player-housing

Latest

  • ArcheAge to feature extensive maritime gameplay, housing

    by 
    Jef Reahard
    Jef Reahard
    06.21.2012

    Fan site ArcheAge Source has unearthed a new interview with ArcheAge creator Jake Song. The translation from the original Korean is a little rough, but there are still plenty of fascinating nuggets awaiting the patient reader. The forthcoming beta phase will see the existing game world "complemented by huge expanses of ocean." This isn't just for show, as Song says that eventually "oceans will allow players to find new employment, for example extraction, preparation, and delivery of seafood." Sea battles are also mentioned, as are "player-built maritime residences." How this relates to the previously announced underwater gameplay isn't clear, nor is it a given that we'll see all of this in CBT5, but ArcheAge's sprawling open world certainly looks to be putting the "massively" back into massively multiplayer. There's more to the interview, including bits on action combat and a clarification on Song's previous remarks regarding console games. Hit the link below for the full translation. [Thanks to Dengar for the tip!]

  • Face of Mankind updates include public apartments

    by 
    MJ Guthrie
    MJ Guthrie
    06.20.2012

    Oh give me a home, where the... well OK, so it doesn't really matter what roams, as long as there is player housing; for a sandbox game, this one feature is practically a staple. Now Face of Mankind joins the ranks of those games offering a place to call your own. Nexeon Technologies announced that along with other updates, the sci-fi game now has a public apartment feature where players can make a hangout for their friends, create an underground dueling club, or any number of other possibilities. The houses have various permission settings, including charging an entry fee. Also in the update was a new character panel that helps players organize their character better as well as stay on top of new information released about major combat revisions. To encourage players to get the word out about the game and the new features, FoM implemented a new referral system that rewards 15 days of premium-level game time to anyone (including trial accounts) who has a friend sign up through the referral link and then buys a premium subscription. [Source: Face of Mankind press release]

  • Why I Play: EverQuest II

    by 
    Justin Olivetti
    Justin Olivetti
    06.13.2012

    EverQuest II has always been a funny beast to me. I was not raised on a steady diet of SOE MMOs like some, and when EQII rolled around in November of 2004, I decided to go with some lesser-known title from Blizzard instead. I'd heard bad things about SOE in general, and EQII looked just as inaccessible as EverQuest did on the store shelves. Plus, to put a final nail in the not-interested coffin, I hated the graphics. I still do. Hate the graphics, that is. If someone was to award MMOs for Most Blandly Generic, Plasticy Models Straight from the Uncanny Valley, EverQuest II would be a shoo-in. Yet the years wore down my mostly semantic objections to giving EverQuest II a go, and after a few false starts, I spent a few wonderful months in the game last year after it went free-to-play. While I couldn't sustain interest in this on top of all of the other titles I was playing, I'd heartily recommend EQII to anyone complaining about tapped-out content in other MMOs. EQII is the Super Walmart of MMO features and content, far eclipsing most other competitors. Here is why I played and why you might want to, too.

  • E3 2012: Origins of Malu brings player-created factions, housing, and exploration to the sandbox

    by 
    Jef Reahard
    Jef Reahard
    06.07.2012

    It's hard to remain completely objective about Origins of Malu. The sci-fantasy title from Burning Dog Media is a project I've been watching personally for quite a while now, both because of its ambitious design goals and because of the sandbox affinity displayed by the dev team. At this week's E3, I finally got to put names with faces when I met with senior developer Jason Mitchell and programmer Chris Shaw. The pair had plenty of interesting tidbits to share, and despite the fact that I haven't put my hands on an Origins build yet, it remains very near the top of my most-anticipated-MMOs list. Join me after the cut for some chit-chat about action combat, player-created factions, PvP (yes there are safe zones), and more.

  • Aion releases next auction schedule for housing

    by 
    MJ Guthrie
    MJ Guthrie
    06.05.2012

    It's vicious! Foes duking it out, consistently trying to one-up each other until only the victor remains. It really is brutal out there. Are we talking about PvP? Nope -- it's Aion's housing market. Aion's non-instanced real estate has been a hot commodity. One reason larger homes are so popular is the benefits afforded the owner: Mansion and estate owners never suffer from soul sickness, and estate owners also get a 5% increase in crafting proc rates. Due to the limited number, many Daevas did not manage to secure the homes of their dreams during the last round of auctions. But all is not lost; NCsoft announced that many new places are opening up for bid in three separate phases with the first starting tomorrow, June 6th, for all servers. The second phase of auctions, however, will not begin until after all of the homes in the first phase have sold out. Likewise, phase three homes will not become available until all of the homes in phase two are gone. With this set-up, each server will progress individually though the phases. For a complete listing of which properties are available when, check out the new housing schedule.

  • RIFT: Storm Legion expansion coming this fall

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2012

    The RIFT army cannot be stopped, and neither can Trion Worlds' incredibly hard-working team. Trion officially announced today that RIFT's first expansion, Storm Legion, will be hitting the stores this fall. Executive Producer Scott Hartsman said that the expansion will "triple in size" the amount of content and territory that players currently have. "RIFT: Storm Legion is about more, more, more," he said. Storm Legion will open up two new continents for play: Dusken (a horror-themed continent) and Brevane (which hosts the cradle of Telaran civilization). Another major city will join the map, the dual-faction town of Tempest Bay. Each continent will feature its own storyline, with the promise by the devs that the term "story" will feature far more heavily than mere busy work. The main story of the expansion is driven by Crucia, the Queen of Storms, who's bringing her huge entourage to Telara through the Infinity Gate. Players have much to anticipate when the expansion releases. In addition to the new continents, the expansion will increase the level cap to 60, add capes to our wardrobes, experiment with a player housing system called "dimensions," introduce seven new dungeons and three new raids, add a crafting tier, and see another Chronicle join the roster. Players will also get to play with four new souls, one for each calling (Warrior, Rogue, Mage, and Cleric). Finally, for the brave at heart, the expansion will bring the immense colossus to terrorize the realms, and these open-world colossus battles are supposed to be like nothing we've ever seen before. Get excited for RIFT: Storm Legion by watching the trailer after the jump!

  • Wings Over Atreia: Much ado about housing

    by 
    MJ Guthrie
    MJ Guthrie
    05.28.2012

    Although Wings over Atreia has covered Aion's housing before, both in anticipation and right after release, I still encounter some lingering questions and misconceptions regarding this new feature. This point was really brought out during Justin's Leaderboard poll about who had better housing, Aion or EverQuest II. While I laud anything that brings attention to one of my favorite features, and I do realize that the Leaderboard articles are made for a bit of fun, I had some concerns about that specific pair up. However, despite its disadvantages and underdog status, Aion held its own pretty well. Go team Daeva! To be honest, I admit I was a bit surprised (and pleased) by the fervor with which some fans defended the newcomer to the housing market. Daevas have really embraced this gameplay alternative to hunting and gathering -- just take a look at the bidding wars for prime housing or the recent decorating contest. Aion's housing might be totally new, but it's off to a pretty good to start and will keep getting better.

  • Exclusive Star Trek Online Season 6 reveal: Fleet starbases

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    You read that headline right: Star Trek Online will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space. The project was spearheaded by Cryptic Lead Artist Jeremy Mattson, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.

  • Leaderboard: EverQuest II's housing vs. Aion's housing

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2012

    Everyone loves player housing, right? Oh, quiet you in the back. Look into my eye: Everyone loves player housing. It is the number one most requested, demanded, and mandatory feature of every MMO. In terms of priority, "having monsters to kill in the game" is lower than giving us sweet pads to decorate. This is the way the virtual world should be and always has been. Well, now that I've dipped into the well of delusion, it's time to emerge with my hair sopping wet and my mind open to the possibility of a player housing revival. With the advent of Aion's 3.0 update, players in this now-free-to-play game can move into a suburban dreamhouse and spend countless hours figuring out the exact decor to match the subtle majesty of the bathroom's toilet. But is it enough to challenge the de facto leader of player housing, EverQuest II? Mountains of novels have been written on this game's housing system, novels that were then used to construct a giant book fort in the middle of the grand ballroom. Because that's just how flexible that system can be. So pitted against each other in an interior design contest, which game would emerge triumphant? Cast your vote after the jump!

  • Aion rewarding decorating skills with contest

    by 
    MJ Guthrie
    MJ Guthrie
    05.12.2012

    As one of 3.0's most anticipated features, player housing brought a whole new facet of gaming to Aion. Along with the studios, houses, and estates, housing provided Daevas the opportunity to demonstrate their creativity and decorating flair, and players have been taking full advantage of the system. Now, NCsoft wants to reward players for sprucing up their Atreian homes with a contest titled Decorate Your Space. Think you have a pretty snazzy pad? Then show off those mad decorating skills! All Daevas over level 20 are eligible; just submit up to three unaltered screenshots of your living space via the contest thread or by email to community_aion_en@ncsoft.com by 12:59 a.m. EDT on May 19th. The top three homes judged best decorated will win special 60-day, two-drawer cabinets with an extra 18 slots of storage space. For full rules, conditions, and the winner release form, visit the official announcement.

  • Wings Over Atreia: The skinny on housing from NCsoft

    by 
    MJ Guthrie
    MJ Guthrie
    04.23.2012

    We spoke; NCsoft listened. Don't look so surprised! Is it really so far-fetched to think that developers care about and want to keep an eye on the thoughts and reactions of their playerbase? Well, other than to just laugh at us of course. *wink* I kid, I kid. In all seriousness, though, when I shared my first impressions of the long anticipated Aion: Ascension, I noted some letdowns amid the greater aspects. My opinions were formed from what information could be gleaned from actual in-game play during those first days after release. Of course, not all of Aion's new features could really be explored and enjoyed in that short span of time, so that, coupled with a lack of published information (shocking!), meant I wasn't even close to a comprehensive understanding. But my disappointments in the temporary aspects of some housing and other items as well as the high cost of housing struck a chord with others as well. To our benefit, NCsoft was listening. Producer Adam Christensen and Associate Producer Sean Orlikowski quickly addressed some of the concerns noted, sending us more information to share. Along with clarification, we received an exclusive look at the housing release schedule for both the Asmodian and Elyos factions. If you know which real estate you want, check the schedule below to see when your spot hits the market. (And don't forget to save your kinah!)%Gallery-153752%

  • Grand Chase: Heroes updates with new player housing

    by 
    Jef Reahard
    Jef Reahard
    03.28.2012

    Want some housing in your side-scrolling action RPG? You can have it courtesy of SG Interactive and its Grand Chase: Heroes title. The game has just been updated with its next act, Finding Refuge, and it includes a playhouse system that serves as a "unique and fully customizable space." It even has a garden for growing your own buffs! The new patch also features an Easter egg giveaway that will reward players with a fusion egg suit for their favorite characters. Check out the new video after the break for a sneak peek at the new playhouse system. [Source: SG Interactive press release]

  • Some Assembly Required: Six must-haves for creative expression

    by 
    MJ Guthrie
    MJ Guthrie
    03.02.2012

    Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming? Wait, gaming?! You betcha! Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what Some Assembly Required is about. Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, compose melodies, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.

  • Pathfinder Online measures up player housing

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2012

    To live up to the claim of being an extensively player-built game world is a significant challenge for the Pathfinder Online team, but to the devs' credit, it seems as if they have a few elegant ideas to make it work. In the latest developer blog post, CEO Ryan Dancey discusses how the team is approaching player-built structures in the game world. While there will be three NPC settlements, player structures will be a significant presence in Pathfinder Online, Dancey says. Not only will a player be given the ability to create a persistent structure, but that structure will be vulnerable to destruction as well if not protected. Dancey says that the idea right now is for the world to have special spots that signify a suitable building location; this is to keep the density from growing out of control and also to put buildings near desirable sites or resources. Once a structure is built by a group of players, it can be transferred to new ownership, built up, or attacked. Some of the structures that the team is kicking around include hideouts, inns, watchtowers, forts, and settlements. Dancey also mentioned that players may be able to improve roads and docks in order to facilitate faster travel. The one downside to the logistics of this feature is that players might not be able to go inside these structures; instead, they'll to access housing abilities via menus. This could be changed after launch, Dancey says, but the demand on system resources would make it a difficult task.

  • Pathfinder Online will let players run the kingdom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2012

    If you've played the Pathfinder tabletop game that Pathfinder Online is based upon, you know that you need to have grouping. After all, the former is all about bands of adventurers exploring the wilds. So it's fitting that the most recent developer blog is all about the game's methods of managing groups and playing in different numbers. And this isn't just a matter of parties or solo play -- at the high end, players can be running entire kingdoms as a social unit. Solo play is meant to be somewhat discouraged, as the blog notes it will be a much more difficult road for a dedicated lone wolf. Parties will be the next step up, holding an undetermined number of players (the working target has about 24 players at the high end). Above those are chartered companies, settlements, and as mentioned, entire new player-run kingdoms. It's going to produce some interesting dynamics to have player organizations in such abundance, but the developers seem to have some confidence in their initial designs.

  • Final Fantasy XIV previewing player residences for patch 1.21

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.14.2012

    Among all the cues that Final Fantasy XIV took from Final Fantasy XI, there was an obvious omission -- housing. Players have been forced to live without private rooms thus far in the game, but in patch 1.21, that's going to change. The first version of housing will be rolled out with the next major patch, with a small explanation having just recently been posted to the official site. Following the patch, players can acquire a private residence after completing a quest handed out in the inn. These quests can be accepted any time after a player finishes the first installment of the storyline quest, making them rather easy to pick up. When logging out in a private room, players will acquire rest experience to hasten leveling, replacing the previous system of Guardian's Aspect. While it's a bare-bones implementation, it's a foundation to ensure that the game's major revamp coming in November will have something to build off of -- and there's more promised for the future. [Thanks to Derrick for the tip!]

  • Breakfast Topic: Where have you spotted any hidden homes?

    by 
    Allison Robert
    Allison Robert
    02.10.2012

    One of the really nice things about being able to fly in Azeroth is the opportunity to discover little homes in the most unlikely places. On a recent archaeology trip through Feralas, I flew over a tauren tent hidden in the mountains at 88,32 (on the border between Feralas and Mulgore) that I'd never seen before. It's a beautiful spot on a small pond ringed by mountains and Feralas' giant trees, with a travois and a canoe nearby, and I thought to myself: This would be actually be a really nice place to live, if my main had to be concerned with such things. And then there's the little house in the mountains northeast of Stormwind -- the dwarven farms in the mountains between Ironforge and Menethil Harbor (although players saw that for years on flight paths). And another collection of tauren tents, canoes, and a rather large cave on the southern shore of Silithus. (Man, the tauren really got around.) Since getting flight in Azeroth, have you seen any of these tucked-away places, and are there any you think others should see?

  • Free Realms shows off a new player condo

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.25.2012

    Housing is one of those MMO features that's beloved by some, disliked by others, and sadly not nearly as common as it once was. Free Realms has had housing for quite some time, of course, but the development team apparently hasn't felt that player introductions to same have really been up to snuff. So that's why players new and old will be gifted with a new Wilds Condo in the near future, a slice of housing that should give a much better idea of how fun the system can be. Hosted by development artist Misty Michelle, the preview video just past the cut gives players an idea of what's expanded with the new condo. Players will get a lawn, more options to decorate, and more vertical space in the front yard to build a truly impressive dwelling. If that sounds like your sort of thing, take a look at the full trailer to see some of what you can do with your improved starter home right from the start in Free Realms.

  • SOE readying new EQII prestige homes

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Looking for a new place to call home in the world of Norrath? Sony Online Entertainment has a couple of new prestige houses on the way that offer plenty of space and plenty of scenic views. First up is the Storm Tower Isle, an evil-themed island refuge with a Tower of Bone replica and a bunch of pristine beach, salt spray, and stormy atmospherics. Next is the Secluded Sanctum, and long-time EverQuest II players will recognize it as a portion of Sullon Zek's dungeon. SOE left the canopy beds and raised dais in place, and we can't wait to see what some of Norrath's premier interior decorators do with the place. Both homes will be available in the Station Cash store very soon, and you can get a guided video tour after the cut.

  • Xsyon architecture gallery shows off unique player-made structures

    by 
    Jef Reahard
    Jef Reahard
    01.17.2012

    Xsyon's PR machine is shifting into high gear of late, and the post-apocalyptic sandbox title from Notorious Games has released another batch of screenshots. This isn't your typical 10-screenshot blast, either, but rather an entirely new gallery section on the official website devoted exclusively to user creations. Notorious is intent on showing off what it calls player architecture, as Xsyon is one of the few games on the current MMO market that actually allows for unique creations in terms of buildings, structures, and even town layouts. You can see a few of the choice shots in our Xsyon gallery below, but you'll need to head to the game's official website to see them all. [Source: Notorious Games press release] %Gallery-118587%