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  • GDC08: The future of MMOs

    by 
    Michael Zenke
    Michael Zenke
    02.22.2008

    Earlier today fans of Massively Multiplayer Online Games were given a rare treat: a look into the future of the genre. Five veteran members of the gaming industry debated the finer points of MMO game creation as it exists today, and how the games of tomorrow will be bolted together. Participants included Cryptic Studios' Jack Emmert, NCsoft's Matt Miller, BioWare's Ray Muzyka, Nexon's Min Kim, and Blizzard's Rob Pardo. Each designer brought their own unique points of view to the conversation, and their visible conflicts made for a not only entertaining but informational dialogue.The biggest point of contention during the discussion was the subject of Microtransactions; while Nexon's business model is based entirely on that concept, Cryptic's Emmert was a staunch opponent of the practice in general and as a "magic bullet" in specific. Mr. Emmert also dug several times at Blizzard and Rob Pardo, cracking jokes like "Isn't it true that Blizzard is going to buy the entire continent of Africa?" and essentially stating that the Massive gaming industry is deeply sick as a result of WoW's success. The entire liveblog of the discussion is available over at Massively, and is well worth a look. Gallery: GDC08: The Future of MMOs

  • The top 5 free MMOs

    by 
    Akela Talamasca
    Akela Talamasca
    02.21.2008

    It's been said that the best things in life are free. Whoever said it probably didn't have MMOs in mind, but it's certainly true that there are many quality games out there that are completely free to download and play. Here's a list of the top 5 free massively multiplayer online games.Now, to pre-empt the equally massive glut of angry emails and comments I'm sure to receive for leaving someone's favorite title off of this list, I'm going to state right up front that these choices are based completely on the number of times I've heard them mentioned with favor by a variety of different sources. I make no guarantees of having played any of these MMOs, so they're not necessarily my personal picks. But if I keep hearing people mention them in different contexts, there must be something to them. In short, these games are popular for a reason, and if you haven't played them, you might find that they're worth your download. We begin after the jump!

  • GDC08: Massively is Live at the Future of MMOs panel

    by 
    Michael Zenke
    Michael Zenke
    02.21.2008

    var digg_url = 'http://www.digg.com/gaming_news/GDC08_Massively_is_Live_at_the_Future_of_MMOs_panel'; Today at GDC Massively is liveblogging a sort of 'MMO Keynote', a panel entitled simply "The Future of MMOs". A simple title, perhaps, but probably the most anticipated event for Massive game designers and fans alike. On it are a few names you might have heard of, like Cryptic Studios' Jack Emmert, Nexon's Min Kim, BioWare's Ray Muzyka, and Rob Pardo (who has apparently worked on some sort of popular fantasy game). Moderated by MMORPG.com's Jon Woods, it's sure to offer some insights into the games of tomorrow.Below the cut is our blow-by-blow account of the jabs, cuts, and parries from these Massive genre heavyweights. The last time I saw a get-together like this was at the Austin Game Conference, and the result was a spectacular confrontation. If ... you know ... you like MMOs. Otherwise it's a bunch of guys talking generalities about "those addictive games". If the idea of the mind behind World of Warcraft talking about the games that he loves, along with observations from one of the founders of BioWare, combined with the insights of a tabletop gaming champion and a pioneer of Korean gaming doesn't interest you ... why are you here?Read on!%Gallery-16640%

  • GDC08: MapleStory's road to the US marketplace

    by 
    Michael Zenke
    Michael Zenke
    02.19.2008

    Microtransactions aren't very well understood in the US, and so that was a big part of the massive subject that Nexon America's Min Kim delved into this morning at the Worlds in Motion conference. Beginning with a rundown on Nexon's ramp up to the RMT-based juggernaut it is today, he went into a great deal of detail about the tiny transactions that have built an industry (almost) overnight.The rest of his talk centered on Nexon'f foray into the United States. If you've been wondering about those MapleStory commercials, the cards at Target and 7-11, or all that adorable art - Nexon is the source. Read on for a discussion of how a foreign title built in South Korea can become so integrated with our own culture that they can offer up a Vegas-style wedding ceremony. Hail to the king.%Gallery-16441%

  • Twofish to make microtransaction economies easier with middleware

    by 
    Michael Zenke
    Michael Zenke
    02.12.2008

    Gamasutra notes that a new middleware company is offering online game developers tools to manage their in-game economies. Twofish is the name of the startup, and their offering (Twofish Elements) is intended to plug directly into the backend of any in-development Massively Multiplayer Online Game. Their product seems to be geared at allowing indie developers to offer a microtransaction economy similar to the one Nexon uses in Maple Story.The company was founded two years ago, in part by Lee Crawford - a veteran of Yahoo! Games, Shockwave.com and Segasoft Networks. In order to prove out their technology they're also developing an online game to utilize it. Entitled Edgeracers, the offering will feature "the culture of car customization and casual racing", and should release within the next few months. Crawford has a few comments featured in the announcement writeup, and (along with many players) views the move to microtransactions as a rough road for games and developers. "We see Twofish Elements being a way to help independent publishers and developers compete on a level footing ... In our view, the world is moving towards the mass-market consumer and, ultimately, the hardcore player going to free-to-play with microtransactions," Crawford said.

  • The epic fight: Retail vs. Microtransactions

    by 
    Michael Zenke
    Michael Zenke
    02.11.2008

    This past week's DICE event had several head-to-head events pitting warring concepts in the gaming industry against each other. The ongoing struggle between subscription fees and RMT/microtransactional business models was represented at the event by an excellent debate. And topical, considering that it appears questions over the business model may have in some way scuttled the Marvel comics MMO.On the side of retail/subscriptions was Kelly Flock, a veteran of THQ and Sony. Min Kim, the director of operations for Nexon America, carried the banner for microtransactions. Most of their sparring centered over the economic benefits both sides offer. Kim focused on the cheap production costs of free-to-play games, as well as the appeal to casual gamers. "Once people start playing games for free, I don't know why they're going to start paying for one.", he said. Flock, meanwhile, offered evidence of a strong retail market and possible customer mindset problems in the US. Both of them had some compelling things to say on the subject, but it seems from the writeup that Kim and RMT won the day. A sign of the times?

  • Mabinogi English beta open in North America

    by 
    Tateru Nino
    Tateru Nino
    02.01.2008

    Fileplanet's Free MMO Club has exclusive beta access to the Mabinogi English (semi?) closed beta for Fileplanet users. North America only at the moment, however. If you want to be a part of the latest cute free-to-play MMO effort from Nexon, get over there and get started. If you're not sure what you're getting into with Mabinogi, check out the trailer here. If, like me, you're not in North America I'd recommend stamping your feet and pouting. It may not help all that much, but it's more satisfying than you might think.

  • Mabinogi hacked by a 16-year-old for $325K of virtual currency

    by 
    Mike Schramm
    Mike Schramm
    01.29.2008

    A sixteen-year old boy allegedly hacked the website of Nexon Japan, and made off with about $325k worth of game points for Mabinogi, a free-to-play MMO that's inspired by Celtic mythology (and on its way to North America soon). He reportedly was able to obtain the password of a former Nexon employee, and then used that info to log on to the game servers and load himself up with virtual cash.Some of which apparently then turned into real cash, as he was able to sell it (as least that's what it seems like) for "web money," which he used to buy books and other software. The bottom line here seems to be not that the kid is a genius, but that the company and/or its employee made a dumb mistake, allowing the password to get nabbed by simple hacking software.No word on what punishment, if any, the kid faces, but Nexon claims they've "re-evaluated" their security software, and created a "24-hour monitoring system." Well that's good -- when they get hacked again, at least they'll be able to monitor it.

  • Maple Story DS still coming this year, will have some multiplayer

    by 
    Alisha Karabinus
    Alisha Karabinus
    01.25.2008

    Over the past year, we've been fed a few tiny tidbits on Maple Story DS, the ARPG take on the popular MMORPG, and despite the few details we've heard (and seen), it seems the title is still set to hit this year. In a new interview with Gamasutra, Nexon's Stephen Lee reports that the company has been "aggressively developing" the DS title, and also shed some light on the lack of online multiplayer. Lee says this game will be very different from the MMO, though the game will boast "some features that support multiplayer," but the primary focus is on the single-player experience. While this may continue to disappoint those who'd hoped for even a local multiplayer Maple Story experience on their handheld, for others who tend to play alone anyway, this may actually be even more appealing. According to Lee, Maple Story DS will launch first in South Korea, and from there ... the world.

  • MapleStory introduces 4th Job tier, mounts, new village

    by 
    Michael Zenke
    Michael Zenke
    01.24.2008

    Nexon's games portfolio continues to evolve, as they've announced the official release of MapleStory's much-anticipated '4th Job' tier of classes. These high-level professions offer a new level of power for the most dedicated players. The release notes that this will only affect a small portion of the userbase, which Nexon claims is currently hovering around the 5 million mark. Just as with the progression to the third job, there are specific criteria to unlocking your fourth job. You have to: be level 120 or higher speak with your 3rd job instructor, before traveling to your 4th instructor in the city of Leafre. You then have to obtain two items, the heroic star and heroic pentagon. You can do this by defeating the monsters Manon and Griffey. Alternatively, you can head to Eos Tower. On the 44th Floor you can purchase a 'Secret Letter of Spell' for 10 million mesos. Then go back to Leafre Village and speak to Chief Tatamo to get a set of Heroic Star and Heroic Pentagon. Screenshots and details after the cut.

  • Nexon bringing Mabinogi state-side

    by 
    Michael Zenke
    Michael Zenke
    01.16.2008

    Worlds in Motion is carrying the news that Mabinogi is coming to the US. The games features a whacked-out version of Celtic/Welsh mythology, cel-shaded graphics and (like most Nexon titles) will be a free-to-play adventure. The post also notes Mabinogi's numerous departures from both the MMO- and Nexon-norms. The game's 3D graphics and fairly standard style of combat set it apart from most of Nexon's other games. Likewise, Mabinogi's unique 'growing up' mechanic sets it apart from the usually static reality of MMO avatars.In-game characters age over the course of weeks, and can engage in numerous activities besides the hack and slash of gameplay. Alternate games include actual music composition, cooking, farming, and working with a spouse to maintain a household.Beta service for the game will begin at the end of the month.

  • Korea Rising: the East goes West

    by 
    Michael Zenke
    Michael Zenke
    01.04.2008

    The CMP games-flagship site Gamasutra has up a Massive article about the state of Korean gaming, which basically means it's almost entirely about online titles. Journalist Brandon Sheffield sat down for a chat with some of the biggest names in Korean gaming for the piece, and comes away with fascinating analysis of the Eastern push West. Big names he talks to include Nexon's (MapleStory, KartRider) international business development manager Stephen Lee and Webzen's (Huxley) development strategy manager of global studios, Sang Woon Yoon.If you had any notions that the increasingly visible influence of eastern-style online games was going to be lessened in 2008, think again. Every person Sheffield interviews has big plans for the US and EU markets, from a port of MapleStory for the DS to big 'next-gen' console expansion plans in Korea and beyond. Most interestingly, it looks as though the more Korean developers push into these markets, the more they're adapting to the local climate: [Webzen's Sang Woon Yoon] observes that though the Korean market is lucrative due to its high number of online users, the packaged software market in the U.S. allows Webzen to "...calculate ROI easier than online games. Also the next-generation consoles like the 360 shows great graphics, and a lot of CPU power... We have no choice but to go for those," noting, "We can't really push for the Korean way. In America, it just doesn't work."

  • Nexon counting down to Mabinogi English beta

    by 
    Tateru Nino
    Tateru Nino
    12.26.2007

    Nexon, the operators behind online games MapleStory, Audition, and KartRider, are counting down to the English closed beta of their new 3D Online MMO adventure game, Mabinogi (named after the Welsh pre-Christian prose), developed by Nexon's devCat studio. Featuring Cel-shaded, 3D, anime-styled graphics, the game service is currently available in South Korea, Japan, Taiwan, Hong Kong, and Mainland China.

  • 7-Eleven sells Nexon Game Cards

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    Worlds in Motion reports that you can now buy game cards for MapleStory and other Nexon games at your local 7-Eleven convenience store. The game cards -- which cost $10 or $25 -- can be used to purchase in-game items.At first, this struck us as bizarre, but it actually makes some sense. A 7-Eleven representative is quoted in the Worlds in Motion article saying that the cards are perfect for the "tweens and teens" who enjoy MapleStory -- a demographic that also happens to frequent 7-Eleven. The representative calls it "the Slurpee-beverage crowd."It's a strange world. Next thing you know we'll be buying EQ2 game-time cards at the gasoline pump!

  • The Digital Continuum: Don't drink the casual koolaid

    by 
    Kyle Horner
    Kyle Horner
    11.29.2007

    The word casual gets thrown around a lot in gaming these days. In particular, Massively Multiplayer Online Games have become a steadily larger genre to pump full of squishy casual fluff. Just recently the development studio Perpetual Entertainment was sold off to a company looking to insert said casual goo. The apparent word on the inter-street is that the new ownership is supposedly a media company that wants to use Star Trek Online as an entry point for the video game market. I believe the words "retargeting" and "more casual" were used to describe the change. The last piece of information given to us was that subscription fees could be dropped in favor of paying for optional in-game items. The only way I can honestly see the more casual bent turning out well is if Star Trek Online follows the Guild Wars model. Said model being; create a polished game for fifty bucks, and in a year or so people can buy the optional expansion for another fifty bucks if they're so inclined. Since STO will be following the "Korean" model, this boat is already starting to sink.Putting aside the fact that apparently many members of Perpetual have left the company in response; let's get a few things straight. The lifeblood of any of these games is grind. It makes the world go 'round and the sun go up and down. You can't have STO without grind no matter what model it's developed under. So what they effectively mean by "casual" is that we suspect they don't really plan on putting the amount of effort or polish you would expect from any MMO with a subscription fee. Instead what we'll most likely see burst from the chest of whatever space beast has laid its vile eggs within Perpetual Entertainment's chest is a cross between Maple Story and Star Trek Enterprise. You'll still have plenty of grind, it'll just be even less fun!We're gonna get half-naked, green, super-deformed alien girls -- well, only if we're willing to spend ten bucks for ten thousand in-game "Perpetual Points."

  • Social networks and gaming: are Myspace and Facebook MMOs?

    by 
    William Dobson
    William Dobson
    11.25.2007

    Just because you aren't slaying bandits and completing fetch-quests when you're on Facebook doesn't mean it isn't an MMO. Or at least that's what Gabe Zichermann has asserted in a USATODAY.com article on social networks and online games. Zichermann is making a game called "rmbr", which will be played by tagging and sharing photos. A quote from Zichermann on the issue: "The reason why Facebook is a really compelling MMO is because it's fun and you get something out of it". That sounds pretty sketchy, but if you think about what MMOG means, these social networks like Facebook and Myspace do almost have the bases covered -- they have a large number of people online and interacting with each other -- all that's left to satisfy is the "game" part, giving people more things to do essentially, and with applications like Scrabulous already incorporated in to Facebook, it seems like only a matter of time before this happens.

  • MapleStory celebrates Black Friday with big sale

    by 
    Samuel Axon
    Samuel Axon
    11.23.2007

    It's Black Friday, and that means every one (in the United States, at least) is busy shopping for the holidays! And with MapleStory, shopping and online gaming go hand in hand. Nexon, the company behind MapleStory, announced that there will be a huge Black Friday sale for MapleStory users this weekend.So, if you're into MapleStory, that's good news for you; items in the Cash Shop will be sold at a big discount and there will be special sales of very valuable items for very low prices at certain times. If you're not, well, you still have all the "real-life" deals we pointed out earlier today to salivate over.

  • Maple Story DS lacks the only feature anyone cares about

    by 
    JC Fletcher
    JC Fletcher
    11.09.2007

    We've been waiting so long for information about Maple Story DS that we actually kind of forgot about it (and therefore forgot we were waiting for it). But after remembering that it exists, the same question popped up in our minds that we'd had months ago: is it an MMO? After all, that's the whole point of Maple Story: playing a side-scrolling Wonder Boy-style action-adventure with lots of other people (and hyphens).But, according to an interview conducted by Gamasutra at the G* event, Maple Story DS, releasing mid-2008 in Korea, is to be a solo experience. "We have some features that support Wi-Fi, but the main focus will be on single player," Nexon's Jamie Kang said. Surprisingly, Nexon is working closely with Nintendo to develop the title. But can Nintendo save a non-online iteration of an MMO? And will anyone outside Korea notice if they do?

  • Korean devs get busy: MapleStory DS, Mabinogi XBox 360 port in '08

    by 
    Samuel Axon
    Samuel Axon
    11.08.2007

    Time for your dose of Korean MMO-ness.Nexon, a publisher of MapleStory, talked to Gamasutra about the upcoming MapleStory port for the DS, and about an XBox 360 port of the thus-far-Korean-only PC MMO Mabinogi. MapleStory DS development is going well and should see a Korean release in mid-2008. It will probably come to the West some time after that. The game is similar to the PC version, but only supports four players via Wi-Fi.Mabinogi is a traditional anime-style MMORPG. It's had some success in the Korean market but no exposure at all in North America or Europe. Nexon plans to port the game to the XBox 360. As Gamasutra points out, the Korean market for the XBox 360 is extremely small, so we may be able to assume this means the 360 version of Mabinogi will be arriving in Western markets somewhere down the line.

  • A guide to MapleStory item basics

    by 
    Michael Zenke
    Michael Zenke
    11.07.2007

    MapleStory, the free-to-play browser-based game from Nexon, can be a bit daunting for players unfamiliar with its particular brand of gameplay. TenTonHammer collaborated with Dean Cho, a developer on the game, to create a short introductory guide to items, weapons, and gear in the game. Cho explains some of the basics of item acquisition, talks about the process of item synthesis, and expounds upon ways for players to expand their inventory space. With so many different weapons and items to collect, space in your backpack is a premium. New MapleStory players have a limited carrying capacity, but there are ways to organise and extend your inventory. Instead of throwing away spare monster drops, Maplers should try selling them for a profit, either to shops or others players – remember, your rubbish may be very useful to somebody else. Alternatively look out for special NPCs who'll safely store items for you (at a price!), or splash out on some extra inventory slots from MapleStory's Cash shop, the unique store that allows you to accessorise your character with premium items paid for with real money.