music-system

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  • LotRO heaps love on its music system with Update 15

    by 
    Justin Olivetti
    Justin Olivetti
    08.28.2014

    This news should be sweet music to many Lord of the Rings Online players: Turbine is making improvments to the music system come Update 15. "This system has such a net positive effect on the game, and more importantly on community, [that] it was long overdue for some developer love," the team posted. In the patch for sure are adjustments to the music system's pitch, volume, and balance, as well as a tuning pass. Turbine also is toying with adding two additional instruments, the string bass and serpentine, although it makes "no promises" that it will be able to do so. Another stretch goal for the update is player-spawnable stages.

  • MMO Blender: Bree's big-budget sandbox

    by 
    Bree Royce
    Bree Royce
    07.27.2012

    Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you. If I were stronger, I'd reject the wishes (here, the 1000 words) outright, knowing they're a trap, but I just can't resist a turn at this column. I want a new sandbox. A good one, not one made by gank-obsessed fanboys on a shoestring budget. I don't think sandboxes are dead; I just know it takes money to make money, and modern indie sandboxes are forgetting that rule. Fortunately, I don't need money for this column. I'll take my MMO Blender wishes and build a sandbox that's more than just a pile of sand and an empty box.

  • Why I Play: Lord of the Rings Online

    by 
    Jef Reahard
    Jef Reahard
    04.25.2012

    It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else. That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is Lord of the Rings Online.

  • Sonos listens to reason, drops dedicated controller in favor of smartphone apps

    by 
    Sharif Sakr
    Sharif Sakr
    04.04.2012

    Sonos will halt the sale of its pricey CR200 remote control from June 1st, after acknowledging that it's been nudged into obsolescence by free software controllers for Macs, PCs, tablets and smartphones. It'll honor warranties and issue software updates for the "foreseeable future," but CEO John MacFarlane indicates the decision was inevitable, having been brewing ever since the "early days of the iPhone explosion." That never stopped his company from selling the CR200 for a hefty $349, but then again he probably deserves some respect for finally making the call. After all, rival Logitech charges a premium for its own touchscreen-equipped Duet and Touch controllers, even if you only use them once during installation and then never go near them again.

  • The Game Archaeologist answers Asheron's Call 2: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2011

    MMO sequels are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio. Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the typical "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at Ultima Online 2 to the release of the don't-call-it-a-sequel sequel of EverQuest II. Perhaps developers didn't realize that MMO players didn't necessarily want to be uprooted and moved to a new game every few years. While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with Asheron's Call 2 in the first half of the decade. Asheron's Call was a success on Microsoft and Turbine's behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a logical next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world. This month we're going to look at the brief shining star of Asheron's Call 2 and get all sorts of misty-eyed romantic over it!

  • LotRO musicians prepare for Weatherstock 2011

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2011

    With summer almost upon us, the fair free folk of Middle-earth are gearing up for the largest player-organized in-game event of the year: Weatherstock 2011! Lord of the Rings Online adventurers from around the world will flock to the summit of Weathertop in the Lone-lands on the Landroval server to hear nine excellent outfits perform in an epic Battle of the Bands. A Casual Stroll to Mordor has all of the essential details for this event, which runs from 4:00 to 8:00 p.m. EDT on Saturday, June 18th. Among those contributing to the concert are The Green Hill Music Society, The Breakfast Club, and The Blackheart Pirates. Each band will perform a trio of songs (plus a possible encore) in an effort to take home one of three awards. Weatherstock is made possible by LotRO's unique music system, which allows players to compose and perform songs with a variety of instruments. This is always a fun event, and the LotRO Lorebook has additional information for those attending (hint: turn off names!). Mark this on your calendar so that you don't miss the excellent tunes!

  • The Road to Mordor: Community check-up

    by 
    Justin Olivetti
    Justin Olivetti
    11.26.2010

    It's a quiet week around these here parts, what with the Thanksgiving holiday in NA and the lull before the November Update hits on the 29th. As such, I thought it'd be a great time to catch up on the current state of the community, especially as we've seen so many new bloggers and sites and podcasts arrive on the scene in the past year. I've always said that Lord of the Rings Online is truly blessed with not just a stellar community but an active one as well. Some MMOs see very little in the way of fan-created sites, keeping most of the community action centered on official forums and the like. However, when it comes to LotRO, we have not only the MyLotro.com blogs set up by Turbine, but a cornucopia of web delights fashioned by hard-working players. So to say "Thanks!" to this wonderful community, today I want to highlight some of the best LotRO resource websites, blogs and podcasts that consistently go above and beyond in making our slice of the MMO landscape a delight to visit.

  • The Road to Mordor: Old school hobbits

    by 
    Justin Olivetti
    Justin Olivetti
    06.25.2010

    (Screenshot courtesy of Lord of the Rhymes) Over the past couple weeks Lord of the Rings Online players' eyes have turned to the future, and this column with it. After all, with the beta for LotRO F2P edition in full swing and the recent news from E3 about this fall's offerings, it's kind of hard not to be focused on what's ahead. However, I was tickled by a LotRO forum thread this week that looked back, not forward. It's one of those nostalgia threads that tend to pop up in a forum of any game more than a few years old, a place for veterans to reminisce about the olden days (whether good or bad). It's also an excellent chance for newbies to learn a bit more about the history of the game -- and perhaps thank their lucky stars they didn't have to walk uphill through three-foot snow with a Balrog on their tail just to log in to the servers every day. The thread certainly makes for good readin', but I wanted to comment on a few specific examples of how the game's changed, and how it was back when we were in school. Old school, that is. Hit the jump, and we'll travel to the past in our hobbit tub time machine!

  • Bose Wave SoundLink wireless music system goes on sale today

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.22.2009

    Bose Wave SoundLink, the too-expensive, yet pretty OK looking wireless music system by the "too expensive, yet pretty OK looking" consumer electronics people over at Bose, has gone from rumor to reality as of today. Expect to pay $599.90 for the whole McGillicuddy or -- if you've already bought into the Bose Wave thing -- pick up that SoundLink upgrade kit featuring a USB Bluetooth dongle for a mere $149.95. A steal at a fraction of the price! PR after the break.

  • TUAW Interview: Andrew Lacy of Tapulous on Tap Tap Revenge 3

    by 
    Mike Schramm
    Mike Schramm
    10.06.2009

    By the time you read this, Tap Tap Revenge 3 should have made its way to the App Store. The latest version of the rhythm game/music platform for the iPhone and iPod touch is a huge release for Tapulous -- from the series' humble beginnings as a pre-App Store bit of code to the more recent incarnations of artist-specific music collections, Tapulous has taken Tap Tap a long way in the still short history of this gaming platform. And now they're trying to go even farther: they've introduced in-app purchases to the game (you can find a full list of songs available now as in-app purchases inside the interview below), and they've added in social features, from customizable avatars to in-game chat and score sharing. Tapulous COO Andrew Lacy sat down to talk with us just before the release of the software, both about how he thinks consumers will react to the new business model, and what's next for Tapulous and this series that has come so far already. Tap Tap Revenge 3 should be in the App Store very soon -- it's available for 99 cents, with extra music packs at six songs for $2.99, or two songs for 99 cents.%Gallery-74706%

  • Bose intros SoundLink wireless music system, charges $550 with a straight face

    by 
    Darren Murph
    Darren Murph
    07.17.2009

    Ah, Bose. While almost any other audio company would be properly lambasted for charging $549.95 for a portable sound system with absolutely no hard specifications (driver material, amplifier type, wattage, etc.) to speak of, somehow or another Bose gets away with the practice. All bitterness aside, the fresh SoundLink Wireless Music System is actually rather attractive, and unlike its other models, this one arrives with a USB dongle that enables computers to stream tunes directly to it. 'Course, we're not told what kind of technology is used here nor how far you can stray without losing signal, but as we alluded to earlier, this is all par for the course for Bose. In brighter news, there's a rechargeable battery that keeps it humming for three hours on a full charge, and the bundled IR remote could probably be programmed to control your media app from afar. Oh, and there's a standard 3.5 millimeter auxiliary jack for linking things up the "old way." Start saving your pennies quarters, folks -- this one ships to those with more dollars than sense on August 27th. [Via HotHardware]

  • Marantz shows off CR502 all-in-one music system

    by 
    Darren Murph
    Darren Murph
    02.25.2009

    While Marantz is still generally sticking to its bread-and-butter AV receiver offerings, there's nothing wrong with a little diversion every now and then to see just how successful a new initiative can be. The CR502 micro audio system possesses two stereo amplifiers, each of which pack 25-watts of power. There's a built-in CD player, a DAB radio tuner and a nice array of inputs and outputs (USB 2.0 included) to complement the clock radio function. Of course, that whole "Marantz" logo helps explain the lofty £499 ($718) price tag, but if you've got it to blow, your night stand will thank you ad nauseam.[Via Stuff]

  • Sony bites the bullet, releases Made for iPod music systems

    by 
    Darren Murph
    Darren Murph
    01.07.2009

    Sony's using CES to update its iPod / iPhone-compatible stereos -- it's releasing the iPod / iPhone-friendly CMT- LX20i micro shelf system and MHC-EC99i mini boombox (pictured above). Not a whole lot left to say other than they also play CDs and rattle windows, respectively. For pricing and release details -- including a word or two on the new Muteki systems -- hit up the read link.%Gallery-40935%

  • The music of LotRO: Community perspective

    by 
    Shawn Schuster
    Shawn Schuster
    10.30.2008

    Lord of the Rings Online has a unique and popular roleplaying addition to the game with its music system. This is a feature that allows your character to equip various instruments and either play them real-time according to certain keys on your keyboard, or load up what's known as an ABC file to play the music automatically. While the system can appear difficult to learn at first, the complexity actually lends itself to a quick learning curve for those already familiar with real life music.In the first part of this feature article, we're going to briefly cover the basics of the music system, just enough to help you understand how it works and get you started. In the second part, we'll show you an email interview we did with one of the leading original composers on LotRO's EU servers: Achazia of The Shades. Not only does she and her bandmates write their own music, they even perform most of it in real-time at scheduled concerts. We'll get her take on the band, the recent changes to the music system and the future of her band in Moria. Simply follow along via the link below and enjoy! Getting Started >>

  • Avoca unveils VIP Music Edition residential music control system

    by 
    Darren Murph
    Darren Murph
    08.25.2008

    As the run-up to CEDIA continues, the no-names are coming out in force. Avoca is looking to make a splash in the residential music control system sector with its VIP Music Edition. A stiff $3,990.00 (and up) will buy you a sleek VIP Music Player, a wireless VIP Music Companion (read: a remote) and the company's own Say it-Play it control interface, which enables you to simply speak what artist you'd like to hear and have it played back instantly. The integrated CD player can automatically rip and store lossless copies of your jams, and the on-screen interface enables you to sift through and find whatever you're looking for. The system is all set to snag some limelight in Denver, though prospective buyers can find it at dealers right now. Full release after the jump.

  • Comprehensive music guide helps you rock out in LotRO

    by 
    William Dobson
    William Dobson
    12.04.2007

    You may have been playing a bunch of Guitar Hero III or Rock Band recently, and be a little upset that when playing other games no one realizes what a rock god you are. Well, for players of Lord of the Rings Online, this excellent music guide will get you on your way to importing your musical prowess to the MMO scene.The guide includes information on getting started with LotRO's music system, and then proceeds to teach the scores to some well-known tunes, with most being filed under a difficulty rating. Those with rock-withdrawal will find songs like Metallica's Fade to Black and Guns 'N Roses' Sweet Child O' Mine, but there are other cool choices like the themes from Zelda and Mario, and even the Beverly Hills Cop theme Axel F. I will anxiously await the first Man, Dwarf, Hobbit or Elf to bust out Through the Fire and Flames on a lute -- coming to a tavern near you![via Lotro-life]

  • Lord of the Rings Online music system

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.18.2007

    Earlier today we reported one of the extra layers of polish brought to Lord of the Rings Online: Shadows of Angmar was a music system. The music system allows players to purchase an instrument from a vendor and play the instrument using the keyboard. It's not pre-recorded and impressive when you see a player in-game performing. Developers told us that the latest version of the music system compensates for lag allowing for bands to perform and sync properly. Above is a player in the open beta performing "Dust in the Wind." After the break is an extended version by a different player. Expect these clips to start popping up all over YouTube soon enough. There has been no word yet from the developers whether this music system will be implemented into quests.

  • Logitech's Wireless DJ Music System reviewed

    by 
    Darren Murph
    Darren Murph
    12.07.2006

    While the portable (and semi-portable) boombox market has grown out of control, the sound quality you receive from these mini systems can't exactly match up with the larger, more powerful, and more robust sound systems more suited for home theaters or living rooms. Although a dedicated HTPC can pipe digital audio directly into a receiver without too much fuss, the rest of us need a clean, wireless solution to that dilemma. Enter Logitech's Wireless DJ Music System, a remote-controlled, Bluetooth-based system that BlueTomorrow praises as "simple to install," easy to use, and as intuitive as anyone could hope for. Reviewers were stunned at the sleekness and stylishness of the black / silver remote, and found that the button layout, LCD screen, and overall functionality were all "top notch." Additionally, they found the system incredibly simple to set up, claiming that wireless connections were set and ready to rock "within seconds." While piping audio from internet radio streams, iTunes / MusicMatch playlists, and using the included StreamPoint software, the crew declared its operations seamless from 100 feet away. The only digs came from the inability to search from the remote, no loop scrolling, and the apparent inoperability with Macs. Overall, however, the system was deemed a glorious success, and was said to be an excellent value for those looking to channel their audio to that svelte home stereo for just $250.

  • Gamexpert takes a note from Apple, intros PSP Hifi

    by 
    Darren Murph
    Darren Murph
    09.21.2006

    It's not as if Apple needs the validation, but peeps in Cupertino: you made it. It's weird enough when companies rip product designs and preface every product with the letter "i," but "peripheral specialist" Gamexpert has gone to the next level by coating what appears to be an iPod Hi-Fi in a glossy black finish, slapping a PSP dock on top, and having the nerve to price it higher than Apple's (first-party) original. The self-proclaimed "ultimate sound experience" for your handheld Sony, the PSP Hifi houses two midrange drivers, a down-firing subwoofer, an aux input (for your iPod, perhaps?), a uninspiring 23 watts of total amplification, and, of course, a place to rest (and charge) your Sony device. While you even get a wireless remote to control the tunes from across the way, claims like "maximum bass extension" paired with its inability to thump below 50Hz seem a tad suspect. Nevertheless, the £199.99 ($376) PSP Hifi will be vying for your accessorizing wallet when it hits stores -- and mostly higher octaves -- soon enough. [Via Tech Digest]