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  • Devil May Cry makes jump to PC January 25, 2013

    by 
    Sinan Kubba
    Sinan Kubba
    12.13.2012

    Ninja Theory's Devil May Cry is sliding onto Windows PCs on January 25, 2013 in North America and Europe, just 10 days after the game lands on Xbox 360 and PS3. The port, which Capcom outsourced to Polish team QLOC, will be available via Steam, with the publisher specifying availability at retail in Europe.Capcom also released minimum and recommended system requirements. The game uses DirectX 9.0, meaning it can run on Windows XP. Apart from 2GB of RAM, players will need at the least AMD Athlon X2 2.8 GHz or Intel Core 2 Duo 2.4 GHz horsepower, while ATI Radeon HD 3850 or Nvidia GeForce 8800 GTS cards are the minimum graphics-wise.

  • PSA: Devil May Cry demo now on XBLM, drops onto PSN later today [Update: Trailer]

    by 
    Sinan Kubba
    Sinan Kubba
    11.20.2012

    The demo of Ninja Theory's Devil May Cry reboot is now up on Xbox Live for Gold members. PS3 owners have to wait until later today for it to arrive on PSN, unless they're in Europe in which case they'll have to sit on their hands until tomorrow*.There are two missions in the demo, one of which features a (probably ridiculous) boss battle. One completion of the demo makes the Son of Sparda difficulty available. The full game roars onto Xbox 360 and PS3 on January 15, 2013, and PC at a later date.*Or bide the time however they choose, we're not picky

  • Vergil is playable in DmC DLC 'Vergil's Downfall,' out early 2013

    by 
    Jessica Conditt
    Jessica Conditt
    11.12.2012

    "Vergil's Downfall" is the first DLC pack announced for DmC: Devil May Cry, and it contains Dante's twin brother, Vergil, as a playable character.Vergil's Downfall will be available via XBLA and PSN for $9 (720 MS Points) in early 2013, and Capcom makes sure to note that it is not on-disc DLC. North American pre-orders through GameStop or EB Games get a code to download the content, along with the Samurai Weapons Pack, at no charge.Vergil's Downfall tells "the untold story of Dante's twin brother," and considering it's labeled "downfall," we wouldn't bet that it's a particularly happy tale. The above trailer shows Vergil fighting with his classic Yamato sword, and the DLC promises new weapons, locations, enemies, combos and a separate storyline.Vergil is also playable in Devil May Cry 3. Earlier this year we asked producer Motohide Eshiro if Vergil would make a similar appearance in DmC, but at the time we were told only "there's more to come; watch this space."

  • DmC: Devil May Cry actors play around with absolute power

    by 
    David Hinkle
    David Hinkle
    11.09.2012

    While the cast of DmC: Devil May Cry is fictional, their realization is brought to life through the skills of actors like Robin Riker, Louis Herthum and Tim Phillips. It looks like playing a God is right in Herthum's comfort zone.

  • Why DmC runs 30 FPS on consoles, according to Capcom

    by 
    Jessica Conditt
    Jessica Conditt
    11.05.2012

    DmC is capped at 30 FPS on consoles, but according to director Hideaki Itsuno, the game will feel like it's running at 60 FPS – and it all comes down to mind games."60 FPS is a speed the brain and the eye can catch up with and understand," Itsuno tells Eurogamer. "But at 30 FPS there's a technique where you take advantage of the brain's ability to fill in the blanks. So even though you have it running at 30 FPS, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames."Of course 60 FPS "would be better," Itsuno says, but DmC's button-response design and visual style make 30 FPS just as good. DmC features living, moving environments that would have been forced static if Capcom and Ninja Theory pushed for 60 FPS on consoles, Ninja Theory technical art director Stuart Adcock adds. Remember, the PC version of DmC does run at 60 FPS.Previous games in the series, such as Devil May Cry 4, run at 60 FPS on consoles. Devil May Cry 4 was built with Capcom's MT Framework engine, while DmC uses Epic's Unreal Engine 3. This engine swap contributes to the 30 FPS cap, Adcock says: "We were limited a little bit by the engine capabilities.""We did a lot of work trying to simulate the effects of fluid motion even at 30. We simulated more motion blur and made sure the animations had solid in-betweens and nothing that might feel too jerky," Adcock says.

  • DMC's inventive difficulty settings take Dante to Hell and Hell

    by 
    JC Fletcher
    JC Fletcher
    11.01.2012

    DMC: Devil May Cry will change the experience up with multiple special difficulty modes, beyond the included "standard" modes, which are called Human, Devil Hunter, and Nephilim.According to a Capcom-Unity post, the "Son of Sparda" mode changes enemy placements and increases enemy difficulty, including new enemy behaviors. The "Dante Must Die" mode starts with that, and adds "the strongest enemies and insane attack waves.""Heaven or Hell" mixes it up further by enabling one-hit kills on everyone in the game, including Dante. And "Hell and Hell" is the same mode, with only Dante susceptible to one-hit death. The common thread in all these new experiences: you'll die over and over again.%Gallery-170014%

  • Devil May Cry's new trailer shows some things don't change

    by 
    Sinan Kubba
    Sinan Kubba
    10.15.2012

    As this new trailer from the New York Comic Con shows, not everything's changed in the alternate reality of Ninja Theory's Devil May Cry. The music remains familiar, very much the Joystiq-turn-that-racket-down-right-now-or-so-help-me-Lord brand of heavy metal.Capcom also revealed at NYCC that it's bringing a DmC demo out before the game launches. The demo is definitely coming to consoles, but there's no word yet on it coming to PC. The game launches on Xbox 360 and PlayStation 3 on January 15 2013.

  • DmC demo incoming, Mundus returns as the Demon King

    by 
    Jessica Conditt
    Jessica Conditt
    10.14.2012

    Capcom is planning an online demo of DmC: Devil May Cry prior to the game's launch, giving fans and on-the-fence aesthetic nuts a chance to try out Dante's new look for themselves. Capcom has no firm date for the demo yet, but it is coming to consoles at least, producer Alex Jones tells a panel at New York Comic Con. There is no word on a PC demo.Mundus, the main baddie from the first Devil May Cry, returns as ruler of the underworld in DmC. The Demon King joins another past character, Vergil: We previously asked if Vergil would be a playable character as he was in Devil May Cry 3, and got stonewalled. Jones provides a little more insight, saying Vergil as a playable character "will not be on the disc" and Capcom has no firm plans either way.Players will learn more about Dante's (and, by proxy, Vergil's) parents in DmC, Ninja Theory's Dominic Matthews tells the panel. DmC will have "a few novelty modes" made available after beating the game, Jones says. The PC version of DmC will run 60 FPS with enhancements, and Xbox 360 and PS3 is 30 FPS.

  • Devil May Cry PC being outsourced, coming after consoles

    by 
    Sinan Kubba
    Sinan Kubba
    09.20.2012

    The PC port of DmC (Devil May Cry) is outsourced to Polish outfit QLOC and is being released after the console versions, Capcom has confirmed to Eurogamer. QLOC has collaborated with Capcom on PC before, having handled Resident Evil: Raccoon City and Street Fighter x Tekken.That leaves Ninja Theory able to concentrate on the Xbox 360 and PS3 versions of DmC, which arrive in North America on January 15. Capcom is showing them off at the Tokyo Game Show right now, which means we have a new trailer and some screenshots.%Gallery-166122%

  • Doubts over DMC's Dante dissipating, Capcom says

    by 
    David Hinkle
    David Hinkle
    08.24.2012

    When Capcom first ripped the lid off the Devil May Cry series reboot, dubbed DmC: Devil May Cry, fans were angry with developer Ninja Theory's direction – specifically, Dante's new look and surroundings. Capcom US Producer Alex Jones understands this initial concern, but believes outrage is dissipating."There was always going to be people who saw new Dante and who didn't want it, and that's fine. Being angry about it – yeah I get that – but we always said, 'When you see the game and you play it, trust me, you're going to understand that we were doing the right thing.' Now that's happening," Jones tells VG24/7. "So yeah it's vindication, but it's not like smugly sitting back and going 'ha ha.' It's more like, 'We understand why you guys had doubts, and we knew that we had to prove this to you, and we were happy to do it.' That was our responsibility."Despite Dante's new look, Jones says there's a lot to the character that will be familiar to fans of the series – and not just his twin pistols and sword. "He's still irreverent, he's still – at the end of the day – the guy who will kick your ass and drop a cool one liner afterwards."The interview delves into story and other philosophies behind Ninja Theory's reboot, so hit up the source link below to read the full interview.

  • Heavenly Sword 2 artwork appears

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.23.2012

    Heavenly Sword 2 will likely never see the light of day, but concept art that's reportedly from the deceased project is making the internet rounds today. Although the origin of the art is muddy, Siliconera reports the concept art shows the Ravens and the Raven King, who were the samurai-inspired antagonists, along with other characters and sets for the sequel.Sony canceled the Sony Cambridge-helmed sequel back in 2008. The original game was developed by Ninja Theory, which is currently working on the new Devil May Cry.

  • Capcom US, Japan's creative relationship with UK's Ninja Theory

    by 
    Jessica Conditt
    Jessica Conditt
    08.16.2012

    DmC: Devil May Cry represents Capcom's focused, intentional effort to add western flair to a traditionally Japanese-styled game, left in the care of UK-entrenched studio Ninja Theory. Both Capcom Japan and US left the westernization entirely in Ninja Theory's hands, only providing advice on the game's core essentials and at times making strong suggestions about characters and controls. Otherwise, Capcom took a hands-off approach to the game's modernization.Among three branches of two studios in three disparate areas of the globe, creating anything successfully – let alone a new, yet familiar game in a popular franchise – was bound to be frustrating. According to Capcom producers Motohide Eshiro and Alex Jones, it certainly was stressful working with Ninja Theory, but it was also successful.Read their thoughts on Ninja Theory and the international DmC development process below.

  • New Japanese DmC trailer shows Dante whipping platforms into shape

    by 
    Mike Schramm
    Mike Schramm
    08.10.2012

    Here's the latest trailer from Ninja Theory's Devil May Cry reboot, hot off Famitsu's YouTube channel. You can see a few of Dante's new navigational tricks around the confusing world of Limbo, as well as a boss battle against a creature known as Succubus. Ugly!

  • You're gonna wub this song from the DmC soundtrack

    by 
    Jordan Mallory
    Jordan Mallory
    06.28.2012

    A three-ish minute sample from DmC: Devil May Cry's soundtrack has been expelled into the wilds of the Internet via Soundcloud, and boy howdy is it about the dubstepiest thing we've ever heard in our whole lives.The untitled work comes courtesy of Dutch dubstep/house/breakbeat/drum and bass trio NOISIΛ, who from this moment on we'll be referring to as Noisia, because come on. The group has composed a total of three hours worth of jams for the game, and if this sample track is any indication, people adverse to sine waves and bitcrushers will need to make alternative musical arrangements. Hop past the break to hear what all the fuss is about.

  • Dante's rebellion fights on in a new, familiar world with DmC

    by 
    Jessica Conditt
    Jessica Conditt
    06.09.2012

    This new iteration in the Devil May Cry franchise is truly "new" in a variety of ways: Capcom handed over complete stylistic control to Ninja Theory, the UK development studio responsible for Enslaved, who proceeded to chop off Dante's hair, dye it brown and drop him in the middle of a contemporary setting named Limbo City.Ninja Theory's task is to make the new Devil May Cry accessible to new players and those who "may have abandoned" the franchise, chief designer Tameem Antoniades said at an E3 demo of DmC. If "fast-paced, demonic action with giant swords and guns" is "accessible," then Ninja Theory has nailed its market.%Gallery-156929%

  • DmC's Dante isn't gay, he's just the victim of sensationalist demon news

    by 
    Jessica Conditt
    Jessica Conditt
    06.08.2012

    When the news anchor in this Devil May Cry trailer called Dante a "sexual deviant," the connotations of such a phrase harkened back to eras of gross intolerance of homosexuality in the 70s and 80s, and led us and others on Twitter to question if this new Dante might, himself, be gay."No, he's not gay," Ninja Theory chief designer Tameem Antoniades told us at E3, while Capcom's Motohide Eshiro laughed in the background. His translator said it wasn't the first time they'd been asked. "But I kind of wish he was now," Antoniades said.The news anchor, it turns out, is a demon, and his radical, extremist views on human morality mean he will say anything to villainize Dante in Limbo City, even reverting to out-dated, irreverent labels such as "terrorist" and "sexual deviant" in loud, alarmist segments. Thankfully we don't have anything like that in reality.Dante's redesign stems from Capcom Japan giving Ninja Theory complete creative control over the new title. Capcom wants to connect with the western market in a bold and distinctive way and, to Ninja Theory, that means Dante's new appearance, portraying him with short brown hair, a lean body and sleeping naked, apparently.Dante is a rebel in every sense of the word: His sword is named Rebellion, he's part angel and demon rolled into a fleshy human body, and he's out to destroy Lilith, the demon in control of Limbo City. Anything else you may hear about his character may just be over-hyped lies disguised as truth -- or news.

  • Devil May Cry, Lost Planet 3 media come into view

    by 
    David Hinkle
    David Hinkle
    06.04.2012

    While Resident Evil 6 took center stage during Microsoft's E3 presser, Capcom was quick to send out some new media for two of its other big titles here at E3, lest you forget them: Devil May Cry and Lost Planet 3.

  • DmC Devil May Cry delayed, hitting January 2013

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.21.2012

    DmC Devil May Cry has been delayed. The redesigned Dante will now perform endless aerial combos and smart-ass quips on consoles starting January 15, 2013 in North America and Europe. A PC version has also been announced, and is set to strike "later in 2013."%Gallery-152821%

  • Capcom projections: Resident Evil 6 sells 7 million, DmC does 2 million

    by 
    David Hinkle
    David Hinkle
    05.11.2012

    Capcom has laid out commercial projections for its biggest upcoming games, and expects Resident Evil 6 to sell seven million copies. Resident Evil 5 sold almost two million in its first six months or so in the US alone.Resident Evil 6 is just one of four big titles in the pipeline from Capcom. The Ninja Theory reboot of Devil May Cry is expected to sell two million, and this month's launch of Dragon's Dogma is expected to yield a total of 1.5 million units sold. Finally, the recently announced Lost Planet 3 – which is in development at Spark Unlimited – is expected to sell the least of the bunch, with 1.4 million copies.

  • The whole world turns against Dante in DmC

    by 
    JC Fletcher
    JC Fletcher
    12.08.2011

    When he's not scythe-gunning his way through demons, the Dante of the new DmC has to battle against the whole dang world. In the above video, the environment deforms in an attempt to kill an escaping Dante, bending, cracking, and reforming a formerly lovely cityscape into a demonic deathtrap. To add the extra personal touch to the warping of reality, this new landscape taunts Dante the whole way. The floor drops an f-bomb.