mmo-burnout

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  • MMO Burnout: Engineers in spaaace

    by 
    Jef Reahard
    Jef Reahard
    01.25.2015

    I missed the whole Minecraft craze. I was stupidly grinding my virtual life away in various MMORPGs, plus I couldn't get past Minecraft's so-fugly-it's-hip aesthetic. No matter, though, because Space Engineers takes Minecraft's core concepts and dolls them up with pleasing visuals, a nifty near future sci-fi setting, and addictive gameplay that's much more than the sum of its parts.

  • MMO Burnout: State of Decay

    by 
    Shawn Schuster
    Shawn Schuster
    08.02.2013

    With an all-star dev team steering the ship, Undead Labs' State of Decay is topping sales charts and impressing fans, but it's certainly not done yet. The single-player zombie survival game for the Xbox 360 was created by several ArenaNet alumni (including ANet co-founder Jeff Strain) and aims to one day release an MMO version titled Class4. But in the meantime, it's breaking XBL sales records and showing us all how a decaying game premise like zombie survival can gain new life. I grabbed the game at launch to give me an idea of what to eventually expect from Class4, but I was quite surprised at what I found. A console game with a living world? A single-player action RPG with purpose and incentive? That's just what you get when you interrupt traditional console game development with a few designers from this crazy new genre known as MMORPG.

  • MMO Burnout: Yucking it up with Saints Row The Third

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    So how would you feel about running around in an open-world action title smacking enemies with a giant dildo? The answer to that question will go a long way toward determining whether or not you'll dig Saints Row The Third, which is, naturally, the third installment of Volition's sordid sandbox saga. If that question made you laugh, utter some version of "hell yeah," or type "Saints Row 3 dildo" into your Google image search box, you and SRTT will get along famously. If you shifted uncomfortably in your seat, grumbled about kids these days, or fired off a how-dare-you email in the general vicinity of the Massively tip box, well, you can probably skip the rest of this week's MMO Burnout.

  • MMO Burnout: Do yourself a favor and play Sleeping Dogs

    by 
    Jef Reahard
    Jef Reahard
    03.15.2013

    This week I thought I'd travel to Hong Kong as an undercover cop, infiltrate the Triads, enter a few street races, sing some karaoke, and generally kung fu fight my way through another jewel of an open-world sandbox actioner. You're welcome to come with me, but you'll need a copy of Sleeping Dogs to make it happen. Square's 2012 gangster opus got a new DLC injection this week, but it'll be a while before I can report on it since the rest of game is so large and involving.

  • MMO Burnout: Second time's the charm for L.A. Noire

    by 
    Jef Reahard
    Jef Reahard
    03.01.2013

    I don't know about you, but I really wanted to like L.A. Noire at release. I mean, come on. It was Rockstar. It was also a gigantic open playfield based on the 1947 incarnation of a real-life town that's spilling over with sordid, sultry characters all looking to make their mark on post-World War II America. Alas, something about the title just didn't jell with me at launch. In fact, I didn't even finish the original campaign on my Xbox 360, which is rare when it comes to personal gaming habits. Equally rare is the occasion when I repurchase a game that I didn't really like on a different platform, but that's what I did thanks to yet another ridiculous Steam sale this past December. My second tour of duty as hard-boiled detective Cole Phelps has been decidedly more enjoyable than my first, and while L.A. Noire is still a flawed video game in some respects, it makes for an engaging vacation from massively multiplayer convention while riffing on some of the genre's new-school charms.

  • MMO Burnout: Skyrim's shortcut to mushrooms

    by 
    Jef Reahard
    Jef Reahard
    02.15.2013

    "This is Morrowind, not Skyrim," said a stern-faced Dunmer named Adril Arano as he greeted my ship at the Solstheim docks. And just like that, I felt a flood of 2002-ish nostalgia despite the fact that this is actually Skyrim. More precisely, it's Dragonborn, the new (to the PC) DLC pack that expands Bethesda's already sprawling sandbox opus beyond its Nord roots. I'm guessing that a fair few of you have played at least a portion of the game by this point, and the rest of you are probably wondering why it's being written about on an MMO site. Well, that's not a short answer, but as I'm in the habit of looking at non-MMOs that might appeal to MMO players in this column, it would be woefully incomplete without a few deep dives into The Elder Scrolls.

  • MMO Burnout: Two weeks in the valley with Multi Theft Auto

    by 
    Jef Reahard
    Jef Reahard
    02.01.2013

    OK, you know that guy who's always going on about how bloody awesome it would be if someone ever made a working multiplayer mod for Skyrim? If you don't know him, well, you do now, because he's me. Back before I was bitten in earnest by the MMO bug, I spent quite a lot of time messing with private servers of both the Jedi Academy and Neverwinter Nights persuasions. And when I say "messing with," I don't mean I logged into them, I mean I hosted them, made mods and skins for them, and generally wasted significant portions of my youth serving as a GM. Needless to say, it was a blast, and the thought of having that experience again in a larger game world is just short of orgasmic. Alas, no one has made much of a multiplayer Skyrim mod yet, and while private servers for NWN and Neverwinter Nights 2 are still running and serving their niche communities quite capably, those are topics for another edition of MMO Burnout. I'd like to tell you about something similar that I've been playing lately, though. It's called Multi Theft Auto. %Gallery-177696%

  • MMO Burnout: A week with id Software's Rage

    by 
    Jef Reahard
    Jef Reahard
    01.18.2013

    So I've been dabbing in id Software's RAGE over the last little while. Actually, I'm not sure whether the late-2011 shooter is called RAGE or simply Rage, but either way, it has the worst (or perhaps least descriptive) video game name of all time. Also, yes, I know it's not an MMO. This is MMO Burnout and I thought we were past that already. Anyhow, I'm afraid I'm going to have to recommend the title to burned-out MMO gamers for several reasons. It's quite beautiful, quite fun, and it's the perfect getaway from the typical massively multiplayer grind.%Gallery-176557%

  • MMO Burnout: Revisiting Gotham City Impostors

    by 
    Jef Reahard
    Jef Reahard
    01.04.2013

    Remember that scene in 2008's The Dark Knight where those nerdling Batman-wannabes were running around in imitation capes and cowls shooting at criminals with shotguns? That's pretty much what you get when you log into Gotham City Impostors, Monolith's garish, goofy first-person shooter set against the sprawling backdrop of DC Comics' legendary mythos. And for all you MMO historians in the crowd, yes, that's the same Monolith that originally developed the late, great Matrix Online. %Gallery-174397%

  • MMO Burnout: Quality time with Guns of Icarus Online

    by 
    Jef Reahard
    Jef Reahard
    12.21.2012

    Pardon me for being a fanboy, but I need to get this out of the way up front: Guns of Icarus Online is funking awesome. If you're OK with the fact that I couldn't make it past the 24th word of a 1000-word impressions piece without sharing that little nugget, keep reading and I'll tell you why this indie gem is in fact funking awesome... and why you should give it a whirl.%Gallery-173501%

  • MMO Burnout: A weekend with Just Cause 2 multiplayer

    by 
    Jef Reahard
    Jef Reahard
    10.18.2012

    Wait, what the heck is this? MMO Burnout? On an MMO site? Yes, kids, this is the scary part of the story where Massively strays from the straight and narrow, beating a path through the tangled underbrush of pseudo-MMOs and single-player games that are nonetheless related to MMOs by way of a crucial feature or two. If you've been following the site for a while now, you've probably noticed us reaching into the realm of MOBAs, shooters, and mobile/browser titles. MMO Burnout, then, is our latest branching opinion column, and as the title suggests, it's largely concerned with what to play when you tire of gear resets, rep grinds, and being your shard's 3,721st incarnation of "the One." Don't worry, though; we're not delving into Call of Duty or Angry Birds. Burnout will turn its all-seeing eye on RPGs and open-world action games primarily, and we'll do our due diligence when it comes to the PC modding community, too. Speaking of, won't you join us after the cut for a look at the crazy fun to be had on Just Cause 2's multiplayer server? %Gallery-168562%

  • Chaos Theory: Hitting a wall in The Secret World

    by 
    Jef Reahard
    Jef Reahard
    10.18.2012

    I've hit a wall in The Secret World. This has happened at one time or another in every MMO I've ever played save one. It's not quite burnout, but it's a relative once or twice removed. I've heard that some players hit a wall when they reach Blue Mountain, as it's the first zone that exposes poor builds and renders their users unable to progress through the waves of ak'abs and the quests that ramp up the challenge level from Kingsmouth or the Savage Coast. For whatever reason, though, I coasted through Blue Mountain. It's Egypt that has me wandering aimlessly about, scratching my head and wondering what now. It's not even Egypt itself. That's just the zone I happen to find myself in during this mid-game-life crisis. Join me as I attempt to use Chaos Theory to figure out what's wrong and what to do about it.

  • Activision Blizzard: RIFT players will come back to WoW

    by 
    Brendan Drain
    Brendan Drain
    05.10.2011

    During yesterday's Activision Blizzard conference call announcing the company's first quarter results, the massive publisher announced record profits. This was achieved despite a small decline in World of Warcraft subscriptions from the previous record of 12 million to March's 11.4 million players, a number that has barely changed since 2008. The call included not only discussions on the financial state of Activision Blizzard but also plans for Blizzard's ongoing MMO development. During the call, president and co-founder of Blizzard Entertainment Michael Morhaime confidently answered questions from participants on what the future holds for its industry-dominating title. As the financial details and subscription numbers presented in the call were collected in March, the question of how RIFT's launch in early March had affected WoW's playerbase inevitably came up. Morhaime was quick to point out that while a percentage of players have historically left WoW to try out each new game released in the MMO market, a healthy proportion of them tend to return. Blizzard expects the same to occur with RIFT, pushing players to take a break from WoW but ultimately keeping them as long-term customers. "We knew that this year was going to be a year where we faced new competitors; this isn't the first time, though, that we've had strong competitors enter the MMO market. What we have seen in the past is we tend to see our players leave for some period of time, try out the new MMOs, and then a good percentage of them historically have come back to World of Warcraft. So far, I haven't seen anything to indicate this will be different."

  • That's it, I'm quitting MMOs forever!

    by 
    Shawn Schuster
    Shawn Schuster
    10.16.2008

    MMO burnout is an interesting creature. Rarely do people who quit MMOs do it quietly; it's usually crowned by a forum or blog post addressing the fact that this person has now "found a life" and are going outside more. In the process of burning bridges, these posts usually make two distinctively recycled points: All MMO players are overweight, and they never leave the house.Such is a recent post at MMOCrunch regarding a player who has quit MMOs forever. Burnout is certainly understandable, especially in today's oversaturated market, but it's the method of the quitting that's always interesting to us. What does this say about MMOs and their impact on us, as players? Do people quit scrapbooking by burning their fancy paper and glue-on letters?

  • Player vs. Everything: When will the players leave WoW?

    by 
    Cameron Sorden
    Cameron Sorden
    04.17.2008

    I always think it's interesting when I hear developers talk about how World of Warcraft opened up the MMOG market for new entrants. We have all these new and exciting games coming out: Age of Conan, Warhammer Online, The Chronicles of Spellborn, and plenty more. However, the overwhelming response that I get from WoW players when I talk about these games is a blank stare and something along the lines of, "Okay, that sounds all right... but why would I ever want to leave WoW?" I think that developers tend to underestimate how attached people get to their MMOG of choice. There are now over 10 million World of Warcraft players. The question is, do they even want something different? I've read a number of bloggers in the past few months and talked to a number of players who claim that they're only playing WoW right now because "it's the best thing out there." They're yearning for something else. Not something totally different, mind you, since they obviously have a blast in Azeroth. But something fresh enough to be new and exciting without bastardizing the game style they know and love. However, I've noticed something interesting. This breed of player tends to overwhelmingly be comprised of people for whom World of Warcraft was not their first MMOG. Otherwise, people just want WoW to put more content in and are willing to make do with what they have until then. I think there's an intriguing bit of psychology there that's worth examining.