Platforming

Latest

  • Confirmed: Mega Man 9 a retro fit for WiiWare [update]

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.26.2008

    Forget about those fancy 3D graphics and newfangled, over-the-shoulder shooting mechanics you saw in your worst nightmares. According to the latest issue of Nintendo Power, Mega Man 9 is set to hop onto Nintendo's WiiWare service, complete with traditional, two-dimensional platforming and adorable retro graphics. Scans of the magazine allegedly reveal that everybody's favorite robot boy will once again succumb to his rampant kleptomania, this time pilfering the powers of bossmen like: Magma Man, Galaxy Man, Plug Man ("Please purchase Mega Men one through eight!"), Concrete Man and the one that's sure to elicit a "woah, man," Splash Woman. We've asked Capcom for comment, as well as permission to play the game immediately. Update: Permission denied, but game confirmed. If you want all the details, pick up this month's issue of Nintendo Power.[Thanks to everyone who sent this in!]

  • N+ boxart wall-jumps out, collects gold

    by 
    JC Fletcher
    JC Fletcher
    12.11.2007

    A rather final-looking boxart has shown up on Amazon for N+, Atari's upgraded remake of Metanet Software's brilliant freeware platformer N. It lacks the final ESRB rating, and contains some kind of "FPO" code, but it looks otherwise ready for stores. It features the two most important elements of N+: jumping and gold, and keeps it simple otherwise. The image also appears on Atari's page for the game, so it's probably safe to look for that picture when you go to buy it.But when can you do that? Amazon and Atari both say March 18th, while Gamestop says February 26th. We're guessing that the later date is the real one, because that's pretty much how it works. That gives us just ... not nearly enough time to finish all the official single-player levels in N.

  • A very easy investigation turns up more Insecticide screens

    by 
    JC Fletcher
    JC Fletcher
    11.28.2007

    Yesterday, we remarked on the relative lack of coverage of the investigative aspect of Insecticide. We see a lot of screens and video of action, but relatively few of the adventure-game portions. And so we decided to hit the streets and put our detective skills to the test, hunting for new screens of this portion of the game.Then before we started, we got six new screens in our e-mail. We're such awesome investigators that all we have to do is want to investigate. Look! The game has a story! And, yes, conversation trees! There is truly an adventure game hidden in the platformer. That is wonderful. Not only that, but the game's personality is evident from even the tiny snippets of dialogue found in these screens.%Gallery-3405%[Via press release]

  • Tomb Raider: Anniversary now on Xbox Live Marketplace

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.23.2007

    Lara Croft's superb re-quel, Tomb Raider: Anniversary, has finally clambered onto the Xbox Live Marketplace after being unearthed in June and delayed from an initial September release. If you missed it on the PlayStation 2, the PSP, the PC or even the Xbox 360 (in ancient disc format), now's your chance to relive the iconic grave robber's best adventure in the form of two downloadable chunks. The catch, of course, is that it functions as Tomb Raider: Legend DLC and will require you to have that disc handy. Each half of the game will set you back roughly 1.5GB in bandwidth and 1,200 MS Points ($15) -- in combination, that puts it on par with the PS2 version and $10 beneath the disc-based Xbox 360 version. If this still isn't the opportune moment to explore Lara's treasure-laden crevices, you still have the hands-on Wii version to try out (it's out in the UK too this December).

  • The Legend of Kage 2 still looks amazing

    by 
    JC Fletcher
    JC Fletcher
    11.17.2007

    If you think that our hunger for side-scrolling action sequels on the DS is sated this week, then you are underestimating our desire to run from left and right and shoot/slash things. In fact, Contra 4 has just made us want more. And The Legend of Kage 2 looks like the same kind of thing: a gorgeous fully 2D update of a NES-era classic. Even if the original is only a classic to us. If the development team behind Kage 2 learns anything from the last 20 years or so of gaming, we hope it's how to make a better Legend of Kage game.From the screens, it looks like they may achieve that. It already looks like they've turned to Ninja Spirit for inspiration. That can only mean good things for the world.

  • Nega-review: Super Mario Galaxy

    by 
    Kyle Orland
    Kyle Orland
    11.08.2007

    Super Mario Galaxy "isn't quite perfect." (6) "It doesn't invent new kinds of gameplay" (2) and "It's not as revolutionary as Mario 64." (3) "If you played that seminal game, Mario Galaxy's star hunt progression probably sounds familiar to you." (6) "There's no denying that Super Mario Galaxy predominantly sticks with the tried and true." (8)"Once again we have a Mario game with a shell of a story, and this one doesn't even have any ridiculous twists." (8) "The title begins with a predictable ... storybook introduction ... told through very basic and boring storybook cut-scenes." (6) "This all certainly sounds par for the course." (7) Sadly, the game seems to have "a complete disinterest in telling a compelling story." (5)

  • Rumor: Super Mario Galaxy leaked online

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.25.2007

    Are those nasty pirates orchestrating their revenge after Nintendo sunk their chips earlier this week? According to a posting on NeoGAF, an unsavory EB Games employee decided to take the contents of an in-store Super Mario Galaxy demo disc and share it with the online world. Though the demo is usually constrained by a 10-minute time limit, the disc reportedly contains the full game and is fully accessible through use of a modified Wii console. As the pirate site offering the code isn't specified or linked to, it's difficult to verify whether or not Mario's currently making his way down some shady pipes.We contacted a Nintendo spokesperson for confirmation, only to be informed that we were the first to alert them of the development. Note that in the event of the rumor being true, posting of download links or impressions in the comments sections will be met with permanent bans and disapproving glares.[Via Maxconsole]

  • Retailers list 360's Tomb Raider Anniversary for Oct. 23 release

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    10.16.2007

    If numerous online retailers are to be believed, the Xbox 360 version of Tomb Raider: Anniversary is set to arrive in the US next week on October 23rd. "But wait," you rudely interject, "wasn't there another version for that console?" Indeed, you quite clearly recall that Eidos announced its intention to digitally distribute Lara Croft assets -- that would be the game split into five separate episodes -- on the Xbox Live marketplace. The online chunks, functioning as add-ons to Tomb Raider: Legend, would amount to 2400 MS Points ($30) in total, a good $10 cheaper than the price retailers are currently appending to the standalone disc. As the online episodes were initially scheduled for release in September, it inescapably follows that they've been delayed. The question is, "Until when?" While Eidos assures us that they're still in the pipeline, it's "still confirming dates for both versions and will release information on this asap." We'll keep you informed if and when we receive this mysterious asap containing the information.

  • Joystiq hands-on: Tomb Raider Anniversary (Wii)

    by 
    Andrew Yoon
    Andrew Yoon
    10.03.2007

    Some things are obvious about Lara Croft. But Crystal Dynamics's Morgan Gray wants you to focus on Lara's more subtle assets, like her intelligence. The late-coming Wii version of Tomb Raider Anniversary focuses on Lara's actual career: babe, er, 'archaeologist'. There's "over three hours" of Wii-specific content promised, and the majority of it comes in the form of motion-sensitive mini-games. There's Lara with a pick axe unearthing clues; Lara digging for buried treasures; and Lara taking charcoal rubbings for her journal. All use the Wiimote's pointer, mimicking what you'd normally find in a DS game (think: psuedo-archeology game Spectrobes). It's gimmicky, yes -- but there are times where the physicality adds an appreciable amount of depth to the experience. In one segment of the game, we had to uncover symbols, hidden away under some dust. With those symbols in mind, we had to draw them in sand to unlock a door. Drawing with the Wiimote added a whole new layer to what was originally a very simple puzzle. Thankfully, the system is forgiving enough to recognize even the shakiest of gestures. Not only has Lara's "intelligence" been expanded upon for Wii, combat has received a major overhaul as well. For the first time in the franchise, players will aim and shoot freely while moving. Players will have to use the pointer to manually aim at the various enemies on the screen while performing Lara's signature dodges. It can be awkward at first, but Crystal Dynamics is so confident in their battle system that they won't give players the option to switch to more traditional controls. "All or nothing," as we were told by Gray. To ease away potential frustrations, there is an overly generous hit detection system that requires only a marginal amount of accuracy. Harder difficulties, we're told, will require a much steadier shot. %Gallery-8119%

  • The Legend of Kage 2 details emerge from the shadows

    by 
    JC Fletcher
    JC Fletcher
    09.14.2007

    Looks like The Legend of Kage 2 is going for just a little more depth than its predecessor. Not that that's hard, considering that The Legend of Kage had five (brutal) stages that repeated three times. We loved the game, however, and that's why we're as happy about this sequel as 22 of you are.The new game has 12 stages for Kage and 12 stages for his kunoichi counterpart, Chihiro. Though these stages will probably use the same environments, we are hoping for different enemy and item layouts, or Taito's cheating by calling them different stages.There will be over 30 equippable abilities, which are gained by picking up and equipping elemental spheres. According to the GAME Watch article, these abilities will allow players to customize their play style. The NES game only had one style that we were aware of: jam on the attack buttons while jumping randomly and hoping that you'll kill all the bad ninja before getting hit by an unavoidable shuriken.%Gallery-7439%

  • See how Tomb Raider Anniversary uses Wiimote

    by 
    Justin McElroy
    Justin McElroy
    08.16.2007

    When imagining ways for the Wiimote to be incorporated into the Wii release of Tomb Raider Anniversary, you probably let your evil imagination wander to some ... unfortunate situations, and we want you to know that we're personally very disappointed in you. Lara Croft uses the Wiimote for science, mister, and don't you forget it. As you can see in the video, the Wii is incorporated into all sorts of archeological pursuits, from column turning to dust brushing and, lest you begin to flashback to 9th grade history class, shooting bears. Only about 25 percent of the activities shown here look tacked on or contrived, which, all things considered, is fairly impressive. [Via CVG]

  • Ten reasons one guy likes Dewy's Adventure

    by 
    JC Fletcher
    JC Fletcher
    08.13.2007

    Josh from WiiFolder.com loves Dewy's Adventure, and he's not above inventing his own logic to make you love it as well. He's created a video called "Top 10 Reasons Why Dewy's Adventure Completely Rocks!" Of course, his definition of "rocking" is idiosyncratic at best: KISS, for example, were never known for their "cutesy style." We agree with some of his reasoning: edit mode is wonderful, and the game appears to have excellent level design. We don't think he's going to win any converts with his reasons, but on the other hand, for those of us who already think Dewy looks great, this is a chance to see a bunch of footage.

  • Online level sharing in N+

    by 
    JC Fletcher
    JC Fletcher
    08.09.2007

    In a 1up interview, Atari's Tavit Geudelekian described the level-sharing capabilities of the DS and PSP versions of N+: "the DS and PSP [versions] will support a full level editor that will allow players to build their own stages and share them locally via ad hoc connection or upload them through an infrastructure connection to a database of user-created levels online." Unfortunately, because the DS lacks any kind of permanent storage, you'll only be able to download a few levels at a time, and they'll be lost when you turn the system off. We'd love to see the interface for designing levels, but none of the three new screens of the DS version highlight that feature.N+ features a Pure mode, which is a direct port of the PC version, and a Plus mode, with new graphics and enemies. Also new to the handheld remakes: multiplayer, in both cooperative and competitive modes![Via GoNintendo]

  • The B[ack]log: Happy Anniversary, Miss Croft

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    07.04.2007

    Jacqueline Natla is quite obviously the villain in Tomb Raider: Anniversary. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the Crystal Dynamics remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though. "My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters, Lara Croft. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..." Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case. Tomb Raider: Anniversary is indeed a game you've played before, at least if you had the good sense to play Tomb Raider at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set Anniversary apart from the groundbreaking effort by Core Design, but beneath those layers lies the same game with the same ideals. Either Tomb Raider was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.

  • Tomb Raider: Anniversary episodes hitting Xbox 360 in September

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.18.2007

    Eidos UK has officially announced Tomb Raider: Anniversary for the Xbox 360, confirming almost all of the theories originating from the ESRB listing we unearthed earlier this month. We say "almost," because one of said theories had the game being distributed via antiquated catapult. That's clearly and unfortunately not the case, as Anniversary will initially arrive on the Xbox 360 as a set of four downloadable episodes incorporated into Tomb Raider: Legend. The publisher notes that this marks the first occasion of a full game being serialized on the Xbox Live Marketplace. As suggested in the earlier article, the episodes should be split across the various locales Lara Croft explores and inevitably desecrates in the Crystal Dynamics remake of the 1996 original. Lady Croft's manor will be offered as a free download, while the complete set of episodes will cost 2400 MS Points -- $30 and on par with the cost of the already released PC and PS2 versions. Eidos promises to release Episode 1 and Episode 2 in September, with the final two episodes following "shortly afterwards." Those bemoaning the fact that they've since traded in Tomb Raider: Legend (understandable!) or never bothered to pick it up (unacceptable!) can wait for a retail version of Anniversary to be released on Xbox 360 "later in the year."

  • ESRB: Tomb Raider Anniversary bound for 360, possibly as DLC

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.06.2007

    The Entertainment Software Ratings Board is probably due for a shiny PETA trophy by now. The organization's online ratings database has let many a cat out of cruel prison bags, with today marking the release of gaming's most agile feline. The website currently lists not one, but five separate entries for an Xbox 360 version of Lara Croft's latest romp, Tomb Raider: Anniversary. More interestingly, each entry specifies a locale featured within the Crystal Dynamics remake. Peru, Lost City, Greece, Egypt and Croft Manor are all listed and rated, leading us to conclude that Anniversary could very well be making its way to Microsoft's system as downloadable content. Whether it would be offered as downloadable content for Tomb Raider: Legend (which utilizes the same graphics engine as Anniversary) or as episodic titles on the Xbox Live Marketplace is a matter of pure speculation. Certainly, a cost of $5 per level would compare well to the $30 PS2 and PC versions released yesterday.

  • New games this week: Tomb Raider Anniversary edition

    by 
    Justin McElroy
    Justin McElroy
    06.04.2007

    It's weird isn't it? It's like seeing an old flame that you heard got fat so you forget about them, only to find out that they're apparently hot again. Also we're not sure if we're talking about a Tomb Raider game being the top release or the fact that it's on PS2.The whole week is weird like that. Let's get to it. PlayStation 2: Tomb Raider Anniversary %Gallery-3623%

  • Tomb Raider and Anniversary comparison video

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.31.2007

    Next week sees the release of Tomb Raider: Anniversary, where Lady Croft goes to the salon and fixes her roots. The video above shows the transformation of the original Tomb Raider into Anniversary. Tomb Raider: Legend (now playable for free on GameTap) reawakened the joy for many in Tomb Raider and reinvigorated the franchise. We're hoping that Anniversary is a fitting tribute to the original but, and this was part of the design behind Anniversary, puts some modern concepts into the gameplay for gamers who are just joining the series post Legend. We're definitely looking forward to E3 and seeing how far along the Tomb Raider: Legend sequel is. Although not half as painful of a cliffhanger as Halo 2, the ending to Legend (which came about 8 hours too early) was excellent and we were ready to put down the cash for the sequel right there. If Anniversary continues the solid gameplay trend of the new Lara Croft, the future looks bright again for the series.

  • Croft's Anniversary gains Steam

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.29.2007

    Lara's throwing her big Anniversary bash and it looks like every conceivable outlet who can sell or run the game is invited to the party. We've got typical retail, GameTap and now Steam is in there too. Everyone into the pool on June 5 for Tomb Raider: Anniversary. Just make sure you take a buddy, because you might drown from all the people crowded in there. We can't help but wonder if this is the nature of things to come. This is the first explicit moment of a trifecta release. Retail, digital distribution (Steam) and subscription service distribution (GameTap). That's just for PC. The PS2 and PSP editions come in their standard box at retail format. We still find it strange that the game still hasn't been announced for the Xbox 360. If it gets announced for XBLA, that's it, we'll have officially entered a new era of game distribution. [Via Press Release]

  • Flash game N+ getting official DS release

    by 
    JC Fletcher
    JC Fletcher
    05.25.2007

    Metanet's N is a physics-based platformer in which players run and jump around a big room collecting coins. It's a simple concept that is executed so well that it earned the game an Independent Games Festival Audience Award. Next on the list of honors: an official retail release on the DS and PSP from Atari, to be called N+.We don't know how the game will be changed, other than the addition of, as Metanet puts it, "pretty cool new features and graphics." Really, we hope it isn't changed much at all-- especially the level-editing feature. Atari, we've never asked you for anything before-- let us make and trade N+ levels online.You can download the Flash version of N here. Try it out and see how you'd feel about a DS version!