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  • Halo: Combat Evolved and the battle for boats

    by 
    David Hinkle
    David Hinkle
    09.04.2010

    During development of the original Halo: Combat Evolved, Bungie actually created a working boat. One map in particular was discussed during today's Bungie panel at PAX 2010 -- an area with several islands where the player would have to navigate from one to the other via watercraft. Bungie showed a video of an early rendering of the craft in use, which very much looked like a futuristic version of a cigarette boat. In the end, it was cut from the game -- not because it didn't handle well, but because "it wasn't fun." Personally, we would've liked to try our hand at aquatic Haloing, but then again we're huge fans of Miami Vice.

  • Outland preview: When shmups grow legs

    by 
    Justin McElroy
    Justin McElroy
    09.04.2010

    If you need proof that the upswing of independent game development is having an impact on more mainstream devs, look no further than Outland, the upcoming XBLA and PSN release just revealed by Ubisoft during PAX 2010. Just tell me this doesn't seem like one of those way-out-there ideas, the product of one-man coding in his spare time: It's a beautifully rendered animated platformer that draws aesthetic inspiration from classics like Out of this World ... oh, and it's sort of based on Ikaruga. Crazy, yes, but also very real and, as I can attest after one of the levels and a boss battle, very beautiful. %Gallery-101170%

  • PAX 2010: City of Heroes moves Fitness over to inherent powers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2010

    Big news got dropped today during the City of Heroes panel over at the inimitable PAX, the sort of thing that every veteran of the game will be interested in. Fitness -- also known as the powerset that is more or less mandatory by level 20, or the Stamina set -- is being moved from power pools into the inherent power set. That means that three of the default power choices in the game have just been rolled into every character from level 1, making builds more flexible and players very happy indeed. It wasn't mentioned specifically whether this means the powers will simply be under inherent powers or base movement speed, regeneration rates, and so forth will be increased. There has also been more information about the highly anticipated Incarnate System, with Issue 19 rolling out the Alpha Slot to start players down the road of improvement at Level 50. We'll have more on the panel as a whole and the details of the revelations, including news on the Issue 20 testing, but for now, all City of Heroes players should be happy to learn they have three new power selections to play with when 19 launches.

  • PAX 2010: Counting down to LotRO's relaunch with Turbine

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2010

    TweetWith the launch of Lord of the Rings Online's biggest patch to date a scant few days away, we touched base with Turbine's Aaron Campbell, Brian Aloisio, and Bob Hess at PAX Prime to see how their nerves are holding up at this point. It is, as Aloisio laughed, akin to launching the game all over again, and LotRO is definitely under close scrutiny because of it. Many players were surprised to hear that LotRO's free-to-play update was going live much sooner than anticipated, and we asked Campbell whether this was due to a preset schedule or better-than-anticipated beta feedback. He said that they weren't going to release it until it was ready, but by the team's reckoning, the beta process went so smoothly that there was no reason to delay any further. Compared to the betas for Shadows of Angmar, Mines of Moria and Siege of Mirkwood, the F2P beta -- according to Campbell -- was the most upbeat Turbine's ever had, with far more positive feedback than negative. Hit the jump to hear more and see the latest screenshots and video from PAX.

  • PAX 2010: CCP unveils EVE Online's latest expansion

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2010

    Tweet var digg_url = 'http://digg.com/story/r/pax_2010_ccp_unveils_eve_online_s_latest_expansion_massively'; At PAX Prime, we caught up with CCP's lead game designer Noah Ward, who paused helpfully between the roaring crowds on all sides of the booth to fill us in on the "secret sauce" to EVE Online's continued growth and success. Ward said it was simple: CCP's steadfast commitment to the game for the long haul. The dev team strongly believes in the growth of EVE and works hard to expand it both inward and upward. Part of that growth includes continued expansions to the title, and Ward was excited to reveal the next one on deck. While it doesn't yet have a name -- at least, nothing CCP could put in print -- the team is hyped up about its latest expansion to the EVE Online franchise. Set to debut later this winter, the expansion looks to build on many of the key foundations that Tyrannis began. Hit the jump to hear about the four new features that EVE fans will find themselves crowing about by the time Santa comes a-callin'!

  • WRUP: Schrodinger's hurricane edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.04.2010

    With most of our writers off at the two major conventions over the holiday, this weekend poses an interesting conundrum. Either Hurricane Earl will pass by one of our few non-convention-going writers with nothing more than some wind and a little rain... or it will smash directly into the coast and kill him and his cat alike. But at the time this is written, either could happen. That shan't trouble the other writers of Massively, however, so click past the break to find out where everyone is and what we'll be up to... and what those of us left behind would love to be playing if we got to be at PAX right now! Be sure to let us know what you'll be playing over the weekend in the comments!

  • PAX 2010: ArenaNet announces Guild Wars 2 app for smartphones and iPad

    by 
    Rubi Bayer
    Rubi Bayer
    09.03.2010

    The latest news on Guild Wars 2 comes from a direction that most of us were not considering. Part of Guild Wars 2's development is being done by the Extended Experience Team, a group working on game experience that's not strictly limited to your computer. Today the Guild Wars 2 developers unveiled that team's current project: Guild Wars 2 for smartphones and the iPad. The project isn't completed, but it's already very extensive. Players will have the ability to check their friends lists, follow their friends on the map, message their friends, and move around the world on their characters. Game Designer Colin Johanson says that the Extended Experience Team doesn't plan to stop with that, however. The team is planning to take the application much further before release, so expect to see even more in the way of Guild Wars 2-on-the-go.

  • PAX 2010: DDO Update 7 bringing half-elves, half-orcs, more [Updated]

    by 
    Rubi Bayer
    Rubi Bayer
    09.03.2010

    DDO's Update 7 is coming sometime in October, and we spent some time at PAX this morning chatting with members of the Turbine crew. They had some extremely exciting things to tell about Update 7 and sprung more than a few surprises on us. First up were the new races. Yes, that was plural. Half-orcs, the resident tough guys of Stormreach, are the coming race that players have been looking forward to, but Update 7 will also bring half-elves. Half-elves will be a very versatile race, with some special feats that make them ideal for solo builds. Update 7 is bringing much more in addition to the two new races. There will be a 12-man raid at level 6, the first large raid suitable for players below level 10. It will be added to the Devil Assault Adventure Pack, so if you already own that one, you'll find it within that arc. Devil Assault will also gain epic mode with this update. The raid isn't the end of new content, of course. There's a new adventure pack coming, and this one's free! This level 12 quest arc will send you to solve the long-running mystery of Nat Gann's fate, and it may or may not involve time travel. There are some updates coming to the UI and basic game that players will definitely enjoy. You'll find a slight change to the UI color, but that's not the best part. The inventory UI has an upgrade that will allow you to sort your items by type, making it much easier to keep things organized. You'll find tabs for each gear type, ingredients, potions, and more. And finally, the auction house got an update that should have DDO fans jumping for joy: search. That's right, Update 7 will bring string search to the auction house. You'll be able to search across categories, choose exact phrases, or be a little more general. Engine upgrades to enable DX11 graphics, reactive water, hireling AI upgrades, bug fixes, and a few more special surprises round out this exciting update. Want to know more? Keep your eye on Massively -- we'll be taking an in-depth tour of Update 7 later this month! [Update: To clarify, both of the new races will be available for purchase in the DDO Store.]

  • Red 5 Studios reveal Firefall, coming to PC 'near the end of 2011'

    by 
    Ben Gilbert
    Ben Gilbert
    09.03.2010

    Perhaps it isn't enough for you to know that Firefall -- Red 5 Studios' first release -- is full of guns and jetpacks? Would it help if you knew that the lead designer was also headed up Tribes? Ahhh, good! Firefall is a "team-based action shooter" featuring "hundreds of players" completing objectives and battling to the death in a "dynamic open world." And, frankly, it looks great. The title is free-to-play and relies on an in-game marketplace for profit. We might normally balk at such a monetization system, but we were thoroughly impressed by the game's debut gameplay trailer, not to mention the pedigree behind Firefall. If you're as enticed as we are, you'll be glad to know that Red 5 is accepting applications for the game's beta starting right now.%Gallery-101312%

  • Killzone 3 screenshots feature hoodies, pummeling

    by 
    Ben Gilbert
    Ben Gilbert
    09.02.2010

    Before you and the many thousands of other yous gets a chance to go hands-on with Killzone 3 this weekend at PAX Prime, Famitsu has a smattering of new images to hungrily dig through for new information. One thing solidly confirmed by these shots? Dusters. Hooded dusters, no less! And hey, if you ask us, there's a severe underuse of dusters in the world of video games. Unfortunately for the gentleman above, he seems to have been socked in the face several moments before the image was taken, so his duster is fluttering through the air along with his torso. Hopefully you'll fare better this weekend at PAX!

  • ArenaNet plans "PAX to the MAX"

    by 
    Rubi Bayer
    Rubi Bayer
    09.01.2010

    PAX Prime is nearly upon us -- attendees (and Massively staffers) from all over are packing their suitcases and confirming hotel reservations, and a large part of them have Guild Wars 2 at the top of their must-see list. The newest entry on the ArenaNet blog is what those fans have been waiting for: the PAX schedule. The list shows three busy days for ANet staffers, and plenty to do for those attending. A book signing, panel, and party at the Hard Rock Cafe combine with a series of demos and prize giveaways to fill the schedule. An important note here is that both the panel and the party require passes which can be acquired at the ArenaNet booth or through quiz show giveaways. Check out the entire list and we'll see you at PAX!

  • The Daily Grind: What are you looking forward to seeing at PAX Prime?

    by 
    Rubi Bayer
    Rubi Bayer
    08.29.2010

    Today marks the beginning of a busy week for several Massively staffers, as we start packing, double-checking hotel reservations, and most importantly, making our plan of attack for PAX Prime 2010. We're looking forward to checking out Guild Wars 2, SWTOR, LotRO, and much more -- and of course we'll be bringing you all the latest news from the convention floor, but what about you guys? Are you attending PAX? What's highlighted, circled, and underlined on your itinerary? If you're not going, will your game of choice have a feed set up? Whose channel will you be tuning in to? Hit that handy button below and tell us what's on your must-see list for PAX Prime!

  • ArenaNet preparing for gamescom and PAX

    by 
    Rubi Bayer
    Rubi Bayer
    08.14.2010

    As gamescom and PAX approach, a fair amount of attention is on ArenaNet -- specifically Guild Wars 2. The prospect of being able to play GW2 for the first time is an exciting one for fans. ArenaNet has released a few details of what we'll see during gameplay over the past week, including the information that we'll be playing with some staff back at the ArenaNet offices. In the most recent blog post, we hear directly from four of those staffers. Bob Green, Joe Belousek, Anthony Ordon, and Joe Longworth are members of the Guild Wars 2 QA team, the group working to make sure the demo runs smoothly. Check out the latest ArenaNet blog entry to see what they're most looking forward to in the demo. While the demo is easily the main focus of ArenaNet's presence at these events, there is more to check out while you're there. The event schedule for PAX Prime was finally released yesterday, and it includes a Saturday morning presentation entitled "Guild Wars 2: Designing Dynamic Events." Eric Flannum and Colin Johanson will give insight into how the dynamic event system in GW2 was created -- it's a talk that fans won't want to miss. It's a ticketed event, so be sure to check the schedule for details on how to attend.

  • Paragon Studios is sending City of Heroes fans to PAX Prime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.10.2010

    Remember how it was mentioned that if you weren't already going to PAX Prime, you likely wouldn't be able to, which would mean missing out on meeting the team behind City of Heroes? Apparently, Paragon Studios had the same thought process, which is why they're giving fans a chance to get a free three-day pass to the convention. They're not including airfare or lodging, but considering how quickly the actual passes were sold out, the former is at least only a hurdle of money rather than availability. The contest, running until August 16th, asks for fans to write a haiku expressing their excitement for next week's launch of Going Rogue. Three winners will be chosen on the basis of originality and cleverness, and each will win a pass to all three days of the convention. That means not only seeing the City of Heroes team, but a pass to all of the other entertainment to be had over the weekend. So if you think you can express your enthusiasm in no more than seventeen syllables, take a look at the full rules for entry and start writing.

  • ArenaNet announces first hands-on demo of Guild Wars 2

    by 
    Rubi Bayer
    Rubi Bayer
    06.02.2010

    Convention season is well underway, but we've not seen a lot of ArenaNet on the convention floors this year. That's about to change, as ArenaNet has announced its plans for upcoming conventions -- as well as some extremely exciting news. Global Brand Director Chris Lye penned the latest blog post, and began by confirming that ArenaNet will not be at E3 this year. It's a great convention, but as he pointed out, it's "anti-fan," and ArenaNet is focusing on the fans at this point in time. So where will they be? You'll find ArenaNet at the San Diego Comic-Con, gamescom in Germany, and of course PAX Prime in Seattle. In the middle of all this, Chris dropped some extremely exciting news: "This is the big one folks! I'm happy to announce that we will unveil the first public hands-on demo of Guild Wars 2 at gamescom in Cologne, Germany! If you want to be the first in your guild to play GW2 (and you're in Europe), this is the show to attend." There will be hands-on demo stations at PAX in Seattle as well, so if you've been considering going to either of these, the first real look at Guild Wars 2 gameplay should be more than enough to tip the scales.

  • PAX West pre-registration now open

    by 
    Richard Mitchell
    Richard Mitchell
    04.02.2010

    With the BBMT-fueled madness of PAX East 2010 still fresh in our minds (and bodies), it's already time to pre-register for PAX Prime in Seattle. The official PAX website is already counting down to the event, which will take place from Friday September 3 through Sunday, September 5. Single day badges are available at $35 each, while a three day pass runs $55. The PAX site notes that prices are slightly higher this year thanks to the Seattle public event tax. Also, remember that the prices above are for pre-registration only. All prices will go up by $5 come September 3. We'd suggest grabbing your tickets now before the event inevitably sells out. After all, you don't want to miss magical moments like this, do you? [Via Kotaku]