midgame

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  • EverQuest II getting multiple midgame content updates 'soon'

    by 
    Jef Reahard
    Jef Reahard
    08.06.2014

    EverQuest II lead designer Kyle "Kander" Vallée has dropped a bit of a tease on the game's official forums regarding midgame updates in SOE's long-running fantasy themepark. "We actually have some content updates coming for players level 20 to 90. Soon. Yup updates. Plural," he wrote. Keep your eyes on Massively as we travel to Las Vegas this month to suss out these and other franchise tidbits at SOE Live.

  • Working As Intended: It's not the journey or the destination

    by 
    Bree Royce
    Bree Royce
    07.25.2014

    If you play MMORPGs, you've no doubt been told, hundreds of times, "Slow down! Don't rush! Stop to smell the flowers! It's the journey, not the destination!" Typically, you're being told to slow down in an MMO whose focus is the destination: the endgame. All the good stuff is at the end. The best dungeons are there. The best gear is there. The best PvP content and titles and achievements are there. The players the devs cater to are there. Patches and expansions provide new content there. In fact, the only reason to play the rest of the game is to level up to get there. The midgame is a hindrance, a barrier to the "real" game, and it's usually neglected by developers once most players are through it. So if games themselves reward you only for arriving at the destination, why on earth should you feel bad for not savoring the journey?

  • The Daily Grind: Do you miss the MMO midgame?

    by 
    Bree Royce
    Bree Royce
    11.15.2013

    Some people play MMOs to play the early game and roll alts. They may never get past level 12, but they have that one class in every race and almost every hairstyle too just because. Some people race to the endgame. They can't imagine stopping to smell the roses; they just want to get to the "real" game at the end of the leveling treadmill, whether it's raiding or high-end crafting or PvP. What's often forgotten in themepark MMOs is the mid-game. In sandboxes, the mid-game is the game, but in themeparks, you don't find a lot of people milling around the middle levels intentionally outside of twink PvP. Or do you? Are you one of those gamers who prefers to lock your level to PvP like it's 2005, who roleplays in that tavern from two expansions ago, who longs for the days when people ran UBRS and Unrest and Fornost without irony, and who wishes devs would heap love on the midgame instead of letting it decay with time until it's nigh-on skippable? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Is it worth investing in the mid-game?

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2013

    One of my new year's resolutions is to dust off my lowbie Warden in LotRO and get her to the level cap. I'm heartened by the thought that the devs have smoothed out several of the zones, such as Evendim and Moria, as well as extended the awesome open tapping and remote looting to the entire world. Yet a vast majority of MMOs, once established, focus almost exclusively on the endgame when it comes to adding content and features. It might make sense from a numbers perspective: When most of your steady playerbase is at the cap, that's where most of the effort should go. But does that come at a cost of alienating new players who have to go through an aging mid-game before getting to the good stuff? So what do you think: Is it worth investing in the mid-game or not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Rob Pardo learns from his daughter

    by 
    Mike Schramm
    Mike Schramm
    06.13.2007

    Gamasutra has a few Father's Day week tidbits up about game designers who are also fathers, and how that affects their work. One of their interviews today is with Rob Pardo, who is VP of Game Design with Blizzard. He talks about how he plays with his daughter, who apparently plays a mean 54 warlock. Maybe that's why they're overpowered? I'm joking, I'm joking!Seriously, he says that watching his 5-year-old daughter play lets him in on what's "fundamentally fun" about the game-- he and his team may be working hard to tune raid encounters, but when he sees that his daughter is jumping around buildings or trying on outfits, he's inspired to put a little more flavor into those seemingly mundane experiences as well (I'm a huge fan of putting on items in the dressing room, so I know right where she's coming from on that one). WoW has always been a game that balances the hardcore with the casual very well (in the early and mid-game, if not in the endgame), and apparently the way Rob Pardo makes that happen is by playing with his daughter. Neat.[ via Wonderland ]