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  • Scattered Shots: Beloved complexity

    by 
    David Bowers
    David Bowers
    03.27.2008

    This week on Scattered Shots, David provides a break in the rushing waves of Patch 2.4 news to wax philosophical about his love of being a hunter. To be perfectly honest, he hasn't had time to even try out the new patch yet, but he's really looking forward to waxing on and off about the patch at some point as well.They say that being a hunter is WoW on easy mode, but in reality, the "easy mode" style of hunting is only the beginning of what a hunter can do. Sadly many hunters never really arise out of that stage - easy hunting can become like a rut in which one may not even realize that there is another way to do things. A player can rise out of this rut, however, either through an enterprising nature, or through acquaintance with a good hunter role-model. However one rises to it, the opportunity is there for hunters to do all kinds of things amazing things, mostly at the same time. In fact, you could say that a fundamental mechanic of the hunter class, probably the mechanic I love most in the entire game, is that of controlling multiple characters at once: the hunter and the pet. You have the most control over your hunter character, obviously, and the pet functions as something like a yo-yo which is attached to the hunter. You can point the pet in the direction of an enemy to attack, or you can recall it to wherever you are, but you can't tell it, for instance, to kite an enemy around in circles in the same way you yourself could.The limitations inherent in the abilities of the hunter and the pet, as well as the synergy between them, reminds me a bit of chess. Managing both the pet and the hunter to greatest effectiveness in different situations means you have to keep more than one thing in mind at all times. When you play most other classes, you can just pay attention to them and what they're doing, but being a good hunter requires you to be more aware of what's going on around you, just like chess requires you to keep track of the whole board, not just the little portion of it where the most action is happening.

  • Threat up with bears

    by 
    Adam Holisky
    Adam Holisky
    03.02.2008

    A new server was released earlier this week, and life on Cairne is fresh and unknown. It is amazing not to see any level 70's running around. When most of the population is below level 20, it is really odd actually having to find groups for Dead Mines instead of just having a 70 friend run you through.As I said on the WoW Insider Show last week, I do have a little green hunter who's 70 and plays in groups with my friends often enough. She's not very powerful, and probably never will be. My warrior and warlock take up most of my end game time, and that's okay. So in hopes that I might convince myself to play a hunter more, I've decided to roll yet another alt on the new server and see where things take me. I really enjoy classes that have pets, so I made another hunter. She's now level 17 after a few hours of play.One of the first choices I had to make was what kind of pet to get. I used Petopia to browse some of my options, and to make sure that my preconceived notion of a bear was the right answer. It was. With my other hunter, I leveled from 10 to 70 using a cat. Nothing wrong with that, he just wasn't as good at tanking as my bear is turning out to be.

  • Scattered Shots: Pets at level 10

    by 
    David Bowers
    David Bowers
    02.21.2008

    Every week, Brian Karasek and David Bowers bring you help, tips and advice for the leveling Hunter in Scattered Shots. For those veterans looking for high end Hunter goodness, BRK is back on active duty. This post is part of the Hunter Leveling Guide. You probably know by now that Big Red Kitty refers to himself as "we" in all his articles. For the longest time I thought this was just him being silly, but with his return to WoW Insider after a long hiatus, he explained that this is actually a kind of philosophical statement as to the oneness of hunter and pet.You needn't worry that we (being Brian and I) will start trying to mimic him, but he really does have a good point. When a hunter reaches level 10 and gains his or her first pet, your pet becomes an extension of yourself, and an incredible source of power. The game suddenly gets very easy, and enemies start dying very fast. In effect, with a pet at your side, you become your own tank-damage-healing group all by yourself, able to finesse the control over your character and pet alike to achieve all sorts of neat stuff.

  • Phoenix Hatchling caught on video

    by 
    Eliah Hecht
    Eliah Hecht
    02.18.2008

    I'm so excited about this pet that it's getting silly. Last time on "Tiny Phoenix Obsession," we discovered that it's acquired as a drop from Kael'Thas, in his incarnation as the final boss of patch 2.4's 5-man Magister's Terrace, and speculated that it's probably a pretty rare drop. WOWDB has it at a 1% drop rate, apparently in both normal and heroic mode, although it doesn't say how many kills that's based on.Now we have in-game video! It's just as appealing as its picture, and I really like the fiery aura that surrounds it. And that calm, confident hovering...I must have it! Look out, Kael'Thas, the day 2.4 goes live I'm coming after you, and I'm taking your cute little fiery bird. Are you prepared?[via Blizzplanet]

  • Phoenix pet drop found

    by 
    Eliah Hecht
    Eliah Hecht
    02.14.2008

    Thanks to tipster Panagiotis of <Horde Hit Squad> (EU-Mazrigos-A), and to valiant PTR testers, we now know where patch 2.4's new non-combat Phoenix Hatchling pet can be found: it drops from Kael'thas, in Magister's Terrace. This is kind of cute if you think about it, since the version of Kael'thas in the Eye drops the Ashes of Al'ar. Big Kael'thas, big phoenix; little Kael'thas, little phoenix. According to MMO-Champion, it drops it normal mode, but not in Heroic. If you need any help with your normal-mode Kael'thas strategy, check out this video. Still unknown is what the drop rate is. I'd guess pretty low, as these "frill" items tend to be that way (Baron's mount, anyone?).

  • Perils of changing pets in World of Warcraft

    by 
    Eloise Pasteur
    Eloise Pasteur
    01.29.2008

    As a hunter (well for my main character, in the few days before crunch time, my pet is a big part of the arsenal available to me. I'm quite happy, most of the time, with my bear. Extra armour and extra hit points a nice tank maketh, and if the damage is a little lower per second, that's cancelled out by some durability on those times when I make a mistake and send the poor beast in to a stickier situation than expected (like when I get hit by a load of big critters who all respawn on my head in the middle of an over-level fight).But I was tempted by the thought of big scorpid venom after being hit by one, so I swapped pets, briefly. Ouch is the only description I can think of. The venom is great in PvP I'm sure, but not so useful vs. critters, especially critters with poison themselves. The absence of growl and the ability to attract and hold aggro meant I was suddenly in the midst of fighting all the time. The fact that, even after the scorpid levelled I couldn't teach it growl (or similar) was the final nail in the poor scorpion's coffin. For PvE play I want that tank bank and doing what tanks do best - holding aggro. If I, as I do, sometimes tip over the edge and pull them off him by mistake, so be it - for most things I'm fighting at around my level, it's half dead or more before it disengages. There is still time for a stun and an arcane shot for a bit more damage before contact. It leaves the daggers I use as a nice back up to kill the almost-dead critter as it arrives.The moral of this tale - for both Hunters and Warlocks I guess - think about your pets/summons and what you use them for. Piling out extra damage is nice, but do you want a tank more? If you're hunting in a group, does that change? (How much would the group tank like a pet that slows the attacks on him from ancillary targets, I wonder?) Pets are an important part of your arsenal - one I use all the time and I'm sure most hunters and warlocks do too. Thinking about how to use them is surely smart?

  • Get your Mojo workin'! [UPDATED]

    by 
    Krystalle Voecks
    Krystalle Voecks
    01.27.2008

    Are you one of those folks who just absolutely can't live without the cute and cuddly non-combat pets? Well, this morning has turned up news of a surprising new non-combat pet, but we're not convinced that "cute" fits here. The pet is Mojo, the frog long claimed to be obtainable in Zul'Aman via the Amani Hex-sticks. While we're not entirely sure if it was intended or not, it would appear that Mojo is currently available by going to the small camp just outside and slightly to the south of Zul'Aman. I have tested this quest and was actually able to get Mojo on my level 70 Rogue as well as my level 27 Hunter, so one would think that it is likely attainable on most characters. Of course, the down-side of this particular variant of Mojo is that he doesn't seem to be quite right. Well, that is to say, his texture map looks very low-res/unfinished compared to other frogs in game, and his in-game icon is a grey doll with a blue nimbus around him as opposed to being a frog. However, should you want a Mojo of your own, check out the how-to after the jump![UPDATED] - It would appear that this is no longer working and was, in fact, a bug that was hot-fixed today. Blizzard has not issued a statement as yet about whether or not the NPC-given Mojos will remain. If they do say one way or the other, we'll let you know.

  • TCG's new pet enlarging loot card.

    by 
    David Bowers
    David Bowers
    01.18.2008

    I've never actually had the privilege of playing the WoW Trading Card Game on account of living in China, where they don't sell this sort of stuff. But I always love to see the special items from loot cards you can find in the TGC. I've seen people with the spectral tiger a couple of times, as well as a bunch of people with the picnic grill and even a dragon kite. But with their latest expansion pack, Servants of the Betrayer (they come out with expansion packs right quick compared to Blizzard, don't they?), they've added a "super-common" loot card. Apparently every single booster box full of smaller booster packets is supposed to have two of these things, a "Papa Hummel's Old-Fashioned Pet Biscuit," so pretty soon we may find this sort of item becoming rather ubiquitous. You'll also be able to use it with each of the characters you play, rather than having to choose just one.But what exactly does it do? As you can see in the pic above, taken from their website, it'll make your non-combat pet you have grow significantly in size, up to the size of a normal hunter pet. But for me the really exciting thing is that it will enlarge your hunter and warlock pets too! I've always wanted to have a hunter with a huge pet, much bigger than my actual character for roleplay reasons, but it seems this might even be an advantage in PvP and Arenas, too, if I made my wing-flapping owl so huge that other players can't see past it so easily, for example. Anyways, this might be the first loot card that is not entirely outside the average player's reach, and especially attractive to two popular classes, no less.

  • Grimtotem Spirit Guide, I hardly knew ye

    by 
    John Himes
    John Himes
    01.14.2008

    Gentlemen, start your whining: Hunters can no longer tame Grimtotem Spirit Guides, the ghostly looking wolves from Dustwallow Marsh. Drysc announced earlier today that this is an intentional change that was recently hot-fixed into the game. If you've already gone through the arduous process of obtaining the pet for yourself, you'll get to keep it, but they will be unavailable for taming from this point forward.Of course this all comes as a big surprise since a Blizzard rep had previously said that this very change would not take place. While Drysc hints at some of the reasons for this change and mentions that it was a difficult decision to make, it's difficult for me to comprehend why these wolves will no longer be available. The process of taming them and then leveling them up to seventy was already difficult enough to make them a rare appearance on the servers I call home. Why would a difficult-to-obtain graphic novelty be removed from the game? It's not like they have any special traits or abilities that make the more powerful than other hunter pets.I was sad to hear about this change, since I've been procrastinating on taming one of these wolves for my hunter alt. Maybe I'll go and tame that Ghost Saber I've been thinking about, just to be safe in case Blizzard decides to wipe out that other unique pet. What do you think about this? Does anyone think this is a good change?

  • Collector's Edition pet confusion in Patch 2.3.2

    by 
    Robin Torres
    Robin Torres
    01.09.2008

    If you got the original Collector's Edition of WoW (not the Burning Crusade version), then you have a surprise in your mailbox. It's not a good surprise, it's a mistake. All Collector's Edition pet emails were sent out again in error.If you take the gift and click on it to start the quest, you will get the message that you have already completed the quest. So you are not getting a second pet. Nor can you send this to a friend according to Drysc who says, "You can enjoy the epic quest of clicking the delete button on it though?"This is really just an annoyance that causes no real in-game problems. Have you noticed any other issues with Patch 2.3.2?[Thanks Tommie!]

  • RP Spotlight: Pets can be more than decoration

    by 
    David Bowers
    David Bowers
    01.09.2008

    In WoW social situations, combat and non-combat pets alike usually just take up space looking pretty. Hunter and warlock pets have many actions they can perform to help fight an enemy, of course, and for a normal gamer there's no reason they would need to do anything more. But sometimes, as a roleplayer, if you pat your pet wolf on the head, you might expect it to look up at you with those adorable puppy eyes; or if someone else pats its head, you might expect it to bite their hand off. However, with the emote system as it is, we can only type out custom emotes with our own character's name at the beginning of the sentence, never the pet's.There's a way around this problem, which is actually quite obvious once you think of it, yet roleplayers rarely use it, so far as I have seen. If you write the possessive apostrophe-S as the first part of your character's custom emote, you can make your pet seem to do something on its own: "Isabeau 's pet wolf growls and bares his teeth." It takes a little bit more typing, and it leaves a space between your characters name and the apostrophe-S (since that's built into the emote system), but effectively it lets you roleplay two entities at the same time. Hunters and warlocks can use the PetEmote addon to help make this a little more streamlined. Our reader Ellyndia, for instance, roleplayed a very introverted character that normally would not introduce herself to others, but using such custom emotes, she could have her Jubling walk up and interact with people first to get conversations going. Pets can reflect what your character is thinking but not saying out loud (by hissing or purring perhaps), or they can do anything that such pets in real life might do. Special non-combat pets such as the Children's Week kids, the interactive Animatronics, or even the magical Mojo, could all be especially fun to animate a little now and then. Certainly this technique would become very annoying if overused, but in moderation it can add a extra spice of humor, entertainment and even a touch of realism into the game.

  • Breakfast Topic: Icy pets

    by 
    David Bowers
    David Bowers
    01.09.2008

    We've asked what sorts of demons warlocks wish they could summon, as well as what sort of animals druids wish they could shapeshift into. Hunters, too, are due to get an influx of new sorts of pets to tame in Wrath of the Lich King, and already I'm wondering what they'll be -- it's not actually so easy.To my mind, most of the tamable creatures up there would be icier versions of pets we already have, which are native to Azeroth. Outland had so much more potential in terms of new and exotic pets, yet Blizzard only gave us a few new types, then went and left most of them without any appreciable abilities. Why would anyone tame a spore bat, or a nether ray, when neither of them can train in certain necessary abilities? Why enable these pets if taming them would be so useless? Some people love the dragonhawk, but the only pet from outland everyone agrees was a popular success is the ravager, though it's a bit ugly for my tastes.So, because it's fun to daydream and speculate, lets imagine what sorts of new pets we'll get to enjoy in Northrend! This means not just wolves and bears with extra spiky icicles or something -- truly new pets we've never seen before. Can you come up with something particularly icy?

  • Choosing your first pet

    by 
    David Bowers
    David Bowers
    12.29.2007

    Another new service provided by Mania's Arcania is a series of in-depth articles about how to choose your first pet when you're just starting out leveling your hunter for the first time. She covers the starting zones for each race, and highlights the pros and cons of all the best pet choices in each zone. So far she's covered the orcish, night-elven, and tauren starting areas, and more are sure to come.If anyone is starting out with a hunter character for the first time, her guide is the best I've seen on this topic, especially if you really care about the details. Most beginning hunters just choose what seems nice to them at the moment, of course, (or whatever their friends recommend to them), but it's nice to have a special recourse for those who like to do all the right research and make such choices wisely.

  • Hunter levels 1-10 improved

    by 
    David Bowers
    David Bowers
    12.28.2007

    Mania's Arcania is at it again! She's leveling a new character, and -- surprise -- it's a hunter! Hunter characters are like those nifty potato chips: you can't just have one. Anyway, she's made an interesting discovery this time about: The removal of the hunter deadzone has made the first 10 levels before a hunter can get his or her pet a much more tolerable, if not... dare I say it?... enjoyable experience! You no longer have to spend so much time meleeing, and you actually get to use a lot of your new abilities (such as Arcane Shot at level 6) more than once. Previously those first 10 levels were so bad that I dreaded starting a new hunter character, and summoned up lots of patience just to get through them to the juicy fun part once the pet enters the scene. But now starting a new hunter should be a lot nicer.

  • Name that pet

    by 
    David Bowers
    David Bowers
    12.23.2007

    Picking a pet's name is always one of the decisions I like best in WoW. It's creative and interesting, and if done right, it can bring lots of smiles to you and your friends. Naming your own character is also fun of course, but even in light of the name-changing feature, it still feels so permanent to me. With your pets, you can name more than one, and there's always the possibility that in the future you'll get to find some new and incredibly awesome pet and get to think of a name for that one too. Excellent pet namers even have special synergy between their hunter and pet names -- a creative feat which is at once challenging and simple.Mania's Arcania has an interesting little feature: in addition to all her other hunter and pet information, she's started a sort of "contest" called "Name That Pet," where hunters can submit pics of their pets for public inspection, and we all get to help them think of names for them. The latest pet in the series presents an great opportunity for hunter-pet name synergy: an owl tamed by the tauren Hawkspirit. In her blog, Hawkspirit's player shows how her owl finally reached 70, but still doesn't have a name, and Mania is here to help her out.If you're interested in pet names, check it out and apply your naming genus.

  • Zoombak's pet, automobile locators officially launch

    by 
    Darren Murph
    Darren Murph
    12.20.2007

    It's been a tick since Zoombak's pet locator snuck into the FCC's database, but the time has finally come for the unit to go commercial. The outfit has at long last launched its A-GPS-based locator that can be used in both automotive and pet applications to find your favorite critter anytime of the day or locate your rebellious youngin' who decided to take the family minivan for an extended Sunday drive. Owners of the device can create "safety zones" around particular locations and can be alerted via e-mail / SMS whenever something goes awry. As for pricing, you'll be looking at $199 to keep an extra close eye on Fido or $249 for your vehicle, but don't forget to factor in the $9.99 monthly service fee for "unlimited locating."

  • Nintendo fails to announce Nintencats, SEGA steps in

    by 
    Chris Greenhough
    Chris Greenhough
    12.07.2007

    We know what you're thinking, and yes, the mere fact that this post is related in some way to our feline friends is a good enough reason to break out the lolcats.But we digress. Ever since the delightful Nintendogs launched and sold around a gazillion copies, we've been patiently waiting for a feline-based sequel, a follow-up that would undoubtedly attract the cat-loving half of the civilized world to Nintendo's handheld. Alas, "Nintencats" has (bafflingly) failed to emerge, so SEGA has dutifully decided to offer us Yume Neko DS, a game that allows players to pet, poke, and play with their cat in much the same way as we mucked around with our mutts in Nintendogs. It's hitting Japan next spring, though there's no news yet on a western localization.Past the break, we've embedded a pair of trailers, one a demo of the game in action (worth a look, as the cats themselves are nicely animated), and the other a Japanese TV spot for the extremely sinister-looking "Yume Neko Smile," a cuddly toy spin-off from the game that probably comes to life at night to embark on bloodthirsty rampages, leaving nothing in its horrifying wake alive.

  • How much mini-management is too much?

    by 
    Akela Talamasca
    Akela Talamasca
    11.26.2007

    I've rolled a Hunter at least 4 times in World of Warcraft, only to lose interest after about level 12. Why? I couldn't handle the thought of all that pet maintenance. Seriously, who needs the hassle? Keep it fed, teach it new abilities, swap it in and out of stables, worry about loyalty ... and you don't even get the benefit of being able to play-wrestle with it in off hours!Is it worth it to go through all that trouble just for a companion that's meant to address a class's deficiencies? I've never been a warlock; is it the same with those pets? At what point does the fun of having a pet get outweighed by the annoyance of upkeep? What do you think, is caring for your pet fun, or should it be streamlined?

  • Upcoming Hunter changes

    by 
    John Himes
    John Himes
    11.21.2007

    Hunters received a lot of changes in patch 2.3 and now Salthem on the european WoW forums has announced even more. Patch 2.3.2 will bring three buffs to the class, or two buffs and one un-nerf, depending on how you look at it. Check out the list of changes below.

  • Ghost Wolf: The newest, rarest pet

    by 
    David Bowers
    David Bowers
    11.21.2007

    "Ghost wolf" is usually a term you associate with shamans, but now it might just become the keyword for the newest, rarest, most difficult to tame, and most visually unique hunter pet in the game. As the Mistress of Pets Mania's Arcania reports, some of the new Dustwallow Marsh content in Patch 2.3 involves some Grimtotem shamans who summon tamable ghost wolves. For most hunters, however, these ghost wolves will be impossible to tame, because a few seconds after they appear, they just die, regardless of how much damage they take. The only way to tame them involves using various items or abilities which can shorten the casting time of your "Tame Beast" spell down to a fraction of its original 20 seconds. Here's a list of what you might find useful, listed in approximate order of how important they are to your success: [Mystical Skyfire Diamond] -- This metagem can cut the time it takes to cast Tame Beast in half, and you can't tame this beast without it. You have to repeatedly cast various aspects until its special proc goes off. Heroism or Bloodlust -- The same ability with different names for Alliance and Horde shamans; having a friend in your party use this will further reduce your taming time by 30%. If your latency is good, this should make your taming just barely fast enough to succeed. Mind Control -- Bring a priest friend along too, and he or she willl be able to take control of one of the Grimtotem NPCs to summon the ghost wolf whenever you're ready. A handy macro -- To save time in getting your casting going, just type "/target grimtotem spirit guide;" on the first line of a macro, and "/cast tame beast" on the second. Then drag it to your action bar so you can hit it repeatedly just as you ask your priest friend to summon the wolf. [Thanks Grunde!] [Drums of Battle] -- It's also very helpful to either be a Leatherworker, or have one in your party who will use this for you just before you start your taming, in order to shave a few more moments off your taming time. Be a troll -- Trolls get a Berserking ability, which might just be the final little bit you need in order to cut down the taming time enough to snatch this ghostly wolf pet. A lot of non-trolls have succeeded in taming this pet, too, of course; but if you happen to be a troll, feel free to use this ability to make it a bit easier. After all that, you need a macro or something to immediately target the wolf and start taming the very moment it appears. Then, you can pray for a few seconds and hope everything works. It may be very hard, but it has been done before -- though one person on Mania's site said that her new ghost pet died a second after she tamed it, possibly as a residual effect of its otherwise very limited lifespan. So if you want to try it, be patient, and don't get your hopes too high don't worry -- even if your pet dies, once it's tamed, it's yours. Just revive pet, and proceed. Oh, and get ready for an extremely long leveling grind to get it up from 30 to 70 (though it's soon to get a bit faster). Hunter alts passing through Dustwallow as you level up: Don't even dream about it.[Update]: I've edited this post to include some of the other helpful information from commenters and other sources that came out after we originally published it. Be sure to check out our other resources on the Ghost Wolf pet, including a video showing the taming in action, a story about how Matthew Rossi helped his wife get one, and proof that the Grimtotem Sririt Guide will remain tamable in the future. Read about the Ghost Wolf's color changes in combat ==>>