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  • Bringing home a barrage of Xbox 360 trailers

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.27.2006

    Major Nelson has once again updated his blog with a convenient list of X06 additions to the Xbox Live marketplace. If you're in any way enamored with glitzy trailers, pre-rendered footage or relentless teasing, you'd best switch on your console and start downloading some of these clips: Call of Duty 3 Banjo Kazooie Marvel Ultimate Online Viva Pinata Assassin's Creed Splinter Cell: Double Agent Blue Dragon Lost Odyssey Bioshock FIFA 07 Rainbow Six Vegas Halo Wars If you're a more traditional gamer and actually enjoy interactive forms of entertainment, you'll be pleased to learn that several of our readers have spied F.E.A.R. and Sonic the Hedgehog demos scurrying about in the marketplace. Be sure to let us know what you think of them, but not before viewing the embedded video (after the break) and answering one simple question: What the hell is going on with that nose?

  • Gears of War should look great on your crap TV

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.25.2006

    Gamers will be pleased to learn that all missions in the upcoming Gears of War should be easily accomplished without the need for excessive squinting or unanswered pining for a better television set. According to an entry on the official Epic Games forums, the upcoming, Unreal-powered and unbelievably macho tale of man versus monster has been tested on "small, non-HD TVs, to make sure you can read the writing." Presumably, the legible on-screen text in Gears of War will not be conveyed by a lonely security guard who calls at the worst possible times. Though this news will allay the fears of those still confined to the realms of standard definition, developers shouldn't expect a pat on the head whenever they cater to a huge part of their audience. This just in: Gears of War will totally work on your Xbox 360. Thanks for going the extra mile, Epic![Via 1UP]See also: Dead Rising: patch chance lost! Mea culpa for 360's Kong In defense of Sony's HDMI.O.U.

  • TGS: HD-DVD add-on hits Japan Nov. 22nd for 19,800 [update 1]

    by 
    Christopher Grant
    Christopher Grant
    09.20.2006

    At Microsoft's pre-TGS press briefing today, they announced the Japanese release date and price for the HD-DVD add-on. The movie-playback peripheral will be released concurrently with the North American release of the PlayStation 3 on November 22nd, will have an estimated retail price of ¥19,800 (about $170), and will come with the Xbox 360 Universal Media Remote. Coupled with a ¥29,800 (about $250) Japanese Core system, which also comes with a copy of Blue Dragon, Microsoft is hoping to seriously undercut the PlayStation 3, coming in well under its lowest priced model. They did not discuss release dates or prices for other markets, instead choosing to isolate their focus on Japan. With X06 just a couple days after Tokyo, it seems likely we'll hear more about worldwide plans for this product there.Speaking about the release of the external drive, Microsoft Game Studios' Shane Kim told us, in no uncertain terms, that they have "no plans to incorporate an HD-DVD drive inside the Xbox 360." This, of course, despite incessant rumors to the contrary.Microsoft's TGS press briefing:Xbox 360 to add 1080p support, PS3 to lose bullet pointBlue Dragon hits Japan this holiday[Update: Corrected release date from November 17th to 22nd.]

  • Scramble now available on Xbox Live Arcade

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.13.2006

    Scramble is not Lumines Live. Now that we've accepted that, let's consider the once delayed 1981 shooter and why you might be inclined to spend 400 MS points ($5) on it. Clearly, its educational value with regards to the many dangers of spaceship travel (observation: everything is out to kill you) is unsurpassed, but the core gameplay is quite easily sussed out. Scramble is a very basic and very traditional shooter -- more than enough description for shooter fans to show interest and everyone else to write it off as old hat. As with Konami's other Xbox Live Arcade releases (like the excellent Time Pilot from two weeks ago), the download includes updated graphics and sound, online matches, achievements and scoreboards. Microsoft should be announcing the next round of Xbox Live Arcade Wednesdays within the next week. Hold on to your plummeting, musically inclined blocks until then.

  • Dead Rising: patch chance lost!

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.11.2006

    How fortuitous that the winner of our first Dead Rising giveaway just recently acquired a new HDTV -- on that old set of his, he'd likely have some difficulty reading the annoying edicts coming from security guard and phone etiquette fiend, Otis. After users of non-HD television complained about the unusual amount of squinting required to read the on-screen text, Capcom admitted awareness of the problem and doled out a list of DIY solutions, none of them nearly as effective as a downloadable patch would be. So, what's the word on that?Unfortunately, the word is "no." Speaking to 1UP, a Capcom representative pointed out that "the amount of text and the size of the patch necessary to change the text" were prohibitive in producing a patch. "We had asked the team if it was even possible but ... due to the scope of what a patch would need to cover, it wasn't possible." This is far from a game breaking fault, but it's certainly disappointing that Capcom completely failed to spot a problem that would end up affecting a notable group of players. Coupled with King Kong's scenes of SDTV darkness, it seems some developers are a little too eager to rush into the HD era.

  • Bioware demonstrates digital actors at Austin Game Conference

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.08.2006

    An intriguing article on Gamasutra details Bioware's visit to the Austin Game Writers Conference and their resulting presentation, "Creating Characters for Games: Writing for Digital Actors." One of the few developers that puts as much, if not more, emphasis on stories and characters versus other elements of their games, Bioware outlined a change in writing methodology required for visually lush next-gen games. Unlike older, less ambitious role-playing games which furthered the story via motionless character portraits or a handful of canned animations, the upcoming Mass Effect has tasked writers with taking things such as body language and subtle physical gestures into account. It's an interesting case where the writer can rely on the graphics to tell a part of the story -- usually it's the other way around.The article also delves into the creation of the story and how the player's choices need to be plentiful while still remaining within the framework of the overall game. Again, the digital actor can be used to guide the player down certain paths, avoiding erratic or non-sensical behaviour that has a character suddenly going from cheery to murderous after the press of a button. There's definitely a tug of war going on between the player (who wants freedom) and the storyteller (who wants to tell a coherent tale). With more realistic graphics and lifelike characters being introduced in the coming years, it's unclear as to who will end up having the greatest grip. See also: Bioware defines Mass Effect Video of E3 Mass Effect demo hits XBLM Joystiq's impressions of Mass Effect at E3

  • Microsoft to launch Xbox 360 Core in Japan [update 1]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.07.2006

    Having already launched the Xbox 360 twice in Japan, it would seem that Microsoft's efforts to woo gamers in the East are due to take a turn for the desperate and slightly non-sensical. Reuters Canada reports that the Redmond giant plans to release a "simpler version" of the console on November 2nd, one stripped of a hard drive and equipped with a lower price (a drop of 10,000 yen, or $86). Savvy gamers will immediately recognize this as the Xbox 360 Core system and promptly recoil in horror. We can only imagine the marketing meeting that spawned this strategy:"Sir, I don't know if you've heard, but we aren't doing too well in Japan.""Japan?""It's a country. It's where Mario, the Italian plumber comes from.""Of course. Why aren't we selling millions over there?""My analysis of the situation reveals one of two reasons, sir. Number one. We haven't been giving the Japanese gamers the genres or the popular franchises they want. We have no Final Fantasy, no Dragon Quest and no Metal Gear Solid.""........."".............""Bwahahahaha!""Hahaha!""But seriously, I figure it's just because they hate freedom so much.""Well then, we should stick to our guns and give them freedom. Lots of it. Let's send them choice and our cheaper Xbox 360.""But sir, that didn't even sell well in the countries that do like the Xbox 360. The normal version did much better. Oh, I see.""That's right. The good Xbox 360 sells well here and the crappy one sells poorly. The good Xbox 360 sells badly in Japan, so therefore ...""The crappy one should be a huge hit! Amazing!"Cracking the Japanese market isn't an amazing or an impossible feat, but assaulting it with the squeaky toy hammer that is a $255 (29,800 yen), feature deprived console is unlikely to be terribly effective. Consider that since its original launch in Japan, the Xbox 360 has sold 158,654 units -- about as much as the DS Lite sells in a week.[Thanks to everyone who sent this in.][Update: IGN notes that the system includes Ninety Nine Nights and Project Gotham Racing 3. Does that make up for the 16,275 yen (roughly $130) value of a seperate hard drive and headset? Thanks, A Master Ninja.]

  • 25-year-old XBLA game delayed by a week

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.05.2006

    In a moment that's sure to elicit a grin or an unstoppable urge to fling your retinas into the back of your head, a game that was released in 1981 has somehow managed to be delayed for a week in the year 2006. Konami's side-scrolling shooter, Scramble, was all set for release this Wednesday when Microsoft's elite and possibly overworked team of testers concluded that the game simply wasn't ready to hit Xbox Live Arcade. The official word reveals that "during the final testing and certification of the title, we discovered some minor issues that should be addressed. Therefore, we are going to take an extra week and fix these items to ensure a high quality game experience for all when the title does launch on its new date of Wednesday, September 13." This isn't the first time the weekly XBLA release schedule has had to make due without a new game -- this week's replacement is a Project Gotham Racing 3 UNO deck priced at 100 points ($1.25 in non-funny money). As exciting as theme decks and picture packs may be, the consistency of game releases has been somewhat shaky so far. Let's hope future XBLA Wednesdays don't have more games taking XBLA sick days. Har.[Thanks Matt!]

  • Rumorang: Xbox 360 HDMI cable officially yanked

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.05.2006

    A newly discovered Gamestop and EB Games listing reveals an Xbox 360 HDMI cable, a rather ponderous product considering the fact that the console does not have the necessary port to accomodate such a miraculous transmissive device. Is it an expensive adapter that automagically goes from the bulky 360 AV connector to an HDMI output? Feel free to entertain such a possibility, so long as you remember that Microsoft wants nothing to do with it. After constantly pestering them for a comment, they informed us that the product was not one of theirs and that "Microsoft has not announced any additional support beyond component video for HD output. MS is watching the market closely and they will continue to evaluate any options in the face of consumer demand." Unless the face of consumer demand becomes crumpled in a furious frown regarding the lack of HDMI support, don't expect this retail listing (and they're usually so reliable!) to signify a change in Microsoft's strategy. Back in July, when handed the rumor of a new Xbox 360 equipped with an HDMI port, Microsoft promptly tossed it away and insisted that "you don't need HDMI for HD gaming." We fully expect the HDMI rumorang to return again sometime in the future -- catch it here when it does.[Via Digg, Xbox Evolved. Thanks Jayman16]See also: High-end PS3 shipping without HDMI cable

  • Time Pilot warps onto modern day XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.30.2006

    Time-traveling, zeitgeist shooting news now, with Konami's 1982 classic, Time Pilot, hitting Xbox Live Arcade today. Much like Frogger, the game has been given a few enhancements, including Xbox Live cooperative and versus play, enhanced sound and somewhat shinier graphics. The latter feature can be disabled if you prefer to keep things authentic -- we find that the retro visuals give a better indication that you've hit an enemy, whereas the revamped graphics have smoke trails that make it easier to spot incoming missiles. Is Time Pilot worth 400 MS points (or $5 in crazy money)? Well, the answer to that question largely depends on the value you attach to the score leaderboard. If you actively visualize your friends and their pitiful scores sitting in the cockpits of the biplanes, jets and UFOs (from the futuristic 2001 level) you're currently blasting to smithereens, the game is an absolute and horribly addictive blast. In terms of length, however, you'll find that Time Pilot takes very little time to complete, with only one of the achievements posing much of a challenge. The decision's easier if you fondly remember (or scornfully loathe) the game from your earlier, possibly emulated days, but we've been told that today's young people are generally enamored by games that involve shooting things until they spectacularly explode (as depicted in the following screenshots).

  • SNK Playmore unleashes the Fury on XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.25.2006

    As if Xbox Live Arcade wasn't already a menagerie of two-dimensional creatures, Gamespot reports that it's about to become home to fighting wolves and geese. Using less obscures references, SNK Playmore has revealed that one of their titles to be shown at this year's Tokyo Game Show is none other than Fatal Fury Special (Garau Densetsu Special in Japan) for the Xbox 360. Terry Bogard and his punching pals join Street Fighter II: Hyper Fighting, which was released several weeks ago to brisk sales. It's wonderful to see 2D fighting games making the rounds on our fancy, next-gen consoles (especially, you know, good ones), and with enough player interest, it may even spur on the creation of some brand new entries in the genre. For now, however, SNK Playmore is sticking with the classics -- the rest of their TGS lineup is comprised of The King of Fighters '98 Ultimate Match, Garou Densetsu Battle Archives 2 (both for PS2) and Metal Slug Complete for PSP.

  • Xbox Live Arcade Stick priced at $50, includes games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.18.2006

    Contrary to what the recently deceased EB Games page indicated, the newly revealed Xbox Live Arcade Stick from Mad Catz will actually retail for $49.99 and will come bundled with extras. Several full Live Arcade games are to be included with the purchase, simultaneously enhancing the stick's value and implying that someone working for the prolific peripheral producer does, in fact, have a functioning brain. We're rather fond of those.The leaked (and still very small) sales sheet was promptly yanked because Mad Catz is still gripped by the process of finalizing which games they'll be tossing in. If we weren't barred entry from metaphorical casinos, we'd place our brightly colored chips on Frogger, Galaga and Pac-Man being the survivors of a rigorous selection process. It's unclear as to what kind of an endorsement would make the Arcade Stick itself survive the retail world, though a sticker reading "Not the standard D-pad!" would probably suffice.

  • Mad Catz goes retro with Xbox Live Arcade Stick [update 2]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.17.2006

    Peripheral manufacturer capitalizing on gaping market hole news now, as an EB Games listing reveals a Mad Catz product that's sure to raise more thumbs than eyebrows: a retro arcade stick for the Xbox 360. The sole available image reveals the face buttons, guide button and right analog stick to have been retained in the design, though the fate of the triggers is somewhat less clear. It's likely safe to assume that they're cowering somewhere behind the mighty joystick. Another safe assumption one can make is that the Arcade Stick will make a far more adequate (and authentic) tool for guiding our pellet-munching Pac-men through mazes and our amphibious allies across deadly divides. Then again, strapping a rabid badger to you lap and randomly shoving your fingers into its mouth is already a few steps up from playing XBLA games with the 360 controller's squeaky directional pad. The current retail listing has the Mad Catz stick releasing on the first day of October for an anti-retro, better-be-wireless $69.99 $49.99. We've contacted Mad Catz for further details (and a larger picture!). [Thanks Master X 24.][Update: We suspected EB Games might yank the page, so we made sure to save a copy. The post now links to a screenshot of the original page.][Update: It's been indicated that the price is actually $49.99 and that several Live Arcade titles will be included the stick. More details here.]

  • Your mom plays Xbox 360 games

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2006

    The elusive "casual market" has recently become quite the sought-after prey for game publishers, each one attempting in its own way to hunt down those who would normally shy away from complex and scary video games. Nintendo isn't the only company to have Grandma firmly set in a Zapper scope -- the other major players are also taking aim, Microsoft with Xbox Live Arcade and Sony with Singstar microphones. With this in mind, Alex Petraglia decided to test whether or not Microsoft in particular was actually hitting their target. After all, he had the equipment necessary to conduct such an inquest: one Xbox 360 console, several Xbox 360 games and one willing female parental unit. Alex introduced his mom to a wide variety of XBLA and full retail titles, documenting her performance and struggles. The article places his thoughts alongside those written by his mother and it makes for some very interesting reading. It seems the most difficult acclimations involved controls and finding the correct path through a level. The 53 year-old Mrs. P notes that "the biggest problem is a simple lack of experience. It seemed like, in a game such as Prey, you [Alex] knew exactly where to go after looking at a puzzle or roadblock, whereas it'd take me an exorbitant amount of time to move onto the next task or area. And it took me a very long time to develop the ability to move freely in the game and feel comfortable with the controls, to some extent." Other points of interest include her first interpretation of Geometry Wars ("she flew directly into the first target, thinking maybe that was the point of the game") and her eventual favorite, Condemned (!). "I think strong dramatic elements, like story and visuals and music, would be a bigger draw to older generations than unique gameplay mechanics or what have you." [Thanks Alex P!]

  • Microsoft to take a bite out of "consumables"

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.15.2006

    Microsoft's Xbox Live Arcade and Marketplace have been hot topics this week, especially following the announcement of XNA Game Studio Express on Monday. Speaking at Gamefest 2006, Microsoft has further clarified some of their plans to enhance their online nexus of downloadable demos and managed microtransactions, most interestingly annoucing their intention to make a meal out of Marketplace "consumables." As enticing as the prospect of downloading a slice of lemon meringue pie might be, the experience is considerably dulled when you have to watch your in-game character devour it. Items that would be considered as consumables would be ones that you could purchase multiple times and whenever you needed them, and the example cited by the 1UP article points to this being a potentially ludicrous concept. Let's say your level 54 sorcerer (call him ... Tim) is in need of a Phoenix Down, but your party doesn't have enough gold to purchase one. Solution: rather than traipsing through a dungeon and obtaining items from slain beasties (why was that dinosaur carrying a potion?), you could be hitting the Xbox Live Marketplace and buying more gold.So, let's see if we understand how this goes. Use your real money to buy Microsoft's fake money to buy fake gold in order to buy fake potions from a fake in-game marketplace. Obviously, this is a rather extreme way of looking at consumables, but it certainly provides food for thought -- especially so should you consider the fact that by purchasing the game, you've ostensibly purchased the entire game world, marketplaces and overpriced inns included. Thankfully, just as with any marketplace transactions, it's still up to you to decide when something is worth the extra money and when it isn't (hint: equine items of protection).

  • XNA Game Studio Express FAQ not entirely worthless

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.14.2006

    Ever since Microsoft announced their intentions to open up the stage and let any tonedeaf buffoon grab a microphone and engage in the game developing equivalent of drunken karaoke, gamers and hobbyists have been asking questions. Frequently. That's largely the reason the delectable acronym sandwich and informative document, XNA Game Studio Express FAQ, exists for all to peruse and to briefly summarize on video game blogs. The important questions with matching answers:What's in the XNA Game Studio Express package? We'll tell you. XNA Game Studio Express is comprised of the XNA Framework, a stash of managed code development libraries which is intended to increase productivity, and the XNA Framework Content Pipeline, a collection of tools designed to aid in adding 3D content to games. Included documentation, how-to's and starter-kits help you come to grips with the basics.Can I make a commercial Xbox 360 game with it?Only if said game is actually about commercials, possibly a Joe in the Fast Lane take on the exciting life of a marketing mastermind. In fewer words: no. You can sell Game Studio Express titles for Windows, but you'll need Game Studios Professional (available next Spring) to hawk your goods on the Xbox 360. Isn't this just another annual Xbox 360 fee I have to pay?You and your entitlement complex don't have to do anything. XNA Game Studio Express for Windows is free. If you want to create, share and play custom Xbox 360 games, however, you need to sign up to a "Creator's Club" subscription through Marketplace for $99 annually or $49 for four months. It's your choice.Speaking of choice, I just switched to Mac OSX.No.I haven't even asked the question yet!XNA Game Studio Express will only be available on the Windows and Xbox 360 platforms.

  • Master Chief's armor to be revised for Halo film

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.10.2006

    Newly anointed Halo director, Neill Blomkamp, has indicated that the iconic armor housing Master Chief will be slightly altered for its appearance in the 2008 film adaptation. Speaking to Ain't It Cool News, a confident Mr. Blomkamp successfully justifies a decision which, in the hands of a typical Hollywood hotshot, could quickly become a nightmarish reimagining of a beloved character into something supposedly more enticing to mainstream sensibilities. "Master Chief is certainly something that I do not want to change too much at all, there are certain things inside the Halo universe that are sacred and he's the main one. Having said that, there is a need to revise certain parts of him, just from a purely technical standpoint, he has to actually be able to move, like a human, and the game design right now does not allow for full motion freedom, which we will have to achieve."The interview sees the director affirming his love for the games, for the universe they depict and for "infected humans and covenant." He fails to provide definitive answers regarding the removal of Master Chief's helmet or the use of Bungie's original soundtracks in the film, but the inclusion or exclusion of either one is likely to fuel fan debate until well after the movie has come and gone. Rejected (and generally horrid) titles for this post: Master stroke: Master Chief armor changing Master Chief suit changing: oh no they didn't Master Chief: borg to be wild Master Chief armor change: Massive damage Master-ious costume change for Chief Master Chief says Halo to new armor Halo movie chief masters armor change Halo armor to be remastered [Thanks for the image, Ross. You'll go to hell for this one.]

  • Symphony of the Night to be heard on XBLA

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.03.2006

    At last, every miserable little pile of secrets that owns an Xbox 360 will be able to experience Castlevania: Symphony of the Night, a game considered by many to be the best in Konami's esteemed franchise. According to the September issue of EGM, the game is scheduled to hit Xbox Live Arcade in early 2007. It'll be a torturously long wait, though it leaves us time to ponder how exactly a Playstation (and Saturn!) classic will slip under XBLA's 50MB Limbo pole. It seems likely that by next year, the size requirement will have been given a significant bump by larger memory cards and hard drives. After all, we doubt fans would be pleased if anything were to happen to the game's wonderful soundtrack in order to cut down on space.But enough talk. Have at you![Thanks soco and doomx24!]

  • Nintendo commits to next year's Min-E3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.01.2006

    After punching out a rampaging E3 hopped up on sex, drugs and caffeine and sending it to conference rehab, the ESA is already preparing plans to welcome a more discreet and otherwise polite press gathering in 2007. The change has garnered much discussion, with one of the central points revolving around the kind of support the major industry players will provide to a significantly smaller event.According to Gamesindustry.biz, Nintendo is the first of the major three platform holders to confirm involvement with next year's Min-E3, though the level of said involvement is still up in the air. A couple of Super Mario Galaxy posters on the wall of a barren hotel room would likely fail to generate the massive lines Nintendo enjoyed at the last E3, though it certainly would help alleviate the problem of getting trampled by an army of wand-waving nerds (always a plus).Microsoft and Sony have been less decisive in their response, though it should only be a matter of time before they reveal intentions to join the officially dubbed "E3 Media Festival" or simply bulldoze the proceedings with conferences of their own. [Via Nintendo Wii Fanboy]

  • The growing list of Xbox Live Arcade titles

    by 
    Christopher Grant
    Christopher Grant
    07.31.2006

    Gaming Bits presents this list of 31 future Xbox Live Arcade titles including some better knowns (Alien Hominid, Lumines Live!, and Texas Hold 'Em) and some familiar names (Paperboy, Small Arms, and the non-alcoholic Root Beer Tapper). Gaming Bits says many of these are listed in the September issue of OXM, and many are already known, so who knows what the unknowns are, y'know?We know Microsoft has plenty of games in their pipeline because, well, Xbox Live Arcade's Ross Erickson told us, "We certainly have enough games in the pipeline – more than enough, in fact – to achieve that goal on a weekly basis. We're not announcing anything in terms of what's beyond Pac-Man at this point; there are enough games in the pipeline to last for a very, very long time." See also: Castle Crashers: an XBLA original from The BehemothAlien Hominid to crash land on XBLA this yearLumines Live to hit Xbox Live Arcade18 Xbox Live Arcade titles revealed[Via Aeropause]