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  • Free remake of Ultima IV C64 lands on iOS

    by 
    Earnest Cavalli
    Earnest Cavalli
    09.06.2013

    A "near 100% replica" of the Commodore 64 version of Ultima IV is now available for download on the iOS App Store. The port was developed by Mythic Entertainment using the emulation technology seen in Elite Systems Group's C64: Elite Collection. The iOS iteration of Ultima IV includes digital copies of the manual and other documents found in the game's original 1985 release, as well as a comprehensive walkthrough and new player guide courtesy GameFAQs. Most helpfully, Ultima IV: C64 automatically saves player progress whenever the game is closed. Ultima IV: C64 is an utterly free download, with no microtransactions to speak of. Simply download Ultima IV: C64 and it's yours.

  • Ring in the new year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2011

    Amidst the news of server merges, Warhammer Online fans could probably use something to celebrate, something to lift the spirits a bit. So it's fortunate that the annual Keg End celebration is just around the corner, giving everyone a chance to get drunk and rowdy even by the already aggressive status of the world's inhabitants. Running from December 14th until January 4th, Keg End is a chance to celebrate in style in the Dwarven tradition. The rewards for the event haven't changed much this year, with the usual assortment of Party Kegs, Keg Taps, and Battlebrew Backpacks. There are giants roaming the field looking for their own ale and a handful of sporting battles, and there are plenty of special drinks to be sampled just for the event. So get yourself ready to log in tomorrow and take a nice roll through fields filled with blood, beer, and battle. Especially beer.

  • Choose My Adventure: Dat's it, boss, I'm outta here

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.03.2011

    As of today, I'm finished with Warhammer Online. Today is my final installment of Choose My Adventure, with the torch passing along next week to Larry Everett. Before anyone asks, yes, I'm definitely going to miss the feature... but that's not really what you're here for at the moment, is it? You're here for the fanfare, and it's all over but the depressing part. Last week's vote was overwhelmingly meta -- rather than a recounting of events, the audience clearly wants to hear my thoughts on the future of Warhammer Online, what worked and what didn't, and why the game followed the trajectory it did. (Also, an awful lot of people want to know about the Choppa Song.) I'm admittedly coming into the game late and with somewhat less passionate eyes than many of the game's fans, but looking at my experience, I think I found a lot of the game in microcosm. I see all of the things it did right... and in hindsight, where certain choices went wrong.

  • Choose My Adventure: Da udder half lives

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2011

    I remember thinking quite distinctly that I was ready to be done with the Tier 1 scenarios, oh, forever ago. It's not that Nordenwatch is inherently a bad scenario; it's just that when you see it often enough, you start to get sick of it. So I was very happy when the voting closed on last week's poll and I saw that I had a very different list of scenarios available to me in Warhammer Online. That had probably happened several levels ago, sure, but I hadn't been queueing. Unfortunately, I found out that Oscar Wilde's old chestnut about the gods granting our wishes when they want to punish us proved entirely accurate. Jump on past the break for this week in Klurgind's somewhat less than epic adventure, with the caveat that it's going to be just a wee bit depressing in places. But hey, I never promised this story had a happy ending.

  • Choose My Adventure: Ork in da wild

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2011

    Not to put too fine a point on it, but this past week was the sort of event that turns one's entire life upside-down. The stuff that happened was also pretty unambiguously good, yeah, but between that and my computer randomly screwing up, this has not been the best of weeks for Warhammer Online and myself. Which is odd, seeing as how there's been big (albeit secretive) news for the community, and I've still managed to sit down and get some solid time clocked in with Klurgind despite that. Last week's polls both indicated that I should follow the WAR Report around the map, and they also indicated that people would really like to roll up with some Massively warband action. So we're going to make an event out of it, based on the best details and planning I can provide. Click on past the break for a recount of Klurgind's most recent adventures in Warhammer Online, plans for the meetup on the weekend, and the new set of polls.

  • Warhammer Online bringing 1.4.1 out for testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2011

    Scenarios have formed one of the PvP cornerstones for Warhammer Online, leading to a large-scale overhaul of Scenarios several months ago. Certain Scenarios were placed on a weekend rotation, while others were permanently available at different level bands for players to enjoy. Patch 1.4.1, which is due to hit the public test server, Warpstone, tomorrow, is making some alterations to which Scenarios may be played at all times, with some cycling into a permanent slot and others entering retirement for a time. While the shifting lineup is certainly one of the big elements of the patch, it's not the only one. Balance changes have been made for several Skaven abilities, including several overhauls for the Packmaster class. A number of item sets have had their Renown Rank requirements lowered, as well, to give players easier access to the items; there has been a new set added to fill the newly created gap between the Warlord and Sovereign sets. Warhammer Online players can examine the current patch notes and take part in the testing starting tomorrow.

  • Night of Murder brings holiday butchering to Warhammer Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2011

    It's hard to deny that Warhammer Online takes place in the most metal universe anywhere. That becomes especially clear during the Valentine's Day event in the game, which features absolutely no affection between characters but a great deal of rampaging bloodlust. The Night of Murder event is upon players once again, giving everyone an in-game opportunity to completely bypass the usual plethora of chocolates and cards in favor of battleaxes and bloody vengeance. Running from February 8th until the 22nd, the event is a celebration of Khaine, during which even the forces of Order wind up drifting close to the chaotic side. Players taking part can net a variety of rewards, including the quite desirable Butcher's Blessing buff, which increases both Experience and Renown gains by 10% for three in-game days. Hop in now to enjoy Warhammer Online's senseless slaughter, which includes nearly as many hearts as the usual take on the celebration (except that the usual holiday involves those hearts remaining within the ribcage).

  • Warhammer Online offering free server transfers as prelude to two server shutdowns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2011

    If you're playing on the Iron Rock or Volkmar servers for Warhammer Online, it's time to get ready to say goodbye. The development team for the game has just announced that free server transfers are being unlocked for both servers, allowing players to transfer to Gorfang to help bolster the population. That in and of itself wouldn't be all that unusual, except that when the transfer starts, both Iron Rock and Volkmar are being flagged as Legacy servers to prevent any new characters from being created. Starting on February 9th, transfers will be enabled and the Legacy flag will go into place. After three weeks of open transfers, both Iron Rock and Volkmar will be flagged as "Retired," meaning that any characters not transferred off the server will have to be transferred to Gorfang (or Badlands via a paid transfer). That means that two of the game's remaining four American servers will be removed in the near future, and while the population boost will no doubt help Warhammer Online's RvR battles, it's still a shutdown for two servers.

  • Warhammer Online producer's letter hints at major forthcoming features

    by 
    Jef Reahard
    Jef Reahard
    01.30.2011

    The first Warhammer Online producer's letter of 2011 is hot off the virtual presses, and Bioware-Mythic's RvR title has a few changes in store for the upcoming year. First and foremost, Carrie Gouskos has given way to James Casey when it comes to authoring the producer's letter, and Casey states that Gouskos is "still working on WAR, but is looking at a different aspect of the game. This new focus will be revealed in due time." As far as WAR itself, 2011 will see what Casey calls major features in each of its numbered patches. These features include the expansion of existing areas "as well as new concepts to the Warhammer Online experience." No concrete details are forthcoming as of yet, but Casey does hint at further reveals in upcoming producer's letters. Finally, the letter takes a brief look at WAR's live events, upcoming account entitlements, and the ongoing issues with server population. Casey doesn't commit to any news on server merges but does state that "we are actively discussing our plans for lower population servers."

  • Demonic live events returning to Dark Age of Camelot

    by 
    Jef Reahard
    Jef Reahard
    01.07.2011

    It's been a while since demons ran rampant over the lands in Dark Age of Camelot (last summer to be exact), but Mythic's Andy Belford has posted a notice on the game's official website that the live developer events will be returning shortly. "The scholars studying the artifacts and objects left behind by the demons have made some startling discoveries. Rumors have begun to make their way across the realms, whispers of dark portents, rituals, and objects. The rumors have not gone unnoticed," proclaims the cryptic blurb. Belford also mentions that players on the Mordred shard will have the opportunity to take on Mythic devs in PvP, and he gives us a heads up as to the official live event schedule: Glamorgan: Tuesday January 11th, 8:00 a.m. EDT, 2:00 p.m. EDT, 7:00 p.m. (2:00 p.m. CET, 8:00 p.m. CET, 11 p.m. CET) Mordred/Gaheris: Wednesday January 12th 2011, 2:00 p.m. EDT, 8:00 p.m. EDT, 11:00 p.m. EDT. Ywain: Thursday January 13th 2011, 2:00 p.m. EDT, 8:00 p.m. EDT, 11:00 p.m. EDT.

  • Community Detective Issue #15: 2010's best (and worst) case files

    by 
    Jef Reahard
    Jef Reahard
    12.21.2010

    Hi kids, it's your friendly neighborhood Community Detective and I'm back with the final issue of 2010. Next year looks to be an exciting and somewhat scary time for MMORPG communities and customer service. Not only are we staring down the barrel of four new hugely anticipated AAA titles (RIFT, TERA, Guild Wars 2, and The Old Republic), but there are also quite a few existing games that I've yet to visit in an official capacity, as well as a couple that have undergone drastic changes and merit another review (the F2P conversion in Lord of the Rings Online and sweeping server merges in Aion and EverQuest II, for example). Prior to moving forward, however, it's always fun to take a look back (particularly at this time of year). Join me after the cut for a year-end recap of 2010's most memorable case studies.

  • Waging WAR: Tapping the keg

    by 
    Greg Waller
    Greg Waller
    12.18.2010

    Mythic has released the Keg's End live event in Warhammer Online: Age of Reckoning, and this week in Waging WAR, after falling off the wagon and bumping his head, Greg talks about all the things to see and do in-game during this holiday season. Don't worry, though -- we were able to get him to stop singing carols after the swelling went down. It's that time of year again, and most everyone is celebrating something in some fashion. Whether it's Christmas, Hanukkah, Kwanza or Festivus, ultimately, it's a section of the calendar that many of us can appreciate and look forward to. On that note, I would like to extend my warmest and sincerest Season's Greetings to all Massively readers out there, wherever you are. And as fun as it is with the gift giving, merriment and world-peace-wishing, the best part of the season is when we get hammered and smack-talk our families. Wait, you don't smack-talk your family at your house? You mean... the season really is all about warmth, love, and mistletoe mischief? Hmm... well, it seems as though my family missed that memo. Behind-the-back dirt-dishing has been a staple at my house for as long as I can remember. But enough about that, let's talk about Warhammer Online and the Keg End live event -- something I can relate to. Forget about religion, politics, and corporate pan-handling; let's get out the gourds, chug a frothy or two, and loudly proclaim our bravest victories in that barrel-chested manner we're all so accustomed to (OK, maybe not all of us, but play along, will ye?). Read on after the cut to learn about all the fun things you can look forward to with WAR's Keg End live event.

  • Ring in the end of the year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.14.2010

    Warhammer Online players have things to be thankful for this year, not the least of which being the 1.4 patch. And as the end of the year approaches, it's the traditional time for players to celebrate the passing of the old year in the game via copious amounts of liquor and the usual helping of ultraviolence. That's right, it's time for another round of Keg End, with Order and Destruction alike taking part in the festivities and competing for chances at the coveted Golden Stein. Aside from the boastworthy exploits of the festival, players will also have giants to face off against, with special rewards for those capable of felling these enemies. There are also rare world drop items for players to look for, including your own personal keg handler or a battlebrew backpack. Warhammer Online players are encouraged to take a look at the official preview of the holiday event, which runs until January 4th to ensure that everyone has plenty of time to ring in the new year with a proper toast. Or a proper inebriated violent rampage, one or the other.

  • Waging WAR: White Lions ite domum

    by 
    Greg Waller
    Greg Waller
    12.11.2010

    This week in Waging WAR, Greg shows off the rather large chip on his shoulder and talks about one particular career in Warhammer Online: Age of Reckoning. Despite the following column, Greg wants it to be known that he does indeed love kittens of all kinds and does not condone harming them in any way, unless it involves several Doom Bolts and a few handfuls of Flickering Red Fire, in which case he enthusiastically gives his approval. For the most part, I consider myself pretty easygoing when it comes to scenario PvP. I don't flip out when I die, I try to not take failure to heart since the next scenario is usually right around the corner, and DPS-healers don't bug me like they bug many other players out there (I used to play one, neener-neener). But recently, I've noticed a particularly aggravating trend growing among Order players on Badlands in the lower tiers. There is an inordinate number of White Lions being rolled, and objectively, it isn't difficult to see why. They're extremely mobile, they can cause outrageous amounts of damage in a very short time, and their pets represent more than mere harassment -- they actually hurt. Sadly, objectivity comes at a pretty hefty price these days. When it has run dry and all I find myself left with is the hot, bitter aftertaste of subjectivity, the result is something like the rant that follows. Read along after the break and enjoy my rant about White Lions.

  • Waging WAR: Guide to addons

    by 
    Greg Waller
    Greg Waller
    12.04.2010

    This week in WagingWAR Greg takes a look at the basic interface offered in Warhammer Online: Age of Reckoning. Well, he said he would take a look, but then he mumbled something about needing a blindfold first. Instead, he writes about all the great ways it can be changed via third-party add-ons and shows us why WAR's modding community really is just the bee's knees. Let's be honest with ourselves right off the bat and agree that the WAR default interface, although functional, is lackluster in some respects. That's not to say that the developers of WAR made a disastrous UI for us to play with; in fact, the truth is quite the opposite. The standard UI is functional, genre-standard, and provides all the necessary information at a glance. It gets the job done. It also offers a layout editor that allows for simple, easy customization. But sometimes, someone else's idea for a UI element is simply better. Thankfully, WAR supports the Lua programming language and enjoys a strong and talented modding community. Continue reading for the lowdown on what I consider to be the best of the best of what WAR's mod community has to offer as of patch 1.4.

  • Waging WAR: On the distant horizon

    by 
    Greg Waller
    Greg Waller
    11.27.2010

    It's that time again! Yes, Greg's imagination has escaped its tiny 3x3 cell and is off spreading ruination and ruffling feathers across the countryside, armed with absurd notions and a not-so-surprising lack of reason and logic. This week's Waging WAR attempts to follow along in its wake as we take another look at the potential future of Warhammer Online: The Age of Reckoning. WAR released with an impressive lineup of playable armies and careers, setting the stage for the Age of Reckoning with a 3v3, two-sided RvR layout. In the summer following the official release of WAR, we got our first free content expansion featuring the Tomb Kings in the Land of the Dead. Just recently, we finally, at long last, got our Skaven wishes granted. In the spirit of the holiday season coming up, I've decided to look ahead at what may come in the future as we approach new horizons in WAR. Even if we discount Brettonia as another flavor of civilized human (akin in many ways to the Empire), the Daemons of Chaos as being already represented in some form or another as a part of Tzeentch's Warhost, and the Ogre Kingdoms (and other assorted Dogs of War) as being more-or-less an NPC army, we're still left with some excellent offerings from Warhammer lore as far as where WAR can go in the foreseeable future. Follow along after the break as I take another look at what's left on the table to play with for future packs and expansions for WAR.

  • Waging WAR: Inside patch 1.4

    by 
    Greg Waller
    Greg Waller
    11.20.2010

    The Verminous Horde game update aka patch 1.4 for Warhammer Online: Age of Reckoning is pretty much old news by now. Despite that, Greg takes a look at some of the highlights from the patch as well as the RvR Packs in this week's Waging WAR. Wow! What a patch! There are so many new little tidbits, toys and tweaks in this patch that it's really sort of hard to describe them all in the space of a single issue of Waging WAR. On top of all the free content in the patch itself, there are also the progression and personality packs available on the EAStore ($10ea/$15combo). In fact, there is so much new content in WAR right now, it's going to take quite a bit of time for us to exhaust it all and start complaining about stagnation again. Follow along after the break as I talk about some of the highlights from the patch.

  • Warhammer's Verminous Horde patch coming on November 18th

    by 
    Jef Reahard
    Jef Reahard
    11.15.2010

    BioWare-Mythic has set the live date for Warhammer Online's 1.4.0 patch (otherwise known as The Verminous Horde) as well as for the availability of the game's new RvR packs. All three updates will take a bow on November 18th, with the patch comprising a free update for all subscribers and the Progression and Personality RvR packs commanding $10 price points in the EA Store (or $15 for the pair). The 1.4.0 patch brings a new capture mechanic to WAR's open RvR gameplay, four playable Skaven classes, and a high-level Skaven-themed dungeon called Thanquol's Incursion. The Progression Pack gives you an accelerated leveling bonus, 20 more renown ranks to grind, and new gear options. The Personality Pack brings the ability to restyle your avatar in a variety of ways including new dyes, surgeon tokens, vanity pets, and a mount. Check out all the details at the official site.

  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • Waging WAR: Warhammer's new online store

    by 
    Greg Waller
    Greg Waller
    11.06.2010

    This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue. Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, some information was released about what players can expect to buy at EA-Mythic's new store. Although only a few items are actually available now, there's a pretty extensive FAQ on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the Mythic official forum. For now, you can read past the break and enjoy my rant.