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  • Anti-Aliased: One massive agenda

    by 
    Seraphina Brennan
    Seraphina Brennan
    01.15.2010

    So, I'll be honest, I had a completely different idea for a column this week. But reading over the comments on yesterday's launch trailer for Global Agenda got me thinking: Why is there so much ado about the nature of an MMO? Why are so many fixated on the 10 vs 10 nature of Global Agenda and not the bigger picture of what the game has to offer? Why do we scoff at the idea of 100 person instances when it was designed to give the player more flexibility? Today, I want to play the devil's advocate, as I do in so many of my opinion columns. I want to take on the defense of Global Agenda as an MMO title, and I think I have enough evidence to prove that it's massive -- just not in the way you normally consider MMOs to be massive. And, personally, I think this is only good news for the industry at large. If you guys wish to comment on this edition of Anti-Aliased, please comment of page 2 of the article, as always! Your comments are always well received!

  • Joystiq hands-on: Fury

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.17.2007

    We like it when a developer is straight-up with us about their game. The developers from Auran, who are working on the MMO Fury, were quite honest in saying, "It's WoW battlegrounds meets Guild Wars, with a bit of Unreal and Battlefield tossed in." This got our attention and the straight-talk express continued through the hands-on.Fury definitely has the Guild Wars look to it, but the gameplay is more Unreal with an intuitive WoW interface. The pace is like an FPS when in an arena battle, the only difference is that instead of just blasting the ever-living bajingus out of your opponent, you'll build up fury and unleash with special attacks, magic and you can always retreat and heal. Playing against three developers meant we didn't stand a chance and had absolutely no idea how to counter various moves -- but unlike an FPS against professionals, we could at least semi-grasp what was going on. Fury is definitely mental twitch play where if you used the right skills it's possible for a battle to last. If you had a basic grasp on what you're doing, it won't feel like a run-of-the-mill FPS where whoever has the most shields wins.The game releases Oct 9 and the original beta was postponed to later this month. We'll have the release about the beta next week to let y'all know about the exact date. The game is graphically on par with today's expectations and PvP players will probably enjoy it because that's clearly the game's focus. From our short time with Fury, developer Auran has done a good job. There are so many other elements to Fury, (it is an MMO after all) like realms compete against each other for the benefit of the entire server and there are numerous game types to do battle. Fury probably won't defeat the big MMOs out there because that's not what it's designed to do. The game is looking to give a solid PvP experience in an MMO environment, with a dash FPS elements -- to that end it succeeds. For MMO players who mostly play PvP it would definitely be worth checking out the beta later this month.%Gallery-4405%