performance

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  • Testing Age of Conan: Gamespot's hardware roundup + performance guide

    by 
    Matt Warner
    Matt Warner
    06.23.2008

    You got bills to pay, no computer upgrades in a year, heck maybe it's been two or three, and here comes along Age of Conan with eye-dazzling effects that you must play. It also comes with launch bugs that don't ease the stress on your computer or your nerves for that matter. Crash after crash will leave you infuriated, the problem could be drivers, maybe the PSU can't handle the load, or it's poor optimization code -- whatever it is let the debugging process begin. PC Gaming really does need some better standards, especially MMOs, but let's get back the basic computer hardware needed to run Age of Conan. What hardware will make it run like a champ, and what hardware will even run the game at all in case Grandma wants to chop some heads off in Hyboria on the most sluggish computer. Everything you need to know is available in this in-depth, fantastic hardware performance guide by Gamespot.

  • Improvements to Tabula Rasa's performance on the way

    by 
    James Egan
    James Egan
    06.08.2008

    The most recent iteration of Tabula Rasa's Feedback Friday brought the announcement of a change to how the client will work in future deployments of the game. "The Bubble," as they call it, is an optimization that the developers hope to roll out in a future build of Tabula Rasa's Deployment 9. Until now, all static map objects such as rocks and trees loaded up front, but at the cost of decreased system performance. The Bubble will limit the client to loading only those static objects within a certain distance from the camera. The end result promises to be a client that uses less memory and delivers increased performance. They would, however, like help from the players with testing the bubble feature once it's viable. As always, Feedback Friday also addressed player questions and concerns, namely that logout countdowns in PvP will stop being exploitable in Deployment 10. As it stands, players can evade combat during clan-wars by simply logging off. Another issue in the game that's being resolved is the common complaint about how difficult it is to keep track of friends. Presently each time a player creates a new character, they must reinvite all of their friends, ad nauseam. So beginning with Deployment 9, both the friends and ignore list are now user-based instead of character-based. This change alone will eliminate a number of headaches for TR players, but check out the Feedback Friday page for more details on how the game is evolving.

  • Mages and Rogues jump in Arena stats, while Hunters fall behind

    by 
    Mike Schramm
    Mike Schramm
    06.05.2008

    Vhiari, keeper of the Armory stats, has updated once again, this time taking a look at Arena performance across all three rankings and all of the classes contained within. The 2v2 comparison (showing Arena rankings, across the bottom, with the percentage of players in each class at that ranking) tells the overall story: Mages are seeing major gains in the Arena, as are Rogues, which Vhiari speculates may be at the cost of Warlocks (who took a small tumble). And just as last time, Hunters continue to struggle in all three brackets -- 5v5 has the same situation as above, but in less extreme amounts.Of course, these are stats, and what these stats actually mean is up to you (and more importantly, up to Blizzard -- this is just a sign of who's getting which rankings at which levels, and this could be the result of many different things, so there's no reason to expect buffs or nerfs based on just this information). Still, it's a pretty clear look at just who's winning out there, for whatever reason -- the stats say Mages have done well the past few months, while Hunters continue to struggle inside the Arenas.[via WoR]

  • New study finds average purchase price of handsets on the rise, uptick in smartphone demand to thank

    by 
    Darren Murph
    Darren Murph
    06.02.2008

    We suppose the uptick in smartphone demand could be to blame, depending on your perspective, but regardless of semantics, a new study put out by J.D. Power and Associates has found that surging interest in high-end handsets is causing the average purchase price of mobiles to shoot upward. Compared to 2007, consumers are currently paying around $9 more on average per phone. The average price rose to $101, up from $92 just six months prior, and it also marks the highest figure found since the study's inception in 2003. Analysts are pegging recent demand in RIM, Palm (saywha?) and Apple devices as the primary culprit, and it's noted that the average price paid for a smartphone these days is $208. Not surprisingly, these folks also found that the percentage of customers who receive free phones on contract has sank from 36% to 33% in the past six months. If you're the number loving type, be sure and hit the read link for lots, lots more where this came from.[Via RCRWirelessNews]

  • L70ETC, Video Games Live will both perform at WWI

    by 
    Mike Schramm
    Mike Schramm
    05.28.2008

    Just in case you were worried about whether or not you'd see Level 70 Elite Tauren Chieftain live at Blizzard's upcoming Worldwide Invitational event in Paris, worry no more -- they'll be there. Both L70ETC and the Video Games Live orchestra will be performing at WWI, just as they did last year at BlizzCon '07.Should be a great show on both counts. Does make us wonder, though, what Blizzard is planning for BlizzCon this year -- a repeat of last year's performance would be nice and all (and we have no doubt that no matter who else plays, L70ETC will definitely have to be there, considering that they're made up of Blizzard employees), but maybe we'll get some new blood in the mix? Jonathan Coulton is definitely a name that springs to mind -- even if he's not specifically a Blizzard guy, his music is very familiar to WoW fans of all levels.Who else could they hire? Nyhm? Felicia Day to host? As fun as Jay Mohr was, seems like after all the taunting last time, he just might be trouble to get again -- Blizzard might as well choose someone that WoW fans want to see.

  • Keen and Graev's AoC podcast makes its first transmission

    by 
    Samuel Axon
    Samuel Axon
    05.22.2008

    MMO bloggers Keen and Graev have published the first episode of their Age of Conan podcast. Well, it's the first if you don't count the open beta special they did earlier this month, anyway.In this episode, they talk about their impressions of the game during its Early Access period, from Tortage to the Wilds. They also describe the performance and stability improvements Funcom has managed to make since the rather troubled open beta event. It sounds like the duo generally has positive feelings about AoC's post-launch existence so far, but a few criticisms are raised about things like the user interface and the way the game's world is pieced together.The conversation is an honest intro to the state of Hyboria at the moment; it's worth a listen whether you're already playing AoC or still sitting on the fence.

  • MMOGology: Age of Conan, PC vs 360

    by 
    Marc Nottke
    Marc Nottke
    05.19.2008

    Age of Conan's official release date is tomorrow (May 20, 2008) and MMOG players around the world are salivating at the chance to get down and dirty in the world of Hyboria. In fact, the level of interest is so intense that as I'm writing this article I can't even access the official Age of Conan website due to the high volume of traffic. With Funcom reporting one million beta test subscriptions, it looks like Conan may lay down some serious competition in the MMOG market. Any time an MMOG looks to bring in big numbers, people inevitably ask whether or not it can challenge the current king of the hill, Blizzard's World of Warcraft. Personally, I don't think that's Funcom's goal. Sure they want to be successful, but unlike Blizzard, they aren't targeting a broad demographic of players. Instead, it appears that Funcom's goal is to capture a mature audience of hardcore gamers. The violence and sexual content that give Conan a Mature rating are obviously two indications of this target audience. Another indicator is the game's steep system requirements. Typically steep system requirements are a barrier to many gamers. However, unlike most other MMOGs, Age of Conan won't be solely available on the PC. Gamers have the unique option of playing AoC on Xbox 360 and possibly on PS3. I'll discuss AoC's system requirements and the pros and cons of both platforms after the break.

  • MMOS X: Second Life performance on a Macbook

    by 
    Mark Crump
    Mark Crump
    05.15.2008

    MMOS X is a bi-weekly column dedicated solely to gaming on the Macintosh natively. "Running Boot Camp or Parallels" is not an option here. This column is for people who want to get the most out of their Mac gaming, as meager as it is.There aren't a lot of MMOs that fall into the "I've got a few minutes and want to goof around in" category. Second Life to me is one. Sure, we can argue the "Is SL an MMO argument" while we're taking a break from the "Which is better: Mac or PC?" argument. For me, SL is good for that hour I've got to kill because I got to my night class early, or I'm sitting in bed with my laptop and my RSS feeds are up to date. Really, some days I'll play anything to avoid a daily quest.The gotcha is, when I got my laptop I had a hard time convincing my wife err myself that I needed to blow almost two grand on a laptop. I still don't have too much buyer's regret over my regular Macbook. Games aside, the three apps that do most of my heavy lifting are Twitteriffic, Mail, and Scrivener (these days, it seems like I write more than game). World of Warcraft runs OK on it, but, lordy, does Second Life crawl on it. I'm not sure which gets better FPS: Second Life running on a Macbook, or frozen molasses rolling uphill. Yeah, I know, the integrated video on the 'book isn't supported and that's what I get for running unsupported hardware and I shoud be using a Macbook Pro. Duly noted.That said, an unscientific study conducted at my school's cafeteria and library, taken randomly on Mondays between 4 and 5 pm shows a heck of a lot more college kids sprung for the cheapo 'books. Second Life could be considered a good game for non-gamers in the way The Sims was considered a good game for people that hated Quake. So, lets take a good, hard look at what's involved with Second Life on Macbooks, what you can do, and what realities your going to face running SL on a non-Pro 'book.

  • Exclusive Vanguard Game Update 5 mounts video

    by 
    Brenda Holloway
    Brenda Holloway
    05.06.2008

    SOE's Vanguard: Saga of Heroes keeps marching forward with its upcoming Game Update 5. GU5 features a bevy of new features, including new "anti-hitching" code which will cut down on the number of times the game needs to read from disk, smoothing out the gameplay substantially. Not content with just boosting performance, the developers decided to go whole hog (and turtle, and spider, and beetle, and wolf) and introduce new racial mounts for every race in the game. Click on through to see the mounts Vanguard has in store for their dedicated players! Then, stop by later for a look at the new, improved spell graphics coming in GU5, and an exclusive interview with esteemed Vanguard game designer Lenny "Tiraslee" Gullo.%Gallery-20844%

  • AoC beta: a tale of two clients

    by 
    Samuel Axon
    Samuel Axon
    05.03.2008

    Frustrated with the Age of Conan open beta's serious performance problems? Worried that the game won't be ready for retail in just a couple of weeks? Don't worry too much; not it is all as it seems. Word on the virtual street is that the open beta client is an old build with issues long since resolved in the closed beta version.When the IGN beta event finally began on Thursday, thousands of excited gamers ended up more frustrated than entertained. The experience has been marred by low framerates, stuttering, and frequent hard crashes. Admittedly, it's a beta; some of that is to be expected. But it's bad, and since the game's retail release is less than three weeks away, there's an air of concern that Age of Conan will hit retail in an unplayable state. The reality is more complex than that.

  • Ready Check: Progress raids and You

    by 
    Jennie Lees
    Jennie Lees
    04.12.2008

    Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. Or wipe to them. Again. And again. And again... This week, we look at progression and what it means to you. This week, we were going to present a column on Brutallus, in similar vein to our Kalecgos and Zul'Aman timed run walkthroughs. However, we'll be leaving you in suspense for another week, as disheartening 1% wipes prevent us from actually having killed him yet. So, until we manage to eke out that final drop of DPS, we present WoW Insider's handy guide to Progress Raiding and You.There are two main 'classes' of raid, progress and farm; progress raids involve conquering new content, such as facing (and killing) a boss for the first time, whereas farm raids are easy rides through familiar territory, with clean kills and quick epics. Obviously, there's some middle ground, when you kill something for the second or third time -- but at some point the fight becomes repeatable, easy, and unlikely to warrant a second trash clear, earning it the title 'farm'.

  • SOE promotes player-run events

    by 
    Shawn Schuster
    Shawn Schuster
    04.11.2008

    Socialization is the key ingredient in any MMO, I think we can all agree with that. So why is it we don't hear about more in-game events run by the players in our favorite MMOs? Everquest's Community Manager Lydia Pope has recently made a plea for the players of any SOE game to advertise for their special events and let the world know about them. She also states that if the SOE community runs more events, SOE will find new ways of supporting them. This includes SOE's help in spreading the word for you, and even the chance for someone at SOE to attend these gatherings.If you're interested in doing something like this, but you're wondering what type of event to do, there are many fine examples cited. For example, you could create a scavenger hunt across a wide area of your favorite game map, or hold a performance where players can act out their favorite scene from a play. The possibilities are almost limitless, but no matter what you decide, be sure to check out the EQ guide entitled Tips on Player-Run Events. As with any MMO, be sure to also contact the appropriate community manager for more information or advice on running your very own event.

  • It's Sunday and the Second Life grid is behaving badly [Updated]

    by 
    Eloise Pasteur
    Eloise Pasteur
    03.09.2008

    We shouldn't be surprised really, but after a few good weeks of shopping, rezzing, teleporting, sending money, group IMs and the rest, many of Second Life's In World Services are acting up. There are about 57,500 people online at the moment (depending on exactly when you try to log in and get the numbers) which is a slight increase in the peak concurrency from last week, and it appears just enough to make the asset cluster scream in agony for the first time in a few months.No word on the official blog as yet, but be warned your Second Life experience may be rather poor at the moment. Update: The official blog has been updated to say they're experiencing a temporary interruption of In World Services and, "Please refrain from land and L$ transactions until we give an all clear."Update #2: Though Linden recently gave the all clear, they're now reporting there are still some functionality issues. We don't have any specifics, only, "We are looking into this and will update you as soon as we have information."Update #3: As of 5:19 PM EST (2:19 SLT), "In world services are beginning to resume. Some transactions were delayed and are catching up."Update #4: As of 2:47 SL Time the problem is re-opened. Do not conduct land or L$ transactions.Update#5: As of 3:15 SLT it is meant to be fixed again. Some caution might be in order, but back in the pool everyone!

  • Mac OS X 10.5.2 brings big FPS gains

    by 
    Eliah Hecht
    Eliah Hecht
    02.11.2008

    Ever since a few WoW patches ago, many of us Mac users have been, honestly, suffering with much lower framerates than we should be seeing, given the hardware we're on. Fortunately, it looks like the just-released 10.5.2 system update will give a lot of help in that department, along with many other system fixes. Tipster Jason went from 27.5 FPS to between 45 and 60 FPS on his iMac after installing 10.5.2 and the Leopard Graphics Update (which also just came out today and requires 10.5.2), and our own Adam Holisky went from 30 to 50 FPS on his own first-gen Intel iMac. I didn't have the presence of mind to test my WoW before updating, but it's certainly running silky smooth now on my MacBook Pro. Go now, good Leopard-using readers, and run your Software Updates (always a good idea to back up before major updates, though). Those of you who have updated, are you seeing performance benefits?

  • Ping faster with Faster Ping

    by 
    Adam Holisky
    Adam Holisky
    02.09.2008

    Recently members of my guild have been using a tool called Faster Ping to achieve better ping rates in game. My guild is a West Coast based guild, and attracts a lot of people from Hawaii and Australia, so they naturally have higher ping rates than those of us in the States. Faster Ping seems to be working wonders for them. It is not so much of an addon as it is a tool for Windows (though lots of people mistakingly call it an addon).My first reaction to this was what thinking this sounded like something out of the mouth of Cliff Clavin. I mean, how can a piece of software impact something that is mainly due to physical limits? Well, after thinking about it for a bit, and reading up on what the tool does, it can. WARNING! This paragraph will be the only one that contains technical content! Faster Ping works by removing the acknowledgement delay from TCP packets. This delay happens inside the kernel's TCP stack, and is a necessity for a lot of functions that go on inside a TCP stack. The other modification Faster Ping does is to remove delay in sending small packets (think anything less than a dozen or so bytes). These changes, at least theoretically, should not impact system stability if the Windows kernel has proper TCP/IP stack implementation. Okay, end technical content.

  • Electronic musician adapter kit won't make your music sound good

    by 
    Joshua Topolsky
    Joshua Topolsky
    12.24.2007

    If you're a musician of any type, odds are you've found yourself on stage more than once desperately hunting for some variety of esoteric adapter which is supposed to plug into a connector you've never seen before. Well, for those who've mounted Orbital style goggle-lights and gone digging into bottomless bags only to come up empty handed, today is your day. Enter the Electronic Musician's Emergency Adaptor kit -- a little red bag containing all of the connectors, adapters, splitters, and couplers you could ever want or need. With a wide variety of XLR, 1/8", 1/4", and RCA plugs, your excuses for sucking are probably going to get a lot more complicated.[Via Gear Diary]

  • Media Player boosts WoW performance

    by 
    V'Ming Chew
    V'Ming Chew
    12.19.2007

    Many players have experienced faster WoW loading times with Windows Media Player (WMP) running in the background. Some players are also reporting lower latency and higher frames per second.This tip surfaced in the Europe forums late November and was picked up by the US forums two weeks ago. Many players are reporting shortened loading times, some by more than 50%.I did a quick test and found that by running WMP in the background, minimized and not playing anything, the login screen popped up about 20 seconds quicker than usual. The world loading time (time between clicking Enter World button and character appearing on screen) was also faster by about 15 seconds. However I did not see any significant improvements in latency or framerate. To eliminate performance boosts due to caching or preloading, I rebooted my machine between each set of timings.Some players have also suggested adding:SET timingMethod "1" or SET timingMethod "2"to the config.wtf file to achieve the same effect without running WMP. For me, this shortened the time for the login screen to appear by 20 seconds as well, but only shortened world loading time by 5 seconds. Combining WMP and the config.wtf tweak resulted in the same timings with just running WMP alone.There's been no official Blizzard response to this yet, although a likely explanation is that WMP modifies how your computer handles background applications. With WMP open, all available CPU resources apparently become allocated to WoW, leading to better performance.Does this quirk work for you? Do you see any improvements in framerate and latency?

  • Linden Lab publishes viewer frame-rates

    by 
    Tateru Nino
    Tateru Nino
    11.15.2007

    Linden Lab have been collecting data on Second Life viewer frame-rates and have compiled them into a handy little chart - Okay, so it's a handy big chart. The chart shows the 100 most widely used GPUs, approximate frame rate ranges and medians. Of course some of this data will vary a little. People with more capable hardware tend to crank up the settings until things start to visibly slow down, so we expect the higher-end hardware to show a bit lower as people flip on a lot of extra rendering options and crank up their draw-distances.

  • A Carrot-on-a-Stick for your PC

    by 
    Mike Schramm
    Mike Schramm
    09.20.2007

    Lev over on WoW Ladies is bummed because her computer plays WoW so slowly. Well, we here at WoW Insider are nothing if not helpful, so here's some help! While WoW is definitely a pretty forgiving PC game (unlike, say, Bioshock or the upcoming Crysis, which will make slightly older computers drop into a fetal position while sobbing), there are still a few simple things, some free, some not, that you can do to speed up your computer a bit. (Note: Most of these tips are for Windows only, although with a little Google searching, some of them can be adapted for Macs as well). Cleanliness is next to ownage: Nobody likes a mess, and your computer doesn't either. If your hard drive is extremely full (as in less than a few hundred megabytes free space), big programs like WoW won't have the space they need to stretch out. So make some space by uninstalling programs you don't use any more, and then run a defrag program to reorganize and refresh your hard drive. Slam that spam: Another thing that makes your computer run slow is viruses and spam programs that run in the background and are a pain to get rid of. If you haven't done so in a while, have your virus checker do a complete system check and delete any nasties that show up, and then download both AdAware and Spybot S&D, and run a full check using both of those. It may take up to an hour or so, but it'll be worth it. Needs more RAM! One of the easiest (and cheapest) ways to make your computer run faster is to put more RAM (Random Access Memory) in it. It'll take a little bit of research on your part (to find out what type of RAM your computer's Motherboard uses), but RAM is cheaper all the time, and installation is a snap-- literally. Videocardorama: But while RAM will lower your loading times, the only way to speed up 3D performance in WoW is to get a better videocard. The good news is that they're just as easy to install, but the bad news is that a nice videocard will be fairly expensive, depending on what you're upgrading from-- if you're playing on an old integrated video card that Dell installed, you could get a nice upgrade for as cheap as $100. One thing I do is keep an eye on sites like Techbargains-- when a good deal on a newer card rolls past, nab it up. Keep your system a lean, mean, clean machine, and upgrade it with the newest, fastest hardware when you can, and you'll be seeing Azeroth at 30 FPS in no time.

  • CNET Labs benchmarks Parallels and Fusion virtualization products

    by 
    David Chartier
    David Chartier
    08.20.2007

    Whenever two options are presented, it is often a smart move to weight the pros and cons of each and make a decision based on your needs. If you need to push Windows in a virtualization environment, Daniel A. Begun at CNET Labs has benchmarked Windows Vista running in both Parallels Desktop and VMware Fusion. The short of the long? If you really need to push Windows, do it in Boot Camp if at all possible. If Boot Camp is out of the question, VMware Fusion was the winner in heavy duty, multimedia tasks by a landslide, due largely in part to its support of multiple core processors (Parallels, as of this writing, only supports one core per CPU). On the flip side, however, Parallels Desktop is the only virtualization product that supports 3D gaming right now, but as a Parallels owner, I'll still vouch for running your games in Windows via Boot Camp.At the end of the CNET Labs day, both apps still have their pros and cons. Begun hails Parallels Desktop for being the more usable and intuitive of the two (and during my initial tests of both before deciding to buy, I agreed), though I had a much easier time getting non-Windows OSes installed in VMware Fusion (to this day, Parallels Desktop still won't install Ubuntu, and I have received no response as to why). Still, the moral of this particular story is that if performance is at the very top of your virtualization shopping list, VMware Fusion is, at least for now, the reigning champion. Check Begun's full article for more details on the tests and how they were performed.