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  • N+ creators vent about Microsoft and XBLA

    by 
    Dustin Burg
    Dustin Burg
    03.21.2008

    Both Raigan Burns and Mare Sheppard, the creative geniuses behind recent XBLA release N+, are furious about how Microsoft has handled the Xbox Live Arcade and how big publishers have taken over the service. So angry, they go as far as to claim that the majority of the XBLA titles are "all sh*t".Talking with Gamasutra, they mention that their biggest problem with the Arcade is the fact that Microsoft has too much control over what gets published and what doesn't. An issue that they claim has led to hundreds of craptacular games saturating the service. Burns goes on to say that "the real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit" and that it's "those decisions that are ruining Live Arcade."To an extent, we have to agree with our N+ creators. It does sometimes feel either crappy retro games or crappy classics make it to the XBLA while we know full well other Indy games have more potential. That said, smaller developers are still a driving force behind the XBLA, with games like Castle Crashers, Dishwasher: The Dead Samurai and Schizoid leading the way. Also, we can't completely blame Microsoft for favoring big publishers, because, as we all know, they are rolling out a community fueled XNA service this Fall.

  • N+ developers rail against glut of bad XBLA games

    by 
    Kyle Orland
    Kyle Orland
    03.21.2008

    Here at Joystiq, we think Metanet's sadistic platformer N+ is one of the best original games we've seen on Xbox Live Arcade for a while. So maybe it's not too surprising that the game's developers feel the same way. What is surprising is their willingness to diss the entire download service in public.Talking to Gamasutra, N+ creators Raigan Burns and Mare Sheppard railed against Xbox Live Arcade's bloated catalog of copycat games. "The real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit," Burns said. "Those decisions that are ruining Live Arcade... it's like, who greenlit Word Puzzle? Who greenlit that hoverboard game that's just shit?" It wasn't always like this, according to Burns. "When we started out ... there were 30 games on Live Arcade. If N was one of them, it would stand out. Now there's like a hundred games, and they're all shit. ... If I was a consumer, I could see not even looking at Live Arcade games anymore if I had downloaded 10 or 20 demos, because at a certain point, you're like, 'Whatever. Maybe there's a good game in here.'"The full interview contains more thoughts on the Xbox Live certification process, the effect of game demos on buzz, and the stupidity of charging for gamerpics and themes. A word of warning: Microsoft fanboys should take their heart medicine before clicking the read link.

  • Video: N+, Zelda mashup: The Legend of N

    by 
    Richard Mitchell
    Richard Mitchell
    03.20.2008

    We're gaming fanboys. That's a given. Granted, we're 360 fanboys, but we're fans of video games in general, and Zelda still falls pretty high on our list of best series of all time. That said, we're not quite sure Zelda was the first thing to come to mind when messing around with the N+ level editor. Apparently that's exactly what came to mind for 007craft, who recreated the opening section of The Legend of Zelda all the way through the first dungeon. We're willing to admit it: we had a total fangasm while watching it. Hats off to you 007craft. Hats off. Find the video after the break.

  • N+ DLC on the way

    by 
    Terrence Stasse
    Terrence Stasse
    03.13.2008

    As an XBLA game, N+ is in and of itself downloadable content, so it seems a bit strange to see that it's getting some of it's own. Announced today, Metanet will be releasing a total of three downloadable content packs for the game, each with around 200 new levels. If we're lucky, the first pack will feature easier levels and some co-op multiplayer and could hit the Marketplace within three weeks. Co-creator of the game, Mare Sheppard, said: "The other packs will probably contain harder levels, race and survival multiplayer, and some classic N levels from the original game -- we're just not sure how the content will be distributed among the packs yet," The team is shooting for a price of 200 points per pack, with at least one pack being free. And it seems we weren't the only one's who saw the news about the game's user-generated content, as Metanet is working on a title update that would enable level sharing among the community at large, instead of just friends.

  • DS Fanboy interview: N+

    by 
    JC Fletcher
    JC Fletcher
    03.11.2008

    Metanet Software officially consists of two people: Mare Sheppard and Raigan Burns. Together they created the original PC game N, and contributed all of the levels (save the contest-winning user levels) to the DS, PSP, and (self-developed) XBLA versions of N+. Now these two people are in the unique position of seeing their game evolve simultaneously down three different paths (well, almost three, since the DS and PSP games were developed by the same team) on three different consoles. We sent in some questions about this experience, as well as some details about the DS game and its level design -- and they were kind enough to answer those questions! Producer David Geudelekian stepped in in a few cases to answer some questions that went outside Metanet's knowledge (specifics about DS features, for example).%Gallery-14818%

  • N+ Interview: MS hates User-generated content?

    by 
    Terrence Stasse
    Terrence Stasse
    03.01.2008

    Having recently hit the tubes to critical and consumer praise, it seems that the side-scrolling ninja platformer N+ isn't even all the game that it was originally intended to be. In an article over at MTV's Multiplayer blog, N+'s developers go in depth on the game's history concerning the plans for inclusion of an open download/upload space for level sharing (similar to Halo 3's system, which makes one wonder why that was a-okay). In fact, that very feature was implemented in the version of the game that was released onto PartnerNet for testing. However, in the game's last final months of development Microsoft shut the feature down, demanding that it be stripped back to the condition it's in today (with the ability to share user-generated content only available from the folks on your friends list.) With games being handicapped or delayed due to Microsoft's draconian ideas about sharing things, what is the future for the content of XBLM?

  • N+ coming to PSN, but it'll take 'a while'

    by 
    Andrew Yoon
    Andrew Yoon
    02.29.2008

    In an interview with PSP Fanboy, N+ creators Metanet confirmed a PSN version of N+ (recently released on Xbox 360) is definitely in the works. However, it will not appear on the service any time soon. "Yes, however due to an exclusivity clause in our XBLA contract, it may not be for a while."A producer at Atari noted that they are excited to work on PSN in the future. He pointed out the freedom developers have to create games on the Network. "The PSN has fewer restrictions on their incoming content (likely because it's struggling to catch up to the well-established XBLA) but again, on the PSN right now the indie designer has far more freedom to create the game that they imagine, whatever the size and shape." This kind of flexibility, we hope, is what will draw new exclusive content to the Network. We can't wait.

  • PSP Fanboy interview: David Geudelekian, N+

    by 
    Andrew Yoon
    Andrew Yoon
    02.29.2008

    Continuing our previous chat about N+, the upcoming PSP and DS platformer is David Geudelekian from Atari. As a producer, he helped bring the indie game over to the handheld scene. Find out more in our exclusive interview.What caught your eye about N? What made it so appealing to bring to the console side?David Geudelekian: I had been playing N since 2005, and on top of simply being one of the greatest platform games of all time I had always thought that this would make an excellent portable game! The organization of the gameplay into 5-level episodes make for an excellent translation to portable gaming with each level usually lasting under a minute and each episode just over the two minute mark. The simple but stylish graphics would translate well too, and even the run-and-jump gameplay seems perfectly suited for the often interrupted attention-spans of the average portable gamer.%Gallery-12730%

  • PSP Fanboy interview: Metanet and N+

    by 
    Andrew Yoon
    Andrew Yoon
    02.28.2008

    Metanet's latest game, N+, recently took Xbox Live Arcade by storm. With a pending PSP and DS release, we chatted with the development team about what handheld players can expect from this challenging, community-driven platformer.The original N was a surprising success. What do you think made it appeal to such a wide audience?Mare & Raigan: It's very addictive, in part because it's not easy -- the more you play, the more you learn and the better you get, the more you want to keep playing. Hundreds of levels provides a lot of options for players, so that if they get stuck on a specific level they just play a different level rather than giving up. Online replays allow them to show off their talents to the world and be competitive. The simple presentation focuses the player's attention on the gameplay and puts the spotlight on the movement of the ninja. N references old school games like Lode Runner and Jumpman, titles that inspire nostalgia in the older gamers, and the injection of modern physics and collision plus the hilarious ragdoll deaths makes it appeal to younger gamers. N has something for everyone!%Gallery-12730%

  • N+ ninja kicks its way onto the XBLA

    by 
    Dustin Burg
    Dustin Burg
    02.20.2008

    Xbox Live Arcade Wednesday is here and it brings with it a brand new adventurous friend. An obsessive gold collecting friend that goes by the name of N+.Available today for 800 Microsoft points is Metanet Software's highly anticipated N+, a graphically enhanced version of the original N, where you get to become the ninja you've always wanted to be (sorry, no pirates are allowed). N+ features a multitude of levels, a beefy multiplayer experience and a level editor that's sort of like Halo 3's Forge, but in a 2D kind of way. In the gallery below, we've posted 50 brand new N+ screenshots for you to admire and ogle over. Ogle away kids and download N+ straight away.%Gallery-16474%

  • N+ ninja chops the XBLA this Wednesday

    by 
    Dustin Burg
    Dustin Burg
    02.18.2008

    A game that seems to have grown one of the biggest groups of pro-XBLA supporters, N+ has been officially confirmed for release to the Xbox Live Arcade this Wednesday, February 20th. Tada, w00t and exclamation points for all!!!Metanet Software hinted at its release last week and just made it official today saying that Microsoft made them be hush about its release date, but they just received clearance this morning to confirm its Wednesday debut. N+ will set purchasers back 800 Microsoft points, will come packed full of multiplayer greatness and include 450 different levels of gold collecting enjoyment. Metanet also mentioned that they'll be releasing some additional level packs as DLC in the weeks to come.You're getting your long awaited N+ fellow fanboys, scream at the top of your lungs and unleash your inner ninja. Karate CHOP!

  • N+ coming to Xbox Live Arcade Wednesday

    by 
    Kyle Orland
    Kyle Orland
    02.18.2008

    We've known it was coming for about a month now ... now we know exactly when it's coming. Metanet Software announced via their blog this morning that the Xbox Live Arcade version of 2D Ninja platformer N+ will be available for 800 MS points at 9 a.m. GMT (1 a.m. Pacific) on Wednesday, Feb. 20.The Wednesday release will come with the obligatory Gamerpics and Dashboard themes which, unfortunately, will cost even more of your hard earned Microsoft points. Metanet also announced "one or two level packs coming in the future," although, really, if you manage to beat all 450 levels included in the main game, it's probably time to move on to another title. We're just saying ...[Thank Robber Tom]

  • Metanet on the cost of N+

    by 
    JC Fletcher
    JC Fletcher
    02.16.2008

    Siliconera posted a fascinating interview with Mare Sheppard and Raigan Burns of Metanet, as well as N+'s producer at Atari, David Geudelekian. Some new information was revealed -- specifically, that the DS version contains 8 save slots for stages. The point was made, however, that the level server can also be used as storage. It's simply a matter of, in Wii Virtual Console terms, cleaning out the refrigerator.They also addressed something that comes up a lot in our coverage of the game: the fact that it costs money. Many people are of the opinion that because the original game was free, it's ridiculous to pay money for the new one. We would agree if not for the fact that N was fantastic and would have been worth whatever Metanet decided to charge. In their own words: "...the question itself contains the unspoken assumption that a player who enjoyed N is going to be less interested in purchasing N+ than someone who's never played the game. Even if N+ was identical to N but featured a new set of levels, I think anyone who's addicted to N would be interested in having those new levels in a portable format. Beyond the hundreds of new levels, we think enough new bits have been added - most importantly the multiplayer modes - to justify the "+" sign."

  • N+ likely hits XBLA next week

    by 
    Xav de Matos
    Xav de Matos
    02.14.2008

    Place this one in the we'll see category. According to a comment made on the MetaNet Software blog, developers Mare Sheppard and Raigan Burns (as poster M&R) hinted at a February 20 release of their upcoming XBLA version of N+. The, formerly free flash based game, promises the standard boost to sound and high resolution graphics found in other XBLA game as well as a multiplayer mode. On the official developer blog for Slick Entertainment, the team behind the XBLA version, N+ passed certification January 10 and has been awaiting a release. The title was nearly released on January 30 but was held back in favor of RezHD and Chessmaster.In the comments on February 13, M&R told readers, "I don't know.. maybe we can post something tomorrow [about the release], we're still waiting to hear back from Microsoft, because as mentioned it seems like every other game was announced a week early (which led us to believe that was the rule)." Earlier today, M&R posted, "We'll have a proper post soon about the launch party!." While its hardly a confirmation it looks like N+ will be gracing XBLA any time now, we hope.[Thanks, Russ]

  • N+ video is jaw-dropping

    by 
    JC Fletcher
    JC Fletcher
    02.14.2008

    Atari knows how much we love N+, so they sent us some brand-new gameplay footage. We have played the game (though in a much earlier stage) and we still found ourselves arrested by the unexpected beauty of the footage. YouTube isn't the best medium to get the crispness of the video across, but the 60-frames-per-second animation is still there, as is the quick, precise movement of the ninja character. The music is also catchy and retro-techno-awesome.In addition to the new video, we've updated the gallery with 15 screenshots, each showing off a different level. The levels are crazily varied, showing the strength of the editor (and of Metanet's imaginations).See also: 2008's Biggest Blips: N+%Gallery-14818%

  • Freeware N-spirations

    by 
    JC Fletcher
    JC Fletcher
    02.13.2008

    In their latest IGN blog entry, N creators Metanet listed a bunch of recommended freeware and shareware games. Some of the picks are pointed out as having helped inspire the N game design. The first, Zone Runner, is described as " You run, jump, and collect gold. And die. A lot. Sound familiar?" Other games mentioned specifically as inspiring include Puchiwara no Bouken (which looks like the missing link between Lode Runner and N) and Super Bubble Blob. Since we claim total ignorance of PC freeware games that are not N or Cave Story, we now have some homework ahead of us! As do you. We normally aren't in the position to link to a bunch of freeware PC games, but this time there's evidence of a direct influence on an upcoming (highly anticipated) DS game.

  • 2008's Biggest Blips: N+

    by 
    JC Fletcher
    JC Fletcher
    02.04.2008

    Developer: Silverbirch StudiosPublisher: AtariRelease: April The physics-based platformer N was a unique PC release. While platform games are a staple of the medium, N distinguished itself with its sophisticated physics-engine, minimalist presentation, parkour-like movement and, especially, a level editor that allows fans to design levels with every feature of the official ones. The game has been updated and remade for release on the DS (and other systems). A bunch of new levels have been added, including contest-winning fan levels. The game features a dual-view in which the bottom screen zooms in on the player and the top screen shows the full level. New enemies and obstacles have been added. A DS-specific level editor has been created that allows for online level sharing just like in the PC version. The question, then, for original developer Metanet and console publisher Atari, is how to convey this in the game's title. N, being so short, brings minimal information about the content of the game. And even gamers familiar with the PC game wouldn't guess from the name N that so much had been added. Thus, it was important to come up with a name that clues gamers into both the inherent ninja-ness of the base game and the updated material in the console version. And, well, it was a long process.Rejected titles for the DS remake of the PC freeware physics-based puzzle-platformer, N: The Island of Secret Jumping Jump: The Jumpening Platformia: A Synaesthetic Vertical Experience Jumpster! The Jumping Ant in: Big Day Out The Player Dies From Falling Or Being Hit By Some Kinda Robot Quest for Gold Coins: The Tale of a Ninja A+ B+ You Probably Get That Particular Joke By Now Taco Hunt USA Get Killed By A Thing Large Levels, Small Guy: The Journey of a Lifetime Dr. Platformatic's Ninjadventure Desperation Gymnastics IMPERIUM-X 2088: HUMANITY'S LAST LEAP John Madden's Guitar Halo Platforming Training: Learn Precision Video Game Playing in Minutes a Day Ninja Legend: A Ninja's Legend Legendary Ninja: Birth of a Ninja Legend Gold Quest: Lost Coins of the Realm My Pet Ninja Run Run Run Run Jump Extreme Oreo Run: Savor the Action (Atari was exploring possible licenses) In the end, Atari decided that the best way to get the message of "N plus stuff" across was to give it the obvious name: Phoenix Wright: Ace Attorney. But copyright prevented that, so they went with N+.%Gallery-14818% Bangai-O Spirits Back But can you farm?

  • N+ & N+ & N+

    by 
    JC Fletcher
    JC Fletcher
    02.03.2008

    Metanet Software's Mare Sheppard and Raigan Burns are entertaining. Almost as entertaining, in fact, as their game N. Or maybe even a little more. That's why reading about pretty much any subject on their official Metanet blog or their N+ developer blog on IGN is a treat. And when the subject actually is N+, well, so much the better.They've posted discussions on both blogs about the three different versions of N+ and how they are, well, different. The Xbox Live Arcade release, in addition to the obvious difference in image quality, is being developed by Slick Entertainment in close collaboration with Metanet themselves and is therefore going to be the most faithful to the original N in terms of feel. The handheld versions will feel slightly different according to the experts: "The style/design (of the DS and PSP versions) in general, as well as the feeling of moving the ninja, are definitely more "influenced by" than "identical to" the flash version," they say. Apparently the developers have made some decisions that Metanet themselves wouldn't agree with. Way back in August, when I played an alpha version of DS N+, it felt absolutely right. But what do I know? It's a little disheartening to hear that the handheld game isn't exactly as Metanet would want, but we can only hope the changes work out or are so minor that normal folks won't notice.As a happy side effect of the difference in aspect ratio across the systems, each version of the game has completely unique levels -- around 500 of them. That plus the fundamental N-ness makes pretty much any version you can play a good buy. Especially the DS version, which has the benefit of being on the system this website's about.%Gallery-14818%[Via GameSetWatch]Read - Metanet Software blogRead - IGN blog

  • The many ways to die in N+

    by 
    Andrew Yoon
    Andrew Yoon
    02.01.2008

    It's funny to see IGN's new videos from N+. We mentioned it a while back -- this game is notoriously hard. So, when we see the player of these videos struggle through the same levels we did, we can't help but chuckle. It's the kind of game that'll either scare you away, or make you come begging for more. And, don't forget the built-in level editor and networking mode, which allows you to create and share your own devilish creations with other PSP owners via Infrastructure. Not bad, huh?Check out all of IGN's videos here.

  • Ad: N+ invades reality

    by 
    Andrew Yoon
    Andrew Yoon
    01.30.2008

    Are you ready to get ninja platforming stuck in your mind? That's what this new ad is trying to do. The frustratingly difficult (but incredibly satisfying) levels of N+ are enough to drive anybody mad. After dying hundreds, nay thousands of times, you'll also go as mad as this dude.