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  • One Shots: Were you there when...

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.18.2007

    Ahh, bragging rights. In-game events give us the ability to say "I was there when..." We've almost all seen one larger world event at some point in our gaming lives. The above World of Warcraft picture, as my personal example, was from the night that Ahn'Quiraj opened on my server. While there were most definitely huge server crashes, we braved the worst of it and saw our way through to wind up staring at an enormous collection of Anubisath, poised and ready to stomp our faces in. (For the record, they did exactly that a few moments later -- but what can you expect from a Mage, a Priest and a Druid attacking them for fun?) As we're looking for more One Shots submissions, I hereby challenge you, good readers -- send in your bragging rights screen shots and stories! Were you there when Morpheus walked among us in The Matrix Online? Do you have screens of when Luclin came in EverQuest? Were you around for the opening of the Dark Portal in WoW? Send them along to us at oneshots@massively.com, and you could find your screen-shot and story featured here for all to see! %Gallery-9798%

  • The Daily Grind: MMOs that didn't click

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.18.2007

    You know how it goes. You hear about a great idea for an MMO -- perhaps based on a book, movie, or game you loved. You devote time and effort to following forums, reading up on developer notes, and trying to get into the beta. But somehow, the idea translates poorly. Even if it's a good solid MMO, it just doesn't click with you for some reason. Or maybe they looked at the source story/information and then ran screaming in the totally wrong direction with the game's storyline.Personally, such was the case for me with The Matrix Online. I remember chasing every scrap of information I could get about it, watching videos and all of that. I did manage to make it into the beta, and what I saw there both exhilarated me and saddened me. The game was so very cool looking. The ability to decompile items into code and recompile the code bits into other items struck me as being perfect for someone truly aware that they are living in the world of MxO. But despite all the things I loved about it, I just couldn't handle the combat system; I'd describe it as rock-paper-scissors with Bullet Time. I understand they've since reworked it, and I'll probably give it a try again before long knowing how much I love MMOs. Of course, I'd counter with the fact that had they just used a more traditional MMO combat system from the word go, I'd probably never have left in the first place. How about you? Were there any games that you were excited about but just didn't work out for you? What things about them made you step back? What would you change if you could?