nexus-city

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  • More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist

    by 
    Jordan Mallory
    Jordan Mallory
    05.20.2013

    This is the second half of a two-part series chronicling the unfinished works of seasoned indie developer Terry Cavanagh. For the first half, click all up on this. Terry Cavanagh's next confessionary Vine of unfinished projects started with a psychedelic look at his most recently abandoned idea, a first-person exploration game. "The idea was that'd be some way to manipulate your position in the game and access areas that were outside the game world; procedurally generated noise places of some sort," Cavanagh told us. "I liked the idea of randomly filling a world with information and abilities and letting the player figure it out by just poking around in areas I hadn't specifically designed for them – making a genuine playable minus world. Anyway, I was working on this before GDC, and when I was there I saw another game that was basically doing the same thing but better, so I scrapped my game. It happens, no big deal."

  • Unfinished Business: Super Hexagon creator reveals his abandonware

    by 
    Jordan Mallory
    Jordan Mallory
    05.01.2013

    This Vine represents eight of VVVVVV and Super Hexagon creator Terry Cavanagh's unfinished projects – the first of three like it recently posted to the game designer's Twitter account. There's a hell of a lot of information contained within those flashing, garbled clips, but thankfully Cavanagh was willing to take our hand and guide us through each and every incomplete game he posted. Some represent ideas still to come, while others serve as bittersweet reminders of projects that will likely never see the light of day.%Gallery-187182%

  • Terry Cavanagh halts development on Nexus City and Selma's Story

    by 
    Jessica Conditt
    Jessica Conditt
    01.03.2013

    Terry Cavanagh, the developer behind VVVVVV and Super Hexagon, has scrapped two projects he's been working on for two years, Nexus City and its spin-off, Selma's Story. Cavanagh began working Nexus City with writer Jonas Kyratzes in 2010, and from humble beginnings it spun out of control, until it began getting in the way of other projects, Cavanagh writes."Promising games would come along, and I'd stop myself from getting too deep into them, because I had to finish Nexus City first," he says. "Everything became a big ordered list of what I could work on and when, how long I could spend on it. It's only when a project like Super Hexagon came along, and forced itself on me – became too much to ignore, that I was able to turn that part of my head off. And I could do it, but even then I constantly had that pressure – when this is done, I need to get back to Nexus City."I don't think that's creatively healthy."With the weight of Nexus City and Selma's Story off his mind and a fairly successful year of development under his belt, Cavanagh plans to start 2013 with some time off. He's "very excited" about that, and we plan to live vicariously through him as he walks the beaches of Waikiki, plays the slots, or whatever people do while on vacation.