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  • PopCap Games

    Early version of the new 'Plants vs. Zombies' is available today for $30

    by 
    Christine Fisher
    Christine Fisher
    09.04.2019

    As we get closer to the October 18th launch of Plants vs. Zombies: Battle for Neighborville, PopCap Games is ready to share a Founder's Edition. Today, fans can play the digital-only version of the game. New features and content will be added weekly over the next six-weeks, as PopCap polishes the title for its official launch.

  • Chesnot via Getty Images

    Slack tightens security to stop people from stealing data

    by 
    Georgina Torbet
    Georgina Torbet
    08.06.2019

    Slack is integral to the way many businesses operate, but the messaging service has had problems in the past with security issues. Today, Slack is adding features which the company says will help admins lock down their workspaces to prevent people from accessing information they shouldn't and reduce the leaking of sensitive company data.

  • The rise and fall of features in World of Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    07.17.2014

    I've been playing World of Warcraft since its inception. As a result, I'm as likely to view the game through the lens of my experiences as any player. One of the reasons I'm so thoroughly anti-nostalgia is because I'm actually incredibly nostalgic. If I don't stop myself, if I don't actively make an effort not to, I'll drown in falling down the well of this is how it was and just spend hours annoying the crap out of people who started playing after me. In one guild, I remember doing exactly this - I would spend all raid reminiscing with the other old hands (there were like four of us) and driving the newer raiders crazy comparing fights to raids from BWL to Blackwing Descent. Remember - every fight can be compared to Omnotron. Every fight. One of the ways this shows up is when any new feature is introduced to the game. As a writer for the site, I always try and stay objective about a new feature, and often, I come to love them - I'm a huge fan of transmogrification, for example, and when they announced reforging a few years back I knew immediately it was going to become a mandatory and huge part of gear strategy. But the fact is this - on an emotional level I hate every single new feature as soon as I hear about it, because they're not my World of Warcraft - it takes an effort on my part to be open minded and I don't often succeed. As an example - I've written multiple posts essentially defending the decision to remove flight for a while in Warlords' 90 to 100 zones and leave it out. But the fact is, flight was introduced back in The Burning Crusade and I've gotten used to it. I understand and I support the decision from a design perspective. But emotionally? Emotionally I have flying mounts and I want to fly on them. I just plain like being able to shortcut all the things on the ground, even while I get why the design doesn't support it. This divide between what's new and most probably better for the game and my own desires while playing the game isn't limited to wanting flight, either.

  • City of Steam teases patch 2.6 improvements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.14.2014

    While its initial launch had some definite issues, City of Steam seems to be doing quite well for itself with new servers, new platforms, and a new patch on the way. That new patch shows off some of its new features in a recent development blog, starting with inter-server PvP between the top 20 players on each server. Yes, that means you'll need to muscle your way to the head of the pack in PvP before you get a shot at competing, but getting there means fantastic prizes. Patch 2.6 will also bring with it the Tower of Peril, rewarding players for how far they can climb and generally challenging any high-level high-intensity players. There will also be numerous improvements to in-game text, bugs, and the like. If that sounds like just what you want to see, you can take a look at the blog post for a few more details and then jump in and start playing right from there.

  • Brick-Force Season 3 trailer highlights Bricksaga update

    by 
    MJ Guthrie
    MJ Guthrie
    10.23.2013

    If you like brick-by-brick construction in a sandbox environment coupled with a first person shooter, have we got the game for you: Brick-Force! Here, players fight out matches in maps they build themselves. And now Season 3 - Bricksaga brings even more to the experience. Along with a new medieval setting (complete with wizards and knights), Season 3 introduces a host of new goodies to the game, including features, costumes, weapons, and even new game modes. Players can now use interactive bricks and portals as well as doors, windows, trap doors, and spike traps to add a previously unknown dynamic and variety to matches. Additionally, level progression has been revised, match assignments have been improved, and players can unlock equipment on a regular basis. Check out all the action in the trailer below. [Source: Infernum Productions press release]

  • Herokon Online brings new features in The New Order update

    by 
    MJ Guthrie
    MJ Guthrie
    10.21.2013

    Fans of the The Dark Eye fantasy RPG have another avenue to pursue their adventures: the browser-based MMORPG Herokon Online. And thanks to the newly released beta update, there is even more for fans to enjoy. The latest update offers a totally reworked hero creation system with new specializations as well as new quests, a redesigned hero sheet, a new valley to explore, more inventory slots, and new systems for attribute and talent advancement as well as magic and combat talents. Players who haven't yet tried the game can also experience the mystery of two children and the demon that pursues them in the new tutorial. More information on this update can be found on the official forums. For a deeper look at the game, check out our Rise and Shiny coverage.

  • Taking scaling and flexing further

    by 
    Matthew Rossi
    Matthew Rossi
    06.26.2013

    Patch 5.4 has several new features I find interesting, namely virtual realms, flexible raiding and proving grounds. What interests me most about these features, and features from previous patches and expansions like scenarios, LFR, and challenge modes are what they suggest for other possible features utilizing the same or similar technology. We saw this with the introduction of the dungeon finder for five man groups - that technology was applied to holiday bosses, then expanded for LFR, which is itself being altered and expanded for use in flex raiding. This leads me to contemplate ways to expand this, and give us even more new features making use of elements we've seen before. It's all speculation, of course, but we all do it from time to time. What do you want to see for the future of World of Warcraft?

  • Path of Exile introduces Descent Events

    by 
    Mike Foster
    Mike Foster
    06.21.2013

    Path of Exile, despite not actually being out yet, has a reputation for holding special events that challenge its most loyal and hardcore players and offer them a slight break from the normal day-to-day of killing monsters in dungeons. They're called Signature Events, and participants receive community rewards and other perks for participating. Next week, Grinding Gear Games is set to announce the next series of events for Path of Exile players and an all-new mode known as Descent Events. Descent Events are completed alone and boast a unique array of monsters and loot. When the event ends, the characters and items are deleted. The idea to create a host of solo, standalone experiences that give players a chance to play with builds and step outside of regular Path of Exile gameplay. Descent Events will last one hour, with roughly 50 of them being scheduled for the duration of season three.

  • Storyboard: The way it was for three years

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.17.2013

    Roleplaying is the same as it ever was. People are still shoehorning in lore characters into backstories, someone is a sparkly magic vampire, and you can still turn a corner in a tavern to find two people with a decided lack of gear or public shame. (In Second Life, that corner is the one you turn to download the game.) But I've had three years of talking about it, so it's at least a little different than it was. I don't know if I'd go so far as to say it's better. Every year I like to take a look back at the past year, talk about what worked well, what didn't work at all, and what I'd like to do in the future. So it is for this year, complete with a nice big surprise down at the end there. Regular readers may be less surprised, but you can just bear with me.

  • Massively Exclusive: Matt Higby reveals account-wide SC unlocks coming to PlanetSide 2

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2012

    Back at SOE Live, Creative Director Matt Higby spoke about PlanetSide 2's goal to appeal to a broader audience than just the shooter fanbase. It might just have worked: It's been just a little over a week since launch, and PS2 seems to be pulling in players ranging from die-hard veterans of the original PlanetSide to first-time or non-FPS gamers (like yours truly). In fact, as Higby tells it, the number of folks flocking to the new free-to-play MMOFPS has exceeded Sony Online Entertainment's expectations. Of course, this is only the beginning of PS2's life. With launch now under the developers' belts, the question becomes what's up their sleeves? I cornered Matt Higby to talk about the first week of live servers, how many soldiers have joined in the war, and what's next for the game.

  • Twitter CEO reveals plans for interactive tweets, content curation, reinforces belief in syndication

    by 
    James Trew
    James Trew
    09.22.2012

    Twitter has ruffled a few feathers recently, so when CEO Dick Costolo took the stage at the Online News Association conference in San Francisco, he took the opportunity to put some minds at rest. First he dismissed the idea that the service would become a media company by forcing users to the site or official app for content, before reasserting his belief in syndication. Costolo then went on to imply that the reason behind the tighter (and unpopular) API controls was ensuring quality -- stating that Twitter would reach its full potential now there's more control over how tweets are delivered. With boots strapped, we can look forward to some new features, such as the option to curate messages that are published (such as during live events) plus tweets with interactive features like polls during live sports games. The famous 140 character limit is to remain, but will also serve as a "caption for additional functionality." Perhaps of most interest to disenfranchised developers, however, was the mention of application functionality in tweets, where short messages could contain small interactive apps. Something for devs to get potentially get back on board with? We hope so. But until further details unfold, we're still left considering our options.

  • Airtime testing new video post features, improved buddy list

    by 
    Jamie Rigg
    Jamie Rigg
    08.15.2012

    Remember Airtime, the Facebook-integrated video calling / media sharing service with a Chatroulette flavor? Well if not, we don't blame you -- usage stats suggest it hasn't quite taken off, but maybe the new features it's testing will secure a few more fans. No longer is the service restricted to the here and now, as the major change is all about video posts. Use Airtime to record a message and you can post it to Facebook, Twitter, YouTube or via a traditional email to get the conversation started. Friends can then reply to your message through Airtime with a video post of their own, and so on. Its buddy list has also been given a little love, so now it shows friends as online, idle or offline, and details your interaction timeline. Whether the features are enough to inspire wider uptake is questionable, but for the few that actively use Airtime, the updates are out in the wild now on a "limited public release."

  • Facebook's Director of Engineering explains how you're part of the dev team

    by 
    James Trew
    James Trew
    08.09.2012

    Ever wondered why those crazy fools at Facebook think it's a good idea to meddle with the timeline, or how you chat? Well you can blame yourself. Probably. The social network's Director of Engineering, Andrew "Boz" Bosworth, reveals all in a recent blog post. By first explaining that the site evolves in a two-step process, "technology pushes people to move forward and then people move past technology and it has to catch up," we can start to understand why constant user testing of new, often multiple, solutions is required. Boz goes on to explain that by using select groups, or even nations, the efficacy new features can not only be quickly, and solidly determined, it can actually supplant the need for weeks of boardroom debate. He goes on to say that the odds are that everyone on Facebook has been part of a test at some point. Curious to know more about the process, or just feeling a little bit used? Head over to the source link for the full post / comment thread.

  • Wings Over Atreia: 3.0 -- it's heeere!

    by 
    MJ Guthrie
    MJ Guthrie
    04.16.2012

    Awwwww yeah! Update 3.0, baby! Come to me, features. Like Christmas for a five-year-old, this day seemed like it would never arrive for those of us who have been waiting for Aion's patch for what feels like forever. And ever. And then some. Aion: Ascension certainly took its jolly sweet time getting here, but now it finally has. Even better, you don't have to dodge creepy clowns or be sucked into a television screen to enjoy it. Now the question is, is the product really worth the hype? I know I have certainly dished out a fair portion of hype in Wings Over Atreia over the past couple of months while sharing my excitement. Too many delectable features were on the menu, things that would breathe more life into the game, for me not to indulge a bit. But as with any hype, there is always a chance for things to not live up to expectations. So is the new patch as grand and glorious as hoped? After my first few days in game, my answer is a definite...%Gallery-153202%

  • Some Assembly Required: Xsyon picks up speed

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2012

    Last year, I had the opportunity to meander around Xsyon for Choose My Adventure. Then, the game was still at the end of its beta phase. Now, with some time under its belt since release, the game continues to grow. And January has seen quite the growth spurt. I won't complain if the momentum that Xsyon has shown in the last month keeps up. Announcing multiple events and an architecture contest? Not to mention introducing new goodies? You go, game! Though it's small and indie, I am totally rooting for this title to succeed. Why? The main reason is that the game is reliant on player generated content: Instead of developers designing every aspect of the game, they built the world as a foundation and gave players the tools to go from there. This game is one of the few out there that offers many avenues for players to generate their own content and have a visible and lasting impact on the world around them. And just how is post-apocalyptic Earth shaping up with the players at the helm? This week, Some Assembly Required explores the once-ravaged land to highlight some of that generated content, from events (both player-run and developer sponsored) to small- and large-scale construction.

  • Google Music now lets you download your entire library

    by 
    Myriam Joire
    Myriam Joire
    01.27.2012

    Computer meltdown? No backup? Well, at least your tunes are safe. Google Music just gained a new feature that lets you to download your entire library including purchased songs. A simple click in the Music Manager is all it takes to restore your entire collection -- or just your purchased music -- from the cloud. In addition, the web interface now allows you to select and copy multiple tracks to your device of choice. While there are no limitations when using the Music Manager, purchased items are restricted to two downloads each via the web interface. So next time your system crashes go right ahead -- rev up that broadband and fill up those hard drives.

  • EVE trailer shows off new Crucible expansion

    by 
    Jef Reahard
    Jef Reahard
    11.30.2011

    What do dubstep and EVE Online have in common? A new expansion trailer, for starters. Yes, Crucible is finally here, and so is CCP's return to a singular focus on internet spaceships. To celebrate, the company has released a slick new video, and the clip marks another return of sorts. All of the footage was captured in-game using real players, and the metagame stylings we've seen in some of EVE's more recent trailers is noticeably absent. The video shows off most of Crucible's major bullet points including new visuals, captain's quarters, tier three battlecruisers, and a ton of balancing tweaks. See for yourself after the break.

  • The Daily Grind: What's your favorite post-launch feature?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.09.2011

    Single-player games can occasionally get major DLC or expansions to change the face of the game, but for the most part MMOs are the field where a game can change between two patches. Champions Online recently made a major change with the addition of hideouts, adding in a form of housing to the game that hadn't existed at all when the game launched. It's a recent example, but it's hardly the only time that a game or a expansion has gone live and later had a major addition to its features list. Sometimes features are added in shortly after launch as promised features not quite ready at the time the game went gold, but far more frequently an entirely new feature is developed and added. So what's your favorite feature that was introduced after the game's launch? A player-generated content system a la City of Heroes or Star Trek Online? The addition of instanced PvP such as World of Warcraft's Battlegrounds? Let us know! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Microsoft updates Hotmail with more signature options, Gmail and Yahoo Mail keyboard shortcuts

    by 
    Dana Wollman
    Dana Wollman
    06.24.2011

    Okay, it's not as titillating as the time Microsoft added conversation view to Hotmail, but the outfit did just freshen up its email service with a handful of helpful tweaks. Topping the list is an assortment of shortcuts, including the ability to right click a message to reply, reply all, or forward (you could already do this for other things, like marking something as unread). Hotmail also now responds to some additional Gmail- and Yahoo Mail-specific keyboard shortcuts, such as "#" for deleting messages -- a Gmail trick. And the company is none too subtle about admitting it wants the service to be user-friendly for folks if -- or when -- they switch from Google or Yahoo. Rounding out the batch of improvements, you get an easy way to recover deleted emails, an improved back button, HTML5-fueled speed improvements, and the option of changing your default font signature -- something we can't believe Hotmail has been missing until now. Hit the source link for the full spill, and find a short demo video after the break.

  • Wings Over Atreia: First impressions of Empyrean Calling

    by 
    MJ Guthrie
    MJ Guthrie
    05.30.2011

    IT'S HERE!!11! OMZG *cue altered cheer emote* The wait is over. Yes folks, Aion 2.5 Empyrean Calling has finally arrived on the North American servers. And just as they did when 2.0 (Assault on Balaurea) launched, Daevas have been flocking back to check out a shiny new Atreia. My friends list is lighting up with names I haven't seen in... well, longer than I can actually recall! Only the second Aion update to warrant an actual name, this patch certainly brings some new goodies to the table. While not as extensive as its predecessor, it still offers substance enough for Daevas to really sink their teeth into. But after so much anticipation, did it live up to expectations? Does the fact that I have lost track of my week since last Wednesday say anything? From the new instances to the mentoring system, there is certainly more to do in-game, especially for those who have made it to level cap and endgame. But don't just take my word for it! In honor of the release, NCsoft is offering another reactivation celebration: For 10 days (beginning at 11:00 a.m. EDT on Friday, June 3rd and running until the same time on Monday, June 13th) any player with an Aion account can log in and experience the changes for herself. Can't wait until the 3rd for a taste? Barrel roll past the cut to check out my first impressions of Empyrean Calling.%Gallery-123657%