nightblade

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  • Massively's Elder Scrolls launch diary: Day three - Questing, story, and more

    I'm just about to level 10 as the sun sets on day three of my Elder Scrolls Online pre-launch experience. After plenty of decisional paralysis on Sunday, I settled on a Redguard Nightblade and spent Monday and Tuesday leveling him through Stros M'kai, Betnikh, and the city of Daggerfall. Now I'm working my way northeast through the wilds of Glenumbra, stopping occasionally to assist the citizens of Deleyn's Mill and clean up the Vale of the Guardians.

    Jef Reahard
    04.02.2014
  • Massively's Elder Scrolls launch diary: Day two - Skills and progression

    Never in 15-plus years of MMO gaming have I been so bewildered when it comes to picking a main class and character. Part of this is because I ignored The Elder Scrolls Online prior to March 30th. So I'm drinking from the information firehose in terms of game mechanics while simultaneously trying to keep up with friends. The other part of it stems from the fact that ESO has an absurd amount of build customizability. I'm glad it has only four classes instead of six or eight because six or eight would probably send me over the decisional paralysis edge and into some sort of fugue state. I think for the purposes of this launch week diary -- and my own sanity -- I'm just going to stick with my Redguard Nightblade and forge ahead. There. Done. Maybe.

    Jef Reahard
    04.01.2014
  • Tamriel Infinium: Hybrid penalty, Elder Scrolls Online?

    The Elder Scrolls Online intends to do some shaking up of the traditional MMO combat system. Other MMOs have done this same thing in the past with varying degrees of success. Class balance, however, seems to be the ever-present issue with any game that has to deal with cooperative or conflictive multiplayer gameplay, even more so if the game attempts to do both like most MMORPGs. With the fast-action, limited ability, skill-based combat system ESO intends to produce, how do the developers at ZeniMax best prevent one of the most dreaded by-products: the hybrid penalty?

    Larry Everett
    09.27.2013
  • Tamriel Infinium: The Nightblade is The Elder Scrolls Online's pirate

    Yesterday marked the official 11th anniversary of Talk-Like-A-Pirate Day. And since I write this column a day before its released, that would be today for me. So ahoy, maties, and all that. Although there are pirates in Elder Scrolls lore, I think we should talk about the biggest pirate-like class in the Elder Scrolls Online: the Nightblade. Most likely, this will be the first class I will try. I'm excited about this class mostly because of the fast action combat of ESO and the diverse DPS that the class appears to bring to the playing field. Oh, yeah, and who doesn't like to turn invisible? From the reports coming out of PAX and other conventions, the Nightblade appears to be the first rogue class that I've seen that has some strong viability in a PvE setting, but of course, the class still plays wonderfully in PvP. Stick with me as I break down my thoughts on the class as we know it.

    Larry Everett
    09.20.2013
  • PAX Prime 2013: Adjusting butts in Elder Scrolls Online

    After my hands-on demo at E3, I was cautiously optimistic about sitting down for another hour of Elder Scrolls Online at this year's PAX Prime. I was ushered into the press demo area and immediately dived into character creation. There were significantly more options available here than during my last demo just a few months ago. Among the additions was a feature I'm sure you've been waiting for: the "posterior dimensions" slider. Beyond butts, the variety of the options Bethesda brought to PAX Prime was pretty impressive. I spent more time in character creation than I expected, even customizing my stomach size. After I decided on the appropriate butt girth, I loaded into the snowy, nordic area of Bleakrock Isle and immediately spent a solid 10 minutes exploring my option menus.

  • Rift gets new website, videos detail nightblade and shaman soul trees

    Rift: Planes of Telara made its presence felt at Gamescom 2010, and the folks over at RiftNexus.com have captured a couple of the noteworthy reveals on video. Both the shaman and nightblade soul trees were detailed at the event, and, for those new to the world of Telara, souls represent the game's answer to traditional MMORPG classes, albeit with several unique twists. Trion showed off the shaman's skill tree, and the melee cleric is stocked with abilities including the requisite heals and attacks. The shaman soul also appears to have some debuffing capability, as evidenced by the Vengeance of the Frozen ability that reduces both the strength and the dexterity of a given target. RiftNexus also brings us a brief video of the nightblade's skill tree, and it's clear this particular soul owes much to the classic rogue archetype. You can view both videos after the cut or on RiftNexus.com The Rift: Planes of Telara team has also been busy outside of the convention circuit, as a revamped website made its debut this week. Check it out for more information on the classes, world lore, and more. [Thanks to Brennan for the website tip!]

    Jef Reahard
    09.04.2010