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  • A Mild-Mannered Reporter: All the community news that's fit to print

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2010

    In a city marked by constant alien invasions, assaults from an island controlled by a sadistic villain, rampant street crime, and various technological and magical disasters, there's always something to talk about. There's usually more than a few things for players to talk about on top of that, which certainly helps keep our interest in City of Heroes even when we're not right in the thick of things. After all, whatever else you might say about the game and its flaws -- it's fun. It gives you a fun ride of being a superhero or supervillain. If you can't enjoy a conversation about that, really, you're just plain getting jaded. Naturally, having discussions about nothing more than "it's fun" would get a little old, but that's certainly not all of the discussions about the game. Just about half. Today, we're taking a look at some of the other half, spotlighting some of the most interesting, though-provoking, or just plain funny discussions and threads coming out of the City of Heroes community.

  • New Issue 17 details for City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.24.2010

    If you play City of Heroes, you're looking forward to the upcoming Issue 17. We've heard some of what can be expected from the big pre-expansion drop, but much of it was cloaked in vague terms -- improvements that didn't have any hard data attached to them, like the promise of new missions and UI revisions. But the official site has put up a page on the coming features for the update, and it helps clarify some things we didn't know about, as well as offering some excellent news besides. And it promises the end of Positron's dreaded unending task force! (It'll still be there, but it will be split into two parts and improved all around.)

  • City of Heroes opens beta testing for Dual Pistols

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2010

    You have two hands, so why not use two guns? That seems to be the operant philosophy behind dual-wielding handguns, often going to absurd lengths with ridiculously high-caliber guns. (Go ahead and try using two Desert Eagles at once.) But whether you want to be Roland or Maelstrom, you can start experiencing the joy of going to town with paired handguns. Testing for the Dual Pistols powerset in City of Heroes has now begun on the test servers, which will likely spend the rest of the testing period covered in shell casings. One of the highlights of the upcoming expansion, Going Rogue, it was recently announced that Dual Pistols would unlock early for players who pre-ordered, which means this test is a straight ramp-up to the coming release. There's also a forum devoted solely to feedback for the new powerset, as excellent an execution as ever there was. Naturally, this news is going to be quite exciting to some, as it both means a preview and test of what's to come, not to mention it means Going Rogue seems better poised to hit its target date. So what are you waiting for? Get your City of Heroes test client set up and start shooting!

  • A Mild-Mannered Reporter: I'll play your game, you rogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2010

    One of the disadvantages to working ahead is the fact that sometimes, time catches up with you. Case in point: the latest bout of Going Rogue information. By the time I found out about everything, had digested it, and was ready to write up a whole article about it... well, it was 10:40 PM on Tuesday night, and I wasn't going to have enough time to write it before the column went live. Not to mention that there wasn't an illustration ready. (Drawing those things takes the talented A. Fienemann time, after all.) So we're going to talk about it just a wee bit later. But that's not such a huge deal, because there's quite a bit to digest in the most recent batches of news. Enough that we have quite a bit to look forward to and speculate on, even if we don't necessarily find all of it quite as interesting, and a whole lot of ramifications for the game's future to think about.

  • A Mild-Mannered Reporter: The endgame oddity

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.10.2010

    As long as I'm exhorting our new lead designer and hoping she brings a swift death to the warehouse map, it seems only fitting to take a look at the promised new "endgame system" that Matt "Positron" Miller is supposedly developing. I say this in quotes because, really, that's all we've been told. It is a system and it will involve the endgame, and presumably some sort of rewards in exchange for effort. For all we know it's going to be an interactive kitten-petting simulator. Regardless, I think that Miller is exactly the right person for the job. (I'm sure Paragon Studios has been waiting for my approval.) We've seen some spectacular system launches during his tenure, but the content problem extends through to the endgame, and is an issue that City of Heroes needs to deal with. And the oddity is that the game simultaneously has the most populated endgame possible, with huge amounts of things to do... yet not nearly as many interesting things to do when you hit max level as other games. It's a bit of design strangeness, one that serves the game well up until the last level and will take some clever work to overcome. How can the endgame be so sparse when it's so rich?

  • Ultra Mode, new powersets, and new issue coming to City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.09.2010

    Dr. Aeon is as good as his word and better yet. We're not just getting Ultra Mode prior to the launch of City of Heroes: Going Rogue, we're getting a whole cavalcade of new things. City of Heroes players who have been holding off on pre-ordering the expansion are being given good reason not to dawdle, as pre-order customers will get access to the powersets in March and April. While an exact date of release has not been given, we are now being told that Going Rogue is expected to release in July, meaning we have a pretty clear idea of when we can start switching sides. But hold on to your hats, because there's still a lot more. Issue 17 is also going to bring the biggest change to Epic Archetypes since they were introduced: they will now unlock at level 20. That's a thirty-level drop and makes playing one as your main more fesable than ever. Oh, and we're promised new UI improvements, Mission Architect improvements, and more missions and badges. And that's not even touching on the promise of Going Rogue's collector's edition... suffice it to say that there's a lot to look forward to for City of Heroes players, and there looks to be quite a bit to talk about in the near future. %Gallery-85069%

  • Will improved City of Heroes graphics come before Going Rogue?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2010

    Apparently not content with his most recent contest, Sean "Dr. Aeon" McCann decided that he would use the official City of Heroes forums to declare a war upon television. Really, it's not that unusual for the game's forums, which tend to be on the friendly and silly side; what is a bit more unusual is the carrot being offered. His promise is that if readers join him in his war against television (which, to be fair, is a fine war), the game's "Ultra Mode" will be released to all players prior to Going Rogue. Silly? Of course it is, McCann isn't even on the same team in charge of the graphical upgrade. Except that there has been a persistent rumor that the upgrade, revealed at Hero-Con along with the groundswell of Going Rogue information, will be going live before the expansion's launch anyway. Of course, McCann himself points out that he couldn't possibly follow up on his promise... which could mean that he knows something will happen. Or it could be the resident mad scientist of City of Heroes being his usual impish self. Either way, this rumor has a bit more meat on its bones, so players might want to go ahead and keep an eye on that thread. [ Thanks to Informant D for the tip! ]

  • New City of Heroes Mission Architect contest leaves everyone powerless

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.04.2010

    If there's one storyline that comic book writers love coming back to, and there certainly is, it's the idea of the main characters losing their abilities. Seeing whether or not heroes can overcome challenges without their gifts, or if villains are as dangerous when merely mortal, gives a lot of definition to normally superhuman antics. It's time for creators in City of Heroes to take on that trope, because the latest Mission Architect contest is all about taking the power away from the best-known champions of the city or the isles. The contest, running until February 24th, requires an arc centered around a known figure losing their powers, be they hero or villain. If that's not enough to capture the feel, though, the arc is meant for the lowest possible level band of 5-10. There's also a brief reminder that part of the goal is to stretch one's legs, and that the best arcs will likely incorporate features not generally found in low-level content. As with the prior contest, the prize is a permanent title and a potential Developer's Choice pick for the arc, so City of Heroes players should start thinking about what would be a fun way to be unempowered.

  • The Spring Fling is on in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2010

    It's time for heroes and villains to put aside their differences once again in the name of love. Or the name of temporary powers and costume pieces, if you're the cynical sort. City of Heroes is going to host its Spring Fling once again, running from February 9th until March 2nd, and as usual it focuses on bringing opposites together under one roof. Because at the end of the day, aren't villains and heroes really two sides of the same coin? She fights crime, he robs banks, she defends the innocent, he sets fire to orphanages? Well, all right, but whether you like it or not the event requires differences to be set aside in order to make the most of the holiday. Both villains and heroes get their own mission arcs, but each arc requires at least one person of the opposite faction to complete the chain. In addition, the temporary buff power Dimension Drops only provides its full benefit when used upon someone of the opposite faction, further encouraging everyone to work together. The official event preview page gives plenty of details on rewards and storylines, so head on over for an overview, and start thinking about which of your mortal enemies in City of Heroes is the most palatable partner.

  • Free transfers in City of Heroes extending another month

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.31.2010

    Back in December, City of Heroes announced that players would be allowed to transfer characters between servers for free until the end of January. Aside from the small but vocal part of the population that was certain this was a prelude to server merges, it was met with praise and good will by the playerbase. Paragon Studios has apparently decided that what's fun the first time is even better the second, as they've decided to extend the free transfers until February 28th for all players. Of course, there are certain slight catches -- as before, you can only transfer six characters from one server to another within a week, as well as not being allowed between American and European servers. You also lose your Supergroup affiliation, any accumulated Prestige, and possibly even your name depending on the server you choose. The full support page details all of the possible wrinkles, as well as warning against trying to transfer characters with names shorter than three letters (unless you don't mind losing the name). Having more chances to play with friends on other servers is always welcome, so kudos to the City of Heroes team for extending the free transfer period!