Oculus

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  • The Queue: A plea for help

    by 
    Alex Ziebart
    Alex Ziebart
    01.07.2010

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. Somewhere along the line, I've picked up this habit of discussing games I've been playing (besides WoW) as my introduction to The Queue. It doesn't make a lot of sense, but it's fun. Unfortunately, I'm currently playing Bayonetta and I'm not sure I can really talk about that one here. Just look it up on Youtube, you'll know what I'm talking about. Now before I shame myself any more, let's get to the Q&A. Reuben asked... "How does the disenchanting option work? I find that sometimes I can choose disenchant, and other times I can't. What determines the availability of that option?"

  • The Daily Quest: Bleeding hearts

    by 
    Michael Sacco
    Michael Sacco
    01.06.2010

    We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Miss Medicina explains, exhaustively, why the Oculus experiment was a failure. Blame Squelchy explains how Heartpierce works and why Mutilate rogues should be all over it. Cold Comfort provides you the reader with a great post showing time-to-Emblem ratio in Heroic dungeons. WoW in an Hour explores the best class choices when you only have a small amount of time to spare. Click here to submit a link to TDQ

  • Blizzard: Run Oculus, win fabulous prizes

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    01.05.2010

    Despite the nerfs in Patch 3.3, it's pretty obvious that whole lot of people still hate Oculus, enough so that they immediately bail when it comes up as a random dungeon. Apparently, it's a substantial number of people doing this, enough that Blizzard's taken notice and taken action. But they're not removing it from the system. Instead, they're incentivizing it -- or, if you prefer to be a bit more pessimistic, turning final boss Eregos into a loot pinata in the most direct way possible. Zarhym's announced that those who happen to get Heroic Oculus with the random dungeon finder and stick it out to the end will find their own personal loot bag in Eregos' cache. The bags will contain two extra Emblems of Triumph, rare gems, and a chance at the Reins of the Blue Drake, formerly the rare mount drop from 10-man Malygos. To make up for the switch, the Reins of the Azure Drake will have a chance to drop from both 10-man and 25-man Malygos. Will this staunch the exodus from Oculus? Will the lust for yet another pretty dragon mount inspire people to tough out the dreaded vehicle mechanics? Or will people just tough it out until they get their drake and start group dropping again? It should be fun to see what happens.

  • WoW Insider Show Episode 116: We'll see you there

    by 
    Mike Schramm
    Mike Schramm
    11.16.2009

    Last Saturday afternoon, as usual, we sat down to record a podcast, and you can now hear the results of that below. Adam Holisky, Matt Low, and Turpster and I all got together to talk about the biggest stories from the past week in Warcraft, including what we've heard about the new guild leveling system, the story of the BlizzCon Vegas that won't be, and news of two bags from the PTR. We also answer your emails, talking more about the Dungeon group system coming in the next patch, and how it'll affect both cross-server interaction and folks looking for Oculus runs at three in the morning. We also talked about the Podcast Awards, and the fact that something extremely unlikely has happened: we got nominated for one. If you're so inclined, you can vote for us over there right now under the "Games" section, and as we say on the show, we're going to be giving away the prize (along with a little something extra) if we happen to win. You can vote every day until November 30th, so put up a little post-it as a reminder, and head back there every day if you can. We appreciate it! Enjoy the show. Get the podcast: [iTunes] Subscribe to the WoW Insider Show directly in iTunes. [RSS] Add the WoW Insider Show to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:

  • How Blizzard used the dungeon system to change Oculus

    by 
    Mike Schramm
    Mike Schramm
    11.14.2009

    Zarhym has shared a little more insight into Blizzard's latest thinking about the dungeon group system going into the game and how they're using it to monitor 5-man action. When a player suggests that they buff Oculus' loot rather than tweak the mechanics of the dungeon, Zarhym replies that that's not the way it's done -- they provide more rewards for higher challenges, not just to direct players around. But he does say that Blizzard noticed Oculus was being singled out as a dungeon that players on the PTR didn't want to run, and that's why they went in and took a look at how it all worked. That's very interesting, and it tells that (at least on the PTR if not on the actual live realms) Blizzard can more easily get information from the new dungeon system about which instances players are running. That could have all kinds of ramifications -- if they see a lot of Scarlet Monastery runs coming through, or see that no one at all is visiting Maraudon, we may see even more updates coming to those kind of places. And they can use that feedback for future dungeons as well. It'll be interesting to see what kinds of patterns for instance running arise on the live realms -- obviously there's a lot of interest in the "random" dungeon function (that rewards you for running random instances), but that's still weighted towards what instances you've already done. We may see more changes coming to current dungeons depending on what kinds of information Blizzard gets after the patch 3.3 release. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3: The Oculus receives a welcome nerf

    by 
    Michael Sacco
    Michael Sacco
    11.10.2009

    Ah, the Oculus. The bane of every PUG's existence since Wrath launch. Not a bad instance, just loaded with too many gimmicks and not exactly friendly to ... less erudite players. But, I mean, I have a bunch of 80s and even I still hate running Oculus. And I would never PUG it in its current state. In fact, upon hearing about the new Dungeon System and its daily random dungeon, I thought "well, bad news if you get Oculus." Well, it looks like all of us are in luck. In the latest Patch 3.3 PTR patch notes update, the Oculus got its very own section! Check this out. Many bosses and creatures have had their total health reduced. Several bosses and creatures have had cooldowns on specific abilities increased, effect durations reduced, and damage on some of these abilities reduced. Ring-Lord Conjurers and Sorceresses now hang out in packs of 4 instead of packs of 5. Vehicle scaling on the drakes based on the rider's item level has been increased to make them more powerful. Heck yes! Smaller trash packs, HP nerfs, and even an increase the drake scaling that they already implemented to make them not as much of a pain in the keister. Will it make people not complete abhor the Oculus? Let's not get too ahead of ourselves. But maybe it'll stop people from willingly giving themselves the Random Dungeon deserter debuff just to get out of the place. Oh, and quick thing. "Oculus" has one C in it. Just the one. Spread the word. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3 PTR: Patch Notes updated

    by 
    Adam Holisky
    Adam Holisky
    11.09.2009

    The PTR patch notes for Patch 3.3. have been updated. Some of the significant changes: Oculus appears to have been significantly nerfed. Obviously, this was done to facilitate easier random PUGs using the new cross-server dungeon system. Divine Intervention: This ability now also removes Exhaustion and Sated from the target. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas. Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others. Bug fixes... 158 of them by my count. It appears that Blizzard isn't done with the changes to Lay on Hands, which should be particularly noteworthy to Paladins everywhere. I wouldn't be surprised to see LoH go through a few more changes before all is said and done. The full changes after the break.

  • 53 Emblems per day

    by 
    Mike Schramm
    Mike Schramm
    08.07.2009

    This is great -- it's probably more WoW playing than I could do in one day, but maybe I'll try it this weekend anyway. loztaylor has designed a heck of an instance run that rolls through thirteen Heroics and will nab you 53 Emblems of Conquest (along with all of the other spoils of war) in one day. Basically, you'll be sweeping across the land of Northrend, hitting every Heroic you come across, and if by some chance you're able to keep the group together the whole time, and keep from passing out from all the WoW playing you're doing, at the end you'll end up with 53 Emblems, more than enough to purchase most of the Emblem gear, and almost enough to pick up a Tier piece.Of course, if you're wearing a rep tabard, you'll also rein in a ton of dungeon rep. And if you hit the new Trial of the Champion, you'll pick up your Champion's Seals as well. And you'll have 13 Frozen Orbs to divvy among the group, a few extra Emblems and gold from doing the daily quests, and if you're good and/or lucky, you might even be able to clear up a few of the achievements or snag that blue proto-drake. Of course, doing this much of anything in the game will probably nab you plenty of rewards. But here's a tuned route to follow all the way around the world of Heroics. If I can find a willing group of suckers guildies, I think I'll give it a shot.

  • How to: Five Amber drakes in The Oculus

    by 
    Mike Schramm
    Mike Schramm
    06.22.2009

    After yet another Cracked Egg with nothing but a Cobra Hatchling in it, and the bigtime raiding proto-drakes constantly getting dropped out of the game, there's really only one other option: the Red Proto-drake, a reward for the Glory of the Hero meta-achievement. It's not easy: you've got to not only beat all of the heroics in the game, but all of the hard mode achievements for each of them. Guides like our OverAchievers can help, and a really great group to go along with helps more, but some of the achievements are so tough they need extra attention.The Oculus' achievement, however, is one that needs an even closer look. And 4 Haelz kindly provides exactly that, with an in-depth guide to toppling two achievements in one, both the Emerald and Ruby Void, by doing the boss with five Amber drakes. The Amber drakes are usually meant as DPS, which makes this fight extra tough: you can't take much damage at all, because you can't get any damage back without healers. So what it requires, instead, is communication and coordination. Basically, you use the drakes' Time Stop ability to slow the fight down, and then try to do some coordinated kiting while DPSing like mad, all the time hoping that you can bring him down before he takes one of you out.As Bell says, once you get the idea (and have wiped a few times -- you should probably be riding the drakes naked, since not only does your gear not affect their performance, but it'll save you repair costs), the fight's not actually that hard to pull off, but it's the learning that's going to hurt.

  • Completion rates on Wrath heroics

    by 
    Allison Robert
    Allison Robert
    05.21.2009

    Yeah, we all know that Oculus kinda sucks, but now we've got some numbers on it -- or, more accurately, Flyv does. One of my feral Druid colleagues has been examining Armory data on completion rates of Wrath heroics (and incidentally took a peek at how long it takes for the average person to go from dinging 80 to a full Naxx clear). The numbers aren't too surprising: heroics that correspond to the earliest Wrath "regular" dungeons -- Violet Hold, Utgarde Keep, and the Nexus -- are far and away the most-completed heroics. Oculus -- and to a lesser extent, Ahn'kahet and Halls of Stone -- languish at 40, 51, and 58% completion rates respectively. Halls of Stone surprises me somewhat, as I really didn't think it was a difficult heroic (outside of running a Druid tank on the Brann Bronzebeard event), but Ahn'kahet is universally cited amongst tanks and healers for LOS issues and nasty damage. And Oculus...well, we've talked about Oculus here before. I still think the concept of the dungeon itself is fantastic, but the moment that one or two embarrassed people in your group admit that it's their first time on the drakes, you know you're in for a long and ugly run.I hope Flyv revisits this data at some point, because I'd love to see how the numbers change over the course of Wrath. With achievements introduced only as BC was ending, we don't really have a good look at how dungeon popularity and completion rates evolved there, and I think the numbers say a lot about the content players prioritize when they get a toon (or multiple toons) to the level cap.

  • The Queue: Close the floodgates again, please

    by 
    Alex Ziebart
    Alex Ziebart
    03.25.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.Hi again, everyone! I may be covering The Queue for the rest of the week while Adam Holisky flees from a righteous flood. We usually trade off days, but he's kind of a wuss and can't take a little water, so I'll spare him the tragedy of needing to toddle through a puddle or whatever.pants asked... "I know that they are taking away the proto-drakes for the raid achievements in 3.1, but will the title "Champion of the Frozen Wastes" be gone as well for it's respective achievement?"

  • Raid Rx: 5 Heroics to help toughen your healers

    by 
    Matt Low
    Matt Low
    03.15.2009

    Raid Rx has returned from retirement! Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of PlusHeal, a new healing community for all restorative classes. This week we look at which heroic encounters will help strengthen your new healers and why! A question I get asked from healers is how can I prepare myself for raiding? On the other side of the spectrum, guild leaders ask me how can they judge or measure a healer in other areas other than healing output. Let's knock out two birds with one well timed stone.

  • Shifting Perspectives: So. Um, do bears suck?

    by 
    Allison Robert
    Allison Robert
    12.16.2008

    Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we shelve the column we originally intended to run due to a rather pressing matter.OK, folks. I have a confession to make. This week's Shifting Perspectives was originally meant to be a full guide to gearing your Restoration Druid at 80, and I'm still going to post that, either this week or next. A lot of people have (correctly, I think) observed that this column has historically paid more attention to Feral than to Restoration or Balance, and it's my aim to balance (har!) that out a bit. Part of it is just that the people who play Druids on staff here at WoW Insider are usually feral, and part of it is that -- at least as of the last numbers we had on it -- most people playing Druids are also feral. I confess I would love to see the demographics on Druids post-Wrath, because I get the sense that Balance in particular has become markedly more popular.But the Resto post is going to have to wait a few days, not least because my eyes are swimming from so much Wowhead. We found out today that Swipe's threat is getting a significant buff, but over the course of reading the pertinent forum thread and some back-channel discussion here, I ran across a few things concerning bear tanking that really made me sit up after the hell of tanking last night's heroic Old Kingdom and go, "Wait. It's not just me?"Personally whenever I encounter serious problems in a dungeon I tend to chalk it up to the fact that I suck. I find this to be an efficient and typically accurate means of pinpointing the source of an issue. However, my fellow Druids, our problems may actually be more wide-ranging than that.

  • Scattered Shots: Normal dungeon gear for Hunters in Wrath of the Lich King

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    12.04.2008

    Welcome to Scattered Shots, the weekly Hunter column where we could really use a plane to head back to Shattrath and pick up more ammo since we haven't bummed a teleport to Dalaran yet. So. You've breezed past the early 70s. You've checked out the reputation gear for Hunters, and now you're ready to grind. So you've picked up your tabard, and you realize that you still have a question left to answer: Which dungeon should I run? What dungeon has the gear I need to get suited up and ready to run Heroics? Scattered Shots is here to help. We're going to look at some of the best pre-Heroic drops for Hunters in Wrath, and hopefully give you some idea of what way to go when you look for your next dungeon, or at least what drops to cross your fingers for. This guide will focus mostly on normal dungeon drops, although where a quest reward, reputation reward, or relatively easy to craft crafted item is a good option for the slot, we'll highlight it as well. By the end of this guide, the Hunter that didn't quite finish their Karazhan runs during Burning Crusade should hopefully have an idea of where to get a good outlay of gear to prepare them for heroics, and eventually for Naxxramas itself.Good luck on the drops, and good luck winning the rolls over those enhancement shamans!

  • Chilton: We want "to outdo ourselves in every respect"

    by 
    Mike Schramm
    Mike Schramm
    09.01.2008

    Gametrailers hit up Tom Chilton for an interview at Leipzig and here's the video. His main point is that Wrath is bigger and better than before -- more, better, cooler content. Intercut with lots of cool video from the beta (though some of it was seen as far back as BlizzCon last year), he lays down what's up with the next expansion.He says that Wrath is meant for high-end players, but that there's lots for lowbies as well: recruit-a-friend was actually designed as part of the Wrath feature set, and Blizzard thought it was better to release it earlier. Inscription is also seen as a "whole-game" feature, since you can pick it up right at level one, and Achievements will work for everyone as well.He also talks about how the new gameplay features Blizzard is building in let them do all kinds of things with quests and instances -- he specifically mentions one encounter in the Oculus where you'll get to choose a ride with different abilities, so it'll be a different experience than your normal class play. There's some great footage of air combat in there as well, and even a little tidbit about the official threatmeter. Nice interview, and it sounds like Blizzard is rolling right along with their progress in the beta.[via WorldofWar]

  • Wrath boss names revealed in Achievements

    by 
    Eliah Hecht
    Eliah Hecht
    07.24.2008

    Wowhead recently went live with their database of all the Achievements currently in the Wrath beta. Among those Achievements is one for clearing each dungeon and raid currently in Wrath. Each Achievement lists its requirements for completion, so what does that mean? We now know the names of all the dungeon bosses (as well as a little from the raids)! Everything placed after the cut for those who want to avoid spoilers.

  • Oculus' uber-oxidised water hastens healing

    by 
    Darren Murph
    Darren Murph
    05.25.2007

    We've seen self-assembling chips, self-healing panels, and even regenerative houses hit the drawing board before, but California-based Oculus has created a liquid that can reportedly quicken the healing process when recovering from wounds. The firm's Dermacyn topical wound care is an "oxychlorine formulation" using the company's own Microcyn concoction, which is made by "taking purified water and passing it through a semi-permeable sodium chloride membrane to produce the oxychlorine ions," and essentially contains "electrically charged molecules which pierce the cell walls of free-living microbes." The formula is reportedly successful in killing off virii, bacteria, and fungi, and currently, the company is enrolling patients in a Phase II trial to evaluate its effectiveness in treating diabetic foot infections. The company is hoping to start said trial in Q3 of this year, and if all goes well, wants to execute a pair of larger Phase III trials shortly thereafter.[Via BBC]