metareview

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  • Metareview: Spectrobes

    by 
    David Hinkle
    David Hinkle
    03.14.2007

    We've had our eye on Spectrobes for awhile now, hoping that the game would bring some variety to the monster-collecting genre. Between all of the presentations the game's producer has attended, as well as the idea of utilizing punch cards, Spectrobes very much looked like it would bring that variety we so desired. According to the majority of critics, the game isn't that great, however. Let's see what they had to say: Nintendo Power (80/100) says the game has enough to make it stand out in the crowd: "The game definitely has its roots in the Pokemon world, but provides enough new features to give it its own identity." [Apr 2007, p.86] IGN (70/100) thinks the game is just too much to handle: "Spectrobes is way more game than is really necessary. Jupiter has some great concepts and tried to jam them all into one game." Game Informer (65/100) sees a lot of the game as being a chore: "The slowly paced story turns the fossil digging into a chore, and the real-time battle system starts to feel the same not long after that." GamePro (60/100) thinks the title is too gimmicky: "As it is, Spectrobes is little more than a dull game of collecting fossils with a momentarily enjoyable gimmick attached to it." Any of you out there picked up the game yet? What do you think about it so far?

  • Metareview: Wario: Master of Disguise

    by 
    Alisha Karabinus
    Alisha Karabinus
    03.07.2007

    The reviews are coming in and they're all over the place for Wario: Master of Disguise. We've grown to expect innovation and even brilliance from Mario's unruly counterpart, but the thing about innovation is that it's a risk ... and often, opinions can vary, as we see below.GameSpot: 61% - "...the game's real problem is that it stops being interesting after about an hour. Cutting down a chandelier with a laser is cool the first couple of times you do it but not the 100th time. By the third or fourth episode, you've interacted with the same objects and experienced the same set of eight minigames so frequently that the process of switching costumes and using the stylus becomes rote."

  • Metareview: 300

    by 
    Andrew Yoon
    Andrew Yoon
    03.06.2007

    It's the game we so wanted to be good. Too bad you were right, readers: the critics are absolutely bashing this game. Hopefully, the movie will be able to hold up better than this critically blasted game: Gamepro (45/100) hates that nostalgic feeling: "It's essentially a throwback to the days when movie-licensed games were always awful." IGN (57/100) at least enjoyed the cutscenes: "The stylish cinematics are better than any single moment of gameplay and serve as the only reason to bother playing 300: March to Glory to its conclusion." Game Informer (63/100) didn't find the game too bad, as long as you turn off your brain: "It's interesting that they called this 300, because that is about how many times you jam on the X button in the first minute and a half. Then again, there is something mindlessly appealing about beating up endless waves of dudes." The poor reviews for the game won't hinder me from watching the upcoming movie. I mean, can they really mess that one up? I hope not.

  • Top 5 on PSP: Action

    by 
    Steven Bailey
    Steven Bailey
    03.04.2007

    PSP sales have been quite good the last few months and I figured there's probably a lot of new PSP owners that may not be up to speed on what great games the system has to offer. With that in mind, every day this week we'll feature a new genre and list the top 5 games (according to metareviews), so no matter what you're into, you'll have some idea of what games you should own. We start off the week with one of the most popular genres around: Action. Top 5 Action games on PSP (tie) Grand Theft Auto: Liberty City Stories/Metal Gear Solid: Portable Ops Syphon Filter: Dark Mirror Daxter Ratchet & Clank: Size Matters Grand Theft Auto: Vice City Stories I'm lucky enough to own and have played all of the games in this particular list and trust me, they are all incredible gaming experiences and it's all the more impressive that they're on a portable. I do have to say that I think Ratchet & Clank is better than Daxter and GTA: VCS is better than GTA:LCS, but you really can't go wrong with any of these games. What did you think about these 5 games? What action games aren't on this list that you think every PSP owner should have? [Data Via Metacritic]

  • Metareview - Meteos: Disney Magic

    by 
    David Hinkle
    David Hinkle
    03.01.2007

    We're puzzle junkies. Yes, we love the genre and are always keeping our eyes out for new and interesting puzzle games. Tetris, Puzzle Fighter and Lumines are some of our most favorite games of all time. That's how even with the Disney theme stamped all over this title, we're still interested in Meteos: Disney Magic. Sure, we kept a realistic head about us and kept thinking of how it wouldn't be better than its predecessor. But then they changed how the game would be played and we became interested again. Then we forgot about it for a bit, but Mizuguchi's interview came and our interest was renewed yet again. Now, the game has released and although many of the reviewing outlets haven't made their determination on the game's worth, we wanted to start this topic in the hopes that anyone who has gotten their hands on the game would speak up and let us know how it compares to the original. So, without further delay: IGN (80/100) says the game improves on the original: "Meteos: Disney Magic does a really good job moving the design forward. Now let's bring back the alien worlds and take this sucker online." Nintendo Power (75/100) sees the experience as being improved also: "Meteos: Disney Magic does more than provide a Mouseketeer-friendly facelift to one of the DS's best puzzle games; thanks to the ability to move blocks horizontally, the sequel has a thoroughly different dynamic than the original block launcher." [Apr 2007, p.85]

  • Metareview: Chili Con Carnage

    by 
    Andrew Yoon
    Andrew Yoon
    02.28.2007

    Steve's been crazy for this game. Maybe it's because it promises "the highest kill rate of any PSP game ever!" [Source: Gamespot] This PSP-exclusive version of Total Overdose certainly has been receiving decent reviews, making it far better than the "refried port" I thought it would become: Gamespot (74/100) says the new game absolutely trumps the original: "By trimming the fat and ramping up the ludicrous factor, Chili Con Carnage does what Total Overdose couldn't, and creates a wildly over-the-top action game that's not only bizarre and funny, but also fun to play all the way through." IGN (77/100) says the game is fun but mindless: "All this is great, it does get a little repetitive after a while. You'll find that you're performing the same "jump, lock-on and nail a headshot" move over and over and over again." Play.tm (85/100) notes that you'll have fun, as long as you play by the rules: "If you play it the way that it's clearly meant to be played, as opposed to just blasting through the levels as fast as possible, then you'll be rewarded with one of the best action games on the PSP." Not great, but certainly not bad. Maybe we'll find out what Steve thinks about the game once he picks it up.

  • Metareview: Ratchet & Clank: Size Matters

    by 
    Steven Bailey
    Steven Bailey
    02.23.2007

    Ratchet & Clank: Size Matters just came out on PSP and a lot of gamers have high hopes for the title given the history of the series. We here at PSP Fanboy love Ratchet & Clank, but what about everyone else? It seems like most critics agreed with us, but let's see why: IGN (90/100) "It's packed with fantastic single-player content, has a strong multiplayer element, boasts a great visual and thematic presentation, and excels with razor-sharp gameplay mechanics." Yahoo! (100/100) "For the last two titles, the developers of Ratchet & Clank have done a wonderful job building full-featured multiplayer support into their games. Size Matters is arguably the best attemt to date. Although it only supports four players at a time, the maps and modes are meticulously build to wring the most out of multiplayer matches." 1UP (70/100) "If you're looking for a game that matches the quality of the previous games in the Ratchet franchise...well, keep looking." Not sure what game 1UP was playing, but they're the only one to even give the game anything close to that score, so if you're a fan I think you need to check out Ratchet & Clank: Size Matters.

  • Metareview: Trioncube

    by 
    David Hinkle
    David Hinkle
    02.22.2007

    With news that Trioncube has gone gold, the press have started to receive their copies of the title and weigh in on its value. So far, from what is being said by these critics, the game doesn't offer much to distinguish itself from the bunch and falls in line as a generic puzzler. This saddens us, as not only are we puzzle junkies, but we're ... well, that's it, really. We're just puzzle junkies.So, what did the press say? NTSC-UK (70/100) says the game is a melting pot of great features: "Trioncube's mesmerisingly spartan yet compulsive gameplay, married to the charming presentation, indelible soundtrack and reward trail, often confect to make this feel like a honeyed breath of fresh air." [JPN Import] Nintendo Power (55/100) does not find the game to be unique at all: "The alternate name for falling-piece puzzler Trioncube could be My First Tetris." [Mar. 2007, p.89] Edge Magazine (50/100) finds the game lacking the essential cruelty that comes with puzzle games: "Without the challenge and cruelty that can make a classic, the results here are likeable, confident, and nowhere near essential." [Mar 2007, p.86] GamePro (50/100) thinks the game doesn't bring much to the table: "Trioncube doesn't offer much for a puzzle game. There's little depth or difficulty to be found, and while the odd story is surprisingly entertaining, it isn't enough to keep you playing for long."

  • Metareview: Sonic and the Secret Rings

    by 
    Jason Wishnov
    Jason Wishnov
    02.21.2007

    Sonic and the Secret Rings has been released, and in what is certainly the highest profile release since the epic Twilight Princess at launch, our expectations are rather high. In what is being billed as the first truly decent 3-D Sonic game (or, at least the first one since the original Sonic Adventure), the hedgehog has the scores to prove it. IGN's was a little low, but it turns out they hate the color blue. So, you know.Who wants a little blazing-quick spiny-mammal in their lives? Gaming Age (85/100) has very little but praise for SatSR: "Sonic and the Secret Rings makes a solid attempt to fix the problems that have plagued the Sonic games over the past few years. Many of the gripes have been addressed in this newest title. The extraneous characters have been eliminated and Sonic is now the only playable character, just the way [it should be]. The horrible camera and hit detection problems of the prior games have been fixed. The speed has been ratcheted up and the action is fast and furious." Gamespot (76/100) is impressed with the visual splendor: "The graphics are great in Sonic and the Secret Rings. Each level is large and has a great sense of scale, with huge dinosaurs, pirate ships, corkscrews, loops, and other structures to run on. The visuals are sharp and colorful, and you'll have a great time just watching Sonic run because the game provides the same thrilling sense of speed that made the Sonic games appealing in the first place." IGN (69/100) dislikes things that are blue: "Players will fail to complete levels again and again in Secret Rings not because they lack the skill to progress, but because the control mechanics are too loose and unresponsive, the camera is too stupid to shoot the action accordingly or, worst of all, the level design is simply poor."

  • Metareview - Crackdown

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.20.2007

    Crackdown draws a dividing line between gamers, offering a virtual world in which to play freely (by the developer's rules), while scrapping efforts to provide an engrossing narrative driven by forced gameplay scenarios -- not that there couldn't have been room for both. Realtime Worlds has clearly demonstrated which side of the line it stands on. It's difficult to know how interested we'd be in Crackdown if Halo 3 Beta had never been tethered to the game disc; 'Crackdown' is a name that's been floating around a list of AAA-exclusives, but the beta brought its presence to the forefront of early '07 anticipation. Perhaps this game is too niche to make non-360 owners jealous, but there's no denying that it adds an important element to the Xbox 360 library. That's not to say Crackdown necessarily defines greatness. They don't get more subjective than this...

  • Metareview: Wii Play

    by 
    David Hinkle
    David Hinkle
    02.15.2007

    With the release of Wii Play yesterday, many are finding that the compilation of minigames isn't really worth the purchase, finding comfort in the knowledge that at least they got another Wiimote. The critics, however, do not have to worry about such things and take the magnifying glass to the title directly, offering up the following review scores: Gamespot (54/100) says that very few of the nine minigames included have much worth: "It's not all bad, but Wii Play doesn't hold up as a stand-alone retail game. Nintendo seems to be aware of that, because the only way you can get Wii Play in North America as of this writing is as a pack-in with a Wii Remote. The continued scarcity of the Wii Remote, and the fact that the Wii Play package is retailing for only $10 more than a remote by itself, makes the game's shortcomings easier to overlook. Regardless of price, Wii Play probably isn't going to hold your attention for long." IGN (55/100) thinks that the worth is in the included Wiimote: "As a standalone game, there is no way I could recommend Wii Play. It is simply not worth $50 or, for that matter, even half that. But it's a $10 companion piece to a Wii remote and it does succeed as a technical demo of what Nintendo's new peripheral can do." 1UP (68/100) is of the mind that this isn't something gamers will enjoy: "Play is made for people who don't really like games, and if you're someone who really does, that's a problem. Sure, most of these minigames are fun...for about 10 minutes. But hey, maybe your grandma will want to marry it."

  • Metareview: Diddy Kong Racing (update 1)

    by 
    David Hinkle
    David Hinkle
    02.05.2007

    No doubt, Diddy Kong Racing has been in the spotlight for the last couple of months, due to some excellent features and the promise of repeating the success the game enjoyed on the N64. With custom-track creation and countless other wonderful features, we've waited long and patiently for this game and hopefully the majority of reviewers out there won't find the game as lacking as the below two have: Nintendo Power (75/100) finds that the game has some appeal, however maybe not as much as it needs: "Like its predecessor, Diddy Kong Racing DS has a Mario Kart game to compete with, but also enough unique features to make it a kart-racing contender." [Mar. 2007, p.87] GameSpot (67/100) says that the game might just have too much to do: "Diddy Kong Racing DS is a decent racer with plenty to do and some interesting new content, but the seemingly endless amount of tasks you must complete to enjoy all of it may irritate anyone who simply wants to race." IGN (71/100) tells us that the online rocks, but isn't enough to carry the game: "Diddy Kong Racing's a good product with some first-generation blues dragging it down. The fantastic online and customization focus offset some of the clunky items that made it into the design...but don't think we're going to turn a blind eye to the stupid stuff." [Update: Added another review score]

  • Metareview: Hotel Dusk: Room 215

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.24.2007

    While Phoenix Wright may never fail to rev our collective fanboy motors, when it comes to adventure games, Hotel Dusk: Room 215 has been garnering more and more excitement -- and even the reviewers who find fault with the title can't help but gush over the story. GameSpot -- 82%: "One of the really neat things about Hotel Dusk is how the plot plays out. It's not often that you can praise fiction in games these days, but Hotel Dusk is a clever, stylish, well-spun detective novel hiding inside a DS cart ... It helps that the solutions for puzzles aren't often troublesome. All the puzzles are designed specifically with the realities of this hotel in mind, so you won't find yourself with any obscenely weird objectives or "tie the cell phone to the cat" moments, nor are you likely to find yourself glued to a walk-through for the bulk of the game ... [t]hat Hotel Dusk mostly manages to avoid falling back on ridiculous item hunts and completely illogical puzzle solutions to progress is a godsend, simply because it lets the storytelling drive the game, and the gameplay rarely distracts you from the mystery."eToychest -- 90%: "Stylistically, Hotel Dusk marries pencil sketched characters and water colored backdrops with traditional polygonal environments in a manner that should be jarring, but instead feels both unique and altogether perfect. The characters themselves are distinct and very expressive, each displaying mannerisms reflecting their attitude regarding a particular line of questioning. Ask Louie about his past, and he'll clam up and try not to make eye contact, or sweet talk Iris to see her beam like a schoolgirl. Most every game has characters, Hotel Dusk has personalities."GamePro --75%: "Hotel Dusk probably won't appeal to every DS gamer, as it requires a degree of patience and thoughtfulness that only the aged (and insane) are capable of. But anyone looking for a cerebral and deliberate challenge should definitely check out this cool and unique title; just be patient with it, and don't let its minor faults discourage you from plumbing its depths."

  • Metareview (the web) - Phoenix Wright: Ace Attorney Justice For All

    by 
    David Hinkle
    David Hinkle
    01.17.2007

    Now that we've seen what the magazines have to say, it's high time we checked in with the various sites of the world wide webtron. With mostly favorable reviews of the title (natch), we're glad we do not have to enter the tubes ourselves and personally kill any online entities responsible for bad-mouthing our favorite Ace Attorney.At the time of this post, we don't have all of the online reviews yet (1UP and IGN), but once they've posted them, we'll come back and update this post. Gamespot (77/100) says it's more of the same and doesn't innovate: "Justice for All is a good, lengthy adventure with great character-driven storylines, but it fails to build upon the promising groundwork laid by the first game." Games Radar (80/100) is quick to call it a great follow-up to the previous game: "The charm and clever logic puzzles are still here, and the cases deliver the same charge-back-from-the-edge-of-defeat rush that made the first game so cool. Whether you're a fan of the original or a newcomer to Wright's bizarre legal world, you won't be disappointed."

  • Metareview (the mags) - Phoenix Wright: Ace Attorney Justice For All

    by 
    David Hinkle
    David Hinkle
    01.05.2007

    It may still be a good week plus away, but many of the magazine reviews for Phoenix Wright: Ace Attorney Justice For All are finally beginning to surface and, given our incredible love of all things involving Phoenix, we thought it appropriate to do something a bit different for a metareview on the game. See, we're going to count up what the magazines have to say first and as the game gets closer to release and websites begin to chime in (we realize a lot have reviewed the Japanese import, but that doesn't count), we'll go ahead and do another metareview for those. Game Informer - 80%: "What it lacks in advance graphics and interface, JFA more than makes up for in charm and intrigue." [Jan 2007, p.115] GamePro - 80%: "Still, Justice For All demonstrates enough of the plucky spirit that made the first game so memorable." [Feb. 2007, p.82] Nintendo Power - 90%: "The verdict is in: Phoenix Wright: Ace Attorney Justice for All is another superb graphic-text adventure from the folks at Capcom." [Feb. 2007, p.96]

  • Metareview: Metal Slug Anthology

    by 
    David Hinkle
    David Hinkle
    12.21.2006

    Upon mentioning the name of Metal Slug, gamer ears perk up much like a dog that hears a school bus coming down the block. It's one of, if not the best, 2D side-scrolling shooters in existence. And upon releasing their anthology compilation on the Wii, many wondered how the title could take advantage of the Wii's specific features. According to the critics, the game doesn't really accomplish this, but the fun and replay value of the 7 titles within are enough to make up for it. Nintendo Power (80/100) says it's a natural choice for fans of the old-school: "Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology." [Jan. 2007, p.108] Game Informer (75/100) points out the flaw in the control options: "The problem is that no matter which [control scheme] you select, you'll sacrifice functionality - either in maneuverability or how you lob grenades." [Jan 2007, p.107] IGN (72/100) tasks us to not get our hopes up if expecting more than just the seven different games: "These are amazing games, and if you want to own them in any form, now's a good chance to do that. Just don't expect a grand fanfare when you boot the game up. It's basically seven titles for $40 bucks. No more, no less."

  • Metareview: Elebits

    by 
    David Hinkle
    David Hinkle
    12.12.2006

    Elebits, the launch title (before Metroid Prime 3 was pushed back) this blogger wants the most, has finally released and we can now go hunting for those tiny little critters, tearing apart kitchens and gardens as we do so. We're quite sure, based on our time with the title at E3 and what has been shown since, that we're going to love it, but what about the rest of the game reviewing world? What do the critics think of the game? Game Informer - 70%: "The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle." [Jan 2007, p.106] IGN - 83%: "If you're looking for a visual stunner, Elebits is not for you. But if you just want a really fun outing that's every bit as original as it is engaging, I think Elebits is your game. This title is destined for sleeper status." Gamebrink - 89%: "A solid title that uses the Wiimote and Nunchuk controls extremely well. If you're not in it for the offline 4 player multiplayer, which isnt all that great, or the level building then this is probably a rental. Though, if you want to get perfect rankings on all the levels youll likely want to make it a purchase." [Japanese import]

  • Metareview: Star Wars Lethal Alliance

    by 
    Andrew Yoon
    Andrew Yoon
    12.10.2006

    There's something lethal about this game. How bad it is. When a publisher decides not to hype a game, and let it silently release to the masses, you know something's going on. Let's see what went wrong, according to the critics: Gamespot (71/100) enjoyed the game quite a bit, noting good ideas marred by poor controls - "The analog stick isn't conducive to subtle movement, so most of your "mission failed" screens are the result of control struggles. The shooting portions are standard fare" Games Radar (50/100) thought the game was a bore - "Star Wars: Lethal Alliance is the very definition of mediocre. The storyline isn't integral enough to the gameplay experience to really snag fans, and the gameplay won't do much for anyone else. It's cool to finally play a Twi'lek, but if Lethal Alliance is any indication, they should really stick to dancing." GameDaily (50/100) notes the game's poor controls as well - "Unfortunately, the poor mission design keeps this game from being a must buy. Ubisoft relied on old game ideas, such as not being able to leave a room until all enemies have been killed, or back tracking through the same bland looking environment instead of throwing the player something new. On top of that, Rianna's targeting system sucks." Star Wars games have been notorious for being either amazing or merely mediocre. It's unfortunate to see that we got the latter.

  • Metareview: Kirby: Squeak Squad

    by 
    Alisha Karabinus
    Alisha Karabinus
    12.08.2006

    Kirby has a wide array of powers, among them the little known aura that inspires complete adoration. Who could look upon the puff and not smile? In that, most of us agree. But there's something that no one can agree on when it comes to the newly released Kirby: Squeak Squad -- and that's the difficulty of the game. Sure, reviewers may be extolling Kirby's virtues, but the list of virtues is not quite the same from one write-up to another. Yahoo! Games - 70%: In terms of difficulty, this is one of the easier platformers on the DS ...This game definitely catered to the less patient and less experienced DS owners. Mini-games are another beloved aspect of Kirby titles, but Squeak Squad's are disappointing: Play a variation on bumper cars, engage in speed eating, or avoid bombs in a treasure hunt. Even the prospect of multiplayer competitions can't add much longevity to these quickly cast-aside diversions. Cubed3 - 90%: ...people oft complain that Kirby's adventures are far too easy, thus do not manage to scale the heights of Mario's platform games. They generally point out that it is especially due to the fact that he can inhale fresh air and then just float along at the top of the screen until the end of a level. However, this really is not the case with Squeak Squad as the levels are extremely intricate, housing so many secrets that it is practically impossible to find them all on your first play through. There are eight worlds in total, broken down into separate levels, with a final boss at the end of each one. Altogether there are 37 stages, seven hidden ones and eight boss battles. The main stages and boss battles alone should be enough to keep the average gamer happy, but thankfully for those Kirby masters out there, much more is added on top of this to make the package truly complete. GamePro - 80%: The only thing we didn't like about Squeak Squad is that it's a tad on the easy side. To say that it's forgiving is an understatement. Food, which replenishes your health, is readily available and the bosses don't put up much of a challenge. Also, the cartoonish visual style might turn off more mature gamers who like their games to have a little hair on their chests. But there is no denying the ineffable charm of this title and gamers looking to give their DS a workout should gobble this one up like it was made of sweet, sweet candy.

  • Smackdown returns, do the load times still suck?

    by 
    Andrew Yoon
    Andrew Yoon
    12.06.2006

    Smackdown is out today. I was originally going to do a Metareview for this game, but I decided: why not focus on the one crucial flaw of last year's game? The load times. As you may remember, WWE SmackDown! 2006 got smacked down by the gaming community by having quite possibly the worst load times of any game in recent memory. Is this year's iteration of the popular wrestling franchise any better? Let's find out: Gamespot (79/100) - "Load times are still a big issue, as well, though not quite as humongous an issue as they were last year. Prematch load times are still long and annoying, especially when you have entrances set to on; menu transitions, especially in season mode, take longer than they ought to; and creating a wrestler can still be a time-consuming process, thanks to the loading. Again, Yuke's did improve this aspect somewhat this year, but load times continue to get in the way of the game." Games Radar (80/100) - "The developers remembered this, too; they made a focused effort to drastically reduce loading. And it worked: the loads aren't lightning quick, but they are far faster, now measuring in double-digit seconds instead of minutes." GameZone (85/100) - "On to the bad news, the game suffers from heavy lag that just doesn't pertain to the Ad Hoc multiplayer mode but throughout the single-player mode as well. This, of course, is a major annoyance that often leads to missed punches or choke slams. Secondly, the long load times are back, although - on a lighter note -they're not as frequent as the first game." The critics say the load times have improved, but are they tolerable yet? I'm placing an open challenge to all readers: if you own this game, please make a similar video, for PSP Fanboy fame, and maybe even a little swag, or something.