minimum-specs

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  • Killer Is Dead: Nightmare Edition due for PC on May 23

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    05.04.2014

    Killer Is Dead: Nightmare Edition won't lend PC gamers its dose of quirky Grasshopper Manufacture action until May 23, but fans can check its system requirements right now and plan accordingly. With minimum requirements calling for Windows Vista 64-bit, a 2.0GHz processor, 2 GB of RAM, a GPU that can handle Shader Model 3.0 and 13 GB of space, Nightmare Edition shouldn't be too taxing for your gaming rig. Recommended specs jump up a bit, calling for an Intel Core i5-2400 Processor, 8 GB of RAM and a NVIDIA GeForce GTS 450. The $20 Nightmare Edition adds a difficulty mode, includes the Smooth Operator DLC and offers a theater to re-view cutscenes. Aside from its uncomfortable Gigolo side missions, we'd recommend giving Killer Is Dead's bizarre brand of combo-driven action a shot. [Image: Deep Silver]

  • MechWarrior Online dev Q&A covers beta, grouping, and combat damage

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    MechWarrior Online's devs aren't quite ready to disclose specifics on the game's minimum specs or beta process, but news for both is coming "soon." These vague assurances were the anomaly in a recent community Q&A, during which Piranha Games President Russ Bullock and Creative Director Bryan Ekman spilled on all of the minutia that fans were dying to know. The duo said that they're "working very hard" to get MWO servers into every major region and that information about beta will be coming next week. They did confirm that there will be an open beta at some juncture, however. Other details disclosed included the fact that players can form groups of up to 12 'Mechs, that legs cannot be blown off (but can be immobilized), and that the launch matchmaking system will be very basic and won't take into account player skill or records.

  • EVE dev blog talks increased system specs, Incarna performance

    by 
    Jef Reahard
    Jef Reahard
    06.14.2011

    Performance is always a concern when it comes to MMORPGs, and EVE Online is no different. The game has traditionally run quite well on older hardware despite graphical upgrades and thousands of simultaneous users sharing the same virtual space. In the latest EVE dev blog, CCP Zulu addresses the impact that the upcoming Incarna expansion is likely to have on client performance, and to make a long story short, CCP is upping the game's minimum and recommended hardware configurations. Zulu says that the change is mostly directed at users with lower-end Nvidia 6000 or 7000 series graphics cards who are trying to run multiple EVE clients on a single machine (a common practice due to the number of alt accounts and the fact that only one character per account can actively skill-train). "We therefore decided to temporarily add the option to not load the Incarna interiors while still retaining full access to all options and menus. This allows us to accommodate users with old and gnarly hardware [... and] also develop for those with top-of-the-line gaming computers," Zulu explains. Check out the blog entry, and the system specs, on the official EVE website.

  • Honeycomb will not require dual-core CPU as minimum hardware spec

    by 
    Vlad Savov
    Vlad Savov
    01.06.2011

    Oh, never mind then. Google's ever-informative and ever-knowledgeable Dan Morrill has disabused the world from the bogus belief that Android's "made for tablets" iteration, aka Honeycomb, will require a dual-core processor as a minimum to run. Dan says there are no specific CPU requirements for aspiring Android 3.0 tablets to meet and we should all sit back, relax, and enjoy our breakfast. That's reassuring to note, but let's not read more into it than what's said -- while Honeycomb might not technically require a dual-core beastie to power it, there's a reason why the Motorola Xoom (which is soon to become the first device to offer Honeycomb onboard) is launching with a Tegra 2 chip inside. [Thanks, Dean]

  • Honeycomb to require dual-core processor, initially tablet-only?

    by 
    Paul Miller
    Paul Miller
    01.03.2011

    Often when you hear minimum spec doom and gloom, it proves to be wildly inaccurate, or only part of the picture. This time, however, it's worth a closer look. PC Magazine's Sascha Segan is confidently citing the director of Enspert, a Korean consumer electronics company (which recently announced its own Android tablet), who claims that Honeycomb will require a dual-core ARM Cortex-A9 processor. He's also confident that Motorola's tablet will be the first device to market with the new version of Android, and his other minimum specs line up with the idea of Honeycomb being initially a tablet-only release. Apparently 1280 x 720 is going to be the minimum resolution, with screen sizes "as small as" 7-inches, though it sounds like 10-inches could be the default. These specs seem to clearly leave out Galaxy Tab, along with anything else on the market or soon to arrive that doesn't have a Tegra 2 chip. It also makes sense that the Galaxy Tab 2 is going to be using Tegra 2 -- Samsung clearly won't be deterred. And how about phones for Honeycomb? The picture is decidedly murkier, other than the fact that we could see a temporary splintering of the platform while tablets show off their new Honeycomb digs, with enough battery to back up that dual-core proc. Of course, dual-core handsets are right around the corner, so we doubt handsets will be without Honeycomb for long -- Google should know which side its bread is buttered on. There's also the possibility that this Enspert source is only talking tablets, and phones (which are required to push way fewer pixels, and have much stricter battery requirements) will get a pass on the dual-core requirement altogether. No matter what, you should settle in for a year of entertainment as Google continues to iterate its wildly successful operating system, and manufacturers strain to keep up. [Thanks, Jason]

  • The Daily Grind: How low do system requirements need to be?

    by 
    Samuel Axon
    Samuel Axon
    10.11.2008

    The World of Warcraft: Wrath of the Lich King system requirements were announced earlier this week, and they weren't really much higher than those of The Burning Crusade. WoW's impossibly low system requirements have always been part of its recipe for success -- a recipe past and present competitors would do well to learn. But on the other hand, part of the PC gaming culture is the constant race to new graphical frontiers. Many hardcore gamers upgrade their PCs every year or so to keep up with the latest advancements. Sure, they're the minority -- but they're the base for almost any 3D PC game. How would you describe the optimal balance? Should MMO developers err on the side of accessibility, or graphical showmanship? How high is too high when it comes to system requirements, and how low do games need to reach to make sure they're accessible enough to the masses?