ninja theory

Latest

  • First Impressions: Enslaved: Odyssey to the West

    by 
    Mike Schramm
    Mike Schramm
    05.24.2010

    The concept of Ninja Theory's Enslaved: Odyssey to the West has been turning heads ever since it was announced: it's an action-adventure game based on an old Chinese folktale. The tale tells of a monkey and a sage tasked with finding wisdom in the course of their journey. The game updates that story to a woman and a brute, Trip and Monkey, wandering a post-apocalyptic New York. The twist: the player-controlled Monkey is under the influence of a slaver's headband, re-appropriated by the clever Trip. While Enslaved's platforming and action definitely seem serviceable, the game's real depth comes from its characters and story. Not only is its world full of beauty and spectacle, but there's a solid literary foundation underneath. %Gallery-91853%

  • Our Enslaved: Odyssey to the West trailer is your trailer

    by 
    Griffin McElroy
    Griffin McElroy
    05.09.2010

    The most recent episode of GameTrailers TV brought with it the first moving pictures associated with Ninja Theory's upcoming Chinese fable-turned-video game, Enslaved: Odyssey to the West. Our initial thoughts on the trailer is that it loses a significant amount of points for sheer bossiness ("My something is your something," the video frequently informs us), but regains said points for the protagonist's creative methods of ladder navigation. Update: Trailer embedded above.

  • Released: New shots of Ninja Theory's Enslaved

    by 
    Randy Nelson
    Randy Nelson
    04.26.2010

    Click to free this screen from its 580-pixel-wide constraints Ladies and gentlemen, we present to you the latest batch of screenshots from Enslaved, developed by Heavenly Sword's Ninja Theory. The year is far from over, but we're already donning the game with an award (albeit a made-up one) for "Most Copious Use of Post-Processing 2010" because we can't fathom another game having more of the stuff. Don't take this as a slight against the game by any means -- we think the post-apocalyptic retelling of the classic Chinese novel Journey to the West looks just super. Plus, this round of shots seems to include a few that look like actual gameplay, which is always, y'know, good -- with or without fancy-schmancy shader effects. %Gallery-91853%

  • Ninja Theory co-founder explains studio's move to multiplatform development

    by 
    JC Fletcher
    JC Fletcher
    04.05.2010

    With the release of Heavenly Sword, Ninja Theory had seemingly established itself as a high-profile, PS3-exclusive developer. However, the studio's next game, Enslaved, a gritty action version of the same classical Chinese story Journey to the West from which Dragon Ball originates, is going to be multiplatform. "Heavenly Sword came out pretty early on the PS3," Ninja Theory co-founder Tameem Antoniades explained to CVG, "and we sold, I think, a million and a half copies, and that's still not enough as an independent studio to break even. The publisher potentially breaks even at that point, but the developers don't. It's just that when so many people have Xbox -- I mean over half the market or more has Xbox 360s -- why limit yourself to one platform?" Without a clearly dominant platform like the PlayStation 1 or 2, he said, it's difficult to profit from console-exclusive games. "I think people are going to hold off for a long time before getting on to the next generation," Antoniades added. "I think everyone's licking their wounds and releasing new games to try and keep this current generation going. I'm hoping it doesn't come too soon either because we want to make at least a couple more games in this generation." Squeezing in a few more current-gen releases sounds like a good plan -- it'd be tough to be totally broke and have to start developing on new hardware again.

  • Ninja Theory's 'Enslaved' promises a mix of brains and brawn

    by 
    Mike Schramm
    Mike Schramm
    03.26.2010

    It's been a while since we last heard about Enslaved, the brand new IP coming from Heavenly Sword developer Ninja Theory and partner Namco Bandai, but IGN has broken the silence with a preview. The game sounds intriguing: Players control an Andy Serkis-modeled brawler named Monkey, who's neurologically tied to a techno-chick named Trip as they roam from a New York 150 years from now and out into a post-apocalyptic America. The game is actually based on an old Chinese tale named Journey to the West, in which a sage and a powerful monkey go on a quest to find Buddhist wisdom, with the sage getting in all sorts of dangerous traps that the monkey (controlled via headband, just like the game) has to help him out with. Likewise, the game offers up a set of challenges that will require Monkey to work with and defend Trip, who offers tools and advice all along. The third-person combat (against various robots and post-human bad guys) is supposed to be tough at first, but much easier with a little strategy and help from Trip. We'll keep an eye out for it at E3 -- the saga of Monkey and Trip could turn out to be one of 2010's more original endeavors.

  • First details, screenshots of Ninja Theory's Enslaved

    by 
    Christopher Grant
    Christopher Grant
    09.29.2009

    Click to enlarge After teasing the partnership a little over a month ago at Germany's Gamescom, publisher Namco Bandai and UK-based developer Ninja Theory are ready to finally reveal some details of their upcoming "original, new IP" for Xbox 360 and PlayStation 3: Enslaved. The game takes place in a "perilous, post-apocalyptic America" and centers on protagonists Monkey and Trip. That's right, protagonists, plural. You'll control the musclebound Monkey, while Trip -- a "technologically savvy but sheltered young woman" -- remains AI-controlled. Think: Half-Life 2's Alyx ... except considerably more manipulative. Recognizing her need for Monkey's "raw strength and power," Trip has linked their slave headbands so "if she dies, he dies." Uh, thanks partner? Helping Ninja Theory along its quest is Andy "Gollum" Serkis who is lending his considerable motion-capture acting abilities to the developer once more, following his work on the PS3-exclusive Heavenly Sword. Also joining the project is novelist, screenwriter, and video game newcomer Alex Garland, who you may recognize from his work on the novel The Beach and the screenplay for 28 Days Later. Enslaved is "planned for release in 2010," which we'll unofficially translate as "late 2010." Since you've got some waiting to do, why not take a peek at the first screenshots from the game? %Gallery-74258%

  • Ninja Theory's new game is 'Enslaved'

    by 
    JC Fletcher
    JC Fletcher
    09.10.2009

    The information about Ninja Theory's next game is trickling out at an agonizingly slow rate. We know that Namco Bandai is signed on to publish it -- and now, by revealing the cover of its October issue, Game Informer has let out the title of the next game: Enslaved. Sounds like fun. The only other detail about the game comes from the teaser text about the issue. GI says that the game is multiplatform this time -- which means it might be the new IP the Heavenly Sword dev started in early 2008. The good news is that we'll be able to find out more as soon as we can look at the rest of the magazine.

  • Namco Bandai to publish Heavenly Sword-dev Ninja Theory's next IP

    by 
    Christopher Grant
    Christopher Grant
    08.19.2009

    While light on details, Namco Bandai just used its GamesCom press conference to announce a partnership with Ninja Theory, the developer of the PS3 exclusive Heavenly Sword. Namco Bandai will publish "an original, new IP" from the UK-based developer for both the Xbox 360 and PS3 consoles. Though they're not sharing any information on the new project (not even a name, fellas?) they did say it would be "released in 2010" with "more details" being "divulged in the coming months." Makoto Iwai, executive veep and COO at Namco Bandai Games America, said of the parnership, "With producers from our North American office working closely with such a strong European development studio, we will be able to create a blockbuster title with strong pan-Western sensibilities and appeal for a global gaming audience." Of course, Namco Bandai's focus on Western-developed titles "with strong pan-Western sensibilities" isn't new ... but let's hope development of the as-yet-unnamed Ninja Theory title goes more smoothly than Splatterhouse.

  • Rumor mill round-up: Heavenly Sword 2 [Update]

    by 
    Andrew Yoon
    Andrew Yoon
    06.18.2008

    Yesterday, Kotaku posted a rumor saying Heavenly Sword 2 was in fact in development ... but that it had been canned by the Sony higher-ups. Details of a potential sequel to Heavenly Sword were leaked to the public from a focus group a few months ago. However, since then, developer Ninja Theory has moved on to a yet-unannounced multiplatform game. According to the Kotaku report, the Heavenly Sword franchise is not seen as commercially viable, in spite of generally favorable reviews and respectable sales figures. Supposedly, Ninja Theory has "grown increasingly bitter about their treatment at Sony's hands." The bad blood between Ninja Theory and Sony has supposedly caused the developer to move offices, further away from Sony Cambridge. If there is any truth to this rumor, it would be the third major game canceled by Sony's European arm in recent memory (The Getaway and Eight Days being the last two games canned). Today, SCEE responded saying "I think it is fair to say that we do not comment on rumor and speculation, especially about games that have never been announced." In addition, the rep wants to remind everyone that Killzone 2, LittleBigPlanet and Motorstorm: Pacific Rift are all from Sony Europe, emphasizing that first-party development in Sony Europe is not in any kind of trouble. Update: Speaking to Gamespot, Ninja Theory confirms that the relationship between Sony and Ninja Theory are good. "We are moving, but it's completely amicable," Ninja Theory cofounder and chief development ninja Nina Kristensen told GameSpot. "We move mid July and have been planning it for the best part of a year; there's nothing nefarious about it. We are excited about the move--our new premises are considerably bigger and in an excellent location near the town centre." According to the report, Heavenly Sword 2 was offered to Ninja Theory, but the team declined to work on it.

  • Rumor: Heavenly Sword 2 canceled; Ninja Theory 'bitter' with Sony

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.17.2008

    Sony Europe has allegedly canceled the Sony Cambridge-helmed Heavenly Sword 2, while the first game's developer, Ninja Theory, has been said to be generally unhappy with the company. Kotaku reports an "inside UK source" said the game was killed after months in development because it was no longer commercially viable. Meanwhile, Ninja Theory, which has offices in the same building as HS2 developer Sony Cambridge, is apparently moving out following "increasingly bitter" treatment by Sony. We've contacted both Ninja Theory and Sony for comment. If true, we'll never underestimate Sony Europe's game culling ability again. Update: Sony informs it will not comment on the Heavenly Sword 2 rumor. Ninja Theory's official statement is after the break.

  • ICO and Siren creators speaking at Nordic conference

    by 
    Nick Doerr
    Nick Doerr
    05.07.2008

    With all the excitement going on with PlayStation Day in Europe, we're going to turn your attention to another conference coming up soon. The Nordic Game 2008 conference. It's a little more technical of a conference, but it's still got some great developers giving speeches. Sony's own Fumito Ueda, creator of ICO and Shadow of the Colossus will be taking part in the "Game Creation and Technology" program. This program focuses on new game niches and continuing to innovate creatively.Other celebrated panelists in the discussion include the creator of Silent Hill and Siren, Keiichiro Toyama, Rock Band's Roby Kay and Ninja Theory co-founder, Tameem Antoniades. We don't really expect any announcements out of these folk, but they might bring something new to the table when giving their presentation. Like whatever direction Ueda is taking with his third game. We'll keep you posted.

  • Heavenly Sword devs target 360 for next project

    by 
    Richard Mitchell
    Richard Mitchell
    03.19.2008

    If you read this site religiously to the point of excluding all other media (and you should), the name Heavenly Sword may be unfamiliar to you. Perhaps there is a tiny voice in the back of your mind that tells you it's related to the Playstation 3. The voice in your head is right (for once), as Heavenly Sword is one of the Playstation 3's more well-known exclusive titles and received decent reviews last year. It comes as good news then that Ninja Theory -- developers of Heavenly Sword -- are developing a new title for both the 360 and PS3. Gamesindustry.biz has the scoop, in which Ninja Theory's Nina Kristensen notes, "We're certainly targeting a triple-A blockbuster, with two and a half years in production – a big game that builds on our core strengths of story-telling, cinematics and combat." Kristensen also says that Ninja Theory is considering creating a CG movie using the game's engine that would be released as a compliment to the game.No further details, such as a projected release date, have been revealed.[Via Joystiq]

  • Heavenly Sword dev working on new IP for 360, PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.19.2008

    With the story's second part already scribed, fans of big-haired action epic Heavenly Sword have eagerly been awaiting confirmation of a sequel. Though it hasn't arrived just yet (possibly waylaid by disappointing sales of the original), developer Ninja Theory has revealed to Gamesindustry.biz that it's no longer entangled in Nariko's mess of red hair. A new intellectual property for the Xbox 360 and PlayStation 3 is now being assembled, with some thought spared to a CGI movie tie-in. "We're certainly targeting a triple-A blockbuster, with two and a half years in production – a big game that builds on our core strengths of story-telling, cinematics and combat," said Ninja Theory co-founder and chief developer, Nina Kristensen. "But we're actually looking at something in addition to that – we're considering opportunities in creating a CGI movie using the game engine alongside the game itself." Kristensen went on to say that the company hopes to maintain its relationship with the world of film, which seems to imply that Ninja Theory's next game will boast the same high production values and cinematic flair seen in Heavenly Sword. Right, is this where we make a joke about running time?

  • Ninja Theory's next game could have accompanying CGI movie

    by 
    Jem Alexander
    Jem Alexander
    03.19.2008

    Unfortunately it seems that Ninja Theory are definitely not currently working on Heavenly Sword 2. Nina Kristensen, co-founder of Ninja Theory, confirmed the news during an interview with GameIndustry.biz. Instead, the development team is working on a new multiplatform intellectual property, potentially leaving the Sony owned Heavenly Sword franchise for another developer to play with. Kristensen also mentions that they're thinking of producing a CGI movie to accompany their new project. Nothing's confirmed yet, as the two and a half year development cycle has only just started, but the potential of using the game engine to produce a movie is something they're definitely interested in. The full interview will be published on GameIndustry.biz later this month, where Kristensen will discuss their new project in further depth. In the meantime, check out the concept art for the game that was found on the new Ninja Theory website.

  • Rumor: focus group discusses possible Heavenly Sword 2 info

    by 
    Nick Doerr
    Nick Doerr
    03.05.2008

    It seems a focus group got together, thanks to Chatter Inc., and talked about Heavenly Sword 2. At first, the questions were standard survey stuff -- nothing too meaty, just reactions to the first game. Later, though, tidbits were unveiled about possibilities with the sequel. What were they? We'll list them below, but if you hate spoilers, we'd recommend you turn your monitor off and bathe in clorox until all the pigment is gone from your skin. Heavenly Sword 2 will take place 10 years after the events in Heavenly Sword. The main character will be a male with martial arts background. The main character will be Kai, but she will be a more mature woman. The game will require you to master different martial arts styles before retrieving the heavenly sword. The game will, instead of button mashing, have controls that utilize an analog stick to go through weapons. The game will have downloadable weapons, characters, and enemies to customize your experience. The game will be more interactive with the environment. The game will have you on a storyline with replayable missions, as opposed to an open world. It seems like it's all speculation, but we can kind of see how the game will turn out if they follow some of these ideas. Instead of being compared to God of War, it seems the game might turn more into a Devil May Cry presentation style. Just so Kai isn't so ... weird. Take this rumor with a basket of salt.

  • Ninja Theory concept art hints at new game

    by 
    Jem Alexander
    Jem Alexander
    02.19.2008

    What have Ninja Theory been up to since making Heavenly Sword? Good question. It looks like we'll be finding out fairly soon though, as their website has today undergone a sudden transformation. An annotated Flash banner can be found on several pages of the site, showing some environmental concept art, such as the image above. These paintings are about as far removed from Heavenly Sword as you can get, so those of you who are itchy for a sequel straight away might be disappointed. The front page of the website states that "there are some teaser elements on this new look website...and don't forget, this website is the very best place to check regularly for updates and news...especially the forums." It also says that Ninja Theory are "working on an exciting new concept that has got everyone we talk to buzzing." From the sounds of it, whatever project they're working on isn't very far along. They've successfully to get us intrigued, however, so we'll be keeping an eye out for any news. Who knows, maybe something will be shown at GDC?

  • Andy Serkis spearheading East England game industry network

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    12.03.2007

    Gamasutra reports that Andy Serkis is to become a ringleader of sorts for a new game industry network in the East of England. The actor, best known for his motion-captured portrayal of Gollum in Lord of the Rings and Bohan in the PlayStation 3's Heavenly Sword, will kick off "Games Eden" in the hopes of encouraging and supporting game development within the region. The endeavor aims to keep industry members in touch through an international website and a series of networking events, with the envisioned result being the growth of the economy within the region. Awfully nice of him, really.Funded by the East of England Development Agency (EEDA), East of England International (EEI), Screen East and FDMX, Games Eden will be guided by one of those committee things (we're told Princess Leia is a poor example of one) comprised of representatives from the likes of Sony, Zoonami and Ninja Theory. As gaming continues to grow larger and more lucrative, you can likely expect similar initiatives to take root in industry hot spots around the world.

  • Heavenly Sword downloadable content coming ... if it sells well

    by 
    Jem Alexander
    Jem Alexander
    09.14.2007

    It's a two-way road, this video game business. Developers want you to buy their products so, in turn, if you request something from them then you had better be willing to front the cash. During a presentation and Q&A at last night's Warhawk tournament at 3Rooms, Tameem Antoniades (co-founder of Ninja Theory) was asked what his response was to the criticism that Heavenly Sword was too short. He replied that Ninja Theory are definitely interested in extending the experience via downloadable content - but only if it sells well. The game has been getting good reviews pretty much across the board, with the most common criticism being that there simply isn't enough game to play. With the marketing push that is happening in Europe (we couldn't get through the paper this morning without being greeted by Nariko's face at least twice) we expect the game to sell well, but will it sell enough to persuade Ninja Theory to release extra content? We sincerely hope so. If you want to see it happen, then put down the money and buy the game.

  • New Heavenly Sword details; demo coming in 'very near future'

    by 
    Ross Miller
    Ross Miller
    07.04.2007

    A demo for Heavenly Sword is just around the corner, according to comments made by producer Mat Hart (as NinjaMat) in the comment section on the Ninja Theory developer blog. "Keep an eye out for this in the very near future...and i mean very near future!" he said.Also discussed was the use of blood ("fairly elegant"), game length (12 to 15 hours), and the lack of a Special Edition for the game. "Instead," he said, "we would cram the retail release with as many extras as we could fit onto a [Blu-ray disc]." Expect to see behind-the-scenes features as well as the first two episodes of an animated series that explores the "history of the Heavenly Sword prior to the start of the game."Heavenly Sword is reportedly due out this September.%Gallery-3174%[Via PS3 Fanboy]

  • Heavenly Sword devs promise blood, one edition, demo

    by 
    Nick Doerr
    Nick Doerr
    07.03.2007

    If you don't want to get any information about Heavenly Sword by cycling through the comments section over at Ninja Theory's blog on IGN, don't worry. We've got the skinny and we're delivering it to you, list style! All answers come courtesy of Mat Hart, producer of Heavenly Sword. Blood: "We took a conscious decision to deliver a fairly elegant blood effect rather splashing it all over the walls as this is far more in keeping with the look and feel of the game." We take it that means we'll see some stylish blood-letting. Special Edition: In a word, no. Sony has decided that, instead of making you pay extra for a special edition of the game, they're going to let Ninja Theory cram as many as they can onto the single Blu-ray disc. So far, they're planning for the retail disc to feature "a series of behind the scenes features as well as the first 2 episodes of a special 'animated series' exploring the history of the Heavenly Sword prior to the start of the game." Can you say, awesome? Game Length: "It's hard to estimate exactly how long it'll take someone to run through it the first time but we believe that you can expect somewhere between 12-15 hours of play." Demo: He explains they've got plans for a demo in the very near future and have been working on it for some time. If you want his words exactly, he says to "keep an eye out for this in the very near future...and i mean very near future!" Our clocks are ticking. That's it for now. We think the word about no special edition is fantastic. It's a great example of a developer really taking advantage of all that extra space. Much better than shoving an extra disc in the case and upping the price $10-20. We'll look for a demo every week until we get one, but from his tone of voice, we might see one either right before or right after E3. Our bet is on right after.[via N4G]