motion-controller
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Sony's PS3 motion controller might be called Arc, or something far less bodacious
Remember that retooled controller that Sony seemed darn well inclined to bring to the masses with its PlayStation 3? Some might say that was the original Arc, but given that just about everyone laughed the design off and forced the company's hand with the conventional SIXAXIS, there seems to be a distinct possibility that the suits are about to get their revenge. According to "a concrete source speaking under conditions of strict anonymity," VG247 has it that Sony's forthcoming PS3 motion controller will be labeled Arc when it hits retail shelves sometime "this year." If you'll recall, we knew that the device was called Gem (or was it Sphere?) during its internal production, but this is first time we've been notified of a proper name for those "on the outside." 'Course, only time (and high-ranking marketers) will tell whether the moniker will stick, but we find ourselves strangely attracted -- who knows, maybe we're just sympathetic.
Pink and blue Wii Remotes ready for Valentine's Day pre-order
Nintendo may be a lot of things, but stupid it ain't. Cashing in on yet another gift-giving holiday, the console sales leader is bringing Americans a pair of freshly paint-licked Wii Remotes that should appeal to the his-and-hers demographic that seems to grow in number at this time of year. As you can see above, grabbing one will set you back $54.99, which is about the same price as the regular MotionPlus bundle. So, even if you weren't thinking about wooing your loved one with yet another Wii peripheral, at least the US now gets a 200 percent improvement in MotionPlus color choices. How is that not progress? [Thanks, Brandon]
Microvision's PicoP laser projector meets rifle-shaped motion controller, mayhem ensues
How do you spice up the traditionally unexciting projector market? You take your finest laser projector, with its "infinite focus" skills, pair it with a weapon-styled motion controller, and you offer FPS gamers the opportunity to get out of their seats and perform their murdering sprees as nature intended. So Microvision thinks, and we've no doubt that the prototype being demonstrated over at the Intel Extreme Masters will be fulfilling a few fanboy dreams, but we're more interested in how it all works. If you remember the GameGun (and who could forget that mullet?), this'll be familiar territory: the projector reacts to movements of the controller so that the game view tracks your real world view, lending the experience a bona fide 3D feel. Microvision won't spill the full details just yet, but a video demo awaits past the break. [Thanks, Tony]
Sony says PS3 motion controller was codenamed 'Gem,' might or might not actually be called Gem
We never heard much more of the rumored Sphere codename for Sony's PlayStation 3 motion controller since it cropped up a few months ago, but it looks like we now finally have another name for it besides "PlayStation Motion Controller." That word initially came from EA's John Riccitiello, who let slip the name "Gem" during his talk at the UBS 37th Annual Global Media Conference when speaking about Sony's and Microsoft's new motion controllers. Just odd enough to work? Well, not so fast, as Sony would only go so far as to confirm to Kotaku that Gem was "an early code name for the product," adding that they "haven't announced final name at this point." Not exactly a full-on non-denial denial, to be sure, but it would seem that the door for Gem is at least open a tiny crack. [Thanks, Aaron]
Sony's PlayStation motion controller patents venture into abstract realms
We've seen plenty of PlayStation motion control patents from Sony, some of them surprisingly similar to what we've actually observed of the as-yet-unnamed controller. This new one, however, gets a little odd. The basic structure seems familiar, but Sony's recently-filed patent application deals with add-ons in wild ways that not even the peripheral-happy folks at Nintendo have envisioned. Our favorite is probably the double-ender (Fig. 6B for those of you following along at home), which is probably the most assured recipe for a little brother's bloody nose to be run by the U.S. Patent & Trademark Office since the longstaff was invented. So, does this mean more cash to shell out for a "full" PS3 motion control experience? We can't imagine Sony being gung-ho about that strategy in the face of the (as yet) add-on free Project Natal, but we suppose we'll just have to wait and find out.
Ubisoft talks dancing, fitness and party games on Natal, PS3 Motion Controller
On the conference call covering Ubisoft's Q2 earnings, management had a chance to discuss its strategies for the company, including support for both Microsoft and Sony's motion control accessories. "We will also be ready with some very nice innovations when Natal and Motion Controller are launched on the Xbox 360 and PS3 next year," Ubisoft CEO Yves Guillemot said, reminding us that a 2010 release for Project Natal is all but confirmed at this point. He later explained that Ubisoft will "also have some games that will come on the new machines that are going to come in the future" and "are working to be ready for the new accessories or new machines that will come soon." Whether Guillemot is talking about the aforementioned motion control accessories or new consoles altogether (or both!) wasn't clear.
Nyko Wii Wands get a dash of color
Just as Nintendo finally decides to bring some of that noir goodness over to the US, Nyko pops up with no less than four new colorways for its Wand Wii remote. We're no anthropologists here, but we reckon one of these new options will do a lot better in sales than the other three. All the same, with Nintendo furnishing Japan with blue and pink Wiimotes, Nyko has played it safe and followed suit. These should be hitting Walmart right about now with an MSRP of $29.99, so look out for them at your next government-sponsored Wii bowl-a-thon. %Gallery-75714%
13 PS3 motion control games confirmed for next year, motion-enhanced Biohazard 5 coming Spring 2010
Sure, the company's Tokyo Game Show keynote was a bit of a bore, but in a second press conference for Japanese media, Sony did what it could to make up for it by revealing Biohazard 5: Alternative Edition, the first PS3 title we've heard of to support the new motion controllers -- and better still, it's due out Spring 2010. Also confirmed is the existence of 13 first-party titles with motion support coming at some point next year, including Pain, EyePet and Flower. Both Biohazard 5 (known in the US as Resident Evil 5) and a LittleBigPlanet tech demo were shown on stage, and pics from the announcement are being uploaded now, so stay tuned! Update: Some new details of the LittleBigPlanet motion control demo from our friend Ittousai of Engadget Japan. In the presentation, one player was playing the normal way via DualShock while a second person was "assisting" by means of the motion control.
PS3 Motion Controller confirmed for next spring, finally ready for its close-ups
We've heard plenty about Sony's PS3 Motion Controller, but we hadn't actually seen a press shot of it until now. Looks pretty PlayStation-ey, wouldn't you say? Sony has also confirmed that spring 2010 is the launch window (with those rumors of a March date in Japan floating around). It can't come soon enough! At the TGS announcement Kaz Hirai reiterated that the controller will meet the "stringent" requirements of hardcore gamers -- which is always a comfort, no matter how much of that gamer-pleasing will have to come from the actual games themselves. Hit up the read link for Joystiq's live coverage of the Sony keynote from TGS! Update: Press release! %Gallery-73841%
PS3 Motion Controller launching in March?
Is your name "harborneb?" It is? Then you might be out of a job. That's the name attributed to the author of a Microsoft Word document sitting on SEGA America's official FTP site at this very moment. The .doc file resides in SEGA's otherwise benign "news" directory. Now, it's very possible that the document could have been uploaded in jest as an Internet prank. But assuming it's real, then these meeting minutes between SEGA and Sony on August 5th reveal quite a few tantalizing details. Chiefly, that Sony will be launching its PS3 motion controller in Japan in March of 2010, Spring elsewhere. There's also discussion of PlayStation 2 emulation on the PS3 with a note that "SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)." Want more? Then hit up the read link and download the document yourself. Else, you'll just have to hope for news from the Tokyo Game Show kicking off Thursday. Update: The document has been pulled. We've added the full text after the break.[Via Gamesindustry.biz, thanks DarKlar]Read [Warning: FTP link]
Square Enix President predicts Wii HD for 2011, doesn't see big impact for PS3 and Xbox motion controls
Image courtesy of GAME Watch Sure, they sound like the words of a man who hasn't begun development of any motion-controlled titles for the Xbox 360 or PlayStation 3, but we're still intrigued by President of Square Enix Yoichi Wada's statement (he's the guy on the left) that the motion control additions to the PS3 and Xbox 360 aren't that big of deal. He cites the other "pillars" of console use (like video playback) that somehow make motion controls a minor player -- though we'd say the Wii's sales numbers would beg to differ. Speaking of the Wii, Yoichi thinks all three major consoles will start to look rather the same by 2011, when believes the Wii followup will hit the market -- in line with other rumors we've heard for the "Wii HD." Three "HD" consoles with similar input options and similar graphics output certainly sounds like a boon for developers, we just hope there are enough similarities in the control systems and enough "impact" in PS3 and Xbox motion control sales to make mega triple-platform motion-controlled blockbusters feasible. [Via Joystiq]
Sony R&D explains some background on the PlayStation motion controller
Well, it's no GameGun, but we hear this "PlayStation motion controller" thing from Sony is going to be "kind of a big deal." The SCEA R&D team was kind enough to put together some behind the scenes footage detailing a bit of the genesis of the controller and some of its technical prowess, and according to Sony this should be just enough of a calculated tease to get us excited for TGS in late September. We feel so manipulated. Video is after the break. [Via Engadget Spanish]
PS3 motion controller's launch titles will work single-wandedly
The PlayStation 3 motion controller's actual launch date is still shrouded in multiple layers of mystery, but when it finally does make it to market, Sony Worldwide Studios boss Shuhei Yoshida wants to assure you that you won't be needing to purchase two wands for any games -- at least at first. All launch titles will work with just one motion controller and camera, but there will be some options for those wanting to dual-wand -- "experiences will be enhanced if you purchase a second," he said. That does leave open the possibility of future titles mandating a dual-wand setup -- we wouldn't be surprised if some sword fighting simulators required it -- but at least you can dip your toes in first and see if that bucket of plastic game peripherals really has room for more. [Via Joystiq]
New Sony Motion Controller video reveals pinata smashing, hair styling
Sony may not have done another full-on demonstration of its Motion Controller at this week's big Gamescom event, but it did at least put together a little video showing off some of its progress, and GameTrailers has now thankfully obtained the goods so everyone not there can have a peek. Of course, there's not exactly a whole lot in the way of actual new details, but we do get a glimpse of plenty of new potential applications for the controller, including using it as a paint brush, a magic wand, a torch, a bat to smash a pinata, or even an all-in-one hairstyling tool. Head on past the break to check it out for yourself.
Sony's early plans for motion controllers involved superheroes, magic, and... Teletubbies?
It's no secret that Sony's motion controllers were in the works for quite a long time before finally being unveiled at E3 2009. Still, it's fun to look back into the past and see how the whole project evolved. Our buddies at Joystiq have cleverly dug up some slides from a 2001 Richard Marks presentation which describes, among other things, a game called Misho the Witch -- which made use of a ball-and-stick controller to train a virtual pet -- much in the vein of Sony's just unveiled EyePet. Some other ideas being tossed around were an X-Men branded game based on "superhero properties" and one based around the Teletubbies. Remember them? Yes, this presentation is that old. Oh, the olden days. There's no evidence that any of these ideas went too far beyond the talking-phase, but we'll have to wait and see for sure when the PS3 Motion Controller debuts next year. One more shot after the break.
Sony thinks it's a generation or two ahead of the Wiimote with upcoming motion controls
Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then. [Via Joystiq]
Sony nabs patent for everyday object motion detection: the fragile glass of your TV won't know what hit it
All we've got to say is that they'd better be selling seats to the first living room demonstration of this tech when somebody gets cute and grabs a real baseball bat for a demo. Sony has filed a patent for technology using the PlayStation Eye which can detect regular objects in 3D space and file them away in a database for later use in gameplay. Naturally, the camera already does object motion detection of a sort with the blocky embedded codes on Eye of Judgement cards, but this seems to be taking that tech to a new level, and would imply that you won't necessarily need to be waggling that goofy ball-on-a-stick controller that Sony demoed at E3 for all upcoming motion control titles for the PS3. But for some reason we're sure we should be scared of whatever combination it does turn out to be. [Via Joystiq]
Sony placing PS3 slim manufacturing orders for delivery in July?
We haven't heard much about the PS3 slim since E3, but that doesn't mean it's been entirely quiet out there -- the hot rumor today is that Sony's signed manufacturing agreements with both Foxconn and Pegatron to build the revised model in time for July delivery. That much we believe, since it's been backed up by a couple different credible reports, but here's where it gets totally insane: there's a suggestion that the slim will be the last PS3 model of this generation, and that a next-gen console based on Sony's motion controller is due in spring 2010. We don't buy that at all, since the PS3 is just entering its prime and Sony was clear that the motion controller was for the existing console, so we think this rumor is getting garbled down the wire -- it's far more likely that the slim is being prepped for an August launch to coincide with those rumored price cuts, and that new PS3 bundles that include the motion controller are set to drop next year. That's just our take on the matter, though -- we'll see how things shake out.
Sony seeks official PlayStation peripherals -- offers logo, good time
Do you dream of big plastic tennis-rackets and steering-wheel snap-ons for Sony's upcoming motion controller? Yeah, then why not build them yourself? Sony Computer Entertainment has launched its Official Licensing Program that gives accessory and peripheral makers in Japan, Asia, North America, and Europe access to all the PS3, PSP, and PS2 tech documents and schematics required to qualify your product for an "Official Licensed Product" logo. Sure, you'll likely have to hand over some cash for the privilege, but imagine the bank that awaits the person who converts the glowing orb atop Sony's motion controller into the very first official PS3 lightsaber.
PS3's motion controller: force feedback, up to four per console
Sony has taken a few of its developers aside and doled out a few new morsels of info about its upcoming PlayStation 3 motion controller. Leaving the Sixaxis as the black sheep of the family, the wand supports force feedback from the get-go, and up to four of the devices can be tracked at one time. The technology can work in conjunction with PlayStation Eye's face / head tracking and built-in mic, but naturally that's gonna tax the Cell processor more. The company's reportedly considering some joint use of the motion remote and standard controller, with the example given of holding the wand as sword and DualShock 3 as shield. We're not sure if that'll somehow count additionally toward the max wand limit -- probably not, at the expense of not using the more accurate color-changing ball tracker -- but it's definitely more cost efficient for the consumer than having to pick up another remote. Tentatively launch window is still Spring 2010, which as it turns out is infinitely more than what we know about Natal's release date at this point. [Via Joystiq]