Oculus

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  • Oculus Rift still on for March, has lens caps for vision-impaired, adjustable assembly now

    by 
    David Hinkle
    David Hinkle
    02.06.2013

    With Oculus Rift's initial developer unit launch scheduled for next month, the folks at Oculus have understandably been busy. After CES, they went to Hong Kong to oversee the initial manufacturing run of their "pilot" dev kit prototypes – 40 in total – and are on-track to meet their March ship deadline for the final Oculus Rift. Kickstarter backers will receive their units sometime in April.With the extra time, Oculus added two small features the start-up hopes will make for a better experience: swappable lens caps for the inside viewing area and an adjustable assembly for a more fine-tuned fit. So if you're near-sighted or far-sighted, the three different lens caps will allow you to adjust your depth of focus to meet your vision needs; and with the adjustable assembly, now you can possibly leave your glasses on when using the Oculus Rift and get the best fit possible.If you're late to the Oculus Rift party, know it's a virtual reality headset that has mesmerized some of the industry's most notable talent, including John Carmack and MineCraft creator Markus "Notch" Persson. In fact, they aren't the only ones – a recent Half-Life 2 head-tracking and gun-tracking mod created by Nathan Andrews, designed for the Oculus Rift, has gotten a lot of attention. Andrews put up his own AMA on Reddit to answer questions and provide more information – if you want to see the mod in action, head past the break for a video demonstration. Trust us, it's totally neat!

  • The Daily Roundup for 01.15.2013

    by 
    David Fishman
    David Fishman
    01.15.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Live from the Engadget CES Stage: an interview with Oculus's Palmer Luckey and Nate Mitchell (update: speaker change)

    by 
    Brian Heater
    Brian Heater
    01.11.2013

    Is 2013 the year of the wearable here at CES? It's certainly shaping up to be one of the bigger trends of the show, thanks in no small part to the folks at Oculus. We've already spent some time with the company's Rift prototype this week, and now we'll be joined by Palmer Luckey and Brendan Iribe, the company's co-founder and CEO. Update: In lieu of Brendan Iribe, we'll be speaking to Palmer Luckey and VP Nate Mitchell. January 11, 2013 1:00 PM EST Check out our full CES 2013 stage schedule here!

  • Engadget goes hands-on with Oculus Rift

    by 
    Sinan Kubba
    Sinan Kubba
    01.08.2013

    Former Joystiq heartthrob Ben Gilbert, now officially known as Bengadget, got some hands-on time with the Oculus Rift VR set at this year's CES. While Oculus isn't letting out the latest prototype for use, Ben took an old one through a new demo of the Unreal Engine 3-based Epic Citadel.

  • 0x10c may charge monthly subscription for ship ownership

    by 
    Mike Schramm
    Mike Schramm
    11.29.2012

    In a recent interview, Mojang's Markus "Notch" Persson says he's thinking more and more that 0x10c, the Minecraft mogul's space-based PC title, may use a subscription-based monetization plan when it's ready to be sold. The idea's not cemented just yet, but Notch expects to have a multiplayer mode with the game called "the multiverse," and there will likely be cost associated with keeping all of the virtual ships running on a real server.Each ship will require a "generator" to keep it running, so Notch's current idea is that "one subscription gives you one generator." Presumably, he says, multiple players could run around inside one ship, so you may pay a subscription and then invite your friends to join you on your vessel. But someone will have to pay to keep the game going.Notch also talks a bit about how construction will work in the game: Players will likely build a ship's external features first, and then organize various components inside for different layouts or more options. And Notch says there will be "mining," in that players will have to find resources in the galaxy to use as parts, but he says it definitely won't be Minecraft-style. As Notch told us at PAX, work is definitely well underway, and we should see more very soon.

  • Oculus Rift distribution pushed back, shipping begins March 2013

    by 
    Sinan Kubba
    Sinan Kubba
    11.28.2012

    Oculus Rift developer kits aren't shipping until March 2013. Kickstarter backers can expect to get their hands on one by mid-April, while those with pre-orders must wait until late April. Oculus originally expected to complete backer and pre-order deliveries by January 2013, but it turns out finalizing design, testing, and mass production of a VR headset takes a lot of time. You can get an idea of just how extensive the task is on Oculus' Kickstarter page, which depicts the process in detail.As our friends at Engadget note, there are some signficant differences between the final dev kits and the prototypes first unveiled. There's now a 1280x800 7'' display as opposed to the original 5.6'' LCD, making the headset 30g heavier than it was before. Oculus says "the new display beats the old display in almost every key area including response time, switching time, contrast, and color quality," so an extra 30g is probably worth it.

  • Oculus Rift developer kits go up for regular pre-order, catch VR procrastinators

    by 
    Jon Fingas
    Jon Fingas
    09.26.2012

    Anyone who's been wanting to make a game for the Oculus Rift headset, but hemmed and hawed during the Kickstarter run, now has a second chance. Oculus has kicked off its own pre-order campaign that offers the VR developer kit at the same $300 that it cost for the more proactive among us, or $345 for those beyond US borders. As an added incentive, the first 1,000 who pull the trigger still get a copy of Doom 3: BFG Edition to show what the Oculus Rift can do. Twiddling your thumbs will have cost at least a month -- these new kits won't ship until January -- but the pre-order still means a head start over competing developers that haven't yet seen the virtual light.

  • The Soapbox: Diablo III's endgame is fundamentally flawed

    by 
    Brendan Drain
    Brendan Drain
    09.25.2012

    Diablo III was arguably the biggest online game release of the year, but its predecessor's decade of consistent popularity left some pretty big shoes to fill. Despite being the most pre-ordered PC game in history and selling more than 6.3 million units in its first week, Diablo III has started to seriously wane in popularity. I've seen over a dozen friends stop playing completely in the last few months, and Xfire's usage stats for D3 have dropped by around 90% since June. Guild Wars 2's timely release accounts for some of the drop, but there's a lot more going on than just competition. The Diablo III beta showed only the first few levels and part of the game's highly polished first act, and soon after release it became obvious that parts of the game weren't exactly finished. PvP was cut from release, the Auction House was a mess, and Inferno difficulty was a poor excuse for an endgame. Poor itemisation made the carrot on the end of the stick taste sour, and the runaway inflation on top-end items is crying out for some kind of ladder reset mechanic. But there is hope for improvement, with new legendary items, the Paragon level system, and the upcoming Uber boss mechanic taking a few steps in the right direction. In this opinion piece, I look at some of the fundamental flaws in Diablo III's endgame and suggest a few improvements that would make a world of difference.

  • Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

    by 
    Mat Smith
    Mat Smith
    08.16.2012

    "This is the latest prototype," the Oculus guys tell us. That's great, now strap us in. The team decided to make a sudden stop in Germany ahead of appearances back in the US over the next few weeks -- and we're glad, because it meant we got to call in on them and grab some time with the Oculus Rift. If you didn't know, the Rift is a Kickstarter-funded VR gaming headset (stay with us) that's caught the attention of several games developers -- most notably John Carmack. He liked it so much, in fact, that he developed a special Rift-ready version of Doom 3 for the headset and Doom 4 will also be heading to the VR peripheral too. We got to play with the earlier game and while there's a video after the break, we reckon you'll really need to try this in person to fully grasp how the Oculus Rift plays. Check out our impressions after the break. %Gallery-162593%

  • Notch wants 0x10c, Minecraft to support Oculus Rift

    by 
    Richard Mitchell
    Richard Mitchell
    08.06.2012

    Furthering the notion that developers just love the Oculus Rift, Minecraft maestro Markus "Notch" Persson has revealed his excitement for the device. Taking to Twitter, Notch stated he is "very excited" for the device and "can't wait to start playing with it."Furthermore, he's already promised that his upcoming project, 0x10c, will support the device so long as it works with Java. Finally, he's interested in seeing Minecraft feature Rift support, though the decision will come down to Minecraft's current lead designer, Jens Bergensten.For our part, we're hoping Minecraft never supports the device. Creepers are scary enough when they're not coming right at you.

  • Project Holodeck and Oculus Rift hope to kickstart every gamers' VR dream for $500 (video)

    by 
    Tim Stevens
    Tim Stevens
    07.23.2012

    Star Trek: The Next Generation may be coming to your living rooms soon courtesy of some hot new Blu-ray pressing, but one of the most compelling pieces of the technology shown on that series still remains elusive: the holodeck. Don't get down, sunshine, because we might soon be making our first, tentative steps into a virtual courtesy of Project Holodeck. It's underway at USC's School of Cinematic Arts as well as the Viterbi School of Engineering and starts out with a pair of Project Oculus glasses. These glasses, which were shown off at E3 by none other than John Carmack, cram a 1,280 x 800 display into a pair of glasses that present a wide, truly immersive field of view. Pair that with a PlayStation Move for head tracking and a Razer Hydra controller and you have the beginnings of a proper virtual reality environment.An early concept of what the complete system might feel like can be found after the break, a couple of people acting out a sequence from Skies of Arcadia, which could be called a spiritual inspiration for the first game designed for Project Holodeck: Wild Skies. In it, two people "pilot a massive airship through a exotic world of floating islands" -- though whether they look as kawaii as their Dreamcast predecessors remains to be seen. When you might actually get your hands on the system is also unknown, but one piece of the puzzle, the Oculus Rift glasses, are said to be hitting Kickstarter any day now -- for an anticipated price of just $500. Bat'leth and copy of Workin' out with Worf not included.

  • Breakfast Topic: What game mechanic will WoW borrow next?

    by 
    Chase Hasbrouck
    Chase Hasbrouck
    05.05.2012

    One of the most fascinating things about World of Warcraft is its wide variety of minigames and nods to classic games incorporated into the traditional narrative. The original game had an entire quest line dedicated to The Legend of Zelda. The Burning Crusade gave us chess and a flight simulator. Wrath of the Lich King added mounted combat in a big way, from drake fighting in the Oculus (boo), to storming the gates of Ulduar in steam tanks (yay), and finally medieval-style jousting (double boo). Cataclysm, of course, brought the absolutely sublime Plants vs. Zombies homage, and Mists of Pandaria will bring us the don't-call-them-Pokemon Pet Battles and FarmVille. So, dear readers, come 2014 (or so) and the next WoW expansion, what new minigame will we all be discussing? I'm leaning toward a miniature fictional world, where we hop from place to place persuading the inhabitants to unite against a greater force. That could be cool -- or maybe not, as it likely wouldn't end well. What would you like to see?

  • The OverAchiever: Mountain O' Mounts in 5-man dungeons

    by 
    Allison Robert
    Allison Robert
    04.14.2011

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we continue our Mountain o' Mounts grind by beating the crap out of various bosses in the hopes that they'll barf up some transportation. This week's article addresses the mounts you can find in 5-man content, of which there are quite a few. However, please note that I haven't included special holiday mounts like the Headless Horseman's mount or the Big Love Rocket. Even though they technically drop from 5-man content, they're only available under special circumstances, so they'll pop up in a later guide. As a note to anyone following the Mountain o' Mounts series, I'll be preempting it for two weeks to run full guides on the Noblegarden and Children's Week 2011 holidays, which begin on April 24 and May 1 respectively. We'll return to Mountain o' Mounts on May 5. Also read: Combining The Ambassador and Mountain O' Mounts, Mountain O' Mounts in Outland, and Mountain O' Mounts in Northrend.

  • The OverAchiever: The good, the bad, the ugly, and the weird

    by 
    Allison Robert
    Allison Robert
    12.30.2010

    Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we reminisce on that auld lang syne ... that nobody really misses. It occurred to me recently that we've never really done a retrospective piece on achievements. Sure, we've rounded up stuff like entertaining achievements and evil achievements, but we've never really looked at their impact on the game as a whole. There's an article in that, but it won't be this one. New Year's Eve is tomorrow, and I'm in the mood for some brainless fun. While I was writing this article, a number of the achievements that came to mind were the product of tier 7 raids, and I think I know why. Wrath raiding achievements were the first time Blizzard had experimented with their inclusion in raid content, and the implementation occasionally had some bizarre results. There was also the pressure cooker of having to finish Glory of the Raider before the rewards disappeared (a very belated announcement), and there was never that sense of urgency with Ulduar or Icecrown achievements. Anyway, let me know what you think.

  • The OverAchiever: Night of the Glory of the Hero

    by 
    Allison Robert
    Allison Robert
    05.27.2010

    In 2009 I had started an OverAchiever series on completing Glory of the Hero that I wound up abandoning due to an influx of new holiday material. Because things are a little slow now while we're waiting for more information on Cataclysm and the final content patch, I thought it might be a good (albeit somewhat belated) time to revisit the series, especially because it's easy to get many of these achievements even in PUGs now. This is the Glory of the Hero series thus far, organized by dungeon: Part I: Ahn'kahet Part II: Azjol-Nerub and Culling of Stratholme Part III: Drak'Tharon Keep Part IV: Gun'drak Part V: Halls of Lightning Part VI: Halls of Stone Part VII: The Nexus And today we do everybody's favorite instance -- The Oculus! Get back here! You know perfectly well they're bribing us to stay with a goody bag these days.

  • The Queue: Mike Sacco and the Saccos

    by 
    Alex Ziebart
    Alex Ziebart
    03.30.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. What happens when you put WoW.com staffers in a room with a karaoke machine and alcohol? The video embedded above is what happens. And there were only two of them, Mike and Fox! BlizzCon is going to be... interesting. scraggerly asked... "I was just visiting Dominic's warlock column, mainly because I love the lock-mage feuds and comments. Is there a particular origin (maybe lore) to the feud, like the montagues and capulets, or is it mainly player generated? Also, can we start more feuds?"

  • The Queue: Patience is a virtue

    by 
    Alex Ziebart
    Alex Ziebart
    01.21.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. This is usually the part where I try to be funny and write an eye-grabbing intro to The Queue. Today, that goes right out the window. Why? Because I'm busy. Busy doing what, you ask? Picking our new columnists! We have some good ones this time around, folks. Keep an eye out. Anonymoose asked... "Why does Keristrasza always yell "Preserve? Why? There's no truth in it! No, no, no!" whenever you engage? How is it relevant, lore-wise, to anything we did for the Red Dragonflight in and around the Nexus? Why is she frozen there in the first place?"

  • Time Is Money: Putting your emblems to work

    by 
    Amanda Miller
    Amanda Miller
    01.11.2010

    Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply). After all, Time Is Money. If you're like me, you have a lot of excess emblems sitting around. Maybe you never got around to spending them before the next tier came out, or maybe the badge gear just never quite compared to your raid drops. Whatever the case, there is no sense letting them go to waste when you could put them to work and earn some gold! First, here is a quick breakdown of the current badge system, from most recent and difficult to acquire on down: Emblem of Frost: These can be acquired primarily by raiding Icecrown, completing the Raid Boss Per Week "weekly," or by completing one WotLK heroic dungeon per day using the Random tool. Emblem of Triumph: Most raids now drop these badges, as well as heroics. You will also be awarded these for doing any number of WotLK heroic dungeons past your first one per day using the Random tool. You will also get some by completing your first normal WotLK dungeon per day using the Random tool, as well as completing the Raid Boss Per Week "weekly." Also of note: If you get Heroic Oculus using the random tool, don't drop group! Not only has it been nerfed like crazy, but when you defeat the end boss, every player will receive a loot bag that will contain these badges and more, plus a chance at getting the super rare Reigns of the Blue Drake, which used to be available only by killing Malygos, who now drops his 25-man version (Azure) in both 10 and 25-man. Emblem of Conquest: Originally, these were acquired by running 10-man Coliseum, or 25-man Ulduar. Emblem of Valor: Originally these dropped from Ulduar 10-man and Naxxramas 25-man. Emblem of Heroism: These were among the first WotLK badges, and dropped from Naxxramas 10-man and heroic dungeons.

  • WoW.com's Guide to the Oculus. Yes, really.

    by 
    Alex Ziebart
    Alex Ziebart
    01.11.2010

    Really, WoW.com? A guide to the Oculus of all things? Over a year after the launch of Wrath of the Lich King, you're doing an Oculus walkthrough? Is that necessary? Boy, I wish it weren't. We're all sick of hearing about this place by now, but of all the instances and raids in the game, this is the one where nobody seems to be sure what to do or where to go. I haven't seen players this confused since Sunwell. All strategy and ability discussion in this guide discuss the heroic version of the Oculus. Beyond the cut below you will find simple strategies for each of the bosses in the Oculus, as well as maps to help you find your way through the environment.

  • The best of WoW.com: December 30 - January 5, 2010

    by 
    Alex Ziebart
    Alex Ziebart
    01.08.2010

    Between Blizzard lending a helping hand in a drug bust and the WoW-playing cougar meeting her teenage soulmate, World of Warcraft spent a not insignificant amount of time in the news this past week. In the game itself, players continue to ride the waves of last month's release of patch 3.3 and Blizzard tries its hardest to bribe players into running one of Wrath of the Lich King's worst dungeons. Continue reading to see the best that WoW.com had to offer in the kick off of 2010.