mythos

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  • Hellgate London status: Purgatory

    by 
    James Egan
    James Egan
    10.30.2008

    There have been so many twists and turns with the future of Hellgate: London (and Mythos) that it's hard to know what will happen next. We've heard on a few occasions that Hellgate: London was about to face its demise, only to be saved. Adding to the confusion was the dispute over who even owned Hellgate: London, Flagship Studios or HanbitSoft. After Flagship folded, HanbitSoft's claims seemed to be genuine, and the IP was left in the hands of T3 Entertainment. Subscriptions, however, were then suspended. Shortly afterwards Namco-Bandai swept in, prominently featured HG: L on its site... and subsequently removed it. Despite this, the game has been kept running ever since, although Namco-Bandai's stated that the servers will shut down at the end of January, 2009.Gaming site HellForge has picked up on what we're not ready to call anything more than 'rumor' at this point, but something that perhaps bodes well for the future of the game. Another company name has been thrown into the mix: Redbana (based in Taiwan, connected with the aforementioned T3 Entertainment). HellForge writes: "Further research leads to findings of a new San Francisco office for the company, which is where Hellgate offices were located previously." This seems to be in line with what we reported about the future of both titles in August. While we hope this information could be a positive sign for Hellgate: London and perhaps Mythos as well, at this point it's still largely conjecture. [Via Blue's News]

  • Anatomy of a disaster: Flagship Studios founder speaks

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.19.2008

    Flagship Studios' founder Bill Roper recently spoke with 1Up about how the Hellgate London developer ended up becoming another cautionary tale for young developers out there. Roper explains that the revenue model on Hellgate was broken and much of the money coming in went into keeping the game online, instead of expanding content like it should have.Roper also admits the quality of the title wasn't great. He blames the PC market for being "lousy last year" and concedes Flagship didn't have unlimited money to hold on to Hellgate any longer. He also confesses that the company overreached trying to make "an MMO and an RPG and a shooter," attempting to please everyone and (obviously) satisfying very few at the end. Roper explains the Flagship Studios disaster in 1Up's interview in detail -- definitely worth a read for any aspiring studio head.

  • Flagship Studios' founder finally speaks

    by 
    Kyle Horner
    Kyle Horner
    08.18.2008

    If you've been wondering just exactly what happened with Flagship Studios over the past year or so, then you should really give a listen to the thoughts of Bill Roper, founder of Flagship. The poor guy pretty much spills his guts to 1up.com's Jeff Green about everything that happened and is happening with the people and projects from Flagship. It's a surprisingly lengthy interview, clocking in at eight pages. It's totally worth the read if you want a gritty insight into just how much went into not only Hellgate: London and Mythos, but the team that put those titles together.It's not often that we get such a wide and deep look into a developer. We're counting ourselves lucky that Bill seems to be such a open and forthcoming guy, otherwise we might have never known anything beyond rumors and speculation. If everyone previously involved with Flagship lands on their feet, it will be in no small part due to Bill Roper's efforts.

  • Just to be clear: Flagship Studios is dead

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.15.2008

    Despite playing along like nothing was wrong not too long ago (making the image above more than appropriate), Flagship Studio's co-founder Max Schaefer tells Gamasutra that "for all intents and purposes" the company is closed down. It is no more. It has ceased to be. It's expired and gone to meet its maker ... etc., etc.Some former Flagship employees have gone on to start a new studio, but what they'll be working on is anyone's guess as the rights for the deceased developer's IPs were gobbled up by other companies. Now, let's all move on and learn from Flagship's mistakes and try not to repeat them. Writing stories about lots of people losing their jobs is never fun.

  • From the ashes of Mythos, Runic Games is born

    by 
    James Egan
    James Egan
    08.10.2008

    The fate of the former Flagship Studios staff is something a number of our readers have been wondering about, particularly after the confusion and drama surrounding the Hellgate: London and Mythos IPs. The writers at Massively have been curious about this as well, until now. We've gotten word from Joystiq that former Flagship Studios Seattle staff -- specifically, the Mythos team -- have formed a new company called Runic Games. Max Schaefer and Travis Baldree are at the helm of Runic Games, and have stated that their forthcoming projects will be announced in the coming days. There are no further details at this time, but Runic Games now has a site where the announcement of their resurrection is posted. Massively extends its congratulations on making a quick comeback, and here's hoping Runic Games will bring some of that Mythos magic to their new projects.

  • Former Flagship Studios Seattle team becomes Runic Games

    by 
    Griffin McElroy
    Griffin McElroy
    08.10.2008

    Since the very first word was uttered concerning the firing of nearly all of Flagship Studios' staff, the story has unfolded into a twisted bramble of confusion regarding IP ownership and disappointment for the Mythos and Hellgate: London developer. Today, however, we got the first bit of somewhat uplifting news on the matter -- Flagship's Seattle chapter (the group formerly in charge of Mythos) was recently reformed and remonikered into a new development team: Runic Games.This news came from a brief press release on the newly formed company's website. While the release promises further details in the coming days concerning properties Runic will be working on, little else is explained -- such as the fate of the former employees of Flagship proper, or whether or not the team plans to regain control of their "highly anticipated" MMO. We'll keep you updated, provided these announcements will be as prompt as the reborn developer suggests.[Via Evil Avatar]

  • New North American development studio hiring help for Mythos, Hellgate: London

    by 
    Griffin McElroy
    Griffin McElroy
    08.03.2008

    Following the closure of Flagship Studios, the fate of their two intellectual properties, Mythos and Hellgate: London, seemed cloudy at best. Immediately after Flagship let go of nearly all of their staff, HanbitSoft (a large investor in Flagship) claimed to have possession of the two titles. Shortly thereafter, Flagship exec Bill Roper announced that his company still clung to life, as well as to all their technology and IPs, much to HanbitSoft's chagrin. Two weeks ago, Namco-Bandai reportedly picked up Hellgate, though the game's page on Namco's site mysteriously vanished a week later.However, a recent help wanted ad posted by T3 Entertainment, the Korean developers of casual music game Audition Online (and major stockholders for HanbitSoft), might put an end to the confusion. The ad calls for developers for a new San Francisco-based studio who wish to "passionately continue development of Hellgate: London and Mythos, along with other new games." As much as we'd love to believe that Mythos will reach North America, we're not quite sure if this dispute has truly been settled, or if another developer has simply entered the IP melee.

  • Mythos lives!

    by 
    James Egan
    James Egan
    08.03.2008

    These have been some turbulent times for both Mythos and Hellgate: London. Following the closing of Flagship Studios, recent news revealed Namco-Bandai Games as Hellgate: London's saviors, while the fate of Mythos remained uncertain, but grim. However just over a week later, the Hellgate: London page at Namco-Bandai has already disappeared. In another turn of events, Gamasutra reports that Korea's T3 Entertainment, perhaps best-known for their online music game Audition, is seeking programmers for its new development studio in San Francisco: "T3 Entertainment is searching for creative minds to passionately continue development of Hellgate: London and Mythos, along with other new games, which are being published by HanbitSoft Inc." This may put to rest the dispute over IP which HanbitSoft was engaged in with Flagship Studios, as T3 Entertainment is HanbitSoft's largest stockholder. With any luck, the opening of a North American studio signifies a healthier future for both Mythos and Hellgate: London. We'll keep you posted, once more details become available.

  • The Daily Grind: Were you going to play Mythos?

    by 
    Kyle Horner
    Kyle Horner
    07.23.2008

    We hope you knew what Mythos was -- or is, depending on how things play out -- because the game was a whole lot of fun even in beta. In fact it really seemed ready for prime time and that was several months ago. We really don't know what the future holds for the game, but right now it's on indefinite hiatus and that makes us wear our sad faces. So for today's The Daily Grind we're asking you: Did you plan on playing the game once it came out of beta?As a free-to-play game, Mythos stood a chance to become a wonderful "instead" game. What we mean is that it was the perfect game to play instead of your regular evening or weekend getaway game. Don't feel like grinding through more dungeons in Lord of the Rings Online or World of Warcraft today? Play Mythos instead, it's easy-going hack n' slash fun! The examples are beyond several. Well, they were beyond several. We truly hope to see a rushed revival for those of you (us included) that were planning on playing the game once it launched.

  • Mythos is dead but its memory lives on

    by 
    Matt Warner
    Matt Warner
    07.21.2008

    The announcement blared last Friday. The Mythos beta would shutdown and placed on hiatus that very night. It didn't leave much time to say goodbye, the suddenness left many unable to attend but Massively was present in your stead. "Farewell friends, farewell Mythos" echoed throughout the Stonehill Market. Players congregated and crowded the area to praise Mythos and say their goodbyes. "I don't know what game to play next," cried several others. It's the people behind the characters that matter, the emotions are real, honest, and believable. The death of any MMOG is always a disheartening experience but it also brings cause to celebrate and forge a lasting adventure into a lifetime memory. Several appreciative and ever thankful Mythos developers were of course present. Lead Developer, Travis Baldree spawned a cataclysmic event for the players to partake in that lasted well into the night. Mythos players joked that it took a crashed server to defeat them as they settled in for the fireworks. Mythos CM, Tiggs made her presence felt by continually talking and laughing with the community. As the final seconds approached the world quaked, and before Mythos collapsed offline the lasting words ringed out: "You will be remembered." It was a very fitting tribute and gracious sentiment indeed. It was a good nine months, and we hope to see Mythos back again one day. %Gallery-10781%

  • Max Schaefer thanks Mythos community

    by 
    Matt Warner
    Matt Warner
    07.19.2008

    It wasn't long ago that Max Schaefer, a Flagship Studios cofounder and operations chief, admitted to mistakes that the company encountered with Hellgate: London. Now, in a strange twist of irony the players are learning firsthand the lessons of Flagship's failures. The Mythos beta ended as it was placed on hiatus last night, possibly being the last time players will grace the world of Uld. Not long after that the Mythos beta forums went dark but before they did Max Schaefer left a wonderful message to the community. "They say it's not so much the destination as it is the journey that's important. We're really hoping that's the case around here these days. I can't really believe I'm writing a post like this, but here we are faced with the unpleasant task of taking a hiatus from this crazy project. Unlike most games, Mythos has been running with our testing community for almost its whole life. I really feel like we've all done this together. And despite this bump in the road, I think we've succeeded wildly. This is undoubtedly the best game community I've ever seen. This is the best game development team in the world, in both Seattle and San Francisco. The things we've learned here, and with you all, will be with us forever.

  • The Daily Grind: Which deceased MMO do you miss the most?

    by 
    Samuel Axon
    Samuel Axon
    07.19.2008

    It's official: Flagship Studios' Mythos beta has ceased to be. It's expired and gone to meet its maker. Bereft of life, it rests in peace. It is, in fact, an ex-MMO. Hellgate London subscriptions have halted, and it might soon join Mythos in the great void. There are hopes that they'll be back under a different banner -- or that Hellgate might not close at all -- but if only the worst happens, these two games will certainly be missed by many.They are not the first ones we've lost, though. Underlight, Earth & Beyond, and Asheron's Call 2 have all gone the way of the 8-track tape. Saga of Ryzom went under as well, though it looks like it might make a comeback. Think about those games for a moment, or any others you've lost; which lost MMOs do you want back the most? Do you want them back because you played them and now you miss them, or because you never got to play them at all?Consider this the Flagship Studios memorial Daily Grind!

  • Mythos beta is shutting down tonight

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    The woes continue at Flagship Studios. It was just announced that the Mythos beta will shutdown tonight. The official time slotted for its cease of operations is at July 18th, 2008 at 11:59 CST. Community manager Tiggs left the message on the forums which are also due to close at the same time. "We, the ancient elders of Uld are issuing this warning to all citizens and travelers. Hurry! The great darkness that once plagued Uld is returning. Everyone is ordered to close down their shops and prepare. We predict the when night is at its peak the darkness will arrive. The ancient elders of Uld will be leaving immediately in order to preserve the lore of this wonderful world. Citizens please prepare thyself and know that the elders will be back from their travels some day."Flagship Studios claims that the Mythos beta is going on a hiatus. That's pretty vague term associated with the closure of a beta that stems from a financial and legal crisis at a development studio. It does signal a possible return later, and we do hope Mythos continues development in the near feature and sees a well-deserved release. Lead developer on Mythos, Travis Baldree recently posted on the forums expressing his thanks and gratitude along with his uncertainty for how long the Mythos beta would remain operational. Now we know, and so soon.

  • HanbitSoft barbs Flagship Studios

    by 
    Matt Warner
    Matt Warner
    07.18.2008

    A few days ago, Bill Roper exclaimed Flagship Studios still has a pulse, but only the founders and core management remain employed. There was no official word on what role the company will encompass now but a focus on casual games is rumored. The statement also noted that Flagship Studios owns the rights to all its technology and intellectual properties, including Hellgate: London and Mythos. HanbitSoft doesn't think so, and the verbal spar is heating up. In the latest war of words taking place on the Korean gaming site ThisIsGame, translation by Hellgate Guru. HanbitSoft is making it known that they are preparing for a legal battle. A lawsuit against Bill Roper and the founding directors of Flagship Studios is already underway. HanbitSoft will also be visiting Comerica bank next week in order to secure to the Global intellectual property rights to Hellgate: London. HanbitSoft also stated, "Flagship not only lacked effort, but were only looking for personal gain. Firing all of the Flagship employees in order to protect the personal interests of its founding members only shows how selfish and irresponsible they are." HanbitSoft owns a 9.5% stake in Flagship Studios and went on record to state they tried to bailout Flagship Studios numerous times.

  • Mythos, Hellgate forums scheduled to die tonight

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    Flagship Studios rep Tiggs announced last night on the official Mythos and Hellgate London forums that both forums will be shutting down effective midnight tonight. The message was very brief, and didn't give any specific clues as to when, if ever, the forums will be back. Tiggs simply said: "We would like to thank everyone for being a part of this wonderful community and we hope to see you all again soon."This comes after Flagship was forced to lay off almost its entire staff. Presently, HanbitSoft is trying to get its hands on both projects, but both companies face legal hurdles that must be overcome before the plan can move forward. Lead Mythos developer Travis Baldree made a forum post earlier this week expressing his hope that the team will be able to get back together and resume work on its game. We hope so too![Via WarCry]

  • Aeria adds Diablo-like Cronous to its library

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    MMO portal Aeria Games has acquired a new game called Cronous, which was originally developed by Lizard Interactive. Cronous' gameplay is similar to that of Diablo, Mythos, or Dungeon Runners. That makes it somewhat unique in Aeria's library, which is otherwise made up mostly of games of a different character such as Dream of Mirror Online and Shaiya.The game's info page lists most of the usual action-RPG features, plus "nonlinear storytelling" with regards to quests, guild castle building and management, and siege warfare. We don't fully understand the nonlinear storytelling bit, although it's included in the press release as one of the major selling points of the game. It sounds cool up front though.Sign-ups are already underway for a closed beta test, so if you want to give the game a try, that's probably your best bet.[Via Ten Ton Hammer]

  • Future of Mythos beta uncertain

    by 
    Matt Warner
    Matt Warner
    07.16.2008

    Mythos beta testers are experiencing a rollercoaster of emotions as they await official word on what will happen to Mythos. The bad news struck Friday, July 11th. It was confirmed that the ranks were culled as layoffs (over 30 confirmed at VE3D's count) occurred at Flagship Studios, developers of Hellgate: London and Mythos. Staff at PingO, an online services subsidiary felt the impact too. To help shed some new light there is a response from Travis Baldree, Lead developer on Mythos. In a post entitled, "A Fond Farewell" Baldree espouses gratitude to the Mythos beta community, the close relationship between employees, and does not disclose any specific details on the future of Mythos. Baldree is also unsure of how long Mythos in its current beta form will remain operational, but claims he will inform the community when possible. While Baldree did hint at reopening beta testing in the future, the question regarding on who owns the intellectual property and rights is probably going to be decided in a legal battle. Other developers that worked on Mythos also posted their farewells and appreciation to the beta community in the same thread. (We have copied Baldree's post after the jump in case the forums shutdown.)[Via Warcry]

  • HanbitSoft CEO claims ownership rights to Hellgate:London and Mythos

    by 
    Matt Warner
    Matt Warner
    07.14.2008

    We're still reeling over the news that Flagship Studios has met its demise. Seeing any hard working development studio with loads of potential go belly-up isn't easy considering all the real people affected from the fallout. Bill Roper hasn't made a public announcement yet, but the closure of Flagship Studios was confirmed. What will happen to Mythos and Hellgate:London is a question that remains on many minds. The HanbitSoft CEO, Kim Ki-young chips away at that answer in a response to an inquiry by TheGames.co.kr seeking clarification about the situation surrounding Hellgate:London and Mythos. In a translation provided by Hellgate Guru, Kim Ki-young of HanbitSoft states: "If we can take intellectual property rights of relevant products from Flagship Studios, we have confidence to develop the games ourselves based on T3 Entertainment's advanced technology' and 'we believe we can service fresh and interesting games to online gamers by getting intellectual property rights and development. This crisis could be an opportunity for us."

  • Definitive's Mythos SSA-50 soundbar gets reviewed

    by 
    Darren Murph
    Darren Murph
    07.14.2008

    During our trip to CEDIA last year, we were pretty astounded by just how well a soundbar could sound when placed in the right environment. Definitive Technology's pricey Mythos SSA-50 won't save you much (dollar wise) compared to a mid-range surround system, but it's probably the form factor that has you captivated. Sound & Vision were able to take this bugger in for a listen, and during testing, reviewers noted that they actually forgot to pay attention to it and simply enjoyed the experience. To us, that's a pretty positive remark. Furthermore, critics noted that it "could replace a lot" of 5.1 systems, and given the ease of installation, it ended up looking mighty attractive. Hit the read link for the full review, but only if you don't mind being talked into a purchase.

  • One Shots: A Mythos memory

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.13.2008

    The news coming out of Flagship Studios has been sad. We've heard that everyone was pinkslipped, and that a really good company full of designers has been let go. We've also heard that Hanbitsoft will be taking over on Mythos, which we're curious about. While Hellgate: London got some very poor reviews, Mythos has proven to be a great game, with lots of fun elements and an interesting setup. As our homage to our favorite game out of Flagship Studios, we bring you today's One Shot, which was taken in the first "city" you get to in Mythos. We only hope that wherever Flagship's games land, they continue to be developed for those still interested in playing them. Do you have some screens from a MMOG-that-was? Even if the game is long gone, the screens can live on. Just send those to us here at oneshots AT massively.com along with a quick blurb on what we're seeing. We'll see that they're immortalized (well, as immortalized as anything on the Internet ever is, anyway) here in our One Shots feature for future MMO gaming generations. %Gallery-9798%