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  • Some Assembly Required: Is The Secret World a sandbox?

    by 
    Jef Reahard
    Jef Reahard
    03.16.2012

    I'm more excited than I thought I would be for The Secret World. After playing it at last week's Game Developer's Conference and getting a preview of the game's crafting system, I think it's safe to say my anticipation went up a few notches. The real-world setting and horror-fantasy elements have always been appealing, but a general lack of info throughout 2011 -- coupled with Funcom's decision to add a cash shop to a subscription game -- conspired to knock The Secret World down a few pegs. Now I'm almost willing to forgive the business model faux pas because it seems like the game will feature significant sandbox elements. Is it a sandbox, though?

  • Some Assembly Required: Six must-haves for creative expression

    by 
    MJ Guthrie
    MJ Guthrie
    03.02.2012

    Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what Some Assembly Required is about. Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, compose melodies, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.

  • Some Assembly Required: A look at EQII's dungeon maker

    by 
    Jef Reahard
    Jef Reahard
    01.20.2012

    So you're an armchair game designer, eh? Well, EverQuest II invites you to put your money where your mouth is -- at least as it relates to dungeon creation. While Sony Online Entertainment's venerable fantasy title is no stranger to player-generated content given its spectacular player- and guild-housing mechanics, this winter's Age of Discovery expansion upped the ante a little bit in the form of the new dungeon maker toolset. The system is a bit rough around the edges, but it's nonetheless a fantastic first iteration that adds a lot of fun and replay value to an MMO that was already chock-full of both.

  • Some Assembly Required: SWG housing extravaganza

    by 
    MJ Guthrie
    MJ Guthrie
    12.09.2011

    The sunsetting of Star Wars Galaxies. Beyond the obvious, that statement holds more meaning for me, something deeper and more personal. See, throughout my years in SWG, I would often stop whatever I was doing just to sit and watch the Tatooine suns set. Honestly. Just a simple act of sitting upon the plateau -- sometimes alone, sometimes with friends -- quietly watching one of the universe's greatest pleasures inside an MMO. It was amazing to me how vibrant this galaxy was, filled with so many little details that breathed life into it in a way that I think is still unmatched. Details such as sunsets made the world real, but what really made it "home" was the housing. Few, if any, games can claim the mastery of housing that Galaxies attained. Quite frankly, it is still the standard by which I measure housing. And there is almost no way to sum it up and do it justice in one short article. Despite this challenge, Some Assembly Required dedicates this 12th issue to immortalizing (and hopefully prodding future developers to emulate) one of the greatest housing systems ever and highlighting the very thing that made this great feature phenomenal: incredible player ingenuity and creativity. But don't just take my word for it. A number of readers joined in and sent in screenshots of and waypoints to these expressions of creativity. So step on over the threshold for our tribute in word and image to SWG housing and the player creativity it engendered.

  • EverQuest II Age of Discovery launch date, new features revealed

    by 
    Karen Bryan
    Karen Bryan
    11.29.2011

    For months, EverQuest II fans have been patiently waiting for the launch date of the latest expansion, Age of Discovery. Fortunately, the wait is over: SOE has announced that Tuesday, December 6th is the official live date for EQII's free-to-play transition, the Age of Discovery, and the Freeport Reborn game update (GU62). Executive Producer Dave "SmokeJumper" Georgeson and EQII Associate Producer Emily "Domino" Taylor both took time to give Massively a tour of some of the new features, so read on for an up-close look at Beastlords, the new Freeport, mercenaries, and the dungeon maker, and check out some new screenshots in our gallery below!%Gallery-140534%

  • The Tattered Notebook: What EQII can learn from Minecraft

    by 
    Karen Bryan
    Karen Bryan
    09.03.2011

    EverQuest II's Update 61 is officially here, and the sweeping itemization revamp has been about as pleasant as the arrival of Hurricane Irene. I spent the better part of a morning trying to go through all my gear and then redo all my AAs. But I was one of the lucky ones because I don't really have alts. Some of my guildmates had at least half a dozen or so toons to fix, and they had to do that two or three times because hotfixes were resetting gear all over again. It's not really that surprising when we consider there's a mountain of gear in game, and over the years, certain stats grew in value only to be de-emphasized in a future expansion. But it's frustrating for players because some hard-earned gear has become less powerful by comparison, and that's altered the landscape when it comes to old content and challenge. I ran out of gas about two-thirds of the way into respeccing, and I decided to shift gears and check out the new housing changes. The leaderboards are great because people can surf the list of homes and directly port to them to see them up close. The problem right now is that the ranking system could use a little work; it currently allows for abuse and griefing. But despite the issues, it's helped put the decorating community in the limelight, and it's given housing a new purpose in game. That got me thinking about the future of EQII's housing system and the upcoming addition of player-created dungeons. With the new focus on player-generated content, EQII could learn quite a lot from an unlikely candidate -- Minecraft. Let's take a look at how.

  • Some Assembly Required: Issue #4 -- Making music in LotRO

    by 
    MJ Guthrie
    MJ Guthrie
    08.19.2011

    Music to my ears. The Sound of Music. It ain't over 'til the fat lady (er, Dwarf) sings. Time to face the music. Pay the piper. There is no way around it -- music is such an integral part of our lives and culture that there is almost no way to take a step without its influence showing in some part of our lives, be it an idiom, a movie, a popular catchphrase, or even just a tune stuck in our heads that we cannot escape. Music is so woven into the thread of our beings that it is surprising that more music cannot be found in the world of MMOs. Luckily for us, one world has embraced this connection to music and made it an involved part of the game. Unlike any other games, Lord of the Rings Online has moved beyond just adding a background score and a few canned clips of music to the game. In fact, it has introduced an entire system allowing players to not only play a variety of instruments in the game but compose original pieces and play together in bands as well. The musically inclined can either play live or convert popular music into ABC files, and the not-so-inclined can use said files files to play right along with their friends. When it comes to harnessing creativity, the music system in LotRO tops the charts. Want to see how you too can strike up the band and show off your creative prowess with the lute, the theorbo, the clarinet, or even the cowbell? Tune in past the cut for Some Assembly Required's look at the music industry in LotRO.

  • Storybricks: Opening the Pandora's box of MMO design

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2011

    "I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition. Except that this may no longer be true. Enter Namaste Entertainment's Storybricks, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. Storybricks is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere. At this past week's GenCon, I caught up with Brian "Psychochild" Green and the rest of the Namaste crew as they publicly demoed Storybricks to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.

  • Some Assembly Required: Issue #3 -- Building a base with SWG's Storyteller system

    by 
    Jef Reahard
    Jef Reahard
    08.05.2011

    So... yeah, MMO story. It's a giant buzzword nowadays. Funnily enough, MMO story isn't a new concept. Dedicated MMO storytelling tools are quite rare, though, and the means to build story-related set pieces are rarer still. Enter Sony Online Entertainment and its seminal Star Wars Galaxies sandbox. There are many reasons to dig this particular game if you're a fan of player-generated content, but among the most important is the Storyteller system. Yeah, I know SWG is on borrowed time. There's still plenty of time to enjoy it though, and if you're a Star Wars fan, a sandbox fan, and especially a player-generated content fan, you're going to love it. Join me after the cut as I show you how to create your own makeshift starship base, complete with starfreighters, starfighters, Rebel pilots, and even a few Wookiee commandos thrown in for good measure. Oh yeah, this is all in the live game-world too. No instancing here. %Gallery-129431%

  • Some Assembly Required: Issue #2 -- There's no place like home, Kojani style

    by 
    MJ Guthrie
    MJ Guthrie
    07.22.2011

    Good mornin'/day/evenin' everyone and welcome to the second edition of Some Assembly Required. It is my pleasure to be your host this time as we delve into the realms of player creativity and ingenuity. And let me tell you, I am quite excited to take on this challenge; in fact, it is this very aspect of gaming that I love most! Hopefully, you won't mind my skulking around your houses and events as I seek out all that is player-created. On many occasions, Jef and I might very well tag-team as we crash -- I mean attend -- your various functions (although I don't think he is much of a skulker). For my inaugural SAR column I chose to focus on one of my favorite canvasses of creativity: player housing. Both housing and decorating are things I am quite passionate about; there are few aspects in games that let you express your creativity like housing. Of course this is certainly a broad topic, so to avoid a 30-thousand-word column with enough pictures to bog the site down, I narrowed this showcase to the world of Telon (and the continent of Kojan in particular) in Vanguard: Saga of Heroes. Luckily, no packs of wild dogs nipped at my heels as I ventured about for this first exhibition of player decorating. Open the door and enter past the cut for a tour of housing in Kojan.%Gallery-128862%

  • Some Assembly Required: Issue #1

    by 
    Jef Reahard
    Jef Reahard
    07.08.2011

    Hello folks and welcome to the preview issue of Some Assembly Required. Massively has a whole host of MMORPG-specific columns for your perusal, as well as a few general jaunts that veer off the beaten path to examine several different aspects of our crazy hobby. Some Assembly Required falls into this latter category, and every two weeks either myself or MJ Guthrie will be taking you on various deep dives into the world of player-generated content. What's player-generated content? Well that's part of what makes this venture so exciting. Player-generated content is often seen as some sort of nebulous activity exclusive to sandbox games. Others take it to mean roleplay. Still others see it as unrestricted PvP and the metagame machinations surrounding it. For our purposes, player-generated content encompasses all of these as well as anything and everything that showcases the creativity of both individual players and entire communities.

  • Lucid's GPU-mixing HYDRA Engine gets previewed, shows real promise

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    11.11.2009

    After a bit of a delay Lucid is back on our radar -- and we're pleased to say that the company's technology for combining multiple GPUs seems to be well on course. Indeed, a few HYDRA 200 units appear to be out and about, with preliminary tests showering love on the device. When the kids at Hot Hardware put theirs through its paces they encountered drivers issues (not surprising for something still in development) but still reported running a mixed ATI / NVIDIA combo for "impressive scaling" most of the time, peaking at 85% in dual-GPU mode. And PC Perspective also had positive things to say, with the HYDRA pushing performance "up by 83% -- definitely a competitive solution to SLI!" But that ain't all -- for the real nitty gritty you'll have to check out the links below.

  • Lucid HYDRA multi-GPU technology bears fruit, could bring peace to the GPU wars

    by 
    Tim Stevens
    Tim Stevens
    09.23.2009

    Lucid came along last year and promised to let any motherboard chipset work with any combination of GPUs; to enable you to pair an ATI Radeon HD 5870 with an NVIDIA GeForce GTX 295 and get 100 percent the performance out of both -- assuming you have a suitably gluttonous power supply. We were naturally a bit skeptical and so when the company largely disappeared for a year we figured they'd pulled a Steorn, biting off more than the laws of physics allowed. We're happy to say we were wrong. The company has unveiled its HYDRA 200 Parallel Graphics Chip, a tiny 65nm processor that, when installed on a motherboard or expansion card, enables the utilization of two disparate graphics cards. No more proprietary bridge cables or worries about who plays well with who. MSI is the first company to sign up, demonstrating its Intel P55-based Big Bang Gaming Motherboard, offering a HYDRA 200 and three PCIe slots for some sweet GPU potpourri. No price is announced yet, but it's expected to release in time to make an appearance inside your holiday system build. Read - Lucid Announces HYDRA 200 Read - HYDRA-Powered MSI Big Bang Gaming Motherboard

  • The Daily Grind: Loose ends?

    by 
    Adrian Bott
    Adrian Bott
    09.02.2008

    MMOs are about story as much as they are about killing things and leveling up. We all immerse ourselves in the various worlds' backstories to different degrees, and most times when we enter a major quest, we're taking part in something to do with unfolding storyline. Expansions and patches extend stories, bringing new factions and zones into the game that were previously only heard of in lore. But with such a broad realm of ongoing stories in so many different MMOs, the chances are that full closure isn't likely to happen for all of them, and loose ends will be left hanging. City of Heroes players may never get to find out the final fate of the Reichsman, for example, or what the Blood of the Black Stream are, or just who Rularuu really is.What NPCs and storylines from your MMOs would you like to see the developers return to? Are there any characters whose stories just beg to be fleshed out more? What zones could do with more stories? What quests deserve an extra chapter? And the final question: given the tools, would you write them yourself?