modules

Latest

  • Perpetuum's Terra Incognita expansion coming May 4th

    by 
    Jef Reahard
    Jef Reahard
    04.29.2011

    Avatar Creations has a bit of a surprise in store for fans looking forward to Perpetuum's next patch. The update will be a full-blown expansion titled Terra Incognita and will be free to download despite the fact that it's crammed full of content. Avatar has also announced the official release date as May 4th, 2011. So what's in store for the sci-fi sandbox's first expansion? The game world is doubling in size, and six new islands are being made available (three Alpha and three Beta zones, PvE and PvP respectively). Since you can't have a huge game world without providing players a way to avoid traversing it, Avatar is also introducing a new highway system, which will speed travel by an additional 36 kilometers per hour. Terra Incognita is also bringing a new event notification system to the table (and by events, Avatar means UI pop-ups, not in-game shindigs). Gameplay additions include AoE damage from exploding robots, new armor and weapon modules, internal corporation markets, and various mineral and mining tweaks. Head to the official Perpetuum dev blog to get the full scoop.

  • Prototype NTT DoCoMo phone turns into a flute and takes your blood

    by 
    Chris Ziegler
    Chris Ziegler
    06.05.2009

    There are many things an NTT DoCoMo handset can do in the year 2009 -- tune in live television, shoot HD video, tell you whether you need to be wearing sunscreen, and pay your train fare, just to name a few. Inexplicably, though, you can't bust out a white-hot Jethro Tull solo on anything currently in the carrier's lineup, so we're happy to see that its Institute for Advanced Technology is hard at work on a modular hardware system that would allow users to attach all sorts of wacky peripherals to their phones. Billing them as "hardware upgrades," DoCoMo is showing off a blood tester, e-ink reader, and -- yes -- a flute as examples of attachments we could see down the road by the time they commercialize the tech around 2015. We're not sure why Bluetooth isn't a better option for some of this stuff, but we then again, we know better than to question a Japanese carrier's infinite wisdom. Follow the break for video of the prototype in action.

  • Video: Prototype NTT DoCoMo phone turns into a flute and takes your blood

    by 
    Chris Ziegler
    Chris Ziegler
    06.05.2009

    There are many things an NTT DoCoMo handset can do in the year 2009 -- tune in live television, shoot HD video, tell you whether you need to be wearing sunscreen, and pay your train fare, just to name a few. Inexplicably, though, you can't bust out a white-hot Jethro Tull solo on anything currently in the carrier's lineup, so we're happy to see that its Institute for Advanced Technology is hard at work on a modular hardware system that would allow users to attach all sorts of wacky peripherals to their phones. Billing them as "hardware upgrades," DoCoMo is showing off a blood tester, e-ink reader, and -- yes -- a flute as examples of attachments we could see down the road by the time they commercialize the tech around 2015. We're not sure why Bluetooth isn't a better option for some of this stuff, but we then again, we know better than to question a Japanese carrier's infinite wisdom. Follow the break for video of the prototype in action.

  • CCP reveals Tech 3 coming in EVE's March expansion

    by 
    James Egan
    James Egan
    11.08.2008

    CCP Games revealed some details on the as-yet unnamed EVE Online expansion, slated for release in March of 2009. "The unnamed expansion will introduce 'Tech 3' modular ship designs, branching epic mission arcs, further improvements to the new player experience, and exploration of uncharted space through unstable wormholes," writes Oli Welsh, reporting from EVE Fanfest 2008 for Eurogamer.Welsh also reports that the exploration system of EVE Online will be revamped dramatically, now allowing for 'true exploration' where EVE's pilots will use "new skills and modules to travel through wormholes into all-new, unconnected space. There they will find unique stellar phenomena and the resources and artifacts that will lead to the third level of technology in the game universe, Tech 3 -- the first such update since Tech 2 was introduced back in 2004," Welsh adds.

  • Winterblink: asset control and consolidation in EVE Online

    by 
    James Egan
    James Egan
    07.03.2008

    Warp Drive Active podcaster Winterblink is a man who's got everything, apparently. And too much of it, scattered throughout his hangars in New Eden. It's a common problem in EVE Online, particularly for players who roam a lot throughout the galaxy. Mission runners, ratters, and adherents of most any trade or livelihood in the game accumulate a lot of random assets, individually of low worth but which can hold substantial value when seen as a whole. Unfortunately, what Winterblink describes in his blog gets even worse when a player uses containers to organize their possessions by category across multiple stations. The contents of those containers cannot be viewed remotely; one has to be docked in that particular station to see what's inside. Winterblink decided he couldn't handle the clutter anymore and shared the most efficient way he's found to deal with it all, step-by-step. He also had a good idea about having a container that only has the modules for his preferred ship fittings. Slowboating all over New Eden to consolidate his assets worked out for Winterblink. But this writer found that the negligible value of his junk and the time lost consolidating it wouldn't be worth the effort, and opted to ruthlessly destroy a fair amount of it, rather than collect and reprocess or resell the odds and ends. The slash-and-burn approach works for Tech I modules, but once ships and Tech II of anything enter into the picture, Winterblink's way is best. Especially in that he opted to reprocess the materials rather than trying to sell them all on the market.

  • Machine Collective reveals modular prototyping platform

    by 
    Darren Murph
    Darren Murph
    07.02.2008

    While Bug Labs may have brought modular gadget kits to the forefront, you won't find us kvetching about yet another formidable opponent. Machine Collective has just launched a website to showcase its modular prototyping platform, which essentially consists of a number of interchangeable I/O modules "designed to work with development platforms such as Arduino and Wiring." Needless to say, the possibilities for DIYers and electrical engineers are pretty much endless here, though you'll have to "wait a few weeks" before excitedly beaming in your order and credit card information.[Via MAKE]

  • Have Clone, Will Travel: 3 Essential Tools for Capsuleers

    by 
    David Perry
    David Perry
    06.19.2008

    With Empyrean Age finally released, I wanted to give it a try to get this old Carebear in some pew pew action. Since my main character, Treenara Mazouk, was part of an industrial corporation that wanted to remain neutral throughout this war time, I decided to create an alternate character (Alt) to test out Factional Warfare.What I didn't know, and didn't expect, was being humbled by the whole experience. You see, I've been immersed in EVE Online for almost four years now, and playing a new character reminded me how much work new players have to go through to get ahead. Talk about a major flashback!Despite my experience and knowledge of the game, I still felt very limited by my new characters (lack of) abilities, assets and skills. It reminded me of my early days in New Eden, and how little I knew of what to do, where to go or who to ask. Through it all, I've gained a respect for the brave new players who start off in New Eden.I felt I needed to do something about this. Something more then the initial list I had made a few months back. The following is a list of 3 basic tools that I feel every new capsuleer should have in order to survive the harsh landscape of the EVE universe. So strap yourselves in, buckle-up and start taking notes.

  • Player vs. Everything: The quirks of D&D Online

    by 
    Cameron Sorden
    Cameron Sorden
    06.16.2008

    From the first time I stepped into Turbine's Dungeons and Dragons Online: Stormreach, I was amazed by how well it managed to capture the dungeon crawling feel of the franchise that I knew, loved, and grew up with. With its fast-paced, pulse-pounding, and thoroughly satisfying combat, clever use of hidden doors and traps, and resource management mini-game of health, spells, and abilities, D&D Online provides a unique gameplay experience that no other MMOG can provide right now. One only has to listen to the vehement and impassioned discussion of the hardcore fans, found in any pick-up dungeon group, to realize that Turbine has something special here---something that World of Warcraft and Warhammer Online, EverQuest and Age of Conan, or even EVE Online simply can't offer.However, is being unique and interesting enough to justify the price? On a recent Massively podcast, I mentioned that I've always felt like DDO wasn't worth the monthly fee, despite how much I love the game. The standard $15 per month pricing model is a one-size-fits-all label that looks a little too bulky on the city of Stormreach, for a number of reasons. Today I'm going to examine some of the reasons why a game which I find so interesting, exciting, and fun can't manage to crack my wallet open, and what I think Turbine could do to push the game a little further into the competitive territory of its gaming peers.

  • Have Clone, Will Travel: An EVE Online Wish List

    by 
    David Perry
    David Perry
    05.22.2008

    With Empyrean Age and and Ambulation just around the corner, CCP is about to make a lot of its EVE Online subscribers very happy, including yours truly. The idea of walking around in a space station has been a wish of mine for quite some time, ever since I got word that CCP was looking at doing something like it. Of course my EVE Online wish list is much longer and probably won't get fulfilled for some time. Indeed it would keep the Icelandic developer busy for a number of years! Instead, let's narrow the list to the 5 top items and see what we've got.

  • Modular robots join forces to search and rescue

    by 
    Jeannie Choe
    Jeannie Choe
    03.03.2007

    These collaborative robots remind us a lot of NASA's SuperBot, only with a clear mission to search and rescue (and minus the crazy acrobatics). These modular bots, currently being developed in Germany, work both independently and as a group and are designed for use in applications such as military reconnaissance, surveillance, and even space exploration. When detached the individual bots can work separately to cover large areas over a shorter period of time. The units come together and join by way of a novel conical docking mechanism, allowing them to form a single, more complex robot. Each module is outfitted with a pair of rugged treads, various onboard sensors, a touch sensor, GPS module, and gyroscope to help then navigate and identify their surroundings. At this stage, the robots are pre-programmed, but a future goal is to make them autonomous and to increase the number of collaborative units working as one. The bots have yet to be used in real-world scenarios, however we'd hope that if one fell into a crevice, another one would come to its rescue. Or whatever.

  • Quicksilver del.icio.us plugin updated

    by 
    David Chartier
    David Chartier
    08.17.2006

    For all the Quicksilver users out there, the del.icio.us plugin has been updated for (what I assume is) the recent change in their API that seems to have afflicted every app that has anything to do with access to the social bookmarking service. As one might guess, the del.icio.us plugin simply allows access to one's del.icio.us bookmarks from directly within Quicksilver, just like browsing the bookmarks of any local browsers. The documentation page I link to says the plugin isn't compatible with Intel-based Macs yet, but I'm pretty sure that's outdated, as it appeared in my MacBook Pro's plugin list quite a while ago and has made my life all the better since.

  • Unit Conversion plugin for Quicksilver

    by 
    David Chartier
    David Chartier
    08.15.2006

    I don't know how long the Unit Conversion plugin has existed for Qucksilver, but I just found it the other day in yet another one of those 'QS spelunking' adventures that many of its users sometimes embark on (I highly recommend them). They're almost always a good time for Quicksilver fans, as one can usually find something new and incredibly useful on just such an adventure.This particular Unit Conversion plugin/module allows a user to type the first half of a conversion in the first pane, tab over to chose the 'Convert to Units...' action, then tab to the third pane to type in the final unit conversion type. Clicking the 'i' on this module once it's installed offers a few examples, such as: 1 mile Convert to Units... km 1 floz Convert to Units... cm3 32 ft/sec^2 Convert to Units... m/sec^2 Keep in mind though that the syntax of your conversion is key; the space between the number and the unit type, for example, is required for this operation to perform smoothly. One thing I can't find, however, is exactly how many times of unit conversions this operation can handle, as a document search at Blacktree's site yields nothing. I guess, as with many other Quicksilver toys, some experimentation is in order.