Philip-Reisberger

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  • Bigpoint company shake-up includes closing mobile games development

    by 
    MJ Guthrie
    MJ Guthrie
    07.19.2012

    German online games publisher Bigpoint, best known for free-to-play and browser games, will be dumping its mobile games development side very soon. Two managing directors, brothers Tobias and Philip Reisberger, and the chief communications officer, Nils Holger Henning, will be exiting the company to pursue work in mobile gaming elsewhere. Bigpoint CEO Heiko Hubertz stated that of the approximately 10 games that were in development, "some of them are finished and will launch in the next few weeks but most of them will be completely closed and shut down." Bigpoint is not abandoning mobile games completely; it is looking to assist and support external development teams. The company has stated it is focusing on game development and distribution and plans to open more offices globally.

  • Bigpoint says game publishers should sell in-game advantages

    by 
    Jef Reahard
    Jef Reahard
    09.07.2011

    In case you were wondering where browser MMO specialist Bigpoint stands on the issue of selling in-game advantages, a new interview with the company's chief games officer leaves little to the imagination. "The crucial part of the design is not having to invest, but wanting to. Most people in the Bigpoint universe don't ever pay," says Philip Reisberger. "But if they want to pay, don't just offer hats -- offer them something that will help them." Reisberger doesn't stop there, though. He goes on to dismiss the retail business model and also chastises Electronic Arts for its decision to avoid giving Battlefield 3 pre-order players a competitive advantage. "It wouldn't ruin the game. If selling an advantage ruins the game, you haven't done the balancing right," he said.

  • Captain's Log: Should Star Trek Online fans fear the competition?

    by 
    Ryan Greene
    Ryan Greene
    06.17.2010

    Good afternoon, cadets and admirals. Welcome to this week's edition of Captain's Log, your ever-expanding guide to Star Trek Online. Last time, we discussed some basics of ground combat, and I promised more to come. But I've decided to change course a bit, so we'll cover those next week. Instead, I thought it might be fun to discuss what's on every Earth nerd's mind right now: E3! The Electronic Entertainment Expo has engines on full impulse this week in Los Angeles, and amid all the grand news we don't care about -- I was counting on the 3DS to not be totally awesome so I wouldn't have to replace my DSiXL! Curses! -- the MMO news is flying fast and furious. With all the news and shiny images of forthcoming space-based MMOs, should fans worry that STO's days are numbered?

  • E3 2010: Bigpoint offers more info on Battlestar Galactica Online

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.16.2010

    As we saw earlier this year at GDC, Bigpoint has something very big indeed planned for their next game: Battlestar Galactica Online. However, outside of hearing that the game would be a free-to-play, browser-based title, and a handful of other details, there have been only teasers (well, and a tasty trailer earlier this month) for the game. Thankfully, we got a chance to sit down at E3 with Philip Reisberger, Head of Games for Bigpoint, and learn a bit more about what players can expect from this fan-favorite IP game. Some of the features they mentioned to us are the use of Unity as their primary platform to create a gorgeous 3-D setting; the intent to set the game within the tail-end of the second season of the BSG series without tying it too closely to the series' storyline; and their ambitious goal to launch by the end of this year. So if you'd like to check out our juicy Q&A, hit the frakkin' break already! Also be sure to check the gallery below for a sweet selection of screenshots we managed to snag, offering a first look at the in-game graphics. %Gallery-95434%