mists-of-pandaria-talents

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  • The Care and Feeding of Warriors: Rage in the Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    05.12.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Because we already had a lot of stuff to discuss this week, let's look back at the Ghostcrawler forum post thread before we get rolling. A lot of the changes Dr. Street mentioned have gone live in the most recent beta build. I ran around and tested out the protection and fury changes while exploring Towlong Steppes, did some grouping, and in general played around to see what the average player experience would feel like. I haven't gotten a chance to play with the Glyph of Unending Rage yet, but I am definitely interested in doing so. Frankly, right now, protection feels much beefier than fury. It seems like it hits much harder and takes so little damage that you can essentially never stop for food or bandages and are never in danger from quest mobs, whereas several times as fury I went below half health and into sub-25% territory. Instancing is still taking some getting used to. Right now, I think Shield Barrier is coming out ahead in terms of the mitigation abilities you'll want to rely on.

  • Ghostcrawler talks warriors on the Mists of Pandaria beta forums

    by 
    Matthew Rossi
    Matthew Rossi
    05.10.2012

    Ghostcrawler has contributed a great deal to an already large list of consolidated warrior issues on the Mists of Pandaria beta forums, and then just kept on posting. It's actually a lot to consider -- so much so that I'm fairly certain I can get two big posts out of it. This post will be the one that tries to break down what it all means. Some of what he's posting is of more concern to beta testers than the general population (for instance, how the devs prefer their feedback), but we can still take some interesting points from the two posts where GC lays everything out for us. If you'll forgive me for a lot of paraphrasing and selecting: Tanking for warriors (the oft-discussed active mitigation system) is designed around the concept of turning rage into survival. Shield Block and Shield Barrier are designed that keeping them up reliably will improve your survival, but in cutting-edge content, you'll want to use them in a smart way (that is, save them for big damage situations) rather than just hitting them as soon as you have the rage. Tanking for new tanks will be designed so that missing a Shield Block now and again won't wreck you. Rage is the limiting mechanic for the class, not cooldowns, at least so far as the design vision of the class is concerned. Arms and fury have a big rage generation attack and a big rage spending attack, but that's where the similarities between them are intended to end. Arms should feel more predictable but have slower rage generation due to its use of a single, slow weapon, while fury abilities proc less reliably, but the spec has more rage to spend because it uses two weapons, to fit the distinction between arms as a disciplined blade expert and fury as a screaming madman. The intention for Battle Stance is to be the default battle stance (as the name would suggest), while Berserker Stance will be attractive for PvP or fights with high incoming damage. Blizzard's still working on Berserker Stance's design, but that's the goal. There's more to discuss, so let's get to discussing it.

  • Level 90 druid talents take a level in badass; shapeshifting breaks roots again

    by 
    Allison Robert
    Allison Robert
    05.08.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday was supposed to be an "off" week for the column, but screw that. You know what? I think I finally nailed why the druid experience on the Mists of Pandaria beta has felt so bizarre at times. We've seen the re-emergence of stuff we used to take for granted (shifting out of roots and the return of permatree among them), and you know what it all reminds me of? Someone once described the boot camp experience as one in which "all of your God-given rights are stripped, only to be doled back later, one by one, as privileges." Yep. That's what this is like. Anyway, Ghostcrawler hit the forums last night to give us some news on a revamped set of level 90 druid talents that have completely altered the ratio of win to suck in the bracket.

  • The Care and Feeding of Warriors: Practical talents in Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    05.05.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Before I get into this week's topic, I talked about War Banner this week (in case you missed it). If asked for my opinion of the ability, it would be good but not yet great. Each banner needs a little love -- perhaps a longer duration or more of a powerful effect -- before I'm totally sold on it. But I did enjoy playing around with it. This week, however, I want to talk about the content we have, not the content we're going to have. The reason for that is because it will help me illustrate what I like and dislike about the current talent paradigm and how we're losing things at the same time we're gaining them with the new talent system. I am not calling out for the new scheme to be scrapped. On the whole, I am a big supporter of it. But that doesn't mean the current talent system doesn't have things to teach us. So let me begin with the following statement. I deliberately specced fury for heroic Spine of Deathwing because I wanted to do less damage. No, I'm not explaining that here. You want to know why? You come with me past the jump. Them there's the rules.

  • Mists of Pandaria Beta: Paladins get Ashbringer with new talent

    by 
    Mathew McCurley
    Mathew McCurley
    05.02.2012

    Paladins, Ashbringer is yours -- well, for a short duration, at least. The level 75 paladin talent Holy Avenger, which is a cooldown that allows the player to gain 3 holy power when using an ability that generates holy power, now turns the paladin's weapon into the mighty Ashbringer for the duration of the spell. Paladins have been asking for iconic imagery in their sets and weapons for some time, with many paladins feeling left out or in an odd place when tier sets are designed around aspects of paladins in the game rather than the Alliance paladins of the traditional days. Ashbringer is about as traditionally paladin as you get. Paladins, congratulations on your badass graphics for Holy Avenger, especially with something so iconic as Ashbringer being part of your kit, so to speak. How cool is that? Blizzard has already given shaman the ability to transform into powerful ascendants, and now we see this cool new flavor for the paladin and brand new demons for the warlock. What will surprise us come next beta patch? It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • The Care and Feeding of Warriors: Rage forever changes in the Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    04.28.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Remember when I argued that rage should work more like the Diablo 3 barbarian? Well, it totally will in Mists of Pandaria. Battle and Defensive Stance will mean that your rage is purely determined by your active use of rage generation abilities. Your shouts and active rage generation attacks like Mortal Strike, Bloodthirst, Shield Slam and Charge will be how you generate rage, along with normal melee attacks. You will only generate rage from damage you take by switching into Berserker Stance, which will reduce your rage generated by attacks since you'll lose the new bonus to rage gen Battle Stance provides (100% more rage from normal melee attacks), and you'll lose threat and your 6% critical strike removal from Defensive Stance. This means that you won't switch to zerk anymore for AoE; you'll switch to zerk if you expect to take a lot of damage and want to generate rage for it. My greatest fears are that this will render zerk almost unused except for when we're running from point A to point B and expecting to take a lot of damage while we do, since Battle Stance doubles the rage generated by auto-attacks. I'm also concerned that warriors have absolutely no direct damage increases anymore. Stances don't give damage multipliers; enrage just increases rage generation. While these caveats concern me, I do think I enjoy the idea of rage being built up by your actions rather than just being a sponge for incoming damage. I do seriously worry about tanks, however.

  • Skill Mastery: Dragon Roar a crit among new level 60 warrior talents

    by 
    Matthew Rossi
    Matthew Rossi
    04.25.2012

    Dragon Roar is the new talent in the level 60 tier of Mists of Pandaria talents for warriors. As such, you won't be able to take it and either Bladestorm or Shockwave; you have to pick one of the three. That being said, it's not an easy decision. Dragon Roar has several significant benefits. For starters, it's a guaranteed critical hit. You can have no critical strike rating at all, and you'll know that Dragon Roar is going to crit. This means that it's a dynamite AoE threat move if you want an ability you can save for emergencies instead of using on cooldown the way you will Shockwave. In addition, Dragon Roar's damage is substantial, and it combines an AoE knockback with a full 5-second stun, making it very potent for PvP as well as for dealing with sudden adds or keeping adds under control longer. And while it has a 1-minute cooldown, making it longer than Shockwave, it's a full half-minute shorter than Bladestorm, meaning you can use it more often. Also, it's bloody awesome to yell and see an expanding blast of damage flow out from you in all directions. It's hard to catch a good screenshot of that, though. Dragon Roar combines good damage with excellent short-term control, and I have a very hard time deciding between it and its rivals. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Totem Talk: First impressions of restoration shaman in Mists of Pandaria

    by 
    Joe Perez
    Joe Perez
    04.10.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how Well, I finally got my hands on some beta access for Mists of Pandaria, and the first thing I did was make sure good old Lodur got copied over for some healing experimentation. I mean, after all, that's what I live for. Before doing any healing, though, it was time to poke around and see how things have changed. And boy, have they! Even though I expected it, it was quite jarring to log in to Mists and see that Lodur had a measly 100,000 mana to work with. Any of you out there would probably notice that this is almost half of what we're sporting on our final run-through of Dragon Soul. While it is daunting, it's something that we have to keep in mind will be compensated with mana regen and increasing the mana pool as we level up to 90.

  • The Care and Feeding of Warriors: Protection Warriors in Mists of Pandaria

    by 
    Matthew Rossi
    Matthew Rossi
    04.07.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Remember what I said last week? About how the beta is not in damage balancing mode? That goes double for protection warriors right now. Along with feral druids, protection warriors are doing substantially low DPS on the beta. How low? Low enough that threat's a real issue. This low, to be precise. Ghostcrawler - Protection Warriors & Rage As I mentioned recently, Prot warrior damage is probably 50% of where it needs to be. When we have that adjusted, your threat will be higher and those Shield Slam and Revenge hits in particular should feel meatier. source When they come right out and tell you you're at 50% of where Blizzard expects you to be, you know it's bad. But again, this is a beta and not one intended to balance our DPS yet. In fact, those prolific data miners over at MMO-Champion have already found signs in the next beta patch that the damage balancing is beginning.

  • The Light and How to Swing It: Mists beta retribution roundup

    by 
    Dan Desmond
    Dan Desmond
    03.28.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Last time, I promised to pack as much comprehensive beta information as I could into this post, so I won't bother boring you all with the story of what exactly happened in that hotel room at BlizzCon. Instead, I'll stop wasting precious words and get right to it! As always when discussing content in an open beta, everything is very much subject to change. New glyphs This is probably the most retribution-relevant thing to come out of the recent Mists of Pandaria press tour. Sure, there's all the new zones, Battlegrounds, UI updates, and Pet Battle stuff, but the uniquely paladin piece of the pie is curiously small. Sacco wrote a detailed listing of all of the new glyphs available, but when perusing the paladin glyphs, I noticed something interesting -- there are loads more healing/utility glyphs (Cleansing, Protector of the Innocent) and cosmetic glyphs (Bladed Judgment, Fire from the Heavens) than glyphs affecting damage output (Double Jeopardy, Immediate Truth).

  • Totem Talk: The state of Telluric Currents and speculating for Mists

    by 
    Joe Perez
    Joe Perez
    03.27.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how Time to revisit this topic again. You're probably asking yourself why we're talking about this again. Well, to be honest, it's because it's the end of an expansion cycle. While we're prepping for the next expansion that will shake up mechanics and stats, we find ourselves at a point of speculation -- and therefore, things like Telluric Currents find themselves back in the crosshairs, so to speak. The talent itself is something you use, or you don't use. There are some hard facts about the talent. You do not need to stack hit to make it useful, only to make sure every bolt hits. It is not mana neutral, using the talent and casting Lightning Bolt will indeed fill up your mana bar. It can be used to supplement low spirit totals for beginning healers, and can be used in certain phases on raid bosses to maintain healing mana totals. Whether it is optional or mandatory depends on a lot of factors up to and including the team you're healing with and the content you're healing through.

  • The Care and Feeding of Warriors: Mists of Pandaria beta impressions

    by 
    Matthew Rossi
    Matthew Rossi
    03.24.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. Go ahead and hate me for being in the beta. I know how it is. But believe it or not, I'm running around testing out the new warrior talents, the specializations, and I've even leveled a pandaren warrior to 12 in order to see how the new rage scheme plays out at low levels as well as for my level 85s. I also imported two 85 warriors so I could spec one arms and one fury and then play with talent choices. Before I get too mired in details, let me tell you about Dragon Roar. Dragon Roar takes the place of Avatar in the level 60 talent tier, with Avatar moving to the level 90 talents, replacing Deadly Calm. At level 60, you can spec Bladestorm, Shockwave or Dragon Roar, and Dragon Roar is fantastic. It's a 1-minute cooldown ability that hits everything within 10 yards of you, doing damage and knocking them back and down for 5 seconds. It does fairly solid damage, too. What this means is that the level 60 tier is actually compelling now, and you're able to choose between different abilities that each do something interesting. It also means warriors have a knockback that also stuns after it goes off, if they spec for it. Man, I would have loved Dragon Roar when we were doing heroic Ragnaros. At present, only the pandaren starting zone is open for testing, you can't go to Pandaria yet. So after taking my tauren out for a couple of spins through testing out the new talents and playing with stance dancing, I rolled a pandaren warrior and saw what it felt like to level.

  • Spiritual Guidance: Monk healing vs. priest healing in Mists of Pandaria

    by 
    Dawn Moore
    Dawn Moore
    03.21.2012

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Dawn Moore covers the healing side of things for discipline and holy priests. She also writes for LearnToRaid.com and produces the Circle of Healing Podcast. Well, I don't know about you, but I'm starting to feel pretty pumped up after Monday's release of the information from Blizzard's Mists of Pandaria press event. Some of the new zones are very striking, the pandaren ladies are absolutely adorable, and monks get an ability called Shuffle, which means we'll have an expansion full of Party Rock Anthem jokes to look forward to. Priests didn't see anything new on Monday, but with all the information released about mistweavers and monk healing in general, I thought I might make some comparisons to get a better idea about what priest healing is going to look like in MoP.

  • Lichborne: Death knight group utility in Mists of Pandaria

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    03.20.2012

    Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done. So Mists of Pandaria just got a pretty huge info dump, and while there weren't large amounts of class information in there, who am I to buck the trend and talk about something else? Luckily, there's plenty of gold still be mined from what we do know about death knights. This week, we'll be looking at a couple of the skills, talents, and mechanics coming our way and how you can use them to add a little extra utility and fun to your group experience, outside the normal tanking or DPSing. Control Undead Control Undead is honestly something I'm pretty excited for. Coming to us as a new level 69 skill, it allows us to take temporary control of almost any basic (or, I assume, elite) undead mob. Sure, it could be seen as mostly fluff, but it's awesome fluff, and I expect it to have some unexpected benefits.

  • Totem Talk: Getting resurrected restoration shaman back to speed, and level 90 talents

    by 
    Joe Perez
    Joe Perez
    03.20.2012

    Every week, WoW Insider brings you Totem Talk for elemental, enhancement and restoration shaman. Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration, brought to you by Joe Perez (otherwise known as Lodur from World of Matticus and cohost of the For the Lore and Raid Warning podcasts), shows you how The Scroll of Resurrection revamp has been a topic of hot debate recently. Whether you love it or hate it, the feature's still an opportunity for our healing brethren to come back after a long break. To be honest, one of my friends has done just that. But being away from the game for any period of time, whether it is an entire expansion or just a content patch, can be jarring. So when my friend reactivated, I asked him what his most pressing concerns were coming back to Cataclysm. What did he want to know the most to get back up to speed? I thought that were probably quite a few number of folks coming back to the game who might have the same questions, so I figured now would be the perfect time to talk about that, as well as some news regarding the new level 90 talents that we just received. Oh, and the video has nothing to do with today's post ... I just had that song stuck in my head.

  • All the World of Warcraft: Mists of Pandaria previews you can shake an empty fist at

    by 
    Justin Olivetti
    Justin Olivetti
    03.19.2012

    In the wee hours of this morning, the press NDA for World of Warcraft's Mists of Pandaria expansion came tumbling down, and our sister site WoW Insider has a bounty of coverage to share. The much anticipated -- and much debated -- expansion is slated for release this year and will include a new continent, the Monk hero class, the Pandaren race, pet battles, a level cap increase, and a massive overhaul of the game's talent system. World of Warcraft players are undoubtedly fixated on the expansion, as January's 4.3 patch was announced to be the last major update to the game before MoP arrives. You can check out all of the juicy info squeezed from the press beta groves after the jump, including hands-on impressions and insights you won't find anywhere else!

  • The Light and How to Swing It: 4 holy talents I want to see in Mists

    by 
    Chase Christian
    Chase Christian
    03.18.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. When I look at our upcoming talent tree in Mists of Pandaria, I'm not blown away. Repentance and Divine Purpose are nearly identical to the versions in the retribution tree today. Pursuit of Justice and Speed of Light have been edited slightly but fulfill the same general roles. There are definitely some new talents in the mix as well, like Holy Avenger and the new Sanctified Wrath, but many of the choices are simply repeats of existing talents. I have a few ideas on how to fix that. With equal parts of stealing talents from other classes and coming up with brand new ones, we could liven up our options quite a bit. I want to see more dynamic healing options available, rather than yet another cooldown like Clemency to manage. We spend most of our time in the trenches, pressing Holy Light and Holy Shock until our fingers are numb. Improving holy's style of healing will go a long way toward making the class more exciting to play.

  • Early Mists of Pandaria talents and PvP

    by 
    Olivia Grace
    Olivia Grace
    03.14.2012

    WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs. The Mists talent trees have been up for a little while now, and we've all had a chance to look through them for our specific classes. I can tell you right now, I'm excited. Gone are the days of the boring talent -- you know, the one like Bane that shortens the cast time of a spell by 0.5 seconds. To my mind, the majority of these talents are like the special, gold-bordered one that you get excited about working toward as you level. Now, a caveat, as we must have said a hundred times here at WoW Insider over the past few weeks that these are in their early stages and definitely not set in stone. I mean, heck, some of them aren't even finished yet! But the ones that are there are pretty exciting from a PvP perspective. In order to avoid boring you with a huge, long list laying out each talent and discussing its potential PvP implications, I'm going to bundle them into a few categories. Trust me, I've done that discussion in my head, and it wasn't pretty. But first, let's consider these in a more overarching way. Right now, if you're facing, for example, a restoration shaman in Arena, you're likely going to have a pretty good idea of their abilities. They cast shields -- one that generates health when you hit it, and one that generates mana. They have a totem that avoids fear effects, one that grounds spells, one that increases spirit, and one that shares out the health of everyone in the swirly disco.

  • The Light and How to Swing It: Evaluating Mists of Pandaria talents for holy paladins

    by 
    Chase Christian
    Chase Christian
    03.11.2012

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Every Sunday, Chase Christian invites you to discuss the finer side of the paladin class: the holy specialization. Feel free to email me with any questions you want answered, like why paladins are so awesome. Speculating on talent choices that aren't even being publicly tested yet is risky business. Mists of Pandaria isn't in beta testing yet, which means that everything is still be up in the air. What if holy power gets scrapped between now and then? What if the developers decide that shockadins should actually be viable? There are simply too many unknowns when discussing an upcoming game that hasn't faced any public scrutiny. At the same time, speculating on talent choices with no empirical evidence whatsoever is also fun, because we get to make it up as we go along. I am already imaging a build with the new Pursuit of Justice, where I stack up 5 holy power points via Boundless Conviction and run around with 60% bonus speed for an entire encounter. Will it work with 5 holy power points, or will the speed boost only count 3 of them? Only time will tell. Or Ghostcrawler. But mostly time.

  • Shifting Perspectives: Making life hell for groups with Mists of Pandaria druid talents

    by 
    Allison Robert
    Allison Robert
    03.06.2012

    Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. This Tuesday, we are delighted to discover that we are still able to create localized black holes in the next expansion. To me, the best thing about Mists of Pandaria talents is how they benefit me so much more than the rest of my colleagues on this column. Tanks and healers do not, as a rule, care about anything that affects their damage. They care about survivability and a lot of stuff that looks suspiciously like what we call utility and -- perhaps most of all -- outrolling the hunters on Kiril. To see a talent tree full of things that do not improve anybody's damage gives me great pleasure. After finishing this article, I realized that I had considered many of these talents largely in the context of how annoying I could make life for a 5-man group by using them. Hmmm. We meet again, Mr. PuG. But this time, the advantage is mine.