multi-touch

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  • Will the iPad and iPhone home buttons go away? Probably not

    by 
    Chris Rawson
    Chris Rawson
    01.13.2011

    As soon as I heard of the new iPad multi-touch gestures in the iOS 4.3 beta, which allow you to reach the home screen with a four- or five-finger gesture, I thought, "Well, that's it for the home button." Boy Genius Report also says it's heard from a source within Apple that the company is testing next-gen iPads and iPhones that don't have a home button, which seems to lend credence to the speculation. But does it make sense for Apple to abandon the home button now? For the iPad, I'll give a qualified "Maybe, but probably not." For the iPhone, it's an unqualified "No." On the iPad, getting rid of the home button kind of makes sense, but you're not only making the device more complex to use by doing away with that single-use, very obvious button, you're also losing a lot of functionality. Although the iPad's new multi-touch gestures cover going to the home screen and switching between apps, look at the other functionality you're missing out on if you lose the home button: No way to take screenshots (power/sleep + home) No way to activate Voice Control (press and hold home) No access to VoiceOver features (triple-click home) No way to hard-reset (hold power/sleep + home until Apple logo appears) Certainly Apple could find ways to program those functions into the iPad and iPhone by using additional multi-touch gestures, but it seems like doing so would add needless complexity to the device's control scheme (although Apple has made similar missteps before). Plus, those new four- and five-finger multi-touch gestures that make perfect sense on a large-screened, larger form factor device like the iPad make no sense on the iPhone's smaller screen. With no home button, how will you use the iPhone one-handed? I agree with John Gruber of Daring Fireball's assessment: the home button isn't going anywhere. I could see Apple replacing the current clicker-style button with a touch-sensitive version like on the third-generation iPod, but doing away with the home button entirely comes with too many drawbacks and no discernible benefits. Besides that, the precedent has already been set on the Mac; although almost all MacBooks have had a multi-touch trackpad since early 2008, the specialized keyboard buttons for functions like Exposé and Dashboard haven't gone anywhere, nor has Apple done away with the Command-Tab gesture for switching between open applications.

  • MSI details Sandy Bridge, Fusion all-in-ones ahead of CES, teases a sliding screen

    by 
    Sean Hollister
    Sean Hollister
    01.02.2011

    We just finished reviewing a feature-packed MSI Wind Top, but come CES next week we'll have three more to try: the AE2410, AE2210 and AE2050, each with the very latest silicon inside. Notebook Italia reports that the Taiwanese computer company's using Intel's new Sandy Bridge CPUs in each of its 24- and 22-inch rigs, and grabbed a low-power AMD Brazos APU for the likely budget 20-inch model -- which will reportedly still include a Blu-ray drive like its Core 2 Duo cousin. All three will sport 1080p touchscreen displays and USB 3.0 ports, but also a spiffy new feature called Super Charger that will charge attached USB gadgets even when the computer is off. Innovations, to be sure, but perhaps not as exciting as the concept items pictured above and below -- up top is the MSI Butterfly, which reportedly has a sliding multitouch screen with ten points of contact, and after the break, see the luxurious MSI Angelow. Here's hoping for prices, specs and high-res pictures once we get to the show.

  • MSI Wind Top AE2420 3D all-in-one review

    by 
    Sean Hollister
    Sean Hollister
    01.02.2011

    When MSI builds an "all-in-one" PC, it doesn't mess around -- the MSI Wind Top AE2420 3D has everything but the kitchen sink ensconced in a plastic frame. Where most consolidated computers aim for the lowest common denominator with low-power components, MSI's dropped a high-end multimedia bomb here -- a 23.6-inch, 120Hz, 1080p, LED-backlit touchscreen LCD panel paired with a desktop-grade 2.53GHz Core i7-860S processor, Mobility Radeon HD 5730 graphics, a Blu-ray drive, 4GB of RAM, and a terabyte of storage. Active shutter glasses spit out 3D images to your eyes while THX speakers (and a built-in subwoofer) pump out jams, and 802.11 b/g/n WiFi, Bluetooth and USB 3.0 sockets round out a connectivity laundry list. It's got a spec sheet to die for and an equally lethal $1,800 price -- but is the AE2420 3D more than a bucket of primo parts? Is it worth your cash? %Gallery-112144%

  • Patents for multi-touch, iPad dock and MacBook Air awarded to Apple

    by 
    Steve Sande
    Steve Sande
    12.08.2010

    Apple has been awarded several patents by the U.S. Patent and Trademark Office, one of which could be valuable ammunition in the flood of intellectual property lawsuits that has been swirling around the company lately. PatentlyApple is reporting that Apple now holds the patents for one of the primary elements of multi-touch; two or more controllers operating in a master/slave configuration. Apple's patent appears to indicate that the company could be interested in licensing the technology (found in most multi-touch devices made by Apple, including the iPad, iPod touch, iPhone, and possibly the Magic Mouse and Magic Trackpad) to others, as they state that it can be used in ATMs, point of sale systems, e-ticket terminals, and so on. Apple also received a patent for the hinged I/O port and housing that was found on the original MacBook Air models. Even though that hinged port is not on the most recent MacBook Airs, it could be used in future products. The company now has design patents on the iPad dock, on the Universal Dock and Dock Insert, and that slick armband that the company sells for the fifth-generation iPod nano.

  • Apple patent teases convertible laptop / tablet

    by 
    David Quilty
    David Quilty
    11.30.2010

    Have you seen any of those rumors over the years about Apple making a tablet/laptop combo for the masses? Well, it seems that at least part of the rumor has gone and gotten itself a patent. Calling it a "convertible MacBook-to-iPad-like device," Patently Apple reports that the patent could be for a MacBook-type device that would convert to something like an iPad in horizontal mode. As a laptop, the screen would be propped open at an angle with a virtual keyboard below it; as a tablet, the screen would slide down on top of the keyboard, enabling multi-touch control directly on the screen itself. I could see this being a really popular product, specifically among business users and the traveling sect, as it would give them the ability to have both a tablet and a laptop all in one. I would buy one tomorrow if I could -- it would be great to have with me through all the traveling I will be doing over the holidays. Sure, iPad docks with built-in keyboards are a great accessory, but unfortunately, they still can't do everything that I need my MacBook for. Dell and others have their own version of a hybrid tablet/laptop computer available right now. But Apple doesn't -- and I am sure it wants in on that market. With reports about iOS 4.2 making the iPad a productivity rival for the MacBook Air, and the possibility that the new MacBook Air could be eating into iPad sales, a combination of the two could be a home run for many customers.

  • Sony fires barrage of touchscreen patent applications, only one points at new PSP

    by 
    Sean Hollister
    Sean Hollister
    11.28.2010

    Lawyers for Sony Computer Entertainment America must have been mighty busy last October, hatching the wild scheme that came to light this week -- a series of eight intertwining patent applications all describing a single device with an intriguing touchscreen interface. Though it's hard to tell what form the final device might take -- the apps suggest sliders, clamshells and slates -- a few distinct ideas bubble to the surface, and we'll knock them out one by one. First, the inventors seem to be rather particular about having a touchpad that's separate from the main screen -- perhaps even on its back like the rumored PSP2 -- and Sony's trying to patent a way to manipulate objects through the screen as well. Second, there's a lot of mumbo-jumbo about being able to "enhance" or "transform" the user interface in response to different forms of input, which seems to boil down to this: Sony's trying to get some multitouch up in there, especially pinch-to-zoom. Last but not least, the company's looking to cordon off a section of touchscreen buttons, including a 'paste' command, and patent a "prediction engine" that would dynamically change the onscreen layout based on your past behavior. If most of these ideas sound more at home in a new tablet computer rather than a gaming handheld, then great minds think alike. Still, SCEA is Sony's gaming division -- forlorn Linux computing aside -- so consider us stumped for now.

  • Xperia X10 will get pinch-to-zoom in Q1 2011, with some limitation (video)

    by 
    Ross Miller
    Ross Miller
    11.17.2010

    There's been a long back-and-forth from Sony Ericsson and the dev community as to whether or not the Xperia X10 was at all capable of multi-touch -- the company stance has been that the hardware just can't do it, but still whispers to the contrary have lingered. Consider those murmurs validated: Sony Ericsson Product Blog has announced that the X10 will, in fact, get multi-touch in the first quarter of next year -- with some caveats. The large asterisk that's destined to clarify the minutiae will tell you that pinch-to-zoom will be enabled for browser and maps, but as the blog post put it, "situations like when the movement of the two fingers cross each other on the X- or Y-axis that could cause strange behavior." Third-party apps should be able to join some functionality, too, with the similar limitations (including when buttons must be pressed simultaneously -- that won't work). In the video demonstration after the break, take note how Angry Birds doesn't quite pinch and zoom smoothly. So yeah, it's not all sunshine, but at least there's something to look forward to.

  • Sony Ericsson Xperia X10 hacked to support multitouch, sort of

    by 
    Chris Ziegler
    Chris Ziegler
    11.09.2010

    So there's no recent sign of an official multitouch update ever coming to the maligned X10 from Sony Ericsson, but you know how it goes: when a manufacturer fails to step up to the plate, a hacker with a heart of gold (or two) usually does so in its place. So it goes in this case, with folks on xda-developers showing off some very, very rudimentary multitouch capability on video. The hack isn't available to the public yet -- and considering that Sony Ericsson claimed multitouch wasn't technically possible with this device, there's no guarantee it'll become good enough to use -- but it's a promising sign. Follow the break for a video of it working... kind of.

  • Patent Wars, Episode V: Apple Strikes Back

    by 
    Chris Rawson
    Chris Rawson
    10.31.2010

    It is a dark time for the smartphone market. Although the Blackberry has been destroyed, patent suits have driven handset makers from their hidden laboratories and pursued them across the galaxy. Evading the dreaded Motorola patent suits, a pair of new lawsuits led by six Apple Multi-Touch and OS patents has established a new complaint for patent infringement on the remote ice world of The Western District of Wisconsin. Steve Jobs, obsessed with suing Android handset makers, has dispatched thousands of patents into the far reaches of the US court system....

  • Apple sues Motorola right back over six patents

    by 
    Nilay Patel
    Nilay Patel
    10.30.2010

    What, you didn't think Apple was just going to sit around and take it after Motorola first sued for patent infringement and then asked to court to declare some 20 of Cupertino's patents weren't applicable to its products, did you? Apple's fired back with two lawsuits claiming that Motorola's Android phones, including but not limited to the Droid, Droid 2, Droid X, Cliq, Cliq XT, BackFlip, Devour A555, Devour i1, and Charm, infringe a total of six multitouch and OS patents. That would be pretty much par for the course -- you sue me, I sue you -- but there are a couple interesting strategic wrinkles to note: We've only seen Apple litigate one of these patents before: #7,479,949, Touch Screen Device, Method, and Graphical User Interface for Determining Commands by Applying Heuristics. You should remember it well -- it's the patent covering scroll behavior on multitouch screens that was hyped as "the iPhone patent" and triggered a press frenzy over a possible Apple / Palm lawsuit. As we predicted at the time, that hasn't yet materialized, but old '949's gotten pretty popular: Apple's asserting it against Nokia and HTC as well. Apple might be suing over six patents in these two cases, but ultimately Apple will claiming Motorola's devices infringe a total of 26 patents -- part of Apple's defense to Motorola's 20-patent lawsuit will be to claim that Moto's in fact infringing each of those patents. That's a lot of patents across a lot of devices, and it'll just take one finding of infringement to cause a lot of pain. Apple's filed its two cases in the Western District of Wisconsin, a patent "rocket docket" that tries cases quickly and are often perceived as being plaintiff-friendly. (Part of the Apple / Nokia lawsuit is happening in this same court.) Moto's obvious next move will be to try and consolidate all these cases into a single proceeding at one court, a procedural tactic that will take likely take months. And that's just the first step. Don't expect these cases to be decided for at least a year -- probably many years -- unless Apple and Motorola decide to settle, which is always possible. Apple's now seriously engaged in litigation with the two largest Android handset makers (HTC and Motorola), largely over OS-level patents. At some point Google has to get involved, if only to indemnify its partners against further liability for using Android, and we can't help but think Apple and Google are eventually bound to face off directly. Or perhaps not -- by suing Android handset makers, Apple's essentially putting a tax on Android without having to further muddy up its complex competitor / partner relationship with Google by adding in a major lawsuit. We've added in a list of the patents after the break, if you're interested -- and we know you're interested, right? It's not like it's a beautiful Saturday afternoon or anything.

  • Ubuntu 10.10's multitouch Unity UI demoed on Dell, makes multitasking look easy (video)

    by 
    Sean Hollister
    Sean Hollister
    10.25.2010

    Want to see how multitouch works in Maverick Meerkat's Unity UI, but don't have a convertible tablet PC? You're in luck today, as Ubuntu Developers put together a handy-dandy video of the Ubuntu 10.10 interface running on their very own Dell Latitude XT2's dual-digitizer touchscreen. As you'd expect, the $2,400 convertible does a bang-up job as a tablet PC, playing Flash video and OpenGL games with ease, but the uTouch gestures appear to contribute to the overall experience by making window management a relative breeze. But in the immortal words of LeVar Burton, you don't have to take our word for it -- see for yourself right after the break, while we pray for Canonical to reconsider its stance on a dedicated tablet version of Ubuntu.

  • Apple awarded three major multi-touch patents

    by 
    Chris Rawson
    Chris Rawson
    10.13.2010

    Have you noticed that since mid-2007, a lot of other phone manufacturers have come out with multi-touch displays that are all but identical to those on the iPhone? I certainly noticed, and it made me wonder if Steve Jobs's January 2007 claim regarding multi-touch, "Boy have we patented it," was just an idle threat. As it turns out, Jobs's claim was just a few years early. Patently Apple reports that, as of yesterday, Apple has been awarded three very important multi-touch related patents. The first patent, "Portable Electronic Device with Multi-Touch Input," describes in detail the multi-touch input method present on the iPhone, iPod touch, iPad, and Apple's multi-touch trackpads. It also sounds remarkably similar to the input methods present on competitors' touchscreen smartphones. The second patent, "Ellipse Fitting for Multi-Touch Surfaces," is similar to another patent that Apple filed last year. It describes multiple input methods that all iOS device users will recognize: typing, pointing, scrolling, object manipulation, and so forth. The third patent, "Simultaneous Sensing Arrangement," describes some of the sensing mechanisms present in multi-touch devices. Patently Apple has the full details on the patents if you're truly curious, but they basically represent patents for both the hardware and input methods behind multi-touch. Patents are an unusually touchy subject, particularly when lawsuits over them are involved. Apple's initial lawsuit against HTC earlier this year sparked a firestorm of Internet rage, with many commentators complaining that Apple was engaged in anti-competitive practices and attempting to stifle innovation. That's certainly one way of looking at it. Another way of looking at it would be to look at something like Marco Arment's smartphone retrospective and recognize that other manufacturers have achieved success in the smartphone market over the past few years only by copying features that Apple innovated, like multi-touch. And regardless of whether you agree with the phrase "Apple innovated multi-touch" or not, that's now what the record shows: Apple now explicitly owns the patents for multi-touch. Frankly, I'll be shocked if Apple doesn't sic its patent lawyers on the likes of HTC and other manufacturers over multi-touch now.

  • Dell Inspiron Duo touched for the very first time

    by 
    Sean Hollister
    Sean Hollister
    09.16.2010

    Yeah, you made me feel, shiny and new... We digress. That's jkkmobile's finger in the photo above, testing out Microsoft Surface Globe on the Dell Inspiron Duo convertible's swiveling 10-inch screen -- a rite of passage that you can watch after the break in all its low-res glory. We're seriously jealous of this dude right now, but thankful that he discovered a few more facts about the device: for one, that swivel only spins in one direction, and for another, we're looking at a capacitive multitouch screen. We still don't know what those sensors are on the left side of the netbook's clamshell frame nor what resolution that webcam shoots at, but we do see a set of flaps on the left-hand side presumably concealing some ports, and what could be a flat removable battery pack on the bottom of the cherry-red unit. Video after the break.

  • Samsung i5700 Galaxy Spica hacked for multitouch support

    by 
    Chris Ziegler
    Chris Ziegler
    09.06.2010

    Historically, Samsung has worked up a pretty spotty record for properly supporting its Android devices with updates to newer versions of the platform -- just look at the Behold 2 debacle for evidence of that -- but that doesn't mean some enterprising folks out in the field can't make up for that, now, does it? The Galaxy Spica (also known as the i5700) has been blessed with multitouch support in some homebrew drivers that are making their way into homebrew kernels for homebrew ROMs, despite the official line that said phone doesn't support more than one finger at a time. Really drives home the point that "support" can refer both to the hardware's capability and the manufacturer's willingness to maximize it, doesn't it? Follow the break for the hack on video. [Thanks, OKK77]

  • Multitouch keyboard swiped from Droid X, hacked and color-matched for EVO 4G

    by 
    Chris Ziegler
    Chris Ziegler
    07.05.2010

    One of the most compelling features of Motorola's upcoming Droid X for Verizon is the multitouch capability of the keyboard, which in theory means you can do things like press shift and a letter at the same time; in practice, it means that you can belt out a message faster. Needless to say, owners of other Android devices want it, and xda-developers members have obliged as usual, even stopping along the way to change the Droid X's red accents to green to better suit the EVO 4G's UI color palette. Once the APK is installed (you'll have to sideload it, naturally), it looks like you'll be able to select and use it just as you would any other input method on the phone. Score one for platform flexibility, and score another for hackers. [Thanks, Chris]

  • iBuyPower's Magic makes any game playable through multitouch (video)

    by 
    Darren Murph
    Darren Murph
    07.03.2010

    So, you just sprung for a multitouch-enabled Battalion CZ-11, eh? Too bad there's hardly any software out there for you to take advantage of. Er, was out there. iBuyPower -- a company most often associated with new hardware -- has just flexed its software muscle by creating a new system that will enable any game to played via multitouch, regardless of whether the game's creators gave it so much as a thought. Magic, which is short for Multitouch Advanced Gaming Interface and Control, is a proprietary piece of code designed specifically for the company's own touch-enabled laptops, and it works by linking a multitouch gesture to a command the game already understands, emulating multitouch commands by mapping keystrokes or mouse clicks. Best of all, it's available now as a gratis download, and we have little doubt that the hackers in attendance will have this working on Dells, Alienwares, Lenovos and HPs before you can spin around twice and add another smudge mark to your LCD.

  • Settlers of Catan in development for Microsoft Surface, still can't help you trade sheep for wood (video)

    by 
    Sean Hollister
    Sean Hollister
    06.23.2010

    It's a pretty well-known fact that The Settlers of Catan / Die Siedler von Catan is fantastic fun, and though the original board game has seen a few digital incarnations, all the cutthroat hexagonal colonization sim ever really needed was a giant screen with multitouch. MayFair Games let Vectorform build this version for Microsoft Surface, which is on display at the Origin Games Fair this week; CNET reports the final version will be available this August. Good luck finding enough resources to trade for the table to play it on. Video after the break, more details at our source links.

  • Mozilla shares tentative vision for Firefox 4

    by 
    Sean Hollister
    Sean Hollister
    05.10.2010

    Our first glimpse of Firefox 4 was limited to a few tasteful mockups; this time, Mozilla's main man Mike Beltzner has revealed the company's plans for its next generation web browser in its entirety. While exact features and dates are sketchy, his presentation reveals Mozilla would like to hold the Firefox 4 beta in June, before unleashing a CSS3, partially HTML5 compliant web browser with multitouch support, background updates, geolocation, Firefox Sync (aka Mozilla Weave) and a greatly streamlined UI this holiday season. The presentation has "PLANS MIGHT CHANGE" written all over it in large red letters, so trust us when we say none of this is for sure, but we like the direction Firefox is going and we'll be happy to see more. Video presentation at our source link, full slideshow after the break.

  • Confirmed: Droid Incredible's multitouch support is better than the Nexus One's

    by 
    Chris Ziegler
    Chris Ziegler
    04.26.2010

    You might recall that fascinating video a while back showing the Nexus One's touch sensor getting all discombobulated when the tester's multitouch fingerwork started to get a little too fancy, and now, Android Central has confirmed that Verizon's Droid Incredible doesn't suffer the same fate -- but why is that, exactly? Android and Me is reporting that the Droid Incredible and EVO 4G both employ an Atmel maXTouch sensor with unlimited touch support -- a relatively new product launched in late '09 -- whereas the Nexus One is using Synaptics' older ClearPad 2000, which was designed to top out with simple two-finger gestures like pinch zoom. The upshot? Complicated multitouch games might end up being less playable (or downright unusable) on the Nexus One, but the silver lining is that HTC's gone ahead and rolled out better components for its latest round of devices that should prevent this from being a problem going forward. Follow the break for Android Central's video of the Droid Incredible multitouching circles around the Nexus One -- figuratively speaking, of course.

  • Inertial scrolling should be possible on all multi-touch trackpads

    by 
    Chris Rawson
    Chris Rawson
    04.24.2010

    A new feature called "inertial scrolling" has been introduced in the latest MacBook Pros. This feature changes the way that scrolling functions in OS X, making it behave more like the iPhone. Traditionally, when you use two-finger scrolling in OS X, scrolling stops dead as soon as your fingers stop moving. On the iPhone, however, there's a certain "momentum" to scrolling that is entirely dependent on how quickly you flick your finger to scroll; slow scrolling motions have almost no momentum to them at all, while fast flicks mean the screen continues to scroll long after your finger has left the tracking surface, possibly even scrolling all the way to the top or bottom of what you're scrolling through in a matter of seconds. Many people prefer the way scrolling behaves on the iPhone compared to the Mac, so it's been introduced as an optional behavior in the newest MacBook Pros. Since the multi-touch trackpads on the MacBook, MacBook Air, and MacBook Pro use essentially the same multi-touch hardware as the iPhone, it's been possible to bring this same scrolling behavior into OS X. However, it only works on the newest MacBook Pros for now. I suspected that there wasn't any reason this new inertial scrolling behavior couldn't be implemented on the older multi-touch trackpads, so I spent most of the morning investigating how to get it working on my Early 2008 MacBook Pro (the first model of MacBook Pro with a multi-touch trackpad). Read on to find out what I discovered.