metareviews

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  • Metareview: Ninja Gaiden 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.26.2012

    Yikes, talk about a big bloody mess. Ninja Gaiden 3 missed the mark on a lot of the elements veterans expected from the series. Complaints include the game's notorious difficulty being diminished, compromised AI and -- maybe, worst of all -- that it's boring. Game Informer (60/100): "Ninja Gaiden 3 is not a complete train wreck, but it does suffer from a multitude of problems. The action can be fast-paced and engaging at times, but many design decisions significantly bring down the experience. Dumbed-down A.I., a limited arsenal, the series' notoriously difficult camera, no inventory/currency system, and an incoherent story combine to make this the most disappointing title in the series." Gamespot (55/100): "It does all the hard labor so that you don't have to. This forgettable action game may feed your bloodthirst, but the series' sharp edge has been dulled by Team Ninja's attempt to bring the master to the masses." Games Radar (30/100): "Ninja Gaiden 3 has completely missed the point of everything that made the series great. Challenging combat, weapon variety, engaging enemies and the series' legendary difficulty have all been cut out in favor of a bland story, flashy finish moves, screen nukes, and button mashing. If you found Ninja Gaiden's difficulty to be a barrier to entry, this game's accessibility won't make it a more attractive option. If anything, it'll leave newcomers wondering what all the fuss was about." IGN (30/100): "Ninja Gaiden 3 is a gash on the face of the franchise and one of the worst games the action genre has yet suffered. It has no consideration for its fans' wants or what a new audience may have enjoyed. It's a nightmare that's as easy as it is uninteresting, and it abandons what used to work for awful new ideas that don't work together. Under no circumstance should you ever waste your time on this self-indulgent and abysmal wreck. "%Gallery-144412%

  • Metareview: Mass Effect 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.06.2012

    The Reapers have come to Earth and are prepared to reset the galaxy's organic lifecycle once again. Unless, of course, Commander Shepard and the crew of the Normandy can rally sentient life to stop the extinction event. Thankfully, BioWare "doesn't blow it" in the conclusion to this epic space opera. Let's see what other outlets thought. Eurogamer (100/100): "Taken as a whole this is arguably the first truly modern blockbuster, a game that transcends the genre boundaries of old and takes what it needs from across the gaming spectrum in order to finish its story in the most compelling, thrilling, heartbreaking way possible. Few gaming sagas come to a definitive close, but this one signs off in breathtaking style." OXM (95/100): "From the visceral combat to the excitement of finishing Shepard's 100-hour fight, Mass Effect 3 is a rare, magnetically engaging treat that'll compel you to stay up well past your bedtime to do "just one more quest." EGM (90/100): "Some cover and combat issues remain unsolved, though, and the idea of participation in a completely separate multiplayer mode potentially influencing your single-player ending is mind-boggling." Giant Bomb (4/5): "The value in this story is from seeing characters you adore dealing with a continuing situation. Even though it doesn't come together quite as successfully as it did in the previous games, those of you with an attachment to the Mass Effect universe should still play it."%Gallery-149496%

  • Metareview: Kingdoms of Amalur: Reckoning

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.08.2012

    Let's be honest, Kingdoms of Amalur: Reckoning's quality came as the first nice surprise of 2012. Our quibbles with this first installment in what we hope to be a lasting series didn't detract from it being a great fantasy RPG. Although other outlets weren't as smitten as us, the RPG from Big Huge Games, a studio that built its rep on real-time strategy series Rise of Nations, is getting some solid reviews. IGN (90/100): "Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all." Escapist (80/100): "Reckoning surprised me with its energetic combat, rich story, and dazzling visual style. The weight of all its parts threatens to pull it down, but the rigid skeleton holds strong. ... Don't pass on Amalur just because it's a new IP from a new company. Fans of RPGs with a focus on action won't be disappointed." Giant Bomb (80/100): "But it's hard not to be at least a little disappointed when you start seeing the various spots where the game doesn't live up to the high bar set by its best content. If you finish it fast enough to prevent those doldrums from setting in, you'll have a much better time than the person who digs through every nook and cranny to finish every single side quest." Eurogamer (80/100): "It's an unglamorous kind of success story, admittedly. And perhaps it's worrying for 38 Studios that the bland fantasy world it's hanging its future on is the least enticing aspect of its debut game. But it's not all elbow grease - Kingdoms of Amalur adds a splash of color and a lick of polish to the open-world RPG, and they couldn't be more welcome." Edge (60/100): "At its heart, Reckoning is an interesting tale about disrupting cyclical fate – ironic, considering the game's largely repetitive nature – and when the story gets to shine, 38 Studios and Big Huge Games' friendlier design presents a welcome change of pace."

  • Metareview: Skyrim

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.14.2011

    Our Skyrim review was delivered in two flavors: the "pesky words" edition and the "too long, didn't read" version. Overall, the game delivers the most immersive experience yet in the Bethesda RPG formula, offering many dozens of hours -- hundreds of hours once all the inevitable DLC is out -- for those ready to experience being Dragonborn. Giant Bomb (5/5): "No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long." Game Informer (95/100): "The biggest problem Skyrim runs into has plagued every Bethesda-developed game I've played: It's buggy. Not to the degree that Oblivion was – Bethesda makes headway in delivering a more stable product, but I ran into numerous bugs that forced me to reload previous saves. The auto-save system charts several recent points, which can be a relief, but losing progress is annoying and can erase significant victories and character development." IGN (95/100): "The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen." Gamespot (90/100): "Yet The Elder Scrolls V: Skyrim doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it." Edge (95/100): "You play for the moment a dragon's silhouette fills the sky, backed up against the otherworldly colours of the northern lights. You play for the moment a diary clutched by a desiccated corpse sends you on a country- wide hunt for some ancient, forgotten loot. The illusion frequently falters – and sometimes completely breaks – but when it does you'll want to conspire with the game to pretend you didn't see."

  • Metareview: Call of Duty: Modern Warfare 3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.08.2011

    We said that "Modern Warfare 3 is a great Call of Duty game, just as every other entry in the franchise is a great Call of Duty game." It's not perfect, but it's the best at what it does... and what it does best is make a whole ton of money. Here's what others had to say: OXM (95/100): "Sure, we can come up with a list of things we'd love to see from the series - whether it's a revamped campaign approach or a revitalized game engine and aesthetic - but when everything here is this well-executed and offers so many enduring thrills, it's hard to knock it too much. MW3 absolutely delivers." Game Trailers (93/100): "As attention spans dissipate, games like this strike the sweet spot of time spent versus reward gained. Yet there's also an extremely deep multiplayer experience where the changes seem minimal but pack a big punch. If you're expecting a huge departure from what's come before you'll be disappointed, but fans will get exactly what they're looking for. World War III shouldn't be this fun." Gamespot (85/100): "Whatever diversions or innovations may lie in Modern Warfare 3's future, the competitive multiplayer still offers the same sweet satisfaction you've come to expect from the series. This is some of the best online shooter action around, and with the daunting challenges of Spec Ops and the exciting, globe-trotting campaign, Modern Warfare 3 stands tall as another great descendant of the game that changed a generation. " Eurogamer (80/100): "Whatever next year's entry brings, some measure of reinvention will be essential. For now, its exuberant blend of testicular bravado and blockbuster gloss ensures that Call of Duty retains its crown as the shooter genre's biggest, boldest rollercoaster ride for at least one more year."%Gallery-138663%

  • Metareview: Batman: Arkham City

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.19.2011

    The entire gang is back. Developer Rocksteady studios returns to Gotham City, along with Batman scribe Paul Dini, and Mark "Luke Skywalker" Hamill in what he says will be his "last hurrah" as Joker. And the result is that Batman: Arkham City could very well become Joystiq's top game of 2011, something its predecessor was arguably robbed of in 2009. Coincidentally, Arkham City sees a similar competitive match-up this year, facing new Assassin's Creed and Uncharted entries, whose sequels were the two titles that defeated the dark knight two years ago. At the moment, though, Arkham City is universally acclaimed as one of the best games of the year. Giant Bomb (5/5): "Getting another chance to use Batman's considerable combat talents as you engage in one of the best fighting systems going today is a joy. The city looks terrific, like it's one step away from just bursting into flames as criminals crawl across every single surface doing... whatever it is that criminals do when they're locked in a city-shaped prison." Game Informer (100/100): "The size of the game is daunting. I still have a ways to go to reach 100 percent, but I wouldn't be surprised if I have invested over 60 hours so far. Throw in the new game plus and a dizzying number of combat challenges for both Batman and his feline friend and this game could be one of the biggest and most enjoyable time sinks of the year." IGN (95/100): "Batman: Arkham City isn't perfect, but listing the little things I didn't like gets in the way of all the stuff I adored. The voice acting, the challenges, the amazing opening, the unbelievable ending and the feeling of being the Dark Knight -- these are the things that standout looking back. I've beaten this thing twice and still want to call in sick and chase Riddler Trophies. " Eurogamer (90/100): "If it's lacking something, it's surprise. Arkham City has nothing that beats the first game's brilliant unveilings and fourth-wall mind-tricks (although it has a go at an equivalent) and it can't trump the central, crucial realization that somebody had finally made a Batman game that was enriched by its license rather than subtly crippled by it. Instead, though, you get refinement: better bosses, slicker animation, and more to think about on a second-to-second basis."%Gallery-136482%

  • Metareview: Deus Ex: Human Revolution

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.22.2011

    Looks like Deus Ex: Human Revolution is setting a high bar for the deluge of mega-titles launching between now and the holidays. Our review called the title "an imperfect, complex and ambitious reminder of what a game can be when it's unafraid." That theme plays out in several other reviews, with the imperfections being far outweighed by the game's considerable execution and ambition. Eurogamer (90/100): "Deus Ex: Human Revolution is probably not as perfect as I'm making it sound. Some of the rules about what's interactive and not seem quite arbitrary, which is a pretty blatant failing in a game which tries so hard to make you feel like you're not being restricted, and while the level design is clever and varied, the interior design definitely is not, and there's also a lot of repetition in the incidental details." IGN (90/100): "It's a visionary, considered piece of work, and while my thoughts drift to the things that could have been and the compromises made due to the possibilities of video games in 2011, they're just as quick to consider playing through it again. Human Revolution is a smart, rewarding piece of transhumanist noir that does justice not just to Deus Ex, but to the fiction that inspired it. " GameTrailers (87/100): "Deus Ex offers a good deal of mischief to get into, and it's all backed up by a great stealth system and a solid shooting game. With its variable story, as well as how it encourages you to alter your approach to obstacles, it's also a game that rewards multiple playthroughs. The future is bleak and at times ugly, but we wouldn't have it any other way." 1UP (A): "I don't normally replay games, but there are exceptions: I've probably played through Metal Gear Solid 3 a dozen times and Deus Ex about four. I have a feeling that DEHR is going to be one of those games. I'm loving the sheer amount of choice I have because it's up to me to discover it. " %Gallery-131342%

  • Metareview: Child of Eden

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.15.2011

    Child of Eden delivers a compelling, "stirring" experience that'll leave you wanting more when it suddenly stops. Q Entertainment's mini masterpiece is praised for being "better with Kinect," receiving acclaim across the board for its use of Microsoft's motion tracking peripheral. If there's one criticism that pops up over and over again it's the game's length, but Child of Eden is apparently a grand introduction to the next generation of Kinect titles. Eurogamer (90/100): "If you want the full-body physical experience - feeling part of the music, sweeping your arms like a conductor in wide arcs that call the timpani section to action at your signal - then Kinect is the way to play Child of Eden. With the lights down low and the right ambiance and mind-set, it's a dance-like experience - but not in the orthodox video game understanding of Simon-says rhythm-action routines. " IGN (85/100): "It's rare for me to play a game and feel nothing but happiness, but that's what happened when I stepped in to save Eden. In a way, Child of Eden touched my soul. Yes, that sounds cheesy, but it's true. There's one downside -- even though it costs 50 bucks, Child of Eden can be beaten in only a few hours. While this is a fault, there are lots of unlockables and leaderboards to keep people's interest once the campaign is over. This is a game everyone should experience, especially with Kinect. " Gamespot (85/100): "Child of Eden is a bold artistic experiment that's also accessible and fun. It's easy to pick up and play, offers bursts of pure joy, and is even a pleasure to watch others play. It's over quickly, but the amount of unlockable content means it's something you can keep coming back to. " Game Informer (80/100): "A few unlockables give Child of Eden replay value, including an additional challenge mode level, art and video galleries, and decorations for Lumi's garden in the main menu screen. However the most valuable prize is new visual effects. Selecting a different cosmetic effect drastically changes the aesthetic of each archive, giving the levels a whole new feel. Though brief, Child of Eden offers one of the most unique Kinect experiences to date. It's unfortunate our time in Eden's gorgeous confines ends too soon." %Gallery-103243%

  • Metareview: Duke Nukem Forever

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.13.2011

    The world has changed, but Duke Nukem remains the same ... for better or for worse, or for worserer. The legendary development of Duke Nukem Forever has come to an end and it would seem that, unless you're mainlining nostalgia, the almost decade-and-a-half wait hasn't been worth it: PC Gamer (80/100): "I'm sure that years of anticipation will spoil Duke Nukem Forever for some-there's no getting around that at the end of that long road is only a good game and not an amazing one. It is what it is. He may not be at the top of his game, but even after all this time, Duke still knows how to party." IGN (55/100): "Duke Nukem Forever isn't a revitalization of the early days of the first-person shooter genre or a middle-finger to the increasingly complex and sophisticated nature of videogame entertainment. It's a muddled, hypocritical exercise in irritation with solid shooting mechanics and decent encounter design." Guardian (40/100): "A mark for nostalgia then – it's the Duke, after all – and one for the game. If this was 15 years in the making, it makes you wonder what they did for the other 14 years and 10 months." Eurogamer (30/100): "For all his muscle and bravado, Duke Nukem is actually a fragile creature. His legacy is based on a specific combination of time and technology and a mercurial element of fun that simply doesn't lend itself to repetition, especially after so long in limbo. The appeal of Duke Nukem lives on. But your time and money would be better spent reliving his iconic past than bearing witness to this gruesomely mangled resurrection." %Gallery-126036%

  • Metareview: L.A. Noire

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.17.2011

    L.A. Noire is the game we found "too interesting to ignore." As for other folks? Giant Bomb (5/5): "The world already has enough open-world action games, but a game which marries that open world to such a methodical style of gameplay, with a budget this big, is a rare thing indeed." 1UP (A): "Despite the shortcomings of the combat, it still doesn't detract from the overall experience of L.A. Noire. By the end of the game, I felt like a seasoned gumshoe with years of experience under my belt. The evidence-gathering gameplay, and conversation-based puzzles requiring actual logic took me completely by surprise -- not just because of how "real" it seemed, but by how entertained I was just doing it all." Gamespot (90/100): "L.A. Noire is a unique game with a terrific sense of period atmosphere, absorbing investigation mechanics, and a haunting tale with plenty of moments that would be right at home in a classic film noir. Those smoky nights spent listening to jazz at the Blue Room, and the price you paid for them, will stay with you long after you've retired your badge and gun. " Eurogamer (80/100): "But where Ace Attorney carries you through on winning characterization and a swift interface, L.A. Noire's realistic, low-key style gives this process a very different pace and flavor. To begin with, it's disconcertingly slow, but you soon relax into and start to enjoy its steady, methodical tempo."%Gallery-120245%

  • Metareview: Portal 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    04.21.2011

    It appears GLaDOS was still alive after the conclusion of the first game!? What a twist! Our summer crush with the original Portal has now evolved into a full-blown relationship with Portal 2, and we aren't disappointed. Actually, it seems hardly anyone is ... well, except for the users who didn't appreciate Valve's conclusion to its ARG marketing stunt. Eurogamer (100/100): "Portal is perfect. Portal 2 is not. It's something better than that. It's human: hot-blooded, silly, poignant, irreverent, base, ingenious and loving. It's never less than a pure video game, but it's often more, and it will no doubt stand as one of the best entertainments in any medium at the end of this year. It's a masterpiece. " IGN (95/100): "Portal 2 makes the original look like the prototype it was. It's filled with a larger cast of characters vividly brought to life through brilliant writing and some of the best voice acting in video games. Its puzzles are challenging without being unreasonable, and, once you're finished with the single-player mode, one of the best co-operative experiences on the market awaits." Gamespot (90/100): "As you journey through the massive Aperture facility, it becomes clear that Portal 2 does not merely come after Portal. Instead, it radiates outward from its predecessor, simultaneously illuminating the world that gave rise to Portal and continuing the adventure that began there. The sense of novelty is diminished, but the thrill of exploration and puzzle-solving is still intoxicating, and it's amazing how Portal 2 manages to tell a better story with disembodied voices and spherical robots than most games can with full-on humans." Edge (90/100): "Valve has a pretty good record with the number two, but attempting to inflate Portal's perfectly formed package could easily have been a disaster. Naturally, the sequel doesn't feel as bracingly fresh as the 2007 game, but it's precisely the sort of dizzying follow-up the original deserves."

  • Metareview: Homefront

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.17.2011

    There is definitely a war going on in Homefront, especially in the game's review scores. We weren't exactly keen on the game, but hardly anybody seems to be. The general consensus has the game taking significant lambasting by outlets over the short, mediocre single-player campaign, tempered by what the title has going on in multiplayer: GamePro (4/5): "Homefront does a whole lot right, delivering powerful imagery and actions on the single-player side, as well as interesting multiplayer alterations, but neither end feels fully realized. ... Should Kaos expand on this promising start with meaningful and memorable additions in a sequel, Homefront may prove a potent franchise in no time at all." Game Informer (70/100): "Thanks to some well-crafted maps and a unique in-game economy, the multiplayer fares better than the campaign. Rather than give each team a set number of vehicles at the start of the match, Homefront rewards you with Battle Points for each kill, assist, or flag capture." IGN (70/100): "[Homefront] controls and feels like a typical shooter, looks like a game that's several years old, and most importantly, has an inexcusably brief campaign. Multiplayer is Homefront's redeeming quality, and those gamers out there who are like me and swoon for alternate/future history settings should certainly look into it. " 1UP (B-): "Kaos Studios has made a competent shooter to accompany an engrossing story, one I'm more than willing to finish (assuming a sequel will be made). Multiplayer is where the game's real value lies, and it's certainly more than competent. There's a polish to the online mode that speaks to the developer's true talent." Giant Bomb (3/5): "Whether or not you decide to pick up Homefront should rely entirely on how much you want to play its multiplayer. It's not quite exciting or remarkable enough to trump the current giants of online dude-shooting, but it's a solidly crafted mode made comparatively impressive by just how tremendously mediocre the game's single-player campaign proves to be." %Gallery-104301%

  • Metareview: Assassin's Creed: Brotherhood

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.16.2010

    We may still be unsure if Assassin's Creed: Brotherhood is a sequel or expansion, but the game is so good we're not gonna get too wrapped up in trying to classify it. Our assessment of the Assassin sequel seems to be in line with the sharp reviews from other outlets: Eurogamer (100/100): "It's one of many finishing touches to a game that started life as what sounded suspiciously like a fund-raising stopgap conceived on the back of an overdrawn chequebook and blurted out during a conference call. Assassin's Creed: Brotherhood is anything but that, however – it's one of the best games of 2010. " Game Informer (93/100): "Filled with new gameplay, storylines, mechanical improvements, and multiplayer, Assassin's Creed: Brotherhood is far more than an expansion. Though Brotherhood lacks some of the sense of discovery and newness that characterized Assassin's Creed II, if you look past the surface similarities you'll uncover a host of new thrills." 1Up (A-): "There are still so many other small details I could talk about, but they all hammer home the same point: this is a great game." Gamespot (85/100): "You may never have thought that Assassin's Creed begged for a multiplayer component, but Brotherhood introduces one nevertheless. ... The measured tempo won't be appealing to those who thrive on ceaseless thrills, but Brotherhood's tense tug-of-war pacing makes it an appealing alternative that rewards you for careful and clever assassinations. " IGN (80/100): "It also introduces an innovative multiplayer suite, for which the team(s) should be applauded. At the end of the day, it depends what you're looking for. If you're new to Assassin's Creed, this is a solid entry, but picking up the threads of the convoluted story may be a challenge. If you're an experienced assassin, on the other hand, expect to tread pretty similar ground to the last title. " %Gallery-105321%

  • Metareview: Medal of Honor

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.13.2010

    In our review of Medal of Honor we said the "campaign is an exceptional experience, but the total package simply doesn't beat Call of Duty." The real drag was the game's "unremarkable" multiplayer, developed by DICE, not standing up to the single-player campaign or being able to headshot Call of Duty's twitch-based multiplayer, its clear inspiration and competition. Critical opinion of Medal of Honor is definitely mixed. Eurogamer (80/100): "As a game about the Afghanistan war that does its absolute utmost to avoid being about the Afghanistan war, Medal of Honor is arguably just a shooting gallery spliced with a fairground ride and a solid multiplayer accessory which owes a lot to Bad Company 2." 1Up (B): "But while the multiplayer is very much a worthwhile experience, it lacks the scope and grandeur of Modern Warfare 2, let alone the upcoming Black Ops. By comparison, the number of play modes and customization/rank options seem quite limited, and it's hard to believe fevered Call of Duty or Bad Company 2 players will break from their current favorites to dedicate themselves to Medal of Honor." Game Informer (70/100): "All the parts for a great multiplayer experience are here – class unlocks, a variety of familiar modes, lots of guns – but they don't come together in a way that makes Medal of Honor a must-play shooter. Military buffs may enjoy the game on some level, but in such a densely packed genre, EA must try harder to stand out." IGN (60/100): "Swinging wildly between the horrors and danger of war and unrealistic action movie moments and hampered by a surplus of boring scripted sequences, not even DICE's talented multiplayer designers are able to elevate Medal of Honor to something memorable." Giant Bomb (3/5): "But all of those scripting bugs and boring unlockables quickly add up, death-of-a-thousand-cuts style. In the absolutely ruthless world of online shooters, there's little room for weakness. Medal of Honor alternates between its derivative style and its annoying technical glitches way too frequently to rise above the crowd." %Gallery-104838%

  • Metareview: Castlevania: Lords of Shadow

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.06.2010

    Now that you've read our review of Castlevania: Lords of Shadow -- you have, haven't you? -- let's find out what other outlets thought of the series' latest stab at a 3D interpretation. Turns out, it would seem there are some issues reconciling this as a "Castlevania" game. If we had control of space and time (and, believe, we're working on it), we'd totally want to see the scores if Castlevania was completely removed from the title and the game was released just as Lords of Shadow. It may have scored just a little higher. Game Informer (90/100): "This polished, action-packed adventure has me ecstatic to see not only what's in store for the next 3D Castlevania, but also what talented developer MercurySteam does next. Don't let the deluge of fall releases or the 3D Castlevania stigma keep you from this amazing quest." Eurogamer (80/100): "In the future, we can only hope that a developer finds a way to deliver more of the core series components – of buildings that you piece together through exploration, of back-tracking that never seems like a chore. For now, though, even with a missing piece of that magnitude, MercurySteam has managed to deliver a game that's heartfelt, handsome, and quietly distinct." Gamespot (75/100): "The combat is great and the boss battles are quite memorable, but it degenerates when those core ideas clash--when Castlevania ignores what it does so well (action) for the sake of creating a more diverse experience." IGN (75/100): "Pretty much anything you would expect to find in a Castlevania game is not to be found here. But fans of combat-heavy action adventure games will have fun if they can excuse a lot of mindless button mashing and a couple technical issues." 1UP (B): "This won't replace Symphony of the Night as the oft-argued greatest Castlevania, but it should finally at least put to rest complaints that there are no good 3D Castlevania games. If Lords of Shadow sees a sequel, there are lots of important, obvious improvements that need to be made, but Mercury Steam proves that they're at least on the right track." %Gallery-102608%

  • Metareview: Dead Rising 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.01.2010

    In our review of Dead Rising 2 we said the game "doesn't stray from the core principle of the original." That's a running theme in many reviews. If you thought the original Dead Rising just needed more of everything (pus-filled zombie warts and all), with the addition of a weapon creation system, it seems your purchase of the game is good to go. Game Informer (95/100): "Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. ... This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them." Gamespot (85/100): "Dead Rising 2 delicately balances wanton destruction with thoughtful objectives. Just about every aspect of this game is entertaining, ensuring that you're having a good time whether you're fighting psychopaths, rescuing survivors, or just trying to find hidden secrets." 1UP (B+): "Dead Rising 2 has annoying technical flaws and uninteresting boss battles. But the ability to jump into a friend's game while wearing a Borat-inspired mankini and a Servbot helmet with a lawnmower blade strapped on top help you quickly forget those problems." Eurogamer (80/100): "Despite the low-level irritations, Dead Rising 2's focus and determination win you over. Its assured grasp of what the game is and what it isn't is worth celebrating. The harder edges of the first game have been softened a little, no doubt thanks to the involvement of a Western studio." Giant Bomb (3/5): "But it's the other stuff--the still messy survivor AI and poorly built boss battles--that really mars the Dead Rising 2 experience. It's not an impossible game to love, but as with the first game, you'll have to look past a lot of blemishes to find happiness." %Gallery-103993%

  • Metareview: StarCraft 2: Wings of Liberty

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.02.2010

    Okay, so we called StarCraft 2: Wings of Liberty "timeless" in our review. Considering 12 years, 3 months, 28 days passed since the first game's release, those 108,048 hours were probably felt by some folks ... certainly not us, though, not at all -- we weren't even aware that 6,482,880 minutes had passed. Did other outlets think the 4,502 day wait was also worth it? Did they even feel every one of those agonizing 388,972,800 seconds?! VideoGamer (100/100): "StarCraft II can be daunting, distressing and demanding but it's one of the richest and most expertly produced video games of recent years. StarCraft II is a shot in the arm for the RTS genre, filling a void that's been left dormant for far too long - about 12 years, actually. StarCraft is dead. Long live StarCraft." GiantBomb (5/5): "StarCraft II expertly walks the line between remaining faithful to its design legacy and evolving everything about itself that can evolve without fundamentally changing what the game is. ... There's a good reason the original StarCraft persisted for over a decade, and its sequel is fully equipped to pick up the torch and carry on for at least as long. " GameTrailers (95/100): "If judged solely on its failure to resolve its story, Wings of Liberty could have been a disappointment. But with a production so carefully thought out, masterfully designed, and flawlessly executed, it's impossible to come away from the game with a negative impression. Starcraft II is the sequel that we've been waiting for." CVG (93/100): "Minor niggles such as a slightly dated look and a smaller scale than we've seen elsewhere are the price of such smooth-running gameplay - and the micromanagement that allows room for interpretation and playing style is a treat. Ultimately, it's a price worth paying. As one of the most anticipated games of all time, Blizzard had a great deal on its shoulders with this. We're pleased to say it doesn't disappoint." %Gallery-98405%

  • Metareview: Dark Void

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.20.2010

    We didn't love Dark Void, but with an average metacritic score of 59, it looks like the review sites just laid into Capcom's latest franchise attempt, despite its cool premise. The highest score so far actually comes from Playstation: The Official Magazine, which gave the game an 80. Here's what other outlets thought of Dark Void: Game Informer (70/100): "Unfortunately, the shining strengths of the game are buried underneath a thick layer of rust that only the thirstiest of air-junkies should bother chipping through." [Feb 2010, p.95] 1UP (C+): "It begins with a fantastic introduction to flight, and ends with an all-out aerial dogfight followed by a suitably epic boss battle. ... It's just a damn shame that the nigh-amazing 'The Rocketeer versus UFOs' premise crashes hard into 'tepid Gears of Uncharted knock-off' ground." IGN (50/100): "I don't hate Dark Void, but I don't care for it, either. This is one of those titles that just exists; I doubt few will remember it this time next year." Wired (40/100): "Even though some stages (like the penultimate aerial battle) felt like they lasted forever and ever, Dark Void is a pretty short game with an anticlimactic ending that does little more than set up a sequel ... In all other respects, Dark Void was an ambitious project that just didn't make it off the ground."

  • Metareview: Borderlands

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.20.2009

    Initial reviews of Gearbox's Borderlands (out this week) have been fairly positive. There's some crosstalk about how to define Borderlands' genre, but it might be most simply described as a Diablo-esque shooter. While you can take the game on alone, the online and couch co-op modes seem to be universally praised for their ability to melt away the bland elements of Borderlands. It's much better with friends, apparently. Game Informer (93/100): "Borderlands attempts many things, which in this medium can often end with a laundry list of features but no fully-developed ones. This is one of the rare occasions where all of the new experiences a game brings to the table work out splendidly, especially when viewed as an entire package. Co-op is a blast, the variety of weaponry lends an addictive quality to the game that's rarely seen, and it maintains a distinct sense of humor and personality." IGN (88/100): "Gearbox's Borderlands is without a doubt a slick, satisfying hybrid title for those who know what to expect. If you're a shooter fan curious what the world of Pandora is all about, then you should know that this is a product built on a foundation of statistical progression, character customization, and one that holds item acquisition high above interesting quest structure and narrative. At the same time, it plays like a shooter, requiring twitch skills to dominate the droves of enemies that stand in between you and your search for a mysterious vault." GameTrailers (84/100): "Borderlands is a bit of a grind-fest, but that's part of the fun, as you take on tougher enemies and hunt for bigger and badder gear. The co-op play is integrated seamlessly, and there's a huge world to explore with friends or on your own." Giant Bomb (4/5): "The structure of Borderlands makes it feel like an MMO game that doesn't require you to rely on groups of other players to enjoy. Though it's probably better when you're playing online with friends, playing alone is still perfectly fine. It's also one of those games that's so strong in parts that its shortcomings become almost glaring by comparison. As such, the game's barebones story, lackluster AI, and insufficient player trading options are real disappointments that prevent the game from reaching its full potential." %Gallery-51471%

  • Metareview: Brutal Legend

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.14.2009

    Our take on Tim Schafer's Brütal Legend was less-than-brutal, but what about all those other reviewers out there tapping away at their keyboards -- what did they think? Turns out that Schafer maintains his visionary golden boy status, even if his latest game hits a couple sour chords. IGN (90/100): "Brütal Legend isn't quite perfect and there is room for improvement (it's a little short, side quests are repetitive...), but when the credits roll you'll find yourself hoping for a sophomore release. Double Fine created a rich heavy metal universe and backstory full of great characters and creatures, with potential for an out-of-this-world sequel. Here's hoping Schafer and company get a chance to take us there." Gamespot (85/100): "Brütal Legend is a game that continually surprises, and it does so in a genuinely fun and interesting way. And Double Fine deserves some major respect for keeping so many aspects of the game closely tied to its subject matter. Of course, Brütal Legend also has some shortcomings. The secondary missions are weak and the single-player campaign lasts about seven hours if you're not too keen on unlocking every single last shrine or secret item. In that respect, it's unfortunate that there's just not more of the good stuff, such as the on-foot missions with boss battles or more fleshed-out side quests." Game Life (70/100): "Brütal Legend does a lot of things wonderfully: It's a technically adept, graphically beautiful game with a surprisingly good story and a great soundtrack. The hybrid gameplay just doesn't meet these high standards." Giant Bomb (60/100): "The gameplay, as singular a combination of gameplay styles as it is, suffers from being a jack of all trades and master of none. Like most teenage metalheads, this game has got issues, but if you're willing to look past some very uneven gameplay, Brütal Legend will rock you. Hard." %Gallery-41208%