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  • AvP game engine Asura 'fully functional' on NGP

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.07.2011

    Go ahead and add Aliens vs. Predator to the list of console games that are possible on Sony's next-generation portable. Rebellion has a "fully functional" version of its Asura game engine ready -- and ready to be licensed -- for NGP game development, reports CVG. According to MobyGames, Rebellion has used the engine since 2003's Judge Dredd: Dredd Vs. Death, with the most recent incarnation powering last year's multiplatform FPS AvP. The studio says it has an Asura-based, multiplayer third-person shooter demo running on NGP. "We'll be attending DICE [this week] and GDC to show what we have created and look for business partners," pitched CEO Jason Kingsley. "The technology, design and art teams have worked incredibly well with Sony's newest device," boasted Kingsley. "We have managed to make our engine fully functional and looking great on the hardware in double quick time." Okay -- but does the frame rate hold up in triple time?

  • NGP Killzone in development at Sony Cambridge

    by 
    Andrew Yoon
    Andrew Yoon
    02.05.2011

    The next Killzone game is the first not to be developed by series creators, Guerrilla Games. Instead, Gamerzines has learned that they have passed on development to Sony's Cambridge studio. While fans of the excellent Killzone Liberation for PSP may be disappointed to hear that Guerrilla isn't working directly on the game, senior producer Steven Ter Heide told the site that "we'll still oversee it because the universe is something we've built up, we know the war and the rules that have been established, but they're driving the development." The Cambridge studio has worked on the MediEvil franchise and, most recently, LittleBigPlanet for PSP and TV Superstars for PlayStation Move.

  • Rumor: NGP developers encouraged to go cross-platform

    by 
    Justin McElroy
    Justin McElroy
    02.04.2011

    An anonymous developer speaking with Eurogamer paints a rosy picture of the NGP, calling it nothing less than a "developer's dream." The dev had just just returned, cheeks still presumably flush with pleasure, from a UK Sony meeting in which the company outlined the system's future. Most concretely, Sony reportedly stated that all NGP launch games would be available both on the new format game cards and on the PlayStation Store, a feat its predecessor was never able to live up to. Slightly murkier is the anonymous developer's claim that Sony encourages titles to be developed simultaneously for the NGP and PS3. From Eurogamer:"'They want us to do cross-platform,' said the source, explaining that the submission process has been streamlined, with only a single submission required for a title on PSN and NGP. However, Sony is also insisting that it 'does not want exactly the same game' on NGP and PS3 -- there 'has to be a reason for the NGP title.' 'They want at least some kind of interactivity between the two versions with NGP-only extras.'"While it's unclear what the implications of that are -- simultaneous PS3 and NGP releases, or retail NGP games available for download on PS3? -- one thing is certain: The future of the PlayStation platform is getting more interesting by the day.

  • Visualized: the PlayStation towel

    by 
    Ross Miller
    Ross Miller
    02.04.2011

    And like the Sony NGP, it's touch-friendly on both sides. The officially-licensed, Taito-produced, 28 inches long absorbent cloth comes in three styles and will ship next month for $23.90.

  • EEDAR weighs in on NGP, speculates $299 to $349 price for Wi-Fi only model

    by 
    Richard Mitchell
    Richard Mitchell
    02.03.2011

    Analysis firm EEDAR has issued a report on the debut of the NGP, speculating on several areas, including hardware and software cost as well as the NGP's likelihood of success. The firm expects Sony's upcoming handheld to "handsomely surpass sales of its predecessor, the PSP," though the report adds that success will depend upon long-term publisher support and a competitive price. Concerning the price, EEDAR predicts the Wi-Fi-only model to cost "between $299 to $349, but not to exceed $399 in the United States." Furthermore, the firm believes that some regions may not see the 3G version of the NGP at all. For comparison, the report notes EEDAR's estimate that 62 to 70 percent of iPads sold in North America are Wi-Fi-only models. Demand for a 3G model may be higher in Europe and Asia. EEDAR predicts that the NGP's 3G capabilities aren't designed to compete directly with mobile phone gaming -- clearly another area of interest for Sony -- as 3G is unsuitable for large game downloads. 3G functionality is more likely to be used for multiplayer and social functions. The report includes a few more notable tidbits. Games, both downloadable and retail, are predicted to be priced between $40 and $50. Publishers are advised to get on board early, as the report notes "EEDAR is certain that the initial 18 months will produce significant hardware and software sales to support profitability for third‐party publishers." Finally, EEDAR expects more NGP information at GDC, while the first hands-on opportunities will have to wait for E3 2010. Rest assured that Joystiq will be attending both events.

  • Sony's Kaz Hirai discusses NGP strategy, longevity, expectations (video)

    by 
    Vlad Savov
    Vlad Savov
    02.03.2011

    Why was the NGP announced so far ahead of its launch? How long does Sony expect the NGP to reign before a refresh is needed? What impact will the NGP have on Nintendo's supremacy in mobile gaming? Each of those questions has been handled by Sony Computer Entertainment's chief Kaz Hirai in a video interview you can now eyeball after the break. In case you want the textual version of his responses, Kaz says the PSP successor was unveiled early in order to allow Sony to get as many third-party developers on board as possible (which is a lot easier when you don't have to worry about them leaking your hardware to Engadget), the new mobile console's lifetime should be no less than what we've come to expect from Sony's home consoles (so at least four or five years), and Sony's weapons for attacking Nintendo's dominance will be the litany of integrated sensors and connectivity options at the NGP's disposal. Kaz is careful to note that Sony is only aiming to improve on the PSP's current install base, but we suspect Sony's unofficial ambitions are far higher than that.

  • Watch the NGP game trailer again, now in HD

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    02.02.2011

    Now experience the two-minute NGP game trailer from Sony's recent press conference without that whole pesky in-the-moment avant garde shaky-cam feel.

  • Sony open to expanding PlayStation Suite to additional platforms

    by 
    JC Fletcher
    JC Fletcher
    01.31.2011

    Sony's PlayStation Suite service will have somewhat humble beginnings as a delivery system for PSOne Classics on Android and will, of course, be supported on the NGP, but Sony is looking to cast a wide net with the program over time. The first step to bringing the PlayStation brand out into the world is to open it up to as many Android users as possible. "We have a completely open stance," Hirai said (translated by Andriasang), "With carriers and with handset makers." Which means it's not just phones like Sony Ericsson's ephemeral Xperia Play that will benefit from the PlayStation Suite, but other, buttonless Android phones that people ... probably shouldn't try to play PlayStation games on. After Android phones, Hirai is looking to move to Android tablets. Following that, he said, "We're not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly." Sony is "focusing first" on Android, with an eye toward other operating systems including iOS and Windows at a later date, because "we don't have the resources to make it compatible with everything from the start." That's a lot of things that aren't PlayStations running PlayStation games!

  • PSP UMD games could be re-released on NGP game cards

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.31.2011

    Backwards compatibility with legacy game formats isn't the sort of make-or-break feature that determines the fate of a new hardware system, but it does score major bonus points with the manufacturer's fan base when it does work -- and elicits plenty of groans when it doesn't. When it comes to Sony's next (generation) portable the answer to "will it play my UMD games" is clearly "no" -- not even the PSP Go supports the original hardware's disc format -- but UMD owners are still hoping the company will do something about it. Speaking with Japanese tech site Gigazine (as translated by Andriasang), a PlayStation representative reiterated that NGP will support the growing list of PSP games available in digital format from the PlayStation Store. Unsurprisingly, Sony has no plans to develop an attachable "UMD reader" for NGP (despite filing a patent that leaves open the possibility), and the UMD-to-digital "good will program" has been dead for 16 months now. Gigazine does report that Sony mentioned plans to re-release original PSP games on the NGP's new game media (flash memory-based cards), though the representative did not detail the possibility further. Certainly, it would be a no-brainer -- even if card-based re-releases could generate some "ill will" from existing UMD owners -- and the expanded storage size of the proposed new card format suggests that old PSP games could be sold in single-card collections or added to NGP game cards as bonuses. Or how about PSP re-releases with "NGP" treatment? Admit it -- you'd buy Peace Walker again if dual-analog and touch controls were added, not to mention some MGS4-ish graphics.

  • Switched On: A suite segment for PlayStation games

    by 
    Ross Rubin
    Ross Rubin
    01.29.2011

    Each week Ross Rubin contributes Switched On, a column about consumer technology. One thing that has set Sony apart from its home console rivals has been the extended lifecycles of its hardware. Riding the momentum of a massive install base, both the PlayStation and PlayStation 2 each kept selling strong nearly a decade after their debut, and years after their respective successors were introduced. In fact, as late as 2009, Audiovox began offering a PS2 integrated into an aftermarket ovehead car video system with a 10" screen. Sony could pursue this strategy in home consoles because the PS2 was the runaway unit volume leader of its generation. Not so with the PSP. When Sony introduced the PlayStation Portable, it entered a portable console market with fierce, entrenched competition from the incumbent Nintendo, and the powerful widescreen handheld was outsold by the Nintendo DS and its later derivatives. Sony couldn't attain the market share it needed to steamroll existing competition. With Sony's announcements this week, however, the PlayStation purveyors seem to have found a way to take their one-two punch on the road with a strategy that takes the PSP and segments its evolution.

  • Rewatch the NGP reveal with the complete PlayStation Meeting 2011 video

    by 
    Andrew Yoon
    Andrew Yoon
    01.29.2011

    Having a lazy weekend? Then relive the biggest story of the week by watching the entirety of the PlayStation Meeting. It's like you're actually there! Because the presentation is over an hour long, we're splitting all the videos across three posts. Want to skip to the Metal Gear Solid 4 demo? Go ahead. Want to see Uncharted on the NGP? You can do that too. Or, maybe you just want to take it all in: Part One: Opening & PlayStation Suite Part Two: NGP Presentation Part Three: Developers & Closing [Thanks, Matt!]

  • PlayStation Meeting 2011, part three: Developers

    by 
    Andrew Yoon
    Andrew Yoon
    01.29.2011

    This last set of videos have third party developers showing off their NGP plans. Sega showcased a direct port of the newest Yakuza game on PS3, while Hideo Kojima from Konami showed off Metal Gear Solid 4. See all the videos here:

  • PlayStation Meeting 2011, part two: NGP

    by 
    Andrew Yoon
    Andrew Yoon
    01.29.2011

    The PSP2 is finally revealed to the world ... with the codename NGP, or "Next Generation Portable." The first video goes over its basic features, while the second video shows off Uncharted running on the handheld. The third video goes over NGP's unique location-based features. Watch below:

  • PlayStation Meeting 2011, part one: PlayStation Suite

    by 
    Andrew Yoon
    Andrew Yoon
    01.29.2011

    In this series of videos, Kaz Hirai takes the stage to kick-start the event, going over some of the big trends in the industry today. The second video is dedicated to the first big announcement from the event: PlayStation is coming to Android via the "PlayStation Suite." Watch below:

  • Sony's official NGP announcement video hits the web

    by 
    Thomas Ricker
    Thomas Ricker
    01.29.2011

    Sure, you followed along with our Tokyo liveblog and breathless posts announcing Sony's Next Generation Portable (codename: NGP, get it?) successor to the PSP. But nothing's quite like viewing a video posted 48-hours after the event to get a true feel for the historic occasion... historic to nerds like us anyway. The power is now in your hands -- use it wisely to watch a thrilling three-part trilogy after the break. More videos at the source link below.

  • Sony says NGP will be 'affordable,' won't cost $599, WiFi-only version also coming

    by 
    Sean Hollister
    Sean Hollister
    01.28.2011

    We had quite the interview with Sony's Jack Tretton, but we certainly didn't corner the market on hot new NGP details -- Eurogamer and Game Informer quizzed the company's Andrew House and Shuhei Yoshida, respectively, and came out with some important tidbits about the quad-core gaming handheld, particularly regarding pricing. Though Tretton seemed to suggest we'll see a price somewhere northward of the Nintendo 3DS's $250, Yoshida was quoted as saying "It's not going to be $599," laughing off the idea that the system would cost as much as the PlayStation 3's infamous appraisal at launch, and House said that Sony "will shoot for an affordable price that's appropriate for the handheld gaming space." While none were willing to cough up a real ballpark estimate, the SCEE president revealed one way that the cost might come down: pushing out a lesser model, a strategy we've seen before. House said that while all devices come with WiFi, "a separate SKU will have 3G," making us wonder which of the handheld's other groundbreaking features might carry a premium. After all, OLED screens don't come cheap. Find the rest of Eurogamer's excellent interview (including a bit about how Sony will prioritize downloadable content over physical media) at our source link.

  • EEDAR's Jesse Divnich estimates NGP will cost $300 to $350

    by 
    Griffin McElroy
    Griffin McElroy
    01.27.2011

    Electronic Entertainment Design and Research analyst Jesse Divnich has a few ideas about what Sony meant by "an affordable price that's appropriate for the handheld gaming space" when talking about the NGP's launch price. Speaking with GamesIndustry, Divnich predicted that the device would retail for between $299 and $349 at launch, which ... um, seems a little high when compared to other contenders in the "handheld gaming space." Divnich says that such a price wouldn't be prohibitive to your average Joe or Jane, explaining "The market is ripe for portable high-end gaming. The NGP will be a serious threat to all forms of portable entertainment," and later adding, "After seeing the specs today, if the NGP can't succeed, it is clear that the portable gaming landscape has forever changed." Wait, you're saying the popularity of casual mobile games like Angry Birds might last forever? Forever-ever? Forever-ever?

  • Sony 'studied the possibility' of 3D in NGP, decided against it

    by 
    Ben Gilbert
    Ben Gilbert
    01.27.2011

    We've covered an awful lot of Sony news over the last 15 or so hours -- 23 posts thus far and counting, including this one -- and not once did the company bring up its 3D efforts. The entire NGP announcement has remained mysteriously devoid of one of Sony's biggest talking points of 2010, and Sony Europe head Andrew House has an explanation for why that is. "We view 3D as having the greatest potential, in the near term, in what I would call a dedicated entertainment environment," he told Eurogamer. House continued, "That's in the home, around the television, and where it's a shared experience. I think that's really important." A statement from Sony clarified that, "In the development process, we had studied the possibility of introducing stereoscopic 3D feature to NGP, but decided not to install it." House added to that, needling Sony's handheld gaming competition a bit in the process. "We struggle a little bit to see how that 3D, shared experience translates to portable devices as they currently stand." Perhaps he was holding the 3DS at a weird angle? We can't be sure.

  • Sony wants NGP out in 'at least one territory' by end of holiday 2011

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    01.27.2011

    Sony has appended a "Holiday 2011" release date to its next-generation portable system (codename: NGP), but hasn't offered a timetable for individual regions. Will it be a worldwide launch? Sony Computer Entertainment America CEO Jack Tretton didn't provide an answer in his interview with Engadget, opting to pin Sony's strategy on providence. "I know that's rather ambiguous, and that's for a reason," Tretton said. "I think our goal is always to launch holidays when the majority of sales are done. You want to have a worldwide simultaneous launch. Having said that, this'll be our sixth platform launch, and it's very difficult to have the quantities to be able to launch on a worldwide basis on the same date." Tretton noted that the goal might overshoot reality -- leading him to pare down the initial promise. "I think our goal is, we would get at least one territory out by the end of holiday 2011." A clearer plan should become visible by fall, well after unforeseen production challenges have been dealt with. Tretton added that Sony had its challenging experience with PlayStation 3 to inform the NGP's road to mass production. "I think we'd look to avoid repeating that, but when you're dealing with new technology there are always roadblocks."

  • NGP features two proprietary card slots for memory storage, games

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.27.2011

    The NGP's memory storage capabilities are puzzlingly absent from the hardware specifications released by Sony today. During the PlayStation Meeting 2011 press conference, the company briefly introduced a "new game media" format, a flash memory-based card on which retail titles will be sold (replacing the clunky, power-sucking UMD). These SD-looking game cards -- said to be proprietary -- will feature extra storage for relevant data, including games saves and add-ons. "NGP adopts a new game medium, a small flash memory based card, dedicated for NGP software titles," a Sony press release later confirmed. "Taking advantage of the flash memory feature, this innovative card can store the full software titles plus add-on game content or the game save data directly on to the card. By adopting flash memory based card, SCE will be able to provide game cards with higher capacity in the future, allowing developers to store more game data to deliver rich and immersive games." But where will users store non-game data? The NGP's LiveArea UI suggests that multimedia applications will be integral to the handheld, and many of these apps will obviously require data storage -- not to mention the storage requirements for downloadable games. While Sony has not mentioned an internal flash memory component of the NGP, SCE Worldwide Studios head Shuhei Yoshida revealed to Game Informer that the device will feature "two slots" for memory cards; one for the new game card format (which Yoshida confirmed would be proprietary -- not SD) and a second port for additional storage. Whether the additional slot has been designed for Sony's existing proprietary Memory Stick (the "Micro" version is used for PSP Go memory expansion) has not been specified. "At this point, all we're saying is it is proprietary storage capabilities," SCEA boss Jack Tretton told Engadget, "we're not getting into defining what it is yet." [Update: In an interview with GameSpot, Yoshida said that the secondary slot is for "the media card that we are developing" (in addition to the game card), suggesting that NGP might use a proprietary media card other than an existing Memory Stick format.]