performance

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  • Indilinx firmware cleans dirty SSDs, restores performance while idle

    by 
    Darren Murph
    Darren Murph
    08.10.2009

    You know those quirky, not-at-all convenient issues that can cause certain solid state drives to lag with extensive use? Yeah -- not cool. Thankfully, the engineers at OCZ Technology and Indilinx are fed up, and rather than sitting around doing nothing, they've both collaborated on a breakthrough firmware that can actually clean and restore one's "dirtied" SSD while the drive sits idle. In short, the firmware instructs the SSD to perform a "garbage collection" process in order to mitigate the unwanted block re-writing quandary, where the drive actively seeks and removes garbage that hinders read / write performance when handling small chunks of data. The crew over at HotHardware managed to run a few speed tests with said firmware firmly implemented, and the results are downright shocking: after just five minutes of idle time, the SSD was restored to near new, with an hour of downtime being enough to "totally restore" performance. Don't believe us? Give that read link a tap, bub.

  • iPhone musicians invited to perform live with indie legends Good Night, States

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.14.2009

    Good Night, States, it seems, are a trusting lot. These indie rockers have not only supplied Noise.io soundbanks for their songs, but if you check 'em out at Mr. Small's in Pittsburgh this Friday you can plug your iPhone or iPod into the house sound system and jam along with the group. Noise.io, if you've not seen it before, bills itself as a "highly advanced sound synthesis workstation," with a unique touchscreen interface and all kinds of features sure to make softsynth fans positively giddy. Ready for your fifteen minutes of fame? Pick up your copy at the App Store for $8.99, and then proceed to the read link to get started -- but not before you peep the video demonstration after the break.[Via Speed of the Pittsburgh Sound]

  • OCZ cranks clock speed, DRAM on Vertex Turbo SSD

    by 
    Darren Murph
    Darren Murph
    07.08.2009

    While every other solid state drive maker is thinking of snazzy new model names to slap on their next-gen wares, OCZ Technology is actually breaking up the monotony with its Vertex Turbo SSD. While we won't go so far as to say that these things are overclocked ('cause let's face it, they aren't), OCZ has bumped the core clock speed and the SDR DRAM cache to 180MHz (compared to 166MHz on the original). These drives also posses a custom firmware designed specifically for performance junkies, and the company claims that users will see read and write speeds of up to 270MBps and 210MBps, respectively. We're still waiting to hear back on pricing, but you can expect capacities of 30GB (32), 60GB (64), 120GB (128), and 250GB (256) to hit the shelves in short order.Update: We've just received pricing from OCZ: 30GB - $139.99 60GB - $249.99 120GB - $409.00 250GB - $774.99

  • Apocrypha 1.3 improvements and Tech III changes coming to EVE on Monday June 29

    by 
    James Egan
    James Egan
    06.26.2009

    EVE Online patch Apocrypha 1.3 is slated for a Monday June 29 deployment. CCP Games is pushing ahead with their Need for Speed initiative, which aims to streamline the game's performance and provide a better play experience. They're making some database changes with the next Apocrypha patch that should improve what you experience in your game client with inventory management, but beyond addressing "The Jita Problem" there will be a fair number of changes in the next patch. On that topic of speed, players should notice a huge change with starbase deployment (or hasty tear downs): players will be able to anchor, online, or unanchor offensive and defensive starbase structures in half the time it took previously. (Ninja POS deployment?) Perhaps more significant to some players than others, station reprocessing will be much faster -- apparently refining stacks of items will be up to 25 times faster than before. Also, some of those changes to Tech III production we've mentioned before are going into effect on Monday, and should ultimately be a boost for Tech III. Apocrypha 1.3's changes extend far beyond what is mentioned here; players heavily invested in wormhole exploration and the production it fuels should look closely at the patch notes to see how CCP's changes to the game might affect them.

  • iPhone 3G S is crazy fast at 3D compared to iPhone 3G

    by 
    Victor Agreda Jr
    Victor Agreda Jr
    06.22.2009

    They didn't just slap an S on the back and call it a day, you know. Apple has improved the 3D performance on the 3G S by including a more powerful graphics processor. According to John Casasanta, the speed increase is up to four times that of the 3G. But don't take his word or these OpenGL ES speed tests as proof -- check out the video and see for yourself.On a related note, we hear that Apple has done "even more" than we can publicly disclose around speed improvements on the device. That could mean there are further software updates that may make the 3G S even faster. That's the kind of thing Apple loves to do, isn't it? Just look at the Snow Leopard marketing around it being lighter and more efficient. I've usually had (often temporary) system speed increases with updates as well, so here's hoping there's some unused horsepower under the hood just waiting to be unleashed.

  • Officers' Quarters: Ball and chain

    by 
    Scott Andrews
    Scott Andrews
    04.27.2009

    Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.With Ulduar proving to be more difficult than Naxx, raid leaders are focusing more and more on performance issues. Raids are finding out that they can't just carry their weakest players through this ancient Titan stronghold the way they could through Kel'Thuzad's floating magical loot pinata. One raid leader in particular has a performance issue with a bit of a twist: The problem player is the wife of one of his best raiders.I warn people that this is a long e-mail, but it is well written and the details are important to what follows. TLDR version is after the break!Hello, ScottI am an officer in my guild and a raid leader for a semi-casual raid (non-Heroic). I am facing a problem that seems perhaps not too uncommon for this type of environment, but it is one I do not know how to fix.One of the best raiders in our guild has ended up in my raid. I'm very lucky to have him as he is a great guy and fits well with our group, but unfortunately he came with a problem: his wife. Despite having no raiding experience, I agreed to let her join us in the raid. I was hesitant, but I figured that she would pick up things quickly, especially surrounded by skilled raiders in a relatively casual atmosphere.However, to say she is a horrible player is to put it nicely. At first, I was not worried because she was new, but as we enter the sixth month of the raid and she's seen absolutely zero improvement, I am now concerned to say the least. She has a perfect failure rate on any sort of raid encounter where you have to avoid or move out of something that will kill you. She has NEVER lived through either Heigan or Grobbulous and regularly dies in Kel'Thuzad and other fights requiring alertness. Most of the times she survives things is due to the strong healers in the raid, not her own actions [. . .]

  • Scattered Shots: Fixing your Hunter's dps

    by 
    Jessica Klein
    Jessica Klein
    04.09.2009

    Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be talking about how to fix your Hunter's dps! There are a lot of factors that play a part in making up your damage output: your gear, your talents, your gems and enchants, your glyphs, your ammo, your consumables, your shot rotation, your pet, your pet's talents, and even your latency and frame rate. Today I'd like to spend some time talking about all the pieces that make up the Hunter dps puzzle and offer some ways to help you figure out where you might be going wrong. After all, we've all had those nights where our numbers just weren't what we were expecting, and it's important to know how to identify the problem so you can find a solution.

  • DIY footswitch for Ableton Live frees up your hands, makes you dangerous onstage

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.09.2009

    When Ableton forum member AlexMC came across plans for a no-fuss, no-muss USB foot controller for the company's world-renowned music app, he liked what he saw -- but not so much that he couldn't make a few changes his own self. By adding a sturdy wooden case, a 30 degree pitch to the top of the thing, some extra buttons, and some razzle-dazzle (that'll cost you extra) he now has a device that sports twenty buttons and a bank switch (making for forty unique outputs total), useful for things like play / record on individual tracks, stop / fade, and of course, everybody's favorite -- tap tempo. The best part? He built this bad boy for ten bucks! The excruciating step-by-step plans and photos (including circuit diagrams and all that jazz) are yours when you hit the read link below -- and you'll be mashing up Katy Perry and the Cure live on stage, while jamming along on your keytar, in no time. But please, don't mash-up Katy Perry and the Cure. [Via Make]

  • Wintergrasp retuning incoming

    by 
    Mike Schramm
    Mike Schramm
    03.03.2009

    Back before Wintergrasp was first introduced, Blizzard told us that they'd finally figured out world PvP. They said to us that they'd figured out how to have hundreds of players fighting in an open zone at a time, without any major slowdown or lag issues. At the time, we were skeptical (and this was even before the instance lag after the WotLK release), and we continue to be: anyone who ducks inside Wintergrasp while things are nuts can tell you that they're far from perfect.But maybe not for the reason you think. Beatus on Kul Tiras posted a pretty well-written complaint about the layout of Wintergrasp on the EU forums, and new blue poster Ancilorn speaks up with a little insight into just how Blizzard was planning to keep down the lag in WG. They were planning to spread players around to the towers in the southern side of the zone, thus allowing hundreds of players to play, but in a few separate groups conquering different objectives.The only problem, says Ancilorn, is that there's not enough incentive to split players up -- people who go south miss out on honor and daily quests, and there's not enough reward to make them go that far. He says a retuning of the map will eventually be done to try and spread out the battle a little more.

  • Livin' on the edge with optimized, beta Firefox builds

    by 
    Michael Rose
    Michael Rose
    02.08.2009

    Do you feel the need... the need for speed? With more and more of our computing lives taking place via our web browsers, eking out even a slight performance improvement for Firefox or Safari (or a similar reduction of resource demands; I'm looking at you, Flash Player) can improve the user experience noticeably. One way to improve browser performance, if you've got the chops and the time, is to compile the open-source browser of choice yourself, with all the tweaks for the specific processor platform you're using.Web guru Neil Bruce Lee has offered the performance-hungry Firefox user the choice of G5 and Intel optimized versions of the 3.0 release; now, for those who want to live completely on the far side, Chris Latko has rolled out an Intel-optimized build of the beta Firefox 3.1 (Shiretoko) browser. With the architecture-specific tweaks Latko made, along with the inclusion of the TraceMonkey Javascript native compiler, this is the screaming-est version of Firefox ever to grace an Intel Mac screen... but be wary, it's going to be less stable than an official release, and many of your favorite plugins may not work (best to disable them all in the 3.0x version, then enable one at a time in the beta build to make sure they play nicely).Don't roll the Firefox way? There's a bleeding-edge choice for you too: WebKit nightly builds, based on the most current code that goes into future versions of Safari. Again, you should see a boost in speed and possibly a corresponding decrease in stability, so tread with caution.If you're running an optimized browser build, share your experiences with us below.Thanks Chris![Hat tip: Mac.Blorge]

  • Why healing meters suck

    by 
    Mike Schramm
    Mike Schramm
    01.08.2009

    Matticus also has a guest blogger on his site (I posted about Phaelia's guest blogger earlier today), and he's got a great post up too, about healing meters and why they just aren't helpful to anyone. Damage meters are well known to be disliked by many players -- while they can often show some DPSers where they fit in the general rankings, they're usually still not a great indicator of performance (and when DPS gets really involved in beating the meters, then things go bad quickly).But healing meters are even worse. Given all of the crazy mechanics in the game (from armor and self-heals to situational abilities and AoE heals), they are very rarely (if ever) a valid interpretation of who's doing the healing and whether they're doing it right or wrong. And as guest blogger Ulkesshern says, more healing doesn't make a better healer anyway -- overhealing and spamming big heals do not mean you're a good healer, though they may get you higher on the healing meters.There is one good word for healing meters, and that's to give the healer an ego boost after you show off the DPS meters at the end of the instance (usually they're on the bottom of DPS, and so when you switch over to healing, they're happy to be back on top again). But Ulkesshern makes a good point: for anything worth tabulating or tracking, healing meters are not to be trusted or followed.

  • Tunes for toons while raiding

    by 
    Mike Schramm
    Mike Schramm
    01.07.2009

    We've talked about listening to music while playing the game before. While the "actual" game music is pretty good (I've gone back and forth between having it on and off during the time I've played, and at this point I'm in an "on" phase, so I can hear all the new Northrend music). But Lazaragh on Jubei'thos wants to know about a specific situation: what do you listen to while raiding?Personally, while I'll often have a podcast or a movie on while playing solo or sometimes running five mans (if I'm feeling particularly awake), I tend to have to focus while raiding, so I usually turn the background noise off and listen to Vent or just the audio queues ingame. Any more than that an I get distracted. But there are all kinds of answers in the thread, from trance to pop to metal (Dragonforce FTW!), and pretty much across every genre that you can think of. What might be most interesting about all of this is that the music apparently has no effect on gameplay, though it'd be interesting to see the raiding performance of people who listen to music while playing against people who don't.Maybe an enterprising raiding group can do an experiment and figure that out. I'd guess it's just personal taste, but it does seem to me that even if you say your attention isn't divided, the music has to be a little distraction. Maybe it's just me. What kind of music do you raid with?

  • CCP Games points to EVE client as source of performance woes

    by 
    James Egan
    James Egan
    12.08.2008

    The Quantum Rise expansion for EVE Online brought with it numerous server side and database improvements, and brings us a bit closer to the ideal of having smooth fleet battles with thousands of ships. So after the expansion rolled out, with the promise of improving the game experience, why was performance subpar at first? The latest CCP Games dev blog points out the culprit -- it's the client. CCP Atlas (aka Jon Bjarnason), EVE's Technical Director, has written a dev blog on the performance issue. He states, "In hindsight, we should have caught this, but we didn't. Needless to say the week after Quantum Rise wasn't exactly our proudest moment. Although we had improved server and database performance in Quantum Rise, due to the client issues the perception was that overall performance had degraded. And perception is reality, doubly so in virtual worlds."

  • Warhammer Online RvR performance and stability improvements forthcoming

    by 
    Kyle Horner
    Kyle Horner
    11.27.2008

    Warhammer Online's live team has issued a statement on the WAR Herald informing players that they're doing everything they can to improve tier 4 stability and performance, especially during large-scale fortress sieges in RvR. The post's purpose seems mostly to let everyone know that Mythic is listening and hard at work on the problem, a fact that never goes without thanks from concerned parties.The overall goal is of course the elimination of crashes, improving of frame-rate and other graphical issues seen during large-scale encounters. Anyone more than half-way through the leveling process can attest to the fun of huge battles, but they can likely also talk of how bogged-down a system can get during that time. Hopefully the fixes will come sooner rather than later, and without any unexpected new bugs. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • TouchArcade: Second-generation iPod touch faster than iPhone

    by 
    Robert Palmer
    Robert Palmer
    11.24.2008

    TouchArcade interviewed Handheld Games Corp's Thomas Fessler, who noted an interesting bit of the company's research: Second-generation iPod touch devices are significantly faster than their predecessors when it comes to 3D rendering. In fact, it's faster than both iPhone models as well. In its tests, the iPhone 3G ranked second, the original iPhone third, and the first-generation iPod touch lagged behind in fourth. Fessler is paraphrased in the interview, even suggesting he would not recommend anyone interested in gaming to buy a used first-generation iPod touch. The primary difference is a faster processor: The second-generation iPod touch has a 532 MHz processor. The iPhone, iPhone 3G, and first-generation iPod touch all have 412 MHz processors. Fessler also speculates in the interview that the GPU has also been improved, but has no evidence to support that claim. These performance differences may also explain why certain apps only run on second-generation iPod touch devices.

  • Screaming fast Mozilla browser Minefield gives a glimpse of Firefox's future

    by 
    Jason Clarke
    Jason Clarke
    10.26.2008

    I was really disappointed when Google released their Chrome web browser for Windows only. When it comes to browsers, I've tried them all. Right now I regularly switch between Firefox and the latest nightly build from Webkit (essentially Safari). Firefox has the extensibility I rely on, while Webkit has the performance I crave. I had hoped that Chrome would magically combine those two crucial traits and become my new go-to browser. Unfortunately, Chrome is not yet nearly as extensible as Firefox, and isn't available for Mac (yet). So imagine my surprise when I stumbled upon the latest experimental Firefox build from Mozilla, called Minefield. This Minefield should not be confused with the unofficial optimized builds of Firefox that Brett wrote about, which are also referred to as Minefield. Minefield is Mozilla's code-name for this generation of Firefox, and the code name is used for unofficial builds to avoid infringing upon the Firefox name. So, what's so special about the Mozilla Minefield build? It's fast... smokin' fast. This is essentially a version of Firefox with the new TraceMonkey JavaScript engine under the hood, and as Ars Technica reports, it tests even faster than Google's V8 JavaScript engine. As most Mac users have noted, Firefox is kind of pokey on the Mac platform, particularly compared with WebKit or even Safari, and even when compared with Firefox on a similarly spec'd Windows machine. Version 3 of Firefox was supposed to fix the performance problem, and while it's somewhat better, it's still not great. Well, Minefield is great. Using Gmail or even a complex content management system is a breath of fresh air. I feel like my web apps are finally keeping up with me.There's one caveat, and it's a big one: though the current version number is 3.1b2pre (the "b" denoting beta status), this is really alpha software. That means there will be bugs, and you will experience problems. Surprisingly, though, Minefield has been very stable in my testing -- not yet crashing in a full day of testing. I have restarted it a couple of times due to suspicion that something strange was going on, but I can't say for sure if it was. If you use it with your regular Firefox profile rather than creating a new one, Minefield will complain that most of your extensions are not compatible. Using Nightly Tester Tools, I re-enabled all of the extensions that it disabled, and every single one of them appears to be working normally, even the complicated ones like Better Gmail 2 and TabMixPlus. I've only had a problem with one site so far, but unfortunately it's a big one: Google Docs. The page simply won't load. But for now, I'm willing to open WebKit or Camino to edit my Google Docs, because I'm just too smitten with the raw speed that Minefield offers. One last note: being a nightly build, you will likely find that new versions are available, well, nightly. Mozilla makes the process of upgrading to the latest version virtually painless by using the built-in version monitoring process that Firefox uses. [via Ubuntu Unleashed]

  • The EVE Performance Group

    by 
    James Egan
    James Egan
    10.17.2008

    "CCP fix lag nao!!" That's essentially what this writer has been hearing from players since he began EVE Online, and most assuredly it was being uttered long before that. Whether it's a typical forum whine or something much more clever, the message remains the same: Players really want to have fleet battles with several hundred people at once. After all, the shardless galaxy that players populate, in theory, should allow for that. But in practice, lag can turn such engagements into a slide show. Is it unrealistic to assume that 1000-player fleet battles will ever be a reality in EVE? Time will tell. Still, you'd think that CCP Games didn't care about wiping out lag from much of what you read on the forums. They're making some inroads with their new server technologies and ongoing initiatives to improve performance, but players still wonder what goes on behind the scenes. The latest in the recent blitz of dev blogs from CCP Games comes from CCP Tanis, "Introducing: the EVE Performance Group," and is an attempt to explain how this group of developers works to make EVE "run better, faster, and smarter." CCP Tanis lays out how they using monitoring, profiling, and debugging tools to try and reduce server load and increase performance.

  • Vanguard Game Update 6 goes live, adds free trial/newbie area

    by 
    Samuel Axon
    Samuel Axon
    09.13.2008

    One thousand. That's how many bug fixes are in Vanguard's sixth game update, which has now gone live. In addition to the fixes, there's a new newbie area for levels one through ten called the Isle of Dawn. Word is that it will eventually serve as a free trial setting. For now, though, it's just an easy place to get a new character started.SOE also redid character models, offering new customization options and making some changes that lower the models' system performance hit. You can keep your old look if you want, though.The most controversial changes are a whole slew of class damage adjustments. SOE looked at every single class in the game and adjusted its damage output to ensure "that each lands in their correct place in the spectrum of classes." The details of all those changes are buried in the patch notes. Did you get nerfed or buffed? Read up to find out.

  • Power Pack 1 and HP's add-ons make Windows Home Server a real grouch

    by 
    Darren Murph
    Darren Murph
    07.28.2008

    If you've experienced some shockingly slow results from your Windows Home Server-based unit, we've one question for you: do you have Power Pack 1 and the HP add-ons installed? If so, you may not be alone in your frustrations. Apparently a number of users have seen dramatic slowdowns that have rendered their WHS devices nearly unusable. It seems that all the "bloatware" really takes a toll, as the hard drives are constantly pounded and console menus take ages (minutes, to be more precise) to appear. According to Within Windows, the only real solutions are to install more RAM and / or tweak your pagefile configurations afterwards. Anyone else raging mad about the performance issues? What are you going to do about it?[Thanks, Bryant]

  • New VIA drivers provide boost in HP Mini-Note 2133 performance

    by 
    Darren Murph
    Darren Murph
    06.25.2008

    Not particularly thrilled with the performance of your HP Mini-Note 2133? If you're vigorously shaking your head up and down as that render chugs along in the background, take a listen at this. The folks over at HP 2133 Guide took the time to benchmark their Vista / XP systems and then apply VIA's recently released drivers for the CN896 chipset and Chrome9 integrated graphics. Not surprisingly, they found the update totally worthwhile. Based on pure numerical changes, there's not a lot to phone home about, but critics did note that "video playback was improved quite a bit on each OS," and that YouTube / Hulu vids were actually watchable post-update. Not a lot of downside to upgrading, so head on over and see what the new drivers have in store for you.[Via jkOnTheRun]