open-world-gameplay

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  • Guild Wars 2 sows chaos with Origins of Madness content release

    by 
    Anatoli Ingram
    Anatoli Ingram
    01.21.2014

    Today will see the end of Guild Wars 2's holiday break from regular content updates with the release of Origins of Madness. You like giant robots? Done. Crazy about jungle wurms? Yeah, we've got that. Dying to unravel the truth behind Scarlet Briar, the living story's primary antagonist? ArenaNet has you covered. Players will face attacks on two fronts: In Bloodtide Coast, Scarlet's mysterious probes have riled up an ancient, three-headed jungle wurm. In Lornar's Pass, Scarlet herself is rallying her forces around the testing grounds of her new superweapon, the massive Twisted Marionette. Both threats require a significant number of players to defeat, so now might be a good a time to head down to your local Pact recruitment office and volunteer. Origins of Madness is the first of four story-focused content releases that promise to wrap up GW2's Scarlet Briar story arc. Jump past the break to check out our gallery, which includes some exclusive screenshots!

  • Firefall video diary talks open-world design, shows pretty vistas

    by 
    Jef Reahard
    Jef Reahard
    03.07.2012

    It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map. As world-builders Bobby Ross and Nick Keith explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of Firefall's breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path. Keith goes on to explain how Firefall integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break. [Source: Red 5 press release]