mists-of-pandaria

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  • What's the purpose of a heroic dungeon?

    by 
    Anne Stickney
    Anne Stickney
    03.28.2013

    One of the more volatile announcements that we've heard so far from Blizzard regarding Mists of Pandaria is the fact that Mists will not include any more 5-man dungeons. In an expansion where new content seems to be rolling out on a much faster, tighter basis than any expansion prior this seems a little bizarre to players, particularly those that enjoy dungeon-based content. Yet one of the things Mists has been doing consistently throughout the expansion is delivering a wider array of things to do. In fact, there's such a variety in endgame content that players sometimes feel legitimately overwhelmed by the sheer amount of it. But just because we aren't getting any new dungeons doesn't mean we aren't getting alternate ways to obtain all that sweet, sweet gear we know and love. Patch 5.3 will see the introduction of heroic scenarios, slightly tougher versions of the scenarios we've already seen this expansion. In addition to valor, the heroic scenarios will offer raid-finder level rewards for players that choose to participate in them -- better than any gear you'll find in a heroic dungeon at this point. While this may seem pretty cool for some people, it does make one wonder -- what's the purpose of heroic dungeons?

  • Patch 5.2 hotfixes for March 27

    by 
    Anne Stickney
    Anne Stickney
    03.27.2013

    Another round of hotfixes for patch 5.2 has just been released on the official blog. It's a pretty short list, by and large involving changes for several classes. Before you get too panicked, most of the class changes simply involve tweaks to T15 set bonuses rather than direct class changes. Shaman with a penchant for healing, however, should be pretty happy with this round of fixes. The shaman spells and abilities Chain Heal, Healing Rain, and Earthliving Weapon now all heal for 20% more. T15 Brewmaster monk 2-piece should now correctly increase Stagger by 12%. Oondasta's health has been reduced by 50%. This does not, however, make him any less terrifying or deadly. Read on for the full list of hotfixes.

  • Patch 5.3 PTR: Third Talent Specialization datamined

    by 
    Matthew Rossi
    Matthew Rossi
    03.25.2013

    If this little tidbit from the Wowhead database is to be believed, we may be receiving tri-spec in patch 5.3. Now, before you begin speaking in tongues or leaping out a window, some caveats: This is the PTR, and stuff can be datamined that never actually makes it to live Even if it does get tested on the PTR, it doesn't necessarily follow that it will be implemented Sometimes stuff gets put in the files just to mess with us So let us calmly and without panic contemplate what this could mean. How much could triple specialization change the game? Would you use it? Should it be as costly as dual specialization was when it debuted? Does it favor certain classes too greatly or does the hurdle of gear provide enough barrier to keep jack of all trades from dominating the game? What are your thoughts on this potential feature? Update -- In reply to our request for comment/verification, Blizzard notes the following (best summed up by a tweet from Ghostcrawler on the matter): @adamholisky We haven't announced triple spec. With that in mind, take anything data-mine-able with a grain o' salt. - Greg Street (@Ghostcrawler) March 25, 2013 Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • Oondasta's health pool nerfed by 50%

    by 
    Olivia Grace
    Olivia Grace
    03.22.2013

    The deadly dinosaur that caused the mass destruction you see documented in this picture, which was tweeted recently by Dave Kosak, has had a massive nerf to his health. It's gone from 872 million to 436 million, which is a 50% nerf. The reason for this is likely twofold. Firstly, the boss was very hard to kill, and players were not unfairly deciding that the cost in repairs and time of killing Oondasta was too much compared to the gear drop chance and the quality of the gear. With patch 5.2 there are easier ways to get gear than killing this boss. Secondly, the huge numbers "required" to kill this boss meant that servers were struggling under the load of hundreds of people taking on this boss. One viable "tactic" was to get so many people attacking Oondasta that the server lagged out so badly that he was only using a few of his abilities with long intervals in between. Rygarius said a while back that while Oondasta was great, in that he brought back the epic outdoor raid feel, but that the big groups were causing server stability problems, so this is likely another step in trying to fix that issue. It seems like the nerf, meaning that the graveyard zerg tactic would likely not need 200 people to succeed, will make players happy to pull with smaller groups. This will help with the server stability, but is it a worthwhile exchange? Hit the break for Lead Encounter Designer Ion Hazzikostas' input on the change.

  • What if all raids were end game raids?

    by 
    Matthew Rossi
    Matthew Rossi
    03.15.2013

    Sometimes the forums come up with some interesting discussions. Poster Locomonkey over on the EU forums posted this doozy of an idea, which Taepsilum then responded to in detail. They both have me thinking about the idea as well -- what if every raid, from the original 60 raids to the Cataclysm level 85 raids, was updated to level 90? What if, when the next expansion came out, all the Mists of Pandaria raids as well as all those previous raids were in some fashion made current with level 95, or 100, or whatever current endgame happens to be? What are the pros and cons of this idea? I'm not going to dredge over every point already made, you can go read Locomonkey's original post, and Taepsilum's well reasoned list of what the pitfalls to avoid in such a system would be. Instead, I'm going to speculate on how you could address those pitfalls. How do you make a system with so many potential raids tuned and balanced, deal with all the updated loot from those instances, and keep from drowning raid groups in choices? My suggestions are as follows:

  • War is All Hell: The use of moral ambiguity in Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    03.14.2013

    There's a long-standing rumor that Winston Churchill allowed the bombing of Coventry, even though he could have prevented it via intelligence gathered by cracking German war codes, in order to preserve the advantage of having cracked those codes. Is it true? I have no idea. More important for our discussion, however, is the idea of that decision. Imagine a leader having to decide to sacrifice civilians in order to preserve an advantage that might well win the entire conflict. It's often called the brutal algebra of warfare - you lose 10 million here, so that 20 million will live over there. You send a company off to die so that a regiment can survive and accomplish its mission. One of the great horrors of war is not just that people die, but that other people have to countenance their deaths. One of my biggest problems with the Alliance/Horde conflict is that so far, it hasn't really demonstrated this idea. We've gotten to see the consequences of war - the survivors crying out for vengeance, settlements and towns destroyed, cities bombed, even the ruthless pragmatism of a leader willing to find and use any weapon he can to destroy his enemies. But while Garrosh Hellscream has played the role of relentless aggressor to the hilt, his opposite number hasn't shown how far he's willing to go. Varian Wrynn's participation in the 'A Little Patience' scenario shows that he's a more measured and contemplative leader than he once was, but we've yet to see just how extreme the measures he's willing to countenance are. So far, the only time the Alliance was willing to make morally questionable choices to win was in Dalaran, actions that were clearly the work of Jaina Proudmoore and Vereesa Windrunner. However you personally found those actions, it can't be denied that they not only advanced the story but showed a new side to Alliance leadership.

  • Know Your Lore: The history and origins of the mogu

    by 
    Anne Stickney
    Anne Stickney
    03.10.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Of all the creatures in Pandaria, none have been quite so mysterious as the mogu. From day one they were presented as one of the villains in the saga of Pandarian history -- and although the days of the mogu empires were long over, their legacy lived on. Mogu architecture, mogu statues, mogu ruins, they all littered the landscapes of where we leveled. To the pandaren, the mogu were a threat, but one that had long since died out, leaving the race as little more than scary tales to tell the children at night. Until Mists of Pandaria, and the arrival of the Alliance and Horde. With the sudden uprising of the mantid, the release of the sha, and the frightened movement of the yaungol, the pandaren had more than enough to contend with. The sudden explosion of mogu activity was just another addition to the pile -- and the appearance of the Zandalari as allies made the reappearance of this ancient threat even more dire. But who are the mogu? Until patch 5.2, that mystery hadn't been fully defined. And it still may not be fully defined, but at least we have a slightly clearer picture. Please note that today's Know Your Lore contains some spoilers for patch 5.2 Lorewalkers content.

  • Patch 5.2: Zandalari Warbringers and where to find them

    by 
    Anne Stickney
    Anne Stickney
    03.05.2013

    The new patch has plenty to offer with a new raid, a new zone, and tons of new quests and content. But don't forget the rest of Pandaria in your travels, because the Isle of Thunder isn't the only thing to discover in patch 5.2. The Isle of Giants located north of Kun-Lai Summit offers several different things to obtain through the mass slaughter of dinosaurs -- and scattered across Pandaria are a selection of new rares to plunder. These rares, discovered early in the PTR cycle, aren't your typical rare mob. Unlike the other rare spawns scattered around Pandaria, these are gold elite mobs that require far more skill. There are three different mobs that spawn -- stealthed scouts, flying elites shown in the picture above, and Zandalari Warbringers. It's the Warbringers that offer the most difficult challenge, requiring a tank and healer at bare minimum to bring down. So where do you find these wonderful mobs, and why do you want to kill them?

  • The Thunder King Comes

    by 
    Sarah Pine
    Sarah Pine
    03.04.2013

    With patch 5.2 right around the corner, we're all champing at the bit to get started, and the folks at Blizzard are doing everything in their power to stoke the flames of anticipation. Check out the official preview and see if it doesn't make you rub your hands together with glee. Nethaera dishes the details on the hows, wheres, whys, and whos for the upcoming content. Much like the Operation: Shieldwall and Dominance Offensive quests from 5.1, level 90s will automatically get the "Thunder Calls" quest upon entering the Vale of Eternal Blossoms. Alternately, you can go to the Shado Pan Garrison at Townlong Steppes to pick up the intro quest. After that, you'll be tasked with making it to the Isle of Thunder on your own -- and it won't be easy! After your first trip, the Shado Pan will provide a portal to the appropriate faction destination for your further questing convenience. I'm more excited for patch 5.2 than I have been for a WoW patch in a good long while; probably since Icecrown, to be honest! Lei Shen, it's time to face the might of the heroes of Azeroth!

  • Know Your Lore: Jaina Proudmoore and the Kirin Tor

    by 
    Anne Stickney
    Anne Stickney
    03.03.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For most players, the Kirin Tor are simply one of many factions available during Wrath of the Lich King. They ran the city of Dalaran, once located just north of the Hillsbrad Foothills, then later relocated to Northrend. In Wrath, players both Alliance and Horde could earn reputation with the Kirin Tor -- the Kirin Tor didn't have a faction bias. They were quite happily a neutral organization, far more interested in matters of magic and learning than any political matters. But there is far more to the story of the Kirin Tor, and to the city-state of Dalaran. And now that the Kirin Tor has a new leader, it's taking those first few steps away from neutrality and into alignment. Because of this, the Kirin Tor has stepped into a dangerous new light, one with some ethical questions that are far, far more political than one would expect from a collection of mages and intellectuals united under one banner.

  • What will the mystery feature be?

    by 
    Matthew Rossi
    Matthew Rossi
    03.01.2013

    Back in January, Ghostcrawler teased us all with the possibility of a new, as yet unannounced new feature coming at some point in Mists of Pandaria. Now, with the recent spate of Dev interviews before patch 5.2's release, it's come up again. With this tantalizing hint that the new feature will come out with the last patch of the expansion and it will provide new content for players, we're left to speculate. What is this feature? The first thing that comes to mind is, for me anyway, the long-awaited Proving Grounds concept. The idea of content that solo players can use to hone and demonstrate their skills interests me greatly. But how would it have a lot of new content for players? How is it going to be implemented? And that's even assuming it is Proving Grounds at all. Since we're speculating, why not speculate more? Here's a few ideas for what the feature could be, all of them pretty much based entirely on what I'd like it to be. One thing seems clear to me, that being that this new feature won't be something like tri-spec, based on the emphasis on new content for players. As cool as it might be to be able to switch between all three of your class specializations, that's not content.

  • Ready to storm the Throne of Thunder

    by 
    Matthew Rossi
    Matthew Rossi
    03.01.2013

    With patch 5.2 around the horizon, one of the things I've noticed in my guild is the energizing effect of the incoming content. Our flagging interest has been restored - we're even killing new heroic bosses that we hadn't gotten around to with recent events getting in the way. If there was an opposite to a sensation of impending doom, patch 5.2 has it in spades. An impending sense of hope and optimism? Whatever it is, it's real and I'm seeing it everywhere I turn. Being the kind of person who usually flees from hope like a vampire flees from a subprime mortgage (they prefer to buy outright, those crafty vampires) I find this experience confusing, baffling, and a little worthy of study. I don't recall so much excitement for a patch in recent memory. So what's got everyone so excited about patch 5.2? Dinosaur mounts. Okay, there's more to it than that, or the dinomancers with their dinomancy (and yes, I would love to play a dinomancer) or the chance to wipe out the Zandalar once and for all, which as a Hero of the Zandalar Tribe I'm a little conflicted about. A lot more, actually. But those things certainly don't hurt.

  • Second Wind: World of Warcraft

    by 
    Mike Foster
    Mike Foster
    03.01.2013

    When I originally started playing World of Warcraft, things were different. Priests were still waiting on their first big class patch. Regular mounts required level 40; most players couldn't afford the 100ish gold fee without a loan from their guild. Epic mounts were so prohibitively expensive as to be considered rare. Raids required the dedication and skill of 40 players, and only a couple of guilds per realm actually even bothered to run high-end content. WoW was, as they say, srs bsns. But that was eight years ago. Since then, World of Warcraft has seen four enormous expansions (Burning Crusade, Wrath of the Lich King, Cataclysm and Mists of Pandaria) and countless minor content updates. Edges have been softened, skills refined, classes reinvented. Subs have ballooned to a peak of over 12 million, waffled up and down for a few years, then fallen most recently to 9.6 million. Some would argue that the World of Warcraft of 2013 bears only a passing resemblance to the one we played in 2005. Others would claim it's still the same excellent/terrible game, just gussied up with fresh paint. As a longtime WoW lover but recently lapsed subscriber, I ventured into Mists of Pandaria to sort it out for myself.

  • What does legendary really mean?

    by 
    Anne Stickney
    Anne Stickney
    02.28.2013

    Legendary. The color orange was once one of the most revered, whispered-about intangible things in vanilla WoW. People had heard rumors of legendary weapons, but nobody knew how to actually get them -- they were just as much a source of speculation as any lore in Warcraft today. When those legendary items finally first began to appear, it was a moment of sheer joy for those lucky enough to receive them. And for those that were not that lucky, it was a source of constant envy. People got really, really ticked about legendaries, how it was determined that they were rewarded, and who they were rewarded to. In the end, when it boiled down to it, anyone who watched someone else get a legendary immediately questioned what made that other player worthy, when they themselves had put it so much more perceived effort. Legendaries had the power to tear guilds apart -- or, in some cases, the power to pull a united guild into an even stronger front. The history of legendaries is pretty fascinating in and of itself, but more fascinating is the evolution of the color orange. It's changed over the years, and in Mists of Pandaria anyone can start a chain to get their very own legendary -- and that's got some bloggers talking.

  • Watch World of Warcraft's Thunder King trailer

    by 
    Justin Olivetti
    Justin Olivetti
    02.27.2013

    Thunder... thunder... Thunder King, HO! That's the sound of millions of slavering World of Warcraft players who are itching to check out the imminent patch 5.2. To calm them down not one whit, Blizzard released the official trailer to The Thunder King. It's all poetical, too. So whether you're already sold on this next stage of WoW's development or are teasing yourself with the possibility of returning, it can't hurt to check out the following video. Or can it?

  • Know Your Lore: The lore so far -- leading into patch 5.2

    by 
    Anne Stickney
    Anne Stickney
    02.24.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Patch 5.2 is almost here, bringing new stories and development to Mists of Pandaria. The story presentation in Mists so far has been a vast, vast improvement on the convoluted storylines in Cataclysm. While Cataclysm left many players wondering what, exactly, was going on, Mists has been by and large a seamless storytelling experience integrated into questing, raids, dungeons, scenarios and daily quests. But not everyone participates in everything. Sometimes all you want to do is raid or PvP -- but you want to know the story, too. If you've been looking for details on lore you may have missed, lore that is important as we move to patch 5.2, we've got you covered. Don't worry, there are no patch 5.2 spoilers in here. But there are plenty for everything that's happened in 5.0 and 5.1, so reader beware.

  • World of Warcraft Texture Pack for Minecraft updated for Mists of Pandaria

    by 
    Sarah Pine
    Sarah Pine
    02.23.2013

    Love Warcraft? Love Minecraft? Ever wanted to have just that little piece of Azeroth in your blocky home online? Look no farther than the Warcraft HD Texture Pack for Minecraft by BlueGamerzTM, now newly updated to include additions from Mists of Pandaria. There are maps, weapons, helmets, armors, and buildings so you can put some warcrafting in your minecrafting and maybe even have a Frostmourne-shaped diamond sword. It does require the HD texture pack fix to use, though, be aware! The creativity and ingenuity of Minecraft players is never anything short of amazing. Check out the Minecraft recreation of the spirit healer or the entire continent of Kalimdor that we've featured in the past for some more examples of where WoW and Minecraft collide.

  • Poll: The worst boss of tier 14

    by 
    Olivia Grace
    Olivia Grace
    02.22.2013

    Don't pretend you didn't see this coming after the earlier poll asking about the best boss of tier 14. Where there is light, there is shadow, and just as we love to discuss the best of a raid tier here at WoW Insider, we find ourselves duty bound to also talk about its bad sides. What was your worst boss in tier 14? For me, again, just expressing a personal opinion, not a statement of fact, the worst bosses were the worst bosses thanks to either mechanics which I found gimmicky, or fights that seemed overly long and sluggish. Leaping to the head of the pack for my worst boss in the tier, then, is Amber Shaper Un'sok. His random transformation of players into vehicles with, as you'd expect in a vehicle, completely revamped abilities, is frustrating at best. In fact, I say it's random, but it isn't. Almost without exception, Un'sok has a remarkable ability to target the player least equipped to deal with a sudden transformation into Lord Ryolith. If the vehicle was something that could be targeted, or selected for a specific player, it would be fine, but that isn't the case. He is, therefore, number one on my worst boss list.

  • When things get better

    by 
    Matthew Rossi
    Matthew Rossi
    02.22.2013

    There's no other way to put it - I was not having fun in World of Warcraft the past couple of months. A big chunk of that was my personal health woes, which are what they are and have nothing to do with the game. Since those have eased up, it's not surprising that I'd enjoy the game more than I was before. But what's come to my attention is how much of that "not having fun" had nothing to do with the game itself, nor my personal situation, but one person. One person in my guild made the game not fun for me. What's really amazing is, I only figured this out once that person wasn't around to ruin my good time. Daily quests? I've been doing them like gangbusters this week - to the point where, on some days I actually had to go back to Cataclysm content because I ran out of dailies to do. Heroic dungeons? Yup. Scenarios? Double yup. Raids? Been in the thick of 'em, and even increased my performance. Leveling alts? Yes I have. The only thing I haven't done is LFR, and that's because I don't need anything from it. I even hit up Sha of Anger, and I haven't looked at that guy in 2013.

  • PvP Season 12 ends March 5

    by 
    Anne Stickney
    Anne Stickney
    02.20.2013

    Attention Arena and Rated Battleground enthusiasts! Blizzard has announced the end of Season 12 for both Arena PvP and Rated Battlegrounds. The season will officially end on Tuesday, March 5, at which point the process of determining which players are eligible for end-of-season rewards will begin. Until rewards are handed out, those that feel they are eligible for titles or mounts should avoid transferring their characters until after the season ends, just to avoid any problems with handing out the goodies. While players will be able to keep their Valor in patch 5.2, Conquest points will still be converted to Honor points. Keep in mind however that all Season 12 gear will be able to be purchased with Honor points at that time -- while 5.0 and 5.1 Valor gear will still cost Valor. Also note that any items with a rating requirement attached will no longer be available for purchase after the Season's end, so be sure to pick up any gear you're missing before March 5. Blizzard Entertainment Arena and Rated Battleground Season 12 is scheduled to end on Tuesday, March 5. At that point, we will determine who is eligible for the end-of-season rewards, a process that should take approximately one week. It's very important for players who feel that they may be eligible for Arena titles and/or the Malevolent Gladiator's Cloud Serpent to refrain from transferring their characters to another realm or faction until after Season 12 ends. The awarding of Season 12 titles and mounts will occur approximately 2 weeks after the season ends. At the end of the season, Conquest Points will be converted to Honor Points and any honor above 4000 will be converted to gold at a rate of 35 silver per point. The honor cap will remain at 4000. All Season 12 items will cost Honor Points (equivalent to their previous Conquest Point cost) when the season ends, with the exception of any items with rating requirements attached. These items will no longer be available for purchase. The next Arena and Rated Battleground season will begin approximately one week after the current season ends. During the break between seasons, all Rated Battleground and Arena matches will be unavailable. Team and Personal Ratings will be reset when Season 13 begins. source Does this mean we'll see patch 5.2 hit the live servers on March 5? Possibly -- but as always, dates are subject to change, and we'll just have to wait and see. Until then, if you're a PvP enthusiast, consider this your heads up to decide what to do with any remaining Conquest or Honor points you may have kicking around.