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  • Exclusive City of Heroes dev diary: Design insights from the Magisterium trial

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    Today the war ends in City of Heroes. Today players are taking up arms (and mutated plant spores) in the final battle of the Praetorian War, and it will be a glorious eruption of particle effects and superheroic feats. The Magesterium incarnate trial is arguably the centerpiece of Issue 23, and Associate Designer Jeff Hamilton flew in to give us the skinny on this chaotic fight. You can get all the details on the Magisterium as well as an exclusive sneak peek at images from the fight, all after the jump!

  • City of Heroes Issue 23: Where Shadows Lie launches today

    by 
    Jef Reahard
    Jef Reahard
    05.31.2012

    City of Heroes' Issue 23 launches today, and Paragon says that Where Shadows Lie is "the culmination of two years' worth of storytelling as it heads to its epic conclusion." It's not all about story, though, as the patch also includes the new Night Ward zone, the Magisterium Incarnate Trial, a server-wide chat channel for both VIP and free players, and new incarnate powers. Perhaps the best part of all this is that it's a free update. You can head to the official CoH website for a complete breakdown of all the patch additions. [Source: Paragon press release]

  • A Mild-Mannered Reporter: It's all a Nemesis plot

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.30.2012

    City of Heroes has a lot going for it, but it doesn't offer an easy nemesis for your character. Which is kind of a problem in a superhero game, but also a problem in the sense that you always want a nemesis in a game. You want someone that's just plain bad, a villain whose motives you don't need to understand in great depth. Every so often, it's nice to just have an adversary. I think that was, at one point, the goal behind Nemesis. But the group has wound up in a very different and much less entertaining place. At a glance, Nemesis isn't really all that overused in City of Heroes. Sure, there's the vague implication that he's behind a lot of different schemes, but for the most part that's just window-dressing. Despite the fact that I should adore a group of steampunk criminals in modern-day Paragon City, I feel my hackles raise every time Nemesis shows up, because the group and the leader are both massively overdone.

  • One Shots: Bamboo Kat's

    by 
    Bree Royce
    Bree Royce
    05.27.2012

    If you followed MJ's Choose My Adventure in City of Heroes throughout the month of May, you know that veterans constantly recommended that she do one thing: roll blueside. More people play superheroes than villains, and if you want to group, Paragon City is the place. But I say the villains of the Rogue Isles surely have the best scenery. Massively reader Jeromai chipped in two gorgeous shots of the grimy skyscrapers of redside with this note: One of my favorite spots villain-side is the Jackpot area of St. Martial, especially when it gets dark and the building lights are a stark contrast to the gloom of all the other previous zones. Sure, it's still a soulless Las Vegas-style strip wannabe, but I love super-jumping down the street as the music changes. This is my normal view of things when super-jumping. But if you get down to street-level, it's also surprisingly immersive. Notice the Marcone or Family gangster leaning nonchalantly against one building as the cars and pedestrians cruise through. Both shots (and a few others) are tucked behind the break!

  • Some Assembly Required: City of Heroes' Mission Architect

    by 
    MJ Guthrie
    MJ Guthrie
    05.25.2012

    The few. The proud. The quest writers. At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in City of Heroes you can do just that. I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of Choose My Adventure, I had the opportunity to check out the system in City of Heroes and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting. Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.

  • A Mild-Mannered Reporter: The growing, creeping power

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.23.2012

    City of Heroes is a rarity. It's a well-established game that hasn't yet raised the level cap even once. Oh, sure, the Incarnate system is cheating a couple of extra level-like improvements out, but you hit the cap at 50 now just like you did when the game first launched. Compared to World of Warcraft, which ups its top level biannually, the game provides a real sense of security that the cap hasn't changed. Level 50 content is still relevant because the top end of power has remained stable. Of course, there's a downside to that as well. While having a forever-rising level cap has its own issues, a firm cap has left us with an endgame that's grown bloated as only games with entrenched caps can. We're not constantly having to relearn the entire endgame so much as we're getting new widgets added on, and we're finding ourselves stuck with a growing problem of old-fashioned power creep.

  • Choose My Adventure: The last mile

    by 
    MJ Guthrie
    MJ Guthrie
    05.23.2012

    You haven't steered me wrong. At least, not yet. I am pretty sure there is that nagging worry at the back of the Massively writers' minds when they give themselves over to the masses for Choose My Adventure. Sure, there is an element of mystery and excitement, but what if... just what if the majority manifests an evil streak and sends you careening over an embankment to your virtual doom? Or banishes you to tasks that would make you want to lobotomize yourself with your mouse -- things like run Death From Below repeatedly? Thankfully, you all spared me from such torture. And with this week's tour of the Mission Architect system in City of Heroes, you definitely steered me right -- this is my favorite aspect of the game yet! I am glad to say that my trust in you all has not been unfounded, and I will speak on your behalf to the others. The fact is, I have enjoyed our little road trip immensely and am sad it must come to an end. So let's take one last cruise through City of Heroes together before you drive off into the sunset with Eliot.%Gallery-155409%

  • City of Heroes puts players in the action with its Summer Blockbuster Event

    by 
    Matt Daniel
    Matt Daniel
    05.22.2012

    Summer is almost officially upon us, and you know what that means: summer blockbusters! But we're not talking about the movies; we're talking about City of Heroes' Summer Blockbuster Event, which will put players in scenarios straight out of huge summer films, but with a special Paragon Studios twist. The double-feature begins with Time Gladiator, which puts players in the coliseum's spotlight as they go head-to-head with opponents pulled from across the annals of time, such as "deadly assassins, outlaw gunslingers, cybernetic soldiers... and the mighty God-Champion." Of course, if suave subterfuge is more your style, perhaps The Casino Heist will tickle your fancy. Ocean's Eleven's got nothin' on this scenario, which puts players in charge of busting up the Tyrant's Palace Casino. Of course, they'll have to do something about the Tyrant's "armed guards and state-of-the-art security" first. The Summer Blockbuster Event goes live on July 10th, so grab some popcorn and get ready for action. [Source: Paragon Studios press release]

  • Previously on MV TV: The week of May 12th

    by 
    Beau Hindman
    Beau Hindman
    05.20.2012

    What a week of livestreaming! We've got quite the variety and tons of hours of video to watch. What's that? You had to work and missed half of the cool streams we showed? Don't worry! I gather all of the best streams from the week's collection and list them for you right here. Still, you need to bookmark our livestream page so you can see which videos are going to be shown during the week, but if you miss any, you can check out the recap here. That's why we do it. This week we had a lot to offer. First we had good old Mike jumping into EVE Online for some space action, then into TERA for some scantily clad combat! He then explores some of the great browser-based game Drakensang Online. MJ brought a ton of goodies to the streaming table, goodies like a run-through in EverQuest II, some base-jumping in City of Heroes, a bit of hardcore survival in Xsyon, and a flight around the beautiful lands of Aion. I rounded out the end by streaming some BatMUD, a cool MUD that has been around since many of you have been in diapers! Click past the cut and grab some popcorn. Keep the butter light but add some salt. Thanks.

  • The Perfect Ten: The truth about lockboxes

    by 
    Justin Olivetti
    Justin Olivetti
    05.17.2012

    Call them lockboxes, lootboxes, super packs, gift packs, treasure boxes, mystic chests, or Chupacabra's lunchpails, but these virtual boxes of mystery, fame, and fortune are all the rage in MMOs these days. Few studios have resisted the siren's call of such easy money, much to the dismay of many-a-gamer. The idea is that a game will dish out to players free locked treasure boxes that require purchased keys to open. The allure of the box's mystery prize is often too strong to resist, especially when there's the possibility of a huge reward inside. The result too often is strong buyer's remorse and studio glee. There's been a lot of conversation around lockboxes here on Massively, so I wanted to dedicate this week's Perfect Ten to dissecting the truth, the whole truth, and nothing but the truth of these items for you.

  • Choose My Adventure: Cruisin' with the gang in City of Heroes

    by 
    MJ Guthrie
    MJ Guthrie
    05.16.2012

    You've experienced it, right? That magic moment on any trip of significant length when you've been living and breathing the locale long enough that the place starts to feel more familiar and you settle in, that time when you feel less like a tourist and more like a local. After the last few weeks traveling with you all, I have hit that moment in City of Heroes. While I still may not be able to tell one inspiration from another by sight, I can find my way around the 'hood and know the skyline when zipping about -- well, at least in Atlas Park. Oh, and I found a Mexican restaurant! It's almost like a second home now. It was upon reaching this comfort zone that City of Heroes got better for me; this past week has been more fun than the previous ones during this Choose My Adventure road trip. (And yes, I'd even call the torture of the expansive character creation fun. Exhausting, but fun!) What transpired this week? Buckle up and step on the gas to see.%Gallery-155409%

  • A Mild-Mannered Reporter: Why there are no more Epic Archetypes in City of Heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.16.2012

    My weekend plans went cross-eyed, as they often do, but as a result I found myself looking through some old notes for future columns on City of Heroes. There were a lot of notes I took early on when I was first writing columns, some of which I wound up using and some of which wound up being discarded, but one particular idea jumped out at me: a column about potential future Epic Archetypes. Specifically, I was looking back over and noting how a lot of the archetypes I listed wouldn't actually work at all. I've gone on record as having been a big fan of EATs right from the beginning, as they're meant to be classes that break up the regular structure of the game's classes. That strikes me as laudable. But even disregarding the technical aspects of the epics that makes them more complex to develop and balance, I think there are some noteworthy basic problems with them on a conceptual level. We may very well never get another one just because the game has been structured to make them almost a design mistake that's never been corrected.

  • City of Heroes announces Paragon Market Freebie Fridays

    by 
    Matt Daniel
    Matt Daniel
    05.09.2012

    Everyone loves free things, and the folks at Paragon Studios know it. That's why the studio has announced a new treat for City of Heroes players: Paragon Market Freebie Fridays. The program is exactly as it sounds: Every week, the studio will choose a new item to be that week's freebie. Players then simply have to log on during the specified time frame, claim their free items, and enjoy! That's all there is to it, folks. The premiere Freebie Friday will be taking place this week, beginning on Thursday at 7:00 p.m. EDT and ending at the same time Friday, giving players 24 hours to claim their free stuff. The announcement states that the freebies "could be almost anything currently available in the Paragon Market," so be sure to log in each week and get your goodies!

  • A Mild-Mannered Reporter: How City of Heroes almost died

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2012

    If it hasn't become clear over the past two and a half years, I really enjoy speculation. I like crazy theories, I like exploring possibilities, I like thought exercises, and so forth. There's some speculation that I find particularly ill-informed or lacking in some fundamental point of logic, but that doesn't mean I don't learn about them first. Why am I making a point out of this? Because I've developed a theory about the state of City of Heroes, and I want to make it clear before I launch into this somewhat grim theory that I'm basing this entirely on outside observations. I want it to be clear that I could, in fact, be totally wrong, and when I say that City of Heroes nearly committed unintentional suicide a couple of years ago, I don't want that to be seen as some grand behind-the-scenes revelation. And if it weren't obvious from that line, yes, that's where I'm going. I think Going Rogue nearly gutted City of Heroes and burned the whole game to the ground. And I think everything the game has done since can be directly traced back to that expansion.

  • Choose My Adventure: Patrolling the park

    by 
    MJ Guthrie
    MJ Guthrie
    05.09.2012

    Yes, Virginia, there is a game after character creation. With such extensive customization available, it is quite likely that I would have spent the duration of Choose My Adventure without ever actually logging in to play City of Heroes. For all of the hours I spent in character creation with all the options (enough to completely blow a fuse in your mind), it was easy to lose sight of the fact that there was actually a game to go play once I finally made my character. Now I see the real appeal of the VIP pass with all of those character slots; it has even me thinking wistfully of all the alts that could be. Luckily I have you folks directing me, forcing me past the costume creator and into my role as defender of truth and justice. If it hadn't been for you, I would have never embarked on my journey of flight and fricasseed evil doers in Atlas Park. Or participated in an impromptu street band performance. Yup, it is all your fault! And I'm looking forward to what we do next as we continue our City of Heroes adventures together. But first, let's take a look at what mayhem I caused... er, put an end to this past week.

  • City of Heroes player summit promises Water Blast power set, cyberpunk costumes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2012

    If you weren't in California over the past weekend, you sadly had to miss out on the City of Heroes player summit. That means no voice in the several panels during which the doors were thrown open for new suggestions. But you can at least read through the summary of the weekend's events to find out what nifty new elements will be coming to the game in the near future, including four new powersets and several new costumes. While there's not a firm launch schedule, players can look forward to Water Blast (exactly what it says on the tin), Natural Affinity (healing over time and debuffing), Symbiotic Armor (a new defensive set based around absorbing damage types), and Radiation Armor (again, what it says on the tin). Players can also look forward to another Super Pack as well as the upcoming Retro Sci-Fi costumes and a Cyberpunk set. There's a lot of interesting tidbits, so if you want to get excited about the future, best to read through the event summary at OnRPG.

  • A Mild-Mannered Reporter: What City of Heroes needs for its ninth year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.02.2012

    The past year of City of Heroes has been in no small part defined by the free-to-play revolution moving into full swing. 2010 was the year in which it became clear that free-to-play could work; 2011 was the year in which nearly every game moved over to the new model, with only a handful of stalwarts clinging to the subscription-only model. Unfortunately, this also means that the once-present divide between business models no longer exists, and by and large there's less sense that free-to-play games are inherently worse than subscription games. The imaginary barrier simply doesn't exist as it used to. What does that have to do with City of Heroes for its next year of development? Almost everything. I've talked about how the game has two obvious and direct competitors in the superhero genre, but now they're all competing with the same business model. They all have the same initial outlay, instead of City of Heroes being the oldest, most respected, and cheapest option. In order for a game to be successful, and it no longer has to convince players that it's worth $15 a month for a few months -- it just has to convince you that downloading it and giving it a shot is worth the effort. That means flash, fun, and a quick dose of what you're looking for.

  • Choose My Adventure: Taking a right at Paragon City

    by 
    MJ Guthrie
    MJ Guthrie
    05.02.2012

    It was the flying Scrapper on Virtue with a mask! The masses have spoken. For this leg of our Choose My Adventure journey, we will be parking ourselves in Paragon City, fighting the forces of evil, destruction, and movement keys! I must concede that Bree certainly knew her City of Heroes community -- ya'll voted just how she said you would. But Bree, you didn't predict the mask, now did ya?! Ha! It recently came to my attention that I could have easily queried you on the spandex issue, but come on -- what superhero doesn't have to shimmy into that painted-on suit? We want the full experience, right? Right. So let's get to it. All we have left to do to get this show off the road and into some action is whip up a character. But this is me we are talking about here! Thankfully, I am marching into this process armed with your decisions! I mean, how bad can it be? We have three days between close of the last vote and a new set of new ones, so it isn't like there isn't time. Here goes...

  • City of Heroes anniversary letter features fun facts, videos

    by 
    Jef Reahard
    Jef Reahard
    04.27.2012

    City of Heroes devs are ramping up the PR push to celebrate the eighth anniversary of the game this week. The latest missive comes courtesy of executive producer Brian Clayton, who drops a few fun facts as well as a brief address to the game's faithful. Some of the more interesting numbers include 43 million characters created, 500,000 accounts at level 50, 300,000 super groups, and "over 15,000 costume pieces which can be used to create over 10 trecedillion (10^42) costumes." Head past the break for the full text of Clayton's letter as well as a couple of before-and-after videos. [Source: Paragon Studios press release]

  • Matt Miller reflects on eight years of City of Heroes, hands out free respecs

    by 
    Justin Olivetti
    Justin Olivetti
    04.26.2012

    Eight years is an eternity for an MMO, and Lead Designer Matt Miller is exceedingly proud that City of Heroes has flown the distance. "I love the community that City of Heroes has built, and watching it over eight years ebb and flow with new voices being added to replace departed ones, and those voices being welcomed with open arms instead of open hostility that they might find elsewhere," he writes in an anniversary address. Miller reflects on a few of the highlights of the journey for him, from his getting hired on to the team in 2003 to the insanity of the head start to the beginning of a bug hunting tradition among the playerbase. He also uses this address to promote the near future of the game, including Issues 23 and 24. As part of the anniversary celebration, Paragon Studios has handed out a free respec token to each character in the game (the tokens do not stack with other respec tokens, however). Don't miss out on our own Massively celebration of the milestone, as our own Eliot Lefebvre has shared his thoughts on what this anniversary means for the game.