pearl-abyss

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  • Black Desert Facebook page hints at parkour system

    by 
    Jef Reahard
    Jef Reahard
    09.26.2012

    Black Desert is rapidly approaching too-good-to-be-true territory, at least for this sandbox-starved gamer. While there are still a ton of unanswered questions regarding the newly announced Korean import, we have seen some spectacular visuals and an interesting twist on player housing. Today the Pearl Abyss Facebook page has updated with a look at the game's parkour system. Steparu.com reports that players will be able to "run up on walls, jump on obstacles, climb balconies, and stuff." There's no video as of yet, but there is a screenshot montage that shows a free-runner vaulting over ground-based obstructions and climbing onto a balcony.

  • Black Desert's housing system detailed

    by 
    Jef Reahard
    Jef Reahard
    09.24.2012

    Curious about Black Desert's sandbox pedigree? We are too, and it looks as if the newly announced Korean import from Pearl Abyss isn't skimping when it comes to player housing. The game's Facebook fanpage revealed that players will be able to purchase all of the houses in the game's cities and towns. That's not all, as you can also turn part of your humble abode into a shop or a crafting area as well as create furniture and cabinets to store your valuables. Pearl Abyss seems to be aiming for lively cities and towns, as it will not allow players to build houses anywhere in the open world, though temporary tents are an option.

  • New interview sheds light on Black Desert's open world

    by 
    Jef Reahard
    Jef Reahard
    09.19.2012

    Last week we told you about a new MMO called Black Desert. There was a trailer, it was gorgeous, etc. Today we've learned a little more about the Korean import thanks to an interview at Steparu.com. For one thing, all those beautiful vistas in the trailer are part of a seamless world. For another, the combat is action-focused and features the ability to dodge and block. There's also something called horse-drifting, which the devs say is part of a battle and movement system inspired by Red Dead Redemption. The game is class-based; current archetypes include Fighters, Sorcerers, Beasts, and Tamers, though the names will likely change going forward. Black Desert also looks to feature optional PvP as well as bind-on-equip items that don't drop if you're killed by another player. When can you get your hands on all these fine features? Not for a while, it seems. The devs say they're shooting for a Korean beta sometime in 2013.