much as you're willing to put into them. On the surface, Halo 3 is every bit the sequel you would expect it to be, in that it delivers meaningful upgrades to both the story-driven and competitive sides of the package. However, it's the addition of the Forge level editor and the saved films that give the game an even longer set of legs, legs that will probably keep you running at full speed until Bungie figures out where, exactly, to go from here."

  • Metareview -- Lair (PS3)

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.03.2007

    On paper, Factor 5's Lair does so many things right: Beautiful graphics and sound making full use of all the blue rays, cells and bumpy maps the PlayStation 3 has to offer. Majestic dragons flapping their leathery wings, swooping down on hapless soldiers and occasionally fighting other, similarly majestic dragons. Unfortunately, this enticing list was apparently jotted down with a pen the size of a tree stump. Awkward to maneuver and clumsy to clutch, Lair's mandatory motion-control scheme seems to have sent it into a quality nosedive. IGN (49/100) laments the "horribly unresponsive" controls and "god-awful lock-on system," quickly labeling the whole affair as "a mission worthy of swallowing the business end of a shotgun to avoid." Just so we're clear, they're implying that you'd rather kill yourself instead of playing Lair. Harsh, and certainly surprising if you read the E3 preview -- a few weeks earlier, the game was "surprisingly easy to pick up and play" with dragon controls that became "simple with practice." Gamespot (45/100) thinks Lair is beautiful... a "beautiful disaster," that is. The review's third sentence claims it's "stunning to watch", but that comes after the second sentence which declares the game to have "one of the worst control schemes ever devised." That's assuming you even make it that far, as the first sentence is simply, "You shouldn't play Lair." If that sounds bitter, it's probably because you remember the sweet taste of the last preview: "Flying the dragon around isn't tough, but there is a bit of a learning curve." Apparently it was more like a 90-degree angle. 1UP (60/100) was right to be concerned about the controls in an earlier version of the game. Here, the game is deemed frustrating and "one of those games where you die or fail through no fault of your own." The article also reinforces the belief that Factor 5 is still stuck in the icy wastelands of Hoth, complete with dinosaurs waiting to trip over your dragon tow cable.

  • Metareview -- BioShock (Xbox 360, PC)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.18.2007

    It would be an understatement to suggest interest in BioShock is hitting critical mass. We've personally lost a few writers on staff who took advantage of the Toys R Us deal earlier this week to the city of Rapture. Furthermore, we'd have lost our own editor Mr. Grant if his Xbox 360 hadn't gone belly-up ... he's seething. The reviews for BioShock are flowing in and they've been overwhelmingly positive. It's going to be an early holiday season for Irrational Games 2K Boston. Now the game just needs to sell well. Game Informer (100/100): "Even if you play games strictly for the difficulty that they bring, BioShock is a title that needs to be played, simply because you will never look at an FPS the same way again. Of the 15 to 20 hours of gameplay that it delivers, there isn't a second wasted. Once you finish the game, there's little chance that you'll take it out before playing it again to see the second ending." IGN (97/100): "To call this game simply a first-person shooter, a game that successfully fuses gameplay and narrative, is really doing it a disservice. This game is a beacon. It's one of those monumental experiences you'll never forget, and the benchmark against which games for years to come will, and indeed must, be measured." 1UP (100/100): "The sounds of the vending machines, the demented rants of a housewife who has long lost her sanity, the ability to craft your own ammunition, the level design based on some beloved touchstones of horror (medical experimentation, a garden of evil, the performing arts), the optional photography research, the color palette, the scratchy rendition of "Beyond the Sea," the fire and lighting and water effects...everything is in its right place." And just for something numerically different... Xbox World 360 Magazine UK (94/100): "Criticisms? There are a few. The non-replenishable nature of Bioshock's many resources mean that poor players are often punished by the game becoming even harder. And the weird way that enemy health doesn't reset after you die means that if you're blessed with the kind of robo-endurance usually required for Boxing Day family get-togethers, you could hypothetically kill a Big Daddy with your wrench, if you had the time." %Gallery-3725%

  • Metareview: Hoshigami Remix

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.29.2007

    Hoshigami Remix may look a little bit like Final Fantasy Tactics, but apparently that's the bitter end of all similarity. The best thing we can say here is that the reviews are packed with hilarity. The bad reviews say good things, and the good reviews seem delivered with disdain. It's like everyone signed a pact to be as confusing as possible!But when it comes to the scores, we're disappointed -- a less-than-good SRPG on the DS just seems like a waste, considering the platform is so well-suited to the game type. Some of you reported difficulty finding Hoshigami Remix in stores this week -- and upon reflection, that may not be such a bad thing.RPGFan -- 70%: "I did not enjoy playing Hoshigami: Remix. I did not find it fun. I found it irritating, monotonous, and cruel. There is a dedicated fanbase for this game, however, and if you're one of them, you will love the port. Also, if you play on Easy mode, none of the enemies can use Coinfeigms making most of the game a joke. I played on Normal and found the difficulty to be very uneven. Overall, you'll need to figure out for yourself whether or not you are the type of person who would enjoy Hoshigami: Remix. Most likely, however, you're not."Games Radar -- 40%: "Almost all of these annoyances were present in the original Hoshigami, which is perhaps the most aggravating part of Remix. Despite all of the criticism levied against the original, the remake team failed to fix what needed to be repaired most. That's not to say there aren't any gameplay improvements - revival magic, once rare in the original, is available right off the bat, the stylus-controlled interface is quite intuitive, and you're allowed to save far more frequently (though there still isn't an in-battle quicksave feature). But in the end, these miniscule improvements tacked onto a broken game are like repairing a wrecked car with duct tape."1UP -- 55%: "Basically, if you approach the game the wrong way, the newly tweaked difficulty will become a moot point by the time you get halfway through the game. Unfortunately, though, concentrating early on building your magical skills (which is really the best way to go) makes the first half of the game that much easier. Too easy, really. You'll be able to perform spells that your enemies just can't handle at that point in the game, thus wiping out entire armies in the blink of an eye. With all that being said, Hoshigami Remix is a satisfying role-playing experience, as long as you know what you're getting yourself into. Hardcore players may actually lament the slight ease in difficulty and the fact that the game doesn't give them the character development freedom it really should. But as far as portable RPGs go, you could do a lot worse than Hoshigami."

  • Metareview: Pokemon Battle Revolution

    by 
    David Hinkle
    David Hinkle
    06.29.2007

    While the folks who imported the game have given it fairly decent scores, it would seem the game isn't too great in the eyes of some local reviewing outlets. Actually, it's not great even in the eyes of some of our own here at Wii Fanboy. Some of us have yet to even try it, so we can't offer our opinion, one way or the other.But, some of you already have it and undoubtedly have some opinions to share, no? Care to inform us what you think? See what the critics think below: Nintendo Power (65/100) says the game is great for fans looking for some more mileage out of their copy of Pokemon Diamond or Pearl: "Pokemon Battle Revolution has its ups and downs, but it makes for a decent way to get more out of Diamond and Pearl." [Aug 2007, p.85] Wii Advanced (50/100) thinks it's a step backwards: "Compared to Pokemon Stadium on N64, it feels like a step backwards, as it feels less polished and lacks as many extras as its predecessor, which is now over five-years-old." IGN (50/100) tears the game a new one: "The single player mode is a joke, there's a huge lack of true customization or depth, and the multiplayer mode – while certainly appealing to core gamers – offers very little beyond what DS had."

  • Metareview: Final Fantasy

    by 
    Steven Bailey
    Steven Bailey
    06.28.2007

    Final Fantasy was good enough to financially save Square when it was first released. Since then, it's become one of the biggest franchises worldwide. You already know what we think of the RPG remake. Let's find out what the rest of the press thought. Pocket Gamer UK (80/100) found it worthy: "Far more than a cynical cash-in, this PSP version of Final Fantasy is the perfect opportunity to see where it all began. 1UP (70/100) thinks it's lacking: "Beyond the reworked graphics, you won't find much legitimately new content here. Patient players seeking an absurd challenge will dig the verging-on-unfair PSP-exclusive Labyrinth of Time dungeon, in which your characters' hit points constantly deplete over time. But truthfully, original additions feel scant." Gamespot (65/100) is sick of the remakes: "The umpteenth remake of Final Fantasy I is pretty to look at, but the gameplay is showing its age. It sounds like your enjoyment may depend on if you've played Final Fantasy before or feel that the price is fair. What score do you think Final Fantasy deserves?