open-pvp

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  • New Darkfall development blog touches on key points

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.30.2012

    Development on the next incarnation of Darkfall continues, promising big changes to the game's core mechanics. The latest update on the official blog addresses a variety of systems that hadn't previously been covered, starting with the game's large-scale UI improvements. The biggest revelation and item of interest, however, is the promise of the upcoming point system, which allows players to receive rewards for accomplishments that in turn fuel new play options. Although the terminology used in the blog is a bit vague due to the fact that specifics on the system are under wraps, it's made very clear that the point system is not simply an achievement system (which will also be added). Rather, using points in-game will fuel certain abilities or grant access to new abilities, allowing players to open new paths as a reward for their accomplishments. There's also a few updates on the future of crafting, all of which should give Darkfall players something to look forward to when version 2.0 finally goes live.

  • Darkfall polishes content until it shines

    by 
    Justin Olivetti
    Justin Olivetti
    03.23.2012

    Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project. Improved visuals are one of the priorities for the team, and players will be pleased to hear that SMAA -- uber-anti-aliasing -- should make the game's graphics shine. Weapons are being modified to have distinctive looks based on which rank they are, and the team reports that there are six weapons styles with nine ranks apiece, each requiring a unique design. Also on the table for examination is the improved crafting process. Aventurine is introducing two new professions dedicated to converting one material into a more refined product. Tanning will take on skinning's former duty of taking hides and turning them into leather, and weaving will be the primary avenue to create cloth from cotton. On top of these new professions is the expansion of the crafting system to allow professions to "infuse" rare materials into common ones, resulting in special crafting mats for high-quality gear.

  • Darkfall believes in magic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.15.2012

    There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every character can use the lowest tier of magic, which mixes both Intelligence and Wisdom as important stats and can be cast regardless of what the character is wearing. Known as Minor Incantations, the school contains only five spells, but they're all of basic utility, ranging from basic magical damage to a simple self-healing spell. Beyond the earliest steps, the developers have taken pains to try to make magic more balanced and interesting. The biggest element in spell potency is the governing attribute of the spell (Intelligence or Wisdom), but the level of the spell, the staff being used by the caster, and the overall level of the magic school in question all come into play. Take a look at the full diary to get a better sense of where the game's mystical arts are heading in the future. [Thanks to Dengar for the tip!]

  • Ask Massively: Christmas Eve eve eve edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.22.2011

    After years of railing against the idea that Christmas gets pushed back further every single year, with most major retailers now preparing for it in mid-May, I finally understand why it's necessary to turn the entire month of December into a martyr for one appropriated pagan holiday: It's because sometimes it's really hard to come up with anything else to talk about, so you just look to the next landmark on the calendar and go with it. Coming up next week: Freedom Day Eve edition! Moving on... this week's installment of Ask Massively is not all about Star Wars: The Old Republic, but as you probably expected around now, it's still poking its nose in. Also, last week's Lineage II questions continue. As always, further questions for future editions can be left in the comments or mailed along to ask@massively.com. Questions may be edited slightly for grammar and/or clarity.

  • Ask Massively: Not everyone wants to be your friend edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.15.2011

    I don't dislike Lineage II, but my experiences with it sort of cemented my feelings on non-consensual PvP. Suffice it to say that it involved someone who had set herself up a little sniping-hole from which she would murder any and all low-level characters with an arrow through the neck. As she explained in the area chat, this wasn't for rewards or anything. She was doing it because she found it funny. Lots of of people do find that fun. But I'm personally not keen on that as a motivational technique. I don't want to level up so I can be one of the bullies instead of the bullied; I'd rather just opt out. Why did I tell you that story to lead off Ask Massively? As Bill Cosby would put it, I told you that story so I could tell you this one, or at least so I could answer one of this week's questions about Lineage II. Also, thermodynamics. If you've got a question for a future installment, you can leave it in the comment field or mail it along to ask@massively.com.

  • Aventurine hosting free Darkfall weekend, quadruple XP

    by 
    Jef Reahard
    Jef Reahard
    11.18.2011

    If you've ever wanted to see what all the Darkfall fuss is about, this weekend would be a great time to clear your calendar. Aventurine is making the fantasy sandbox accessible to everyone for free, and the devs are also quadrupling the normal experience gain through Sunday. Previously active accounts have been reactivated, and new players can sign up on the game's official website prior to rolling a character. Darkfall is set in the harsh realm of Agon, a huge medieval fantasy world filled with dungeons, dangerous mobs, and open PvP. The game also features full corpse-looting, crafting, and clan-based warfare. Check out our Darkfall Choose My Adventure series for an in-depth look at the title's gameplay and community, and be sure to hit up the gallery below for the latest screenshots. %Gallery-139865% [Source: Aventurine press release]

  • Choose My Adventure: Ork in da wild

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.13.2011

    Not to put too fine a point on it, but this past week was the sort of event that turns one's entire life upside-down. The stuff that happened was also pretty unambiguously good, yeah, but between that and my computer randomly screwing up, this has not been the best of weeks for Warhammer Online and myself. Which is odd, seeing as how there's been big (albeit secretive) news for the community, and I've still managed to sit down and get some solid time clocked in with Klurgind despite that. Last week's polls both indicated that I should follow the WAR Report around the map, and they also indicated that people would really like to roll up with some Massively warband action. So we're going to make an event out of it, based on the best details and planning I can provide. Click on past the break for a recount of Klurgind's most recent adventures in Warhammer Online, plans for the meetup on the weekend, and the new set of polls.

  • Global Chat: To each his own edition

    by 
    Rubi Bayer
    Rubi Bayer
    06.05.2011

    Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! We had our share of differing opinions this week on Massively! From business models to PvP, everyone had plenty to say. Follow along after the cut for some of the best of this week.

  • The Daily Grind: Is free-for-all PvP a dealbreaker?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.03.2011

    Games like EVE Online, Darkfall, and Mortal Online sell themselves on the premise of being wild and lawless. Like in the Wild West of ages past, anyone can kill you at any time. Of course, also like in the Wild West, this reputation bears only some resemblance to reality, as you're relatively unlikely to be consistently ganked and robbed by someone for no reason. But the fact that it's possible makes a lot of players decide that it's just not worth the hassle. The threat of losing everything to malicious player actions is more powerful than the real rarity of the event. Obviously, some players embrace the possibility as part of the charm of an open-world game. But it's possible to have a game with broad player options without the constant threat of cruelty, and there's a reason a lot of Ultima Online players happily opted out of being hunted by other players. Is open PvP the sort of thing that makes you write off a game no matter what other features it might have? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The P-word: Earthrise first impressions

    by 
    Jef Reahard
    Jef Reahard
    02.11.2011

    Prior to taking the plunge with Masthead Studios' new Earthrise MMORPG, ask yourself the following questions: Do you have patience? Do you like to read? If the answer to either one of those questions is no -- regardless of whether you consider yourself a sandbox fan -- the game's current incarnation probably isn't for you. Earthrise is a post-apocalyptic sci-fi MMORPG featuring two human factions struggling to rebuild in the aftermath of a third world war. In this distant, dystopian future, nanotech, quantum engineering, and cloning are commonplace technologies, and that's a good thing for you since you'll be dying. A lot. If you're pre-disposed to sandboxes, excited by complexity, and not averse to a little ganking, the game might just tickle your fancy despite its rough-around-the-edges presentation and sub-par performance. We previewed the game a few weeks back over livestream, but today we add to that with a full hands-on with the game post-launch. Join me after the cut for my first impressions after 10-plus hours of gameplay. %Gallery-48760%

  • A wrap-up of the Paradox Interactive MMO conference in NYC

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2011

    If you're unfamiliar with Paradox Interactive, you could be forgiven -- it's never been a flashy studio. But it does have a very solid track record of producing historical simulations and strategy games, including the critically acclaimed Mount & Blade and the Europa Universalis series. So when the company's New York convention includes two upcoming online games, it's with a background of producing solid games with a strongly simulationist angle. Two titles, Dreamlords Resurrection and Salem, were both on display at the conference, with two very different foci but similar levels of polish. Dreamlords Resurrection is an MMORTS with an emphasis on player armies rather than on city building. Players take on the role of a newly awakened Dreamlord attempting to work with allied players to claim as much land as possible... with the caveat that the game's regular resets will keep any one group of players from becoming too overpowering. Salem, meanwhile, is a sandbox game that plans to include not only open PvP but the threat of permanent death, forcing players to hopefully band together and police behavior. Both sound like interesting takes on the genre that will give players plenty to mull over as they move through development.

  • Earthrise shows off the feel of the game in a new cinematic trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.20.2011

    The feeling of personal possession, of place. A sense that your character's goals are your own. A wide-open world to explore and make a place in. Anything we're forgetting about the intended feeling of Earthrise? Well, we're sure it'll come to us eventually. In the meantime, Masthead Studios has released a brand-new cinematic trailer for the game, showing off the elements that players can expect from the sandbox game slated for release on February 4th. Putting the viewer right in the heat of events, the trailer follows a young man with a high-powered shotgun speeding across a wasteland with a keen eye toward his destination. The trailer is only a couple minutes long, but it nicely captures the feel of a sandbox game, even with only a few lines of dialogue and the barest exploration of the game's backstory. If Earthrise can deliver the feel it advertises in the trailer just past the break, there are going to be a lot of happy sandbox players next month.

  • RuneScape receives 1.2 million votes in referendum to restore the Wilderness

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.17.2011

    There's an image in the heads of many players that developers hand down their plans for the game's direction from a metaphorical ivory tower. RuneScape players, however, got the opportunity to determine the future of the game via a vote -- one that's ended with approximately 1.2 million votes cast in total. Mark Gerhard, CEO of Jagex, stated: "It has been fantastic to watch the community mobilize in support of the update and we can now introduce these features certain in the knowledge that they are what our community wants." The referendum, set to determine whether or not the game's former Wilderness and Free Trade implementation should be restored, has ended with an overwhelming majority of 91% in favor of the restoration. As a result of the vote's conclusion, the development team has begun work and plans to have the Wilderness restored on February 1st. The open PvP zone has been gone from the game for nearly four years now, but within only a few weeks it will be back for RuneScape players to enjoy -- albeit with a healthy dose of caution.

  • The Soapbox: Sandboxes and the cop-out of FFA PvP

    by 
    Bree Royce
    Bree Royce
    01.04.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week, our own Jef Reahard mounted the Massively Soapbox with an article titled Sandboxes and the fear of FFA PvP. In it, he argued that open PvP was a natural and necessary part of any solid sandbox MMO. He also made waves by suggesting that FFA PvP is crucial to the roleplaying experience and that roleplayers should really face their "fears" and give it a try. I'm a sandbox gamer and a PvPer at heart. I played the early years of Ultima Online and lived the adrenaline rush of full and brutal PvP and thievery. Dark Age of Camelot's RvR sucked up another year of my life. Star Wars Galaxies remains my sandbox of choice, and I've braved a World of Warcraft PvP server since launch. I know this territory very well. I'll knock it, because I have more than tried it -- in several tasty flavors. And even though I'm an unabashed Jef-fangirl, I think there are a few debatable issues with his article. Hit the jump for some good old-fashioned counterpoints!

  • Massively exclusive interview: Dawntide's Martin "Wiz" Anward

    by 
    Bree Royce
    Bree Royce
    06.28.2010

    The hype-machine for Working as Intended's incoming MMO, Dawntide, resumed at the end of May with the announcement of the start of open beta. Dawntide promises to be a skill-based, open-PvP sandbox a la Shadowbane or Darkfall, with territory to claim, castles to build, sieges to undertake, and boats to navigate waterways usually neglected in other games. And though the game isn't quite finished structurally, we have to agree that what's done is beautiful, and what's planned is ambitious. Might this be the ultra-realistic, survival-of-the-fittest sandbox you're looking for? We were fortunate to score an interview with Working as Intended's CEO, Martin Anward, who gave us an inside look at Dawntide's development and his team's plans for the future. Join us past the break as we ask him about boats, crafting, boats, death penalties, boats, ganking, boats, FOTM builds, boats, and boats!

  • Darkfall offers up community Q&A session

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2010

    Darkfall has pegged itself from the beginning as a niche title, focusing on a brand of open PvP that doesn't necessarily appeal to everyone. And it's certainly handled that title with aplomb, earning our staff pick for best PvP in a 2009 MMO. But one of the most important aspects of its existence as a niche game is a strong sense of community among the players, a goal that Aventurine has been meeting more than adequately. Tasos Flambouras, Claus Grovdal and Kjetil Helland recently took part in a question-and-answer session, with the results just posted for all of the game's players to see and enjoy. Summarizing the breadth of the questions and details released is difficult at best. The game's third large content update, preliminarily named "Darkfall 2010," is discussed in depth, and it promises a variety of changes and improvements. Aside from graphical improvements such as DirectX 11 support, it promises to add a variety of new crafting items and an armor dye system. The developers are also keeping a close watch on PvP hotspots and balance, as well as promising to expand the game's specializations and diversify player skills. Read through the full Q&A for a great deal of information about what's promised and coming soon. [ Thanks to Paragus for the tip! ]

  • Masthead Studios CEO updates on Earthrise progress

    by 
    James Egan
    James Egan
    11.23.2009

    Earthrise fans will still have a bit of a wait ahead of them in terms of getting into open beta, but development and improvements are ongoing through the current closed beta. Masthead Studios CEO Atanas Atanasov was recently interviewed by MMORPG.com's Garrett Fuller, updating Earthrise fans on the game's current status and details of some of the game mechanics of skills and tactics. Noteworthy -- Atanasov discusses why Masthead Studios chose to develop a sandbox MMO and foster a player-driven setting, rather than a more typical game where players move quickly through the content and then wait for the next expansion to release. "The sense of involvement and power to create and change can invigorate and keep players glued to the game for years to come," says Atanasov. On that topic of sandboxes, the interview also discusses how MMO titles like Ultima Online and EVE Online have been part of the inspiration for Earthrise.

  • The Digital Continuum: LotRO's feature future, part 2

    by 
    Kyle Horner
    Kyle Horner
    11.17.2009

    Something offered by the setting of Rohan is its expansive lands. Certainly LotRO has some massive zones but within a country dedicated to the art of horse riding, it seems only reasonable that it should have some of the widest, longest zones in the game. What's important about the addition of a wide, expansive land in LotRO is that it appeals to a wholly under served type of MMO player: the explorer.

  • GDC09: Massively previews Earthrise

    by 
    James Egan
    James Egan
    03.29.2009

    The futuristic game Earthrise is one of the upcoming sci-fi massively multiplayer games that we can see on the horizon. It's the first MMO developed by Sofia-based Masthead Studios and features the post-apocalyptic setting of a world divided between utopian idealism and revolution. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at the Game Developers Conference 2009 where he gave us a walkthrough of Earthrise, shedding some light on what this new title may bring to the MMO world.%Gallery-48760%

  • The Digital Continuum: Is free-for-all PvP really for nobody?

    by 
    Kyle Horner
    Kyle Horner
    02.21.2009

    Many MMOs with the "hardcore" PvP mentality are often argued as an experience that isn't for everyone -- something for a very set niche. Or in other words, these games aren't for people who prefer a little structure and intelligently crafted incentive to participate.Don't get me wrong, I love me some crunchy PvP snacks. What I don't have any affection for is a system that promotes players being douchetards. Sure, we're going to get them regardless, but encouraging the behavior is just not smart at all and it makes for a terrible experience.Here's the problem: If these PvP-centric games aren't for "carebears", then who are they for? Griefers? Well when you design a game that only they want to play, then yes.