metareviews

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  • Metareview: Marvel Ultimate Alliance 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2009

    While Marvel's Ultimate Alliance of heroes doesn't appear to BIFF POW much new ground in Activision's new sequel, reviews describe the game as a solid effort that's likely to appeal to fans of the original outing. Even better, it features the return of any comic book lover's greatest nemesis: the Marvel trivia minigame. GameDaily (80/100): "Marvel Ultimate Alliance 2 may seem like more of the same, dig a little deeper and you'll reap its rewards. A great storyline, satisfying beat-em-up action, nifty Fusion attacks and a cornucopia of familiar and new characters make this a very friendly Alliance." IGN (77/100): "I'd be remiss if I didn't mention that the trivia game and mission simulator are back and welcome distractions, but they're presented in the same way as the original game. It eventually gets to the point where you have to scratch your head and wonder why this game took three years to produce when it's so similar to the last one." Gamespot (75/100): "Not only will the campaign last you around 15 hours or so, but the branching story gives you a good reason to return. ... While Marvel: Ultimate Alliance 2 may not take the series in a big and bold new direction, or benefit from the kind of refinement you would look for in a sequel, it does deliver the button-mashing, power-flinging, over-the-top action fans of the original would expect. And it's just good fun, even if you don't know Iron Man from Iron Fist." 1UP (B-): "It's still satisfying to have some buddies hop into a game and take out robots together. And I still smile when I answer a bunch of dorky Marvel Universe trivia questions in a row. I just hope that for the next Marvel Ultimate Alliance (or whatever they call it, maybe Ultimate Marvel Amalgamation or something), either Raven returns as the developer, or Vicarious Visions learns from its missteps and crafts a better game." %Gallery-48082%

  • Metareview: Batman: Arkham Asylum (PS3, 360, PC)

    by 
    Justin McElroy
    Justin McElroy
    08.24.2009

    We had hoped that, at this point, this kind of glowing criticism would be enough to make your buying decisions for you. But, sadly, it seems you still want to hear what others have to say about Batman: Arkham Asylum. Very well. Though it pains us, we oblige: Game Informer (95/100): "Batman: Arkham Asylum is this year's BioShock, not just from the connection established with the world, but from its ability to innovate where new ideas are needed, and moreover, deliver an adventure unlike any other. Strategy Informer (95/100): "A full repertoire of moves makes playing as Batman an experience that's not only uniquely satisfying, but also incredibly empowering - exactly as it should be. The Dark Knight is a superhero, and in Arkham Asylum, he actually feels like one, stalking enemies with a predatory prowess befitting of the iconic character." Play.tm (94/100): "So, is Arkham Asylum finally the game that Batman deserves then? Yes. Yes it is. And a whole lot more besides. ... It is to games what Batman Begins and The Dark Knight are to movies - Batman: Arkham Asylum is without doubt the most definitive videogame realisation of the character yet. It's also unreservedly brilliant to boot." Eurogamer (90/100): "Most of the gameplay concerns are minor when taken in the context of how much Arkham Asylum gets so gloriously right. Rarely does a game do a character justice in such a satisfying way. Arkham Asylum finds room for every major aspect of Batman's enduring appeal, and it does so in a game compelling enough to work even without its masked star." %Gallery-64370%

  • Metareview: Wii Sports Resort

    by 
    Justin McElroy
    Justin McElroy
    07.30.2009

    OK, so maybe high quality from a first-party Nintendo title isn't surprising necessarily, but we can't help but be a little shocked at how much we and the rest of the enthusiast press have been enjoying it. But, in the inimitable words of LeVar Burton, it's not necessary for you to take our word for it. Giant Bomb (100/100): "Unless you're the kind of sullen misanthrope who can only feel at peace when getting headshots with some kind of virtual scope, you'll surely find something about Wii Sports Resort that keeps both you and your non-gaming friends or family coming back for more." 1UP (A-): "Like Wii Sports, not every minigame in Resort is worth your time, but almost every one is unlocked right from the start, so you're free to ignore whatever parts you don't like and focus on the events you have the most fun with." Joystiq: "Wii Sports Resort deserves to be in every Wii owner's library, whether you're a hardcore gamer or someone who only occasionally picks up the Wiimote and Nunchuk. It has every sport unlocked out of the box, but for those that want to spend the time, there are plenty of variations to unlock in the long run. Some of the games are tiring (looking at you, Canoeing!), but overall Wuhu Island has plenty to enjoy and is a necessary destination for anyone that enjoyed Wii Sports." PGNX Media (93/100): "Even though Nintendo didn't hit 12/12 I'd say that four of the games (Swordplay, Archery, Table Tennis and Power Cruising) are amazing, must-play experiences, another four (Basketball, Canoeing, Air Sports and Wake Boarding) are fantastic, and the rest (excluding Cycling) are worth a few play throughs."

  • Metareview - Punch-Out!! (Wii)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.19.2009

    It may not be a TKO, but Punch-Out!! on the Wii is certainly a knock-out. We've already entered the ring of public opinion with our review, but let's find out what the others in the peanut gallery have to say about it. It appears that -- much like Little Mac -- the series has aged gracefully and found a nice fit on the Wii. Gamespy (90/100): "Punch-Out!! is destined to become one of this generation's top classics, right up there with Super Mario Galaxy. It's one heckuva peace offering for Nintendo's jilted lifers, an elaborate brainteaser for everyone who picks it up, and absolutely the best Punch-Out!! to date. If you're still fishing for a reason to own a Wii, this is it." Game Informer (90/100): "Despite these complaints, the single-player has always been the focus of Punch-Out, and Next Level delivers. What better way to show your buddy up than to totally annihilate the boxer that just KO'd him?" GamePro (90/100): "There's no denying it: Punch-Out!! is some of the most fun I've had on the Wii in quite some time. A spectacular trip down memory lane, Punch-Out!! manages to capture the old-school essence that made the 1987 original such a success, all the while integrating just enough new material to help it hold its own. While Punch-Out!! is by no means perfect, it's undoubtedly one of the finest arcade-inspired titles to grace store shelves in this "next gen" era, and is without a doubt worth any hardcore fight-fan's hard-earned cash." GameTrailers (85/100): "It's disappointing that the motion controls are more a novelty than an effective way to play, but the personality, nostalgic nods, hidden goodies, and battle-tested, edge-of-your-seat gameplay demonstrate that some things never go out of style." %Gallery-33783%

  • Metareview: Street Fighter IV (PS3, Xbox 360)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.17.2009

    Everything old is new again, as Street Fighter IV attempts to reinvigorate the fighter genre. The title may not be friendly to newcomers, but do the Street Fighter faithful really care? Just give them a worthy adversary, a dark room, a proper controller, a quarter and they'll be as contented as Chun Li's Thighmaster. Giant Bomb (100/100): "My only real complaint about Street Fighter IV is that the trial mode represents a missed opportunity to help brand-new players get into the game, and perhaps the genre, as well. I only know what I know about Street Fighter because I've been playing and watching it since the early 1990s. Will it take 20 years for new players to acquire the same bits of knowledge that I have? The good news is that Street Fighter IV is a game so great that playing it for that long doesn't immediately sound out of the question." IGN UK (95/100): "Regardless, Street Fighter IV is no less than the new standard for beat-'em-ups. It's a triumphant return for the series after an eight year hiatus and is a seamless blend of the old and new, at once accessible to lapsed pugilists while being nuanced enough for the dedicated core to wallow in its depths. What's more, Street Fighter IV takes an aging template and makes it fresh once more, offering a revival in every sense of the word." Game Informer (93/100): "A distillation of everything the genre does right. It delivers the intensity of competition and the thrill of victory, all through elegant techniques that are easy to learn and difficult to master. Street Fighter IV is more than mere nostalgia - it's the best thing to happen to fighting games in years." [Mar 2009, p.82] GameTrailers (92/100): "Fighting games have long been out of the spotlight, and Street Fighter IV basically carries the future of the entire genre. It refuses to make itself accessible, doling out tough love in place of true tutorials or simplified control schemes, but by proving to be deep and fundamentally enjoyable, the series has once again proven itself worthy of attention." Onion AV Club (80/100) "Once fans have relived their virtual-martial-arts glory days; once they've defeated Seth, the poorly named final boss; once the patina of nostalgia has worn off, most will wonder whether they needed to spend $60 on a game they already own ... except for Street Fighter completionists, Street Fighter IV merits, at best, an afternoon rental. Source - Metacritic: SF IV (PS3)Source - Metacritic: SF IV (Xbox 360)%Gallery-21918%

  • Metareview -- Moon (DS)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.16.2009

    Developer Renegade Kid has shown it is quite technically proficient when it comes to making a first-person shooter on the DS. In 2007, it surprised us with Dementium: The Ward, and now the small development team brings Moon to the dual screens of the DS. The early reviews are all across the map in raw score, but they seem to chime in on the game's technical achievement and certain gameplay issues. Wait, read a review instead of just looking at the number? We know, this is madness we speak of. IGN (85/100): "When it comes to making a purchase decision on Moon, I encourage anyone that loves FPS games on DS to check this one out, as its technical offering, story, design, style, and control are all amazingly well done. The game can certainly get repetitive at times, as a few bosses are used multiple times with compounding difficulty elements added to them to change things up a bit ... but for the most part Renegade Kid has offered an experience that's more tuned towards the adventure side of things, adding in plenty of combat to keep the experience fresh." Nintendo Power (75/100): "Quickly becoming the torchbearers for the FPS genre on the DS, Renegade Kid builds on lessons learned from last year's horror title Dementium: The Ward... the game ratchets up the action... compelling story and diverse gameplay." Modojo (60/100): "We have mixed feelings with Moon. It's a superb visual achievement with spectacular controls and fun shooting, but we grew tired of the old school "hit this switch to activate this door" gameplay. So long as you go into it expecting a slow-paced first person adventure instead of Doom, you'll enjoy this lunar vacation." GamePro (40/100): "Moon proves itself as a creepy and innovative portable FPS experience, weighed down by a severe lack of challenge and variety."

  • Metareview -- Alone in the Dark ... Inferno! (PS3)

    by 
    Jason Dobson
    Jason Dobson
    11.26.2008

    Not even leaving the PS3 version of Alone in the Dark on broil for several months was enough to bake out all of the problems maligning Atari's Central Park adventure. While so far the game has escaped the bulk of scathing reviews enjoyed by its Xbox 360 and PC cousins, the re-dubbed Alone in the Dark: Inferno still left many reviewers lukewarm with tepid gameplay resting beneath the title's extra-crispy exterior. 1UP (B-): "Alone in the Dark still has problems; all the technical fixes in the world can't make up for the dopey plot, unsatisfying endings, and the ridiculous reliance on fire to kill virtually all of the game's enemies, and the new PS3 sequence basically amounts to a bonus boss encounter that isn't enough to draw in anyone who's already played the game." Game Informer (73/100): "Unfortunately, the clumsy story remains the same and I still came across the occasional glitch. But make no mistake, Inferno is the definitive version of Alone in the Dark." Eurogamer (70/100): "It's easier to forgive the problems that remain, but you still have to accept that you'll be thrown in the deep end a lot, and that a layer of polish is still absent." Play UK (70/100): "Once you end up burning Lucifer's roots in Central Park there is still the problem of the whole thing just being not very good."

  • Metareview -- Fable 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.21.2008

    We don't know if it was Microsoft's leash on designer Peter Molyneux or if Lionhead Studios finally focused its talent after a decade in existence, but Fable II apparently delivers a solid, enchanting action-RPG experience. X3F has a glowing non-numerical review covering many of the game's big picture concepts without getting into nitty-gritty (possibly spoiler) territory. Our great take away from reading other site's reviews is that Peter Molyneux was apparently spot on when he gave the game a "9 out of 10," saying it's the "best, most complete game" he's done. Eurogamer (100/100): "Inclusive and often thought-provoking, this is a daring portrait of a game-world with all the failure cut out, and it's hard not to love a game that loves you so much in return. Fable II will charm you, thrill you, and leave you very, very happy." CVG (92/100): "It's still not the revolutionary piece of software Mr. M lauded it to be, but Fable II finally sees Lionhead's original concept realised, and all round it's clearly the developer's best game to date. Well done Peter, you finally did it." GameSpy (90/100): "Fable II presents you with difficult, meaningful decisions that shape the development of the world around you. You'll experience life from a young age and see your character grow up to become a powerful force in Albion. Whether or not you become a force for good or for evil is completely up to you. We thoroughly enjoyed Fable II, and heartily recommend it to anyone who enjoys a good role-playing game" IGN (88/100): "The past four years were well spent by Lionhead. Fable II has a great combat system, some excellent atmosphere, a smart experience system, and lots to do. It's only when you start exploring the social aspects that things take a downturn. The expressions system is too goofy for the more serious tone of Fable II and almost every interaction feels artificial. The sandbox elements aren't nearly as enjoyable as the adventure aspects." Gamespot (85/100): "It's hard not to get sucked into Fable II. The world is so charming and your choices so profound, that it's easy to look past the game's shortcomings. The punishment for death is pointless and the story carries little weight, but the experience is still immensely rewarding. ... Your emotional attachment to your virtual dog will be real, making you reliant upon his companionship as you trek through these lands. In a game about choices, the wisest one you can make is to play the game."

  • Metareview -- The Force Unleashed (360, PS3)

    by 
    Justin McElroy
    Justin McElroy
    09.16.2008

    The reviews are in for The Force Unleashed, and though the title promises unparalleled Force-based action, it seems that most of the praise being heaped on the game is for its story and how well it nails Lucas' universe. That doesn't mean that the Force is wrong with this one, though (we've been waiting for months to use that). The consensus is that throwing wookies about like Congenital Generalized Hypertrichosis-stricken Ken dolls is a never-ending font of fun. Eurogamer (70/100): "It gets an extra point, then, from this Star Wars obsessive for the story and the mostly magnificent recreation of the universe. As a fan you will want to experience what The Force Unleashed has to offer. It's just a shame that while there are occasional moments of brilliance when everything falls into place, they're not quite enough to back up the game's delusions of grandeur." Game Informer (88/100): "The Force Unleashed isn't the ultimate Star Wars game - KOTOR is still king in my book. But, as advertised, it amplifies this mystical power in new ways to delivers exciting gameplay and unforgettable Star Wars moments. It'll leave you wanting more, but take my word for it, it's worth playing just to see Vader Force-throw wookiees." Giant Bomb (60/100): "Overall, the story is the main thing that I'll remember about The Force Unleashed--I found it to be more satisfying than the last three movies combined. ... That said, it's unfortunate that the game isn't a bit more even, because the constant flips from too easy to too hard really drag things down and prevent The Force Unleashed from being great. But even with its lengthy list of caveats, The Force Unleashed is still one of the best Star Wars games to be released in quite some time." 1UP (C):"A more appropriate name would've been Star Wars: The Force Mildly Contained -- rarely does the Force truly feel like the ultimate weapon, something that separates you (Darth Vader's not-so-secret apprentice) from the rabble of stormtroopers, Rodians, and Felucians."

  • Metareview -- Boom Blox (Wii)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.07.2008

    They're tiny, they're toony, they're all a little looney, and in this video game they're exploding your TV. Steven Spielberg's first foray into video games brings us Boom Blox for the Wii. Reviews have been pretty glowing or just good. Don't expect some Spielberg epic here, it's definitely a casual title designed for the Wii, which apparently uses the Wiimote quite competently. 1Up (100/100): "Boom Blox is simply a laundry list of great features and options wrapped around an incredibly fun, expertly designed, and well-tuned puzzle game. Sure, its cute veneer won't do it any favors with the more intense console crowd, but I found it charming and refreshingly cheery. It's a casual game made for a casual crowd, but it's far and away the best one I've ever played. Buy this game." IGN (81/100): " If you're looking for a game you can play with friends and family - - one that everybody will be able to pick up and enjoy in a matter of minutes -- look no further than EA Boom Blox. It's a fun puzzler and also a game that really puts Nintendo's controller to great use." GameTap (80/100): "In Boom Blox, however, you might complete one level that is pretty challenging only to unlock a new level that's strangely simple, which is particularly odd in a game that requires you to finish one level in order to move on to the next. ... Nevertheless, Boom Blox is still a worthy purchase for Wii owners. It's one of those rare family games that doesn't fall into the genres of minigame collection or rhythm title, and your seven-year-old kid will have as much fun as you do." %Gallery-15449%

  • Metareview -- Grand Theft Auto IV (Xbox 360, PS3)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.27.2008

    Carjack a vehicle and call your favorite escort, it's time for the GTA IV reviews to start flowing in. The embargo on non "exclusive reviews" is over and media outlets are chiming in with initially glowing reviews. Here are some of the first we've seen and we'll add some more after the break. GameInformer (100/100): "There so much more to appreciate about this game. Its dynamic mission structuring, remarkable sound design, wealth of side content, amazing animation, the list goes on and on. Long story short, I never thought I would see this much content in a game. Grand Theft Auto IV doesn't just raise the bar for the storied franchise; it completely changes the landscape of gaming. Once you play it, you won't look at video games the same way again." GameDaily (100/100): "Finally, the wait for a true GTA multiplayer experience was well worth it, and the online game modes (mostly variations on deathmatches, car races, car races and self-contained co-op missions) add a lot of value to an already jam-packed game. Multiplayer is not as integral part of the game as it was to, say, Halo 3 or Call of Duty 4, but the ability to play over the entire city map is brilliant. Online matches are accessed right from the game via the call phone, and we'll have a more in-depth take on the game's multiplayer offerings once the game is released and the servers are fully populated." GameTrailers (98/100): "Grand Theft Auto IV is the sex, drugs, and rock and roll of video games. It's a little less brave and intimidating this time around, but it's also the most refined and polished game in the franchise's history. This kind of sheen is generally reserved for titles with a much smaller scope. It's been one of the marquis games in the industry for years and the addition of a killer multiplayer component puts it over the top. Few games manage to deliver on the hype, but this is one that does." (GT video review after break.) %Gallery-3442%

  • Metareview (US Edition) -- Mario Kart Wii (Wii)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.26.2008

    Yes, Europe. It's shocking, but Mario Kart Wii comes out in North America tomorrow. But, y'all are probably over the latest real kart simulator and have moved on to enjoying Wii Fit. The continent where the history comes from already reviewed Mario Kart Wii many moons ago and rated it a perfectly competent experience. What do the American outlets think? Pretty much the same thing. IGN (85/100): "Every player is going to have their own love/hate relationship with Mario Kart Wii, but in the end the game does so many things right that it'd be foolish not to give credit where due. Online seriously raises the bar for Nintendo, trumping even Smash in a big, big way. ... It isn't the best Mario Kart in the series, but it's a must-play experience on Wii, and standard-setting offering as far as online, channel support, and connectivity are concerned. Now if you'll excuse us, we've got some online stats to obsess over. " GameTrailers (84/100): "Generally, video game franchises move forward with each successive release. In this case, Mario Kart for the Wii has taken a few steps forward, and one huge step back. This is the first case of Nintendo not finding a happy medium between accessibility and servicing hardcore players. Yet if you get a group of people together on a Saturday night to play you'll be the only one complaining. While the competitive spirit may be quelled, there's no denying that the foundation here is solid, and the addition of bikes, tricks, and online play are all positives that no one can deny." GameTap (80/100): "Mario Kart makes a good case for connecting the Wii online, too. Via the Mario Kart Channel, you race other gamers from around the world in an eight-driver contest; you can even see which countries they represent. This is the way to go for multiplayer karting. ... But online or off, you can't go wrong with Mario Kart. If this is your first experience or you've been absent for a while you're in for a treat. If you're a grizzled MK vet at least you can pit your skills with racers around the world--and still have something to grumble about. " %Gallery-16165% Need a Kart fix? Check out all our coverage of Mario Kart Wii!

  • Metareview (Euro Edition) -- Mario Kart Wii (Wii)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.16.2008

    As we continue to cope with the fact that Europe got a Nintendo game before North America (instead of six months later), we've had the surreal experience of perusing European reviews for Mario Kart Wii a couple weeks before its NA debut. The European outlets have given the game solid marks, but don't expect this iteration to rethink the Mario Kart experience for those who aren't fans. IGN UK (89/100): "Despite a few minor flaws - most notably the failure that is offline Battle mode - the sheer quality of this latest Mario Kart installment pretty much sits it right alongside the near-faultless SNES original. Despite initial fears, this is proper Mario Kart, and it's Mario Kart done right. It's fast, it's fun and still one of the best party games ever created. Thanks to some seriously well-implemented online options though, it brings so much more to the table than its forebears, most notably in terms of longevity." CVG (88/100): "A really solid Mario Kart with a terrific online setup. There's plenty here to make up for the disappointment of local multiplayer, but it does stop short of magnificence." EuroGamer (80/100): "Ultimately, the sheer sensory pleasure of playing Mario Kart Wii - from the charming animations, to the bopping tunes, to the sugar-rush boosting, to the exquisite steering - far overcomes the few concerns we have about it. It still has to be docked a mark for the awkward structure and compromised battle modes - but it's still unreservedly recommended to anyone for whom Mario Kart is a gaming cornerstone. And really, that should be everyone." %Gallery-16165%

  • Metareview: The Simpsons Game (PS3, Xbox 360, Wii, PS2)

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.04.2007

    D'oh! It's like reliving the early '90s all over again with a ho-hum Simpsons console game on the market. At least they got the humor right this time ('cause they had the actual Simpsons' writers). The Simpsons Game released this week and reviews have it hovering in the 70 point range. Many were hoping this game would bring video game fun to The Simpsons like only The Simpsons Arcade Game gave us those many, many years ago. EA could have made buckets of cash just copying Konami's simple formula from over a decade ago and we wonder if the reviews might have been slightly better. Game Informer (73/100): "For all of its self-referential humor and nods to gaming classics (there are brief segments mimicking the likes of Frogger, Space Invaders, and Wolfenstein 3D), the process of actually playing The Simpsons Game is unfortunately average. The chuckles along the way make it worth the trouble for fans, but if you don't know Arman Tamzarian from Disco Stu, most of the game's redeeming elements will fall on deaf, bored ears." Game Daily (70/100): "Obviously, Simpsons nuts will thoroughly enjoy the game, not for its excessive box breaking and switch hitting, but for all of the sweet content and attractive visuals, sans the characters. For $59.99, you basically receive an eight to ten hour interactive bonus episode. At the very least, it makes for a great rental." GameSpot (70/100): "In the end, The Simpsons Game is one of those weird cases where a recommendation of it is based less on its merits as a game and more on its merits as an experience. The things that make this game are its sense of humor, sharp writing, and excellent presentation. The gameplay isn't awful by any means, but it's also completely unmemorable. It's something that's more to be put up with while you appreciate the many other things going on than enjoyed on its own merits. That might not sound like a ringing endorsement, but The Simpsons Game is absolutely worth playing. Games this spot-on in the humor category don't come along too often. Considering what a fantastic job it does spoofing the variety of clichés and crutches our favorite pastime relies upon, that's got to count for something."

  • Metareview - Marvel Ultimate Alliance

    by 
    Richard Mitchell
    Richard Mitchell
    10.26.2006

    Joystiq has posted a metareview of Marvel Ultimate Alliance. The consensus: it's good. From the creators of X-men Legends, it's no surprise that the game is fun. Highlights include a revamped, simpler healing system, better villains than Justice League, good enemy AI, and overall great production values. Check out Joystiq for some quotes and links to prominent reviews. Anyone picked this up yet?