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  • WWI attendees to get their own pet Archangel Tyrael [Updated with Picture]

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.02.2008

    The identity of the free pet that Worldwide Invitational Paris attendees received with a code in their goodie bag has been a closely guarded secret, with the identity not known even at the WWI itself. Yesterday, Bornakk broke the silence on the pet and announced that after patch 2.4.3 goes live, WWI attendees will be able to turn in their pet codes for their own miniature version of Diablo's Archangel Tyrael! Tyrael, as you may remember, is an angel that assists the Horadrim -- and later the heroes of Diablo 2 -- in fighting back the Prime Evils as they attempt to assault and take over the world of Sanctuary. He is one of the few angels who will directly assist humanity in fighting Hell, even when he is specifically forbidden from interfering by Heaven itself. He eventually destroys the Worldstone after Baal corrupts it at the end of the Lord of Destruction expansion. So far, his fate after that has not been told, although it seems practically a given that he will appear in Diablo 3 in some capacity, as the official Diablo 3 site features his visage prominently.

  • Pet Shop Story launching with cuteness and executioners

    by 
    philip larsen
    philip larsen
    06.27.2008

    The "other" game in Taito's catalogue is coming out very shortly in Japan, where aspiring Pet Shop Story owners can come together and scrub penguins. See, even if a pet shop that actually sold penguins existed, we're sure there would be more interesting things to do with them.There's a launch party in Yokohama on July 13th, when an "entertainer" will meet and greet the first customers for Pet Shop Story. It's this guy, so don't bring the kids.Go ahead and fawn over more screens of cuteness after the break. If you can handle disturbing happy-chappy music and grown Japanese men dressed as dogs, then check out the official website.

  • DS Fanboy Review: Disney Friends

    by 
    Alisha Karabinus
    Alisha Karabinus
    06.25.2008

    No, this one isn't new, and it's probably not the kind of game most of you are looking for when you browse the racks, but if there are young gamers (or Disney freaks) in your life, Disney Friends is worth a second look. It's one of those games that's mystifying in its invisibility, the sort of thing that should be advertised until we desperately hunt down the remote just so we don't have to see that damned commercial again. Instead, it slipped by with nary a wave in the pool of DS games, and that's just criminal.If you know a younger gamer who loved Nintendogs (or one of these people), this may be a surefire recommendation. Surprisingly, it's that good. But that seems to be par for the course when it comes to developer Amaze Entertainment -- who also worked on the GBA's incredible Spyro title last year. They take old franchises and licenses that no one seems to care about, and sometimes put out gems no one notices. Not all the time ... but when they're good, they're great. And for what it is, Disney Friends is pretty great.%Gallery-26006%

  • Pet Shop Monogatari is unbearably cute

    by 
    JC Fletcher
    JC Fletcher
    06.24.2008

    The only pet-care game we find ourselves caring about is also one of the few that isn't planned for release here. Taito's Pet Shop Monogatari DS is a pet-adoption RPG with Cooking Mama art and penguin washing. Penguin washing! We usually react coolly to the proliferation of pet games on the DS, but this one has the distinct possibility of being interesting, due to Taito's involvement.There's also the fact that it's uncommonly cute, even for what it is. Screenshot after screenshot proves this point adorably. If there's even the slightest chance that a game this cute can also be non-terrible, we're on board.

  • Organizing names for the pet name generator

    by 
    Mike Schramm
    Mike Schramm
    06.19.2008

    Faeldray of Petaholics Anonymous is working on a pet name generator, but first, she needs your help. It's going to be based on her character name generator (called PANDA, an acronym that's too awesome to spell out), which is really more of a collection of great names rather than an actual generator -- it consists of a database of different names categorized by race and gender, so you choose your race and gender, hit a button, and then you've got a bunch of great character names to choose from.The pet generator will do the same kind of thing, but Fael's not sure how to organize it -- either she's thinking she'll do categories of silly and serious names for each type of pet family, or categories based on what kind of background the name has (as in, fantasy names, silly names, names from myths, etc). Or it sounds like she's open to other ideas. Personally, I'm partial to the idea of seperating names by pet families, and the silly or serious thing seems as good a distinction as any (though most of my pet names tend to be pretty silly anyway).So head over to her site and vote, or put up a comment with your thoughts on the subject. Can't wait to see the generator![via Mania]

  • Scattered Shots: Levels 10-20 and the art of staying smart

    by 
    David Bowers
    David Bowers
    06.05.2008

    Scatered Shots is for da inteligent peepul who knows what hunters is good at.We started off this column talking about the very first levels you go through as a hunter, from one to ten, and from there we got off onto other topics, such as getting your first pet, controlling it well, managing your threat, using crowd control, and other things all hunters must learn as we level up. But we talked about all these things in the abstract, not in the context of actually leveling up, the specific abilities you'll get, and how that'll change the way you play.So today I'll start up the leveling train again, from levels 10 to 20, and we'll have a closer look at how these general ideas fit in to that period of your hunting career. Except for the sheer time investment involved, the hardest part of hunter leveling is already over once you reach level 10 and get your pet, and that makes this the most dangerous time for a hunter, when we are most likely to fall into lazy hunting habits and neglect the opportunity for complexity that shows up later on. Whereas before you had to work hard to stay out of your enemy's melee range, now it's a simple three-step process: Send in your pet for the attack. Shoot. Profit. It is so incredibly simple that idiots can do it. In fact, idiots do do it, and therein lies the problem. We have to do something while leveling to keep our complex hunter brain synapses firing fast don't we? Just what can you do with all the abilities you get at this stage?

  • Definitely penguin pets!

    by 
    Zach Yonzon
    Zach Yonzon
    06.04.2008

    Who doesn't love penguins? Well, definitely not us over here at WoW Insider. During one Insider show, we clamored for penguins to be the special pet to be included in the Wrath of the Lich King Collector's Edition. We know they haven't even announced a Collector's Edition yet, but since they've released one for most of their games -- they did it for both World of Warcraft and The Burning Crusade -- there's a good chance they'll be announcing one soon.At any rate, fans of birds in tuxedos should rejoice. Tipster Josh led us to a collation of images (um, caveat clickor, as they say in Latin) that were apparently data-mined from the Wrath of the Lich King Alpha client. In it, we saw some blue dragonkin presumably from the Nexus using the same models with slightly different armor (ho-hum); some Undead versions of the Nerubians (Stratholme, anyone?) and the oversized Vrykul (interesting...); first looks at the Alliance and Horde siege machines (I want TOYS!); and -- you guessed it -- penguin pets (wahoo!). We have no idea how players will be able to get them, or even if they're obtainable as pets, but the spark of hope for pet lovers everywhere remains aflicker!

  • Sparky the robodog reacts accordingly to surroundings

    by 
    Darren Murph
    Darren Murph
    06.01.2008

    Hate to say it, but Pleo ain't got nothing on Sparky. Created by five interaction design master students, this robodog actually responds in sensible ways to positive / negative scenarios going on around it. For instance, the creature will drop its head, whimper and collapse down if faced with "carbon monoxide, cigarette smoke, alcohol, too much dark lighting, hitting and yelling." Consequently, he'll perk up and show signs of excitement when standing in broad daylight or going on walks. All the pluses of having your own pet, minus the excrement and doggy daycare costs -- brilliant! Peep Sparky's day out on the town after the jump.

  • Mudkips not included

    by 
    James Egan
    James Egan
    05.25.2008

    What do you get when you cross Pokémon with the Chinese literary classic 'Journey to the West' ? This hybrid is Pocketpet Journey West, a quirky little title that could only come from Asia. The game is being developed by Perfect World, whose focus is on the Chinese online gaming market, although they've licensed their games to operators in ten other countries so far. No definitive announcement has been made as to whether Pocketpet Journey West is coming to North American or European markets, but Perfect World stated their intent to bring more of their titles to overseas markets. Pocketpet Journey West is a game almost entirely based around pets. Players can capture and tame monsters, boost their pet's attributes, and trade those pets with other players. Perhaps the oddest feature of the pet system is that two pets can be merged into one, with customized or enhanced abilities. When a player isn't gene-splicing their beloved little (and not-so-little) companions, they can take to the skies and cloud surf. Sounds like a wonderfully bizarre title, and one that Massively will keep an eye on in the future. If they do have a release outside of China, Pocketpet Journey West might be the answer to at least one Massively writer's hopes for an MMO sugar fix.

  • Digital Photo Urn is just too creepy to be useful

    by 
    Darren Murph
    Darren Murph
    05.20.2008

    If you're somehow able to gaze upon the Digital Photo Urn without emotion, you'll find a fairly useful product. Still, we can't help but be a little creeped out by the notion. Nevertheless, those with differing views can certainly procure one of their own, which was meant specifically to hold the remains (or at least some of them) of your lost pet and continually show pictures of its life on the built-in 7-inch display. In case you're still not freaked out, the unit even supports audio, so you can "hear the precious barks, whines and purrs anytime." At this point, we highly doubt you care about the 256MB of integrated storage space, USB connectivity or Oak / Walnut motifs, but those not shaken can secure one now for around $250.[Via picturesnob, thanks Jay]

  • Barrens Chat: Dibs

    by 
    Megan Harris
    Megan Harris
    05.15.2008

    Hello again! This week's strip has been done in memory of Children's Week. That wonderful and joyous celebration that gets you a cute little tag along to play with, all in exchange for running everywhere in the entire world.I have somehow managed to miss out on Children's Week every year, but knowing my luck, it's for the better! It would likely lead to a catastrophe not unlike what is featured in this comic.Want to know what kind of catastrophe I'm talking about? Check out the Barrens Chat gallery for this and other comics!%Gallery-22361%

  • Scattered Shots: Why certain pet families are so popular

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.08.2008

    Scattered Shots is for Hunters. David Bowers is caught in a Freezing Trap this week, so Daniel Whitcomb -- who did not set the trap, he swears to the Light -- is substituting for him. You hear it pretty much all the time if you've ever slightly dipped into the world of Hunters. If you want to play in the big leagues, conventional wisdom says you're pretty much stuck with a select handful of pet types (also known as pet families): Ravagers, Cats, and Raptors for PvE, Scorpids for PvP. But do you know why those pet families are so desired? What it really comes down to is Hunter roles and abilities.

  • Mania on the Growl change

    by 
    Mike Schramm
    Mike Schramm
    04.28.2008

    Mania is quickly becoming the voice of choice for analysis on Hunter changes, and her latest take on the Growl changes recently released in the patch 2.4.2 notes is no exception. From what Mania can see, Growl's threat isn't scaling with Hunter Attack Power at all, but Blizzard claims it is, so she's chalking her findings in that direction up to faulty data. What she does determine, from both her research and Blizzard's posts on the subject, is that the change here has nothing to do with Hunter's RAP or AP values -- it only has to do with the pet's AP values. Before, if pet AP got a bonus, so did Growl's threat. After 2.4.2, any bonus to pet AP won't affect Growl's threat.So Hunters who routinely get their pet buffed are probably going to feel this change a little bit (though in most situations where pets get group buffs, I'd imagine Growl would be turned off anyway, in order for the tank to control threat). And Hunters who use boars, of course -- as Daniel explained, that extra AP from Charge doesn't work for Growl any more. Mania doesn't stop there, however -- since we know now that the only thing affecting Growl is the Hunter's Attack Power, she's determined to figure out just how much AP can scale Growl up (she's guessing it starts at 1955, we'll see what she comes up with).Of course, some players have found that this works pretty well -- especially MM Hunters, who generally have more attack power (thanks to talents which increase it), have no problems with drawing aggro away from their growling pets. Blizzard's reasoning on this may have been solid -- to make the abilities of the pet rely on Hunter stats, not any temporary pet buffs. Hunters with Boars won't get that nice burst any more, but Hunters with a high RAP will do just fine.

  • 2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.25.2008

    So Growl has been having some problems since 2.4 went live. Pets refuse to cast it in the right order, which is wreaking havoc with Hunter aggro, especially on boar pets, who depend on a Charge/Growl combination to gain their fabled massive aggro. I myself have noticed that I have a lot harder time keeping aggro from my beloved boar Bonnie when I solo on my Hunter. So now on the PTR, we have some new lines in the latest update of the patch notes: • Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat. • The pet ability Growl will no longer scale with pet Attack Power. It should also be noted that Nethaera has said that Growl will now scale with Hunter AP instead of Pet AP, so there's no fear that it's become a non-scaling flat skill. Now, this all sounds somewhat ominous, but what does it actually mean?

  • Get yourself a Dire Raven in 2.4.2

    by 
    Mike Schramm
    Mike Schramm
    04.23.2008

    I've been playing my Hunter lately, and while some Hunters are extremely loyal to their pets (sometimes carrying them through the entire game), I'm not so much -- I switch pets all the time. That's probably why my favorite news from 2.4.2 so far is the little note under the Hunter section: Dire Ravens will now be tameable.Mania is excited because they're a new form for pets, and they may even be a new family. But I'm more excited because the raven, in its current form, actually also is used as the Night Elf Druid's flight form. Finally, I get my very own Druid to run around and tank for me. Unfortunately, it won't be able to switch into bear form, and Regrowth isn't an option, either, but it will definitely be nice to have another bird of prey in the mix. No word yet on which abilities they'll have, but if they follow Owls or Vultures, they'll probably come with at least Claw, Dive, and Screech, and maybe Bite if we're lucky. If I can get one that actually says "Caw," or even "Nevermore," I'm totally sold.

  • Pet Shop Story: Taito's other game

    by 
    JC Fletcher
    JC Fletcher
    04.23.2008

    Last year, Taito announced that they were supporting the DS in a big way, revealing Arkanoid DS, The Legend of Kage 2, and Exit DS to go with Cooking Mama 2. Then shortly afterward, they unveiled Space Invaders Extreme and ... this. Pet Shop Story DS is the only one of Taito's TGS games that has yet to be released in Japan, and it is the one that gets by far the least attention.Pet Shop Story, a sequel to a Game Boy franchise, puts players in charge of -- you guessed it -- a library pet store. The player character and her mother have moved from the big city into a small town in which nobody has any pets. You interview the customers to determine what kind of pet they would like, then you go out into nature to catch them, Pokémon-style. That's right, you catch wild animals to sell to children. That means that not only can you sell cats (including Scottish folds) and dogs, but baby bears and wild boars as well.Pet Shop Story also features the same totally cute character design style as Cooking Mama. The apron-wearing mother even bears a striking resemblance to the Mama we know and don't understand.

  • Scattered Shots: Addons for shot timing, threat tracking, and pet training

    by 
    David Bowers
    David Bowers
    04.17.2008

    Last week, Scattered Shots hit the bull's eye on which professions are best for a hunter. Today, we take aim at some interface problems hunters have, and the addons we can use to eliminate them.A user interface is an ever-evolving work of art. You can use it one way for a long time and then suddenly find one simple addon that lets you change everything and make it much better. Especially with all the problems that show up every patch, I've begun to look at my interface as a constant work in progress. As such, I'm usually in a constant state of getting rid of old addons, enjoying the ones I use now, and looking for new ones that might help me even more in the future. Every choice of what to put in or what to take out is a conscious decision about what will help make my game play smoother, more successful, and more visually interesting. As hunters, there are a number of needs that we have which other classes don't have - and special hunter addons are there to help in many of those cases, while in other situations, one of the more generalized addons might fit our needs best. Today I'll cover three of the most glaring interface problems for hunters and show you how I deal with them at the moment. In the comments section, feel free to share your own different interface issues, as well as your own solutions, for the benefit of our readers. Keep in mind that a user interface is an extremely subjective thing, and one solution may not work for everyone. Nonetheless, often times just sharing your idea will inspire someone else to vary it a little and make their own thing out of it, which is even better.

  • An "insightful and thoughtful" look at Hunter DPS from the forums

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.07.2008

    Despite the fact that my level 70 Hunter isn't technically my main, she's probably my favorite character. A lot of people will tell you that a Hunter is an overly easy class: sic your pet, turn on Auto Shot, and you're done. While having a built-in tank that you can even heal a bit gives you a pretty strong advantage when going it alone, I'd have to say they oversimplify things a bit. The largest area where the complexity of the Hunter class shows is in end-game DPS. If you want to be the most effective DPSer possible, it takes quite a bit of work. The way that you must weave shots in between your auto shots is a complicated dance that requires split second timing that can mean vast differences in DPS totals between Hunters. Cheeky of the Khadgar-US server (author of the famous Cheeky's Spreadsheet) posted a very concise and well-stated summary of some of the problems with Hunter DPS on the official US forums here a few months back. The post was originally written by Lactose of the Talnivarr-EU Server, who posted it on the EU forms here, where it got some blue love today a while back.

  • Scattered Shots: Basics of pet control

    by 
    David Bowers
    David Bowers
    04.03.2008

    This week Scattered Shots comes to you barking and growling, hot on the heels of an overview about some of the cool complexity involved in being a hunter. Today we turn toward our animal half to get a look at how we can start making some of that complexity work for us.I love hunter pets. I love thinking about pets and writing about pets, and most of all I love managing my pets. I love that yo-yo feeling you can get when you tell your pet to go do something and then it does it well, coming back to you alive and healthy.But controlling your pet isn't necessarily easy or intuitive at first, and it can take a lot of practice to get used to. Below I've outlined some of the techniques I use to make the most of my pet, and described a way to practice controlling your pet by taking on multiple enemies at once.

  • Pet aggro an issue in 2.4?

    by 
    Matthew Rossi
    Matthew Rossi
    03.31.2008

    Be alert, hunters: Growl isn't casting first anymore, and it's making aggro touchy. Mania, that hunter maven and proprietor of Mania's Arcania, breaks the news. It's unclear (especially to me, since I don't have a hunter past level 26) if this is actually new or just a consequence of the new combat log system that rolled out in patch 2.4 but if it is new, it could be a nasty surprise for you hunters out soloing.Mania goes over the list of reports, some arguing for better pet aggro, some worse, and specifically singles out boars as possibly suffering the most since growl scales with pet AP and the boar's charge ability adds AP to the pet's next attack. If that attack is growl, yay, more aggro! If that attack is not, boo, less aggro.