neverwinter

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  • The Perfect Ten: The movers and shakers of 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.30.2010

    Even though MMOs are the products of great teams of talented workers -- from sound artists to writers -- it's inevitable that a few of the people behind the curtain step out into the limelight. It's a smart move, really; it provides a personal face for people to associate with the game, it keeps messages consistent, and it draws any potential hate onto one person instead of the team at large. It stands to reason that these public figures end up being some of the major movers and shakers in the industry because of their high-profile positions. From CEOs to community managers, these are the people with power to make decisions, the voice to change opinions, and the personalities to inspire millions. Oh, that last sentence is pure poetry. Let's re-read it again, shall we? So in our last Perfect Ten of the year, I've asked the Massively team to compile a list of the 10 biggest MMO movers and shakers of this year. All of these people now owe us cupcakes of gratitude. (Legal Disclaimer: This does not signify a binding cupcake-blogger contract.)

  • Cryptic not yet sure about pricing plan for new Neverwinter title

    by 
    Mike Schramm
    Mike Schramm
    08.28.2010

    You D&D buffs out there were undoubtedly excited to hear that a new Neverwinter game is coming to life, but just like the real D&D, it might end up laying a critical hit down on your wallet. In an interview at Gamasutra, Cryptic CEO Jack Emmert admitted that the game doesn't have a business model nailed down yet, and that all options are still on the table, from a "free-to-play with microtransactions" model to a "pay-by-the-minute" one. Emmert makes the point that asking for a subscription is still a viable way to run an MMO -- he fully expects BioWare to charge subscriptions for The Old Republic -- but that requires meeting a very high standard in terms of its content and quality. Of course, Neverwinter is described more as a "co-op experience" than an MMO, and Emmert says it is indicative of a "new direction for Cryptic." Instead of worrying about MMO standards and traditions, he says, Cryptic wants to "just make great games." Specifically, that means "no more 75 Metacritic scores," he jokes at the end of the interview. "My heart just can't take it anymore."

  • Exploring Eberron: Neverwinter nightcaps

    by 
    Justin Olivetti
    Justin Olivetti
    08.27.2010

    Depending on how much stock you put in the rumors or in Cryptic in general, this past week's announcement of a second Dungeons & Dragons MMO -- pardon me, an "OMG" -- either rocked you back on your heels or cooled off your heels. Something to do with heels, at any rate. In a Daily Grind this past May, I asked readers how they would make another D&D MMO. There were a lot of thoughtful responses, a few instances of keyboard gibberish, and a contingent adamant that the D&D license was locked up in DDO and couldn't be handed out elsewhere. I guess the latter argument is a moot point right now -- obviously, Turbine doesn't have a monopoly on an online D&D -- although its existence brings to mind not just a few questions. Is the world big enough for two online D&D titles? What does this announcement mean for our beloved DDO? Is Neverwinter positioning itself to be direct competition, or a different entity altogether? Has the Cryptic crew learned its lessons? In my final Exploring Eberron (Rubi returns next week, so you may start doing your happy dance... now), I'm going to answer all of these queries in such a way that your world will forever be rocked. On its heels.

  • Massively Exclusive: Jack Emmert speaks (about Neverwinter and a whole bunch of other stuff)

    by 
    Jef Reahard
    Jef Reahard
    08.23.2010

    Tweet var digg_url = 'http://digg.com/pc_games/No_offline_play_for_new_Neverwinter_says_Jack_Emmert'; It seems everyone's got an opinion about the new Neverwinter online RPG recently announced by Cryptic. Whether you're a fan of the venerable Dungeons and Dragons franchise, a veteran of the classic single- and multi-player Neverwinter Nights titles, or just a fan of online games in general, you'll want to check out Massively's exclusive interview with Cryptic Studios COO Jack Emmert. Our own Sera Brennan sat down to quiz the Cryptic mastermind about everything from the new title, to Cryptic's evolving business model, to some candid insights into the making of both Champions Online and Star Trek Online. Roll your d20 and advance past the cut for more.

  • Cryptic and Atari announce Neverwinter

    by 
    Rubi Bayer
    Rubi Bayer
    08.23.2010

    The speculation has been going on for quite a while, and it's finally been confirmed: The Neverwinter Nights MMO is coming. Well, sort of. Neverwinter will be developed by Cryptic, and Gamespot was lucky enough to get a little one-on-one time with COO Jack Emmert. Something that he was careful to point out was that this is not a full-blown, persistent MMO: "I wouldn't say MMORPG at all -- Neverwinter is a cooperative RPG." The Neverwinter site is up and running, with plenty of interesting details about the game. It's based on 4th edition D&D, set for launch in 2011, and is inspired by R.A. Salvatore's upcoming trilogy. The first book in that series arrives in October, so by the time Neverwinter launches, the world should be fully established. For the time being, Cryptic and Atari have provided a fair amount of resources for hopeful (and skeptical) fans to keep up with development. The official site contains a newsletter signup page, some brief backstory, and the full press release. You can also follow game news on Twitter and Facebook.

  • Atari and Cryptic teaming up on new Neverwinter RPG [update]

    by 
    Griffin McElroy
    Griffin McElroy
    08.23.2010

    Hey, die-hard fans of fantasy fiction, right about now would be a good time for you to make a saving throw against having your head explode. Atari and Cryptic, whose former unions resulted in Star Trek Online and Champions Online, have announced their next joint effort: A new online RPG set in the frequently game-adapted Dungeons and Dragons universe, Neverwinter. The PC game allows up to five players (or one player with AI companions) to select between five classes from the pen-and-paper RPG's roster, and play through an all new campaign, the story for which was developed in collaboration with Wizards of the Coast and author R.A. Salvatore. Also, much like previous games in the Neverwinter franchise, this one will include a tool, tentatively named "Forge," that allows players to create their own campaigns. The game's currently set for Q4 2011, but a Salvatore-penned prequel book, titled Gauntlgrym, will hit store shelves on October 5 of this year. Update: Gamespot recently sat down with Cryptic CEO Jack Emmert to divine a few details about the game, including its five classes (Fighter, Wizard, Rogue, Ranger and Cleric), what the Forge tools will be capable of, and how Neverwinter will adapt the tabletop game's 4th Edition gameplay mechanics. If any of that means anything to you, give the interview a look.

  • Single player RPGs are alive and well

    by 
    Alan Rose
    Alan Rose
    07.31.2006

    WorthPlaying has posted 25 new screens from Mage Knight Apocalypse, which is now just five weeks from release. Namco Bandai's take on the WizKids IP joins a solid lineup of 2006 single player RPGs that began earlier this year with Elder Scrolls IV: Oblivion and Titan Quest, and continues with this week's Dungeon Siege 2: Broken World. The next few months will also see the releases of Gothic 3 and Neverwinter Nights 2, while a sequel to the underappreciated Sacred arrives in 2007. Although many of these games offer multiplayer components, their development teams have focused on producing deep campaigns that offer significant replay value. In Apocalypse, for instance, each of the five playable races will have unique quests to complement the main missions. How many of these titles do you plan to purchase, and do you think they are better values than MMOs?

  • NWN2 new site, ship date

    by 
    Alan Rose
    Alan Rose
    04.14.2006

    RPG fans will have much to crow about at the end of the summer because there are now two new alternatives to homework. Atari has announced that Neverwinter Nights 2 will ship in September, the same month as JoWood's Gothic 3. Neverwinter developer Obsidian has also launched the game's official site, where you'll find the usual content, in addition to the relocated forums. This should keep you busy until the holidays.

  • Ferret Baudoin's (extended) day off: NWN 2 designer leaves

    by 
    Alan Rose
    Alan Rose
    03.21.2006

    Maybe he collapsed under the weight of expectations for designing such an important sequel, or got burned out from all the press interviews a few weeks ago. It could just be the old "creative differences" dilemma (or maybe even an early April fool). Whatever the case, the Neverwinter Nights 2 official forums and Neverwinter Nights 2 News are reporting that Ferret Baudoin has indeed left the building, and Obsidian has a new lead designer in J. E. Sawyer.Will this delay NWN 2's projected Q3 release? As if Atari didn't have enough to worry about.[via GameBanshee]