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  • A look at EVE Online's combat basics

    by 
    James Egan
    James Egan
    08.01.2008

    Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at RockPaperShotgun and the author of This Gaming Life. Along the way, he's become a veteran EVE Online player, and he's passing along some of that combat know-how to readers in a series of articles at Eurogamer. Rossignol is starting out slow with the first installment, easing readers into "the basic principles of killing people," but he'll progress to more advanced aspects of combat and conflict in EVE. Ultimately, he hopes to introduce players to the ambitions and tactics of New Eden's alliances, which can number well into the thousands of players.In 'combat basics', Rossignol relates the basic principles of combat in EVE Online to the standard groupings of damage, tank, crowd-control, and healer that most MMO gamers are familiar with from other titles. He notes that these combat roles are quite different in EVE, as a given ship's module fittings give players a great deal of flexibility, but of course makes for a more complex PvP system. Rossignol touches on the idea that speed is king in EVE, and he's correct. Just keep in mind that the nano-era's days are numbered, a fact which Rossignol stresses as well. Have a look at Rossignol's combat basics, and his take on the ever-changing state of PvP in EVE Online. [Via CrazyKinux]

  • Tinnitus: Leatherworking drums cause a debuff

    by 
    Amanda Miller
    Amanda Miller
    07.31.2008

    Part of the allure of drums in raids has been the ability to overlap the effects of different types of drums by having several leatherworkers drumming at a time. One member might boost attack power and spell damage for party members in range, while another might restore health and mana. With the new Tinnitus debuff, any targets affected by drums are immune to the effects of all other drums for two minutes. While this sounds like a nerf, it might actually have a balancing effect. In fact, other professions are seeing similar changes. Potions will create Potion Sickness, which will prevent the consumer from using more than one in any given encounter. Players will have to rest out of combat in order to refresh the privilege. So far, this also is affecting mana gems and similar items, although it is unclear if that particular effect is a bug or not. What does this mean?

  • Speed kills

    by 
    James Egan
    James Egan
    07.27.2008

    EVE Online has evolved into a game where being fast and agile allows you to choose your fights, dictate range and thus control the course of the battle, disengage whenever you choose, and often move so quickly that you're largely unassailable. However, the era of the nano craze will soon be coming to a close, according to EVE Online developer CCP Nozh. His latest dev blog addresses the insane velocities achievable, even by previously lumbering battleships, with combinations of speed modules, rigs, pirate implants and performance-boosting drugs. (For those less familiar with EVE or its more deviant aspects, you can in fact use and sell drugs in the game.) CCP Nozh outlined the dev team's design goals in stemming the speed crisis:

  • Wrath Beta patch notes: Warlock part I

    by 
    Michael Gray
    Michael Gray
    07.19.2008

    So, the world (and WoW Insider) is alive with the sound of the Wrath of the Lich King beta, and it's high time that we take a look at our favorite commander of evil... the Warlock. We'll want to be sure we understand what's coming for us, so as not to let anyone think those other evil guys are horning in on our territory. And, yeah, there's definitely some things changing.A lot of the changes are a little hard to noggin out -- are they meant to be buffs? Nerfs? Inexplicably different, but not really better or worse? Demonology is certainly getting a thorough shuffle, but it's hard to say whether it's good or bad. We'll chat more about it after the cut. Let's start with what the first beta patch notes obviously say, and consider what each item means. Then, in Part II, we'll start looking at each tree individually, with each of its new spells.

  • Totem tracking for Wrath beta

    by 
    Amanda Dean
    Amanda Dean
    07.18.2008

    As promised Blizzard is giving Shamans some love in the next expansion. The Beta patch notes deliver on some of that. Most of what we're seeing at this time is changes to talents, but there's quite a bit of totem news in there. Some totems stand to get buffed, others nerfed and some removed from the game altogether. As expected totems will be placed in the physical school, rather than magic. To date, one of the major downfalls of totems is that has been if the Shaman is locked out of the Nature school of spells, they are more or less out of luck until the effect wears off. Even when completely silenced it will still be possible for Shamans to drop their totems. This will be handy in both PvE and PvP, but will probably be more influential for PvP Shamans.

  • Cheat Death is for PvP

    by 
    Zach Yonzon
    Zach Yonzon
    07.16.2008

    Well, it finally happened. The dreaded nerf to Cheat Death was finally implemented in yesterday's Patch 2.4.3, and it seems like more than a few Rogues are unhappy. Oddly enough, the most important change to me wasn't the nerf itself but the adjustment to how Cheat Death works. If I'm not mistaken (I often am, though), Cheat Death is the only talent specifically designed to work with Resilience. No other talent or ability in the game works or improves with Resilience the way Cheat Death does. Because the ability scales with Resilience -- the more you have, the more it works like the old Cheat Death -- it's a clear indication that the ability is for PvP. While there are talents that are more suitable for PvP than others, no other abilities are designed to work specifically with the Resilience stat. In this case, a Rogue would need roughly 442 Resilience points (at Level 70) in order to achieve the maximum 90% damage reduction. It's an ability that requires players to gear a certain way in order to maximize their gains.Prior to Patch 2.4.3, many Rogues mixed PvP with PvE gear in order to increase their damage output (double Warglaives, anyone?) but were able to maintain high survivability thanks to Cheat Death. With the nerf to the talent, many PvE-geared Rogues suffered a significant reduction in survivability because low Resilience means an inefficient Cheat Death. It's an interesting shift because Blizzard has claimed in the past that it doesn't create trees specifically for PvP. In the future, it's possible that we'll see more PvP-specific talents that require Resilience or reduce Resilience directly. I think it's a positive direction in Blizzard's design philosophy.

  • M'uru nerfed in 2.4.3

    by 
    Jennie Lees
    Jennie Lees
    07.15.2008

    An interesting change to Sunwell raiding cropped up in today's patch notes: in short, M'uru, Entropius and adds are all taking a health hit, and a couple of things have been smoothed out in the Kil'jaeden encounter.Let's talk about M'uru first. Countless guilds have had trouble with this fight, yet those that have beaten it have praised its unforgiving tuning. With some guilds reporting over 500 wipes on this boss alone, no wonder Blizzard felt some need to change the encounter. Although it's not known quite how much their health will be reduced (speculation ranges from 5% to 20%), the tuning as it stands means that any significant reductions change the entire pacing of the fight.

  • Forum post of the day: A crushing blow to Warriors?

    by 
    Amanda Dean
    Amanda Dean
    07.11.2008

    Due to itemization and abilities, Warrior and Paladin tanks currently have a greater ability to avoid Crushing Blows than Druid tanks. In the near future, this may become a moot point. Khurg of Spirestone, a Tauren Warrior, worries that Warrior tanks may become somewhat obsolete with the removal of Crushing Blows from boss mobs and a potential thirty second cool down on Shield Block. He asked "What will be the purpose of defense in WotLK ?" The following response from Rawglrlrgll of Lothar was that the defense statistic prevents critical strikes and still buffs the chance for avoidance.

  • Buffs and nerfs put into perspective in CoX

    by 
    Adrian Bott
    Adrian Bott
    07.10.2008

    Nobody likes nerfs. Well, that's not entirely true; if we're honest, there can sometimes be a touch of schadenfreude involved in watching the smug and overpowered get nerfed, just like with any other come-uppance. But nerfs in general are unpopular and tend to stand out in the collective memory, eclipsing positive changes. City of Heroes is no exception. The recent (and long-expected) nerfs to Energy Melee are bringing the usual complaints out: the devs are nerf-happy, why don't they just buff the others instead of nerfing us, here come the nerfs again, et cetera.We're grateful to Tempest_56 of the CoX forums for tackling this attitude head-on, and making a thorough list of what's actually been changed in the last few issues. Since Issue 11, the positive changes to powers greatly outnumber the negative ones. It's been a long time since Enhancement Diversification and the Global Defence Nerf. When you put things into perspective, they are actually looking pretty good right now.

  • Forum post of the day: Moving moments

    by 
    Amanda Dean
    Amanda Dean
    07.10.2008

    Since its inception World of Warcraft has been an evolving game. Someone who played only shortly after release would hardly recognize the game now. Blizzard has always welcomed feedback, but some changes have elicited more feedback than others. In a thread entitled "Epic moments in WoW QQ history," Gatsukaa chronicled some of the most upsetting events that have occurred in the evolution of our game: Moment 1: WoW is first released. Hunter and warlock pets could be one-shot. Hunter dps was pretty lackluster. Soulstones gave you rez sickness (I think). No soulshards from PvP. The first emo whiners in WoW were born: Hunters and Warlocks. World of Roguecraft video is released showing how a rogue in crap gear could wtfpwn people while warlocks were so gimp. Result is that warlocks went on to get buffed in nearly every patch as they were on their way to god-hood. No more world of roguecraft videos. Hunters saw substantial improvements as well, but weren't made into demigods.

  • New CoX patch takes some of the punch out of Energy Melee

    by 
    Adrian Bott
    Adrian Bott
    07.09.2008

    We knew this one would be controversial. There's a new patch hitting the CoX live servers today. Along with some welcome fixes for the buff icon issues players have been complaining about, as well as a collection of other changes including fixes to suicidal pets and NPCs, there are changes to Energy Melee in its various versions that have had the forums abuzz with debate. The changes were to 'better balance' the powerset, while keeping Energy Melee as the king of single target burst damage.The changes that have most players up in arms are the nerf to the stun dealt by Total Focus and an animation change to Energy Transfer, changes that hit the Tank, Brute and Stalker classes. The new animation, while more visually impressive than the old, is slower; an Energy Transfer used to take one second, and now takes 2.67 seconds. (For those that don't know, Energy Transfer is a damaging attack that also has a good chance to stun.) Despite the usual high levels of communication from the developers, some players are unhappy and consider this a crippling nerf; however, nobody seems to be particularly surprised that some form of nerfing has taken place. Energy Melee really was that good.

  • Guild Wars skill update: The nerfing of Shadow Form

    by 
    Shawn Schuster
    Shawn Schuster
    07.04.2008

    The ups and downs of the Assassin skill Shadow Form has been quite the topic of debate lately in Guild Wars. Back in May, the skill had its duration increased which made it the perfect skill for ecto farming builds in the Underworld. The inevitable progression from there evolved into ecto and shard prices dropping dramatically from the over-farming of all the big farm spots. However, in the June 2nd skill update, Shadow Form had quite a change. Now, the caster does 50% less damage while Shadow Form is active on them. Not only that, but the Mindblade Spectres in the Underworld have received Hex Breaker to help combat the hex-based farming builds that have always been so popular in this area.Now the question is, do you think this is a good thing or a bad thing? Of course, if you're one of the people who farmed ecto with your A/E Chaos Planes farmer, you might not be very excited by this update. We've found that generally, most players do welcome this change though. Not only for the projected rise in ecto prices (making them worth obtaining the old way, and selling on the market again), but also to give a bit of credibility back to the Assassins who enjoyed their class for what it was before they became easy money-makers.

  • AoC 23/06 patch notes: ToS and Necro AoE nerfs steal the headlines

    by 
    William Dobson
    William Dobson
    06.23.2008

    The delayed notes for today's Age of Conan patch have now hit, and there are some significant changes in store for a couple of classes. The headline of this post pretty much spoils the suspense as to which two classes they are, but we'll discuss them in detail after the break. Other big changes include a doubling in size of all bags, performance fixes (including the option to limit/disable particles) and some tweaks to NPC aggro. Hit the jump to get into the meat and potatoes of this patch -- the Necromancer and Tempest of Set changes!

  • It's November or nothin' for Nerf N-Strike

    by 
    JC Fletcher
    JC Fletcher
    06.20.2008

    Well, November or some other time or nothin', but we really wanted to use the old Nerf tagline, you know? In their original press release revealing Nerf N-Strike, EA assigned it a fall release window. A new listing on GameStop.com for the game provides a more definite release date: November 17, which puts it right in the middle of the holiday release season. If this is the real release date, it could mean that EA intends for Nerf N-Strike to be one of their major Wii releases for the year!In addition to the release date, GameStop also offers a potential price for the game, which also includes the mindblowing Nerf gun/Wii Zapper hybrid: $59.99. No matter how awesome the gun is (and it looks way awesome), that game had better be vast for that kind of scratch.

  • Clockwork Rocket Bots back in action

    by 
    Mike Schramm
    Mike Schramm
    06.19.2008

    Let's get it on... again! Yes, while the level 30 mount news got a lot of play, and Rogues had to grapple with the Cheat Death nerf, there was one tasty morsel of news hiding in the patch 2.4.3 notes: Clockwork Rocket Bots will be back up to fighting shape! I've had this Winter's Veil gift in my pack from last December, and was bummed when they removed the ability of the bots to fight each other when summoned out. Now, finally, when two players have them summoned close to each other, the little bots (which look a little bit like Wall-E, don't they?) will throw down.According to the patch notes, the problem was a little strange, too -- the robots were supposedly attacking other people in the Arena. No idea why the bots would see other players as attackable targets in the Arena, but there you go. Unfortunately, the bots still aren't buffable, as they once were -- it was actually a really fun minigame trying to keep those little bots alive as they fought, but at this point, your bot is on its own. Which means when my bot comes by, your bot better watch its little bot-ty back! Fight!

  • Breakfast topic: Cha cha cha changes

    by 
    Amanda Dean
    Amanda Dean
    06.19.2008

    I have to admit, I was a little bit astonished by news of patch 2.4.3. We know that Blizzard is ramping up for the release of Wrath of the Lich King, as they did for the Burning Crusade. The two things that stand out most to me are the Cheat Death nerf and the reduction of riding skill level requirement to 30. Even as a Cosmo Girl, I don't really care much about Harris Piltion's new line of designer bags. (Unless those bags have 24 slots and don't have tacky, brand-name logos on them.) I think we can expect more changes in the not-too-distant future. We've already seen the death of most raid attunements. I expect to see the cost of epic flying skill reduced considerably in future patches. The same thing happened with epic land mounts, and long ago Drysc hinted that such a change may be in the works. I'd also like to see an additional character slot or two added to each realm. What changes do you predict will occur prior to Wrath's release?

  • Why can't MMORPG players and developers just get along?

    by 
    Matt Warner
    Matt Warner
    06.05.2008

    Community relations are a constant struggle as a battle plays out for one side to be heard while the other has little time to listen. When this communication does happen the interchange of thoughts and feelings normally comes from the developers via patch notes and a backlash from the players ensues. Well, the backlash is pretty constant regardless if there is a patch or not; however, when a nerf is cast the community is torn asunder, approval ratings drop, and threadnaughts spawn. Any civility on the forums is devoured while moderators furiously try to quell the riots. This reaction and a lack of communication are to be expected, but what would more explanatory thoughts look like in the form of an open letter? Over on LagORama, the hilarious Inhibitor vicariously penned such correspondence from both viewpoints: the players addressing the developers and the developers addressing their players. What an interesting and hilarious take from both sides, and who knew that some MMORPG developers actually played their own game.

  • Breakfast Topic: Rerolling our roots

    by 
    Amanda Dean
    Amanda Dean
    06.04.2008

    The question arose in the WoW official forums "Why do they call it 'rolling?'" This is of course in reference to creating new characters. The original poster pointed out that there really is no rolling involved just selection. I'm sure its obvious to most of us that the terms comes from pen and paper role playing games where we roll dice to determine character statistics and sometimes other attributes. But it got me thinking of terms that we use for WoW that came from other games: The battleground Zerg comes from Starcraft's Zerg race which was kind of a fast, battle driven faction. DKP is short for Dragon Kill Points, a term that dates back to EverQuest when the main bosses were dragons. Nerf means to make things less powerful, and refers to the Nerf brand of spongy toys. For some reason we refer to instances as dungeons, despite the fact that Stockades is the only actual dungeon that comes to mind. Though I have to admit, even in D&D dungeon crawls were typically done in caves or castles. It's surprising how terms seem to stick with us even when they're obsolete. Speaking of rolling, when was the last time you actually rolled down a window in a car? It's good to go back and remember out gaming roots. I'm sure there are many more crossover terms, and terms from the World of Warcraft lexicon like Leroy Jenkins, will out live Azeroth. For the life of me I can't find the etiology of the term "twink." What else am I missing?

  • M'uru nerfed

    by 
    Eliah Hecht
    Eliah Hecht
    05.14.2008

    The small handful of guilds worldwide that have killed M'uru thus far are going to have an achievement therein that nobody else can touch. As of yesterday's patch 2.4.2 (today on the European realms), Blizzard has made the following change to the encounter:We've changed the Negative Energy spells cast by M'uru and Entropius to no longer cause spell interruption on the target. This should ease the frustration of the encounter for those casting classes who can not obtain 100% resistance to spell interruption through talents and effects such as Concentration Aura. Having not done the fight myself, I can't really comment on how big of a nerf this is, but it's something, anyway. (Background: M'uru is the next-to-last boss of Sunwell Plateau, followed only by Kil'Jaeden, and Entropius is another aspect of M'uru that appears during the fight.) Guilds who have been wiping on M'uru, or who intend to try him in the future, do you welcome this change?

  • CoX: The right to farm?

    by 
    Adrian Bott
    Adrian Bott
    05.03.2008

    City of Heroes Issue 9, Breakthrough, might also have been titled the Agricultural Revolution. Sure, we'd had power leveling before, and plenty of it. But until the Invention System came along we didn't really have full-on farming as such. Some players reared healthy stocks of Hatched Krakens down in the sewers or tilled the soil for Freaks on the Dreck map, but back then we knew little of the ways of the farmer.Then came Issue 9 with its Rare Drops and later Issue 11 with its Even Rarer ZomgPurple Drops. The more level 50 enemies you defeat, the more likely you are to grab one of the purples; and that's on top of the guaranteed XP, Prestige or Inf that rolls in. Now, of course, farming is ubiquitous.