player-killing

Latest

  • SOE alters ProSiebenSat.1 deal to include EQ, Vanguard, and Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    After months of insisting that the deal with ProSiebenSat.1 was locked in, SOE announced that it is expanding the library of titles that the European operator will take over and run for the region. In addition to the MMOs and other titles included with this past February's announcement, ProSiebenSat.1 looks to take over EverQuest, Vanguard, and Wizardry Online as well. All in all, it gives ProSiebenSat.1 the exclusive license to operate these titles in 40 European nations. SOE President John Smedley said that this is nothing but good news for European gamers: "ProSiebenSat.1 is the ideal partner for us to reach an even broader audience in Europe. We are confident that the combination of the media power provided by ProSiebenSat.1 and our expertise in developing high-quality online games will appeal to players in a new and captivating way, creating the perfect prerequisite for achieving great success with our games in Europe."

  • E3 2012: Wizardry Online unleashes a bevy of screenshots

    by 
    Matt Daniel
    Matt Daniel
    06.05.2012

    Sony Online Entertainment brought a big surprise to this year's E3 by announcing that it will publish Gamepot's upcoming super-hardcore MMO, Wizardry Online. Now that the event is in full-swing, SOE has released a slew of new screenshots from the title to show off the game's scenery and combat. For those of you not in the loop, Wizardry Online is an online continuation of Sir-Tech's renowned retro Wizardry series of RPGs. But Wizardry Online isn't your average DIKU-style title; the developers make no bones about the game's hardcore nature, which is a result of features such as permadeath, player-killing, and friendly-fire. Further details are scant at the moment, but Massively will be chatting with SOE later this week at the Expo, so stay tuned for more information on this punishing new title. In the meantime, enjoy the gallery below and check out all the new screens. [Source: Sony Online Entertainment press release] %Gallery-125949% Massively's on the ground in Los Angeles during the week of June 4-7, bringing you all the best news from E3 2012. We're covering everything from PlanetSide 2 and SWTOR and ArcheAge to RIFT's and LotRO's upcoming expansions, so stay tuned!

  • Conquer Online adding new 'hardcore' PvP features

    by 
    Matt Daniel
    Matt Daniel
    01.25.2012

    At the beginning of the month, NetDragon's F2P fantasy title Conquer Online received a large new update in the form of the Invasion of Pirates expansion, but the team isn't done yet. The devs are now adding a number of new (surprisingly hardcore) features to the Gale Shallow PvP zone. While players will receive no PK points in this zone, the chance of plundering a fallen enemy's armor will be tripled, meaning that life and death are a matter of great consequence. And finally, to top it off, a number of powerful mobs in the zone will grant players high-level dragon souls should they prove themselves worthy in combat. For more information on the upcoming update and to get in the game yourself, just click on through the link to Conquer Online's official site. [Source: NetDragon press release]

  • The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2011

    Two months ago, we heard a rumor (which has since gone quiet) that a new Ultima Online sequel might be in the oven in Electronic Art's kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, Ultima Online's been begging for a sequel ever since the hit MMO started facing stiff competition in the form of 3-D worlds like EverQuest and Asheron's Call. For some of us gamers, word of a UO sequel feels like deja vu, and rightly so. This wouldn't be the first time that EA embarked on a project to make a more modern Ultima Online, nor would it be the second time. Indeed, the saga of Ultima Online's canceled sequels is as torrid as it is steamy and lusty. Ignore the words in the previous sentence, as those are just to up the hits on search engines. In our continuing series on the "what ifs?" of axed MMOs, we're going to head into a two-parter full of savage truth, dangerous decisions, and full-frontal nerdery. Ladies and gentlemen, I present to you the saga of Ultima Online 2.

  • The Game Archaeologist and the What Ifs: Middle-earth Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.21.2011

    I had so much fun walking down the halls of "What if?" last week that I thought I'd keep the streak going for the rest of the month (if you'll allow for some summertime indulgence). It's not that I necessarily wanted MMO history to turn out differently than it did, but it's always tantalizing to wonder what the field would look like with different games out there. Would they have proven more popular than our current crops? Would they have pushed the envelope of innovation? Of course, it's easy to project greatness onto never-released titles, bemoaning that "if only MMO X had launched, we would've had the perfect game!" What ifs are interesting but should never be taken as absolute fact. This week I wanted to look at a project that's related to an MMO near and dear to my heart. As most of you know, I'm somewhat of a Lord of the Rings Online nut here at Massively. Sure, the rest of the staff is upset that I smoke pipeweed inside and never wear shoes, but that's just how far I go to understand the game. But even my LotRO isn't immune to a massive what if. Known to some but not to all, Turbine wasn't the first MMO studio to take a crack at Tolkien's license -- no, for that we have to travel back to 1998 and revisit Sierra On-Line. It was this company that had a brief but memorable run designing Middle-earth Online, aka "What if LotRO had permadeath?" It's a fascinating glimpse into an entirely different approach to the IP, and even though it died a fairly early death, it's important to be remembered. Frodo lives!

  • E3 2011: First look at Wizardry Online

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2011

    "One of the aims of Wizardry Online is to create a true experience of exploration like in classic MMOs," Headlock Games' representative said as he began this E3 presentation. "And to that end, you won't find a linear path funneling you through the dungeons, and your minimap won't show the exact location of your next objective." This set the tone for the company's first reveal of this up-and-coming MMO. Wizardry is a long-running RPG franchise that dates back to 1981, although this will be the series' first steps into online multiplayer. And while the series enjoyed modest success in North America, it's been a phenomenon in Japan, where it's seen numerous spinoffs and sequels. Wizardry's always been known for its open-world exploration and party-based combat, and it seems as though the MMO will continue this legacy as well as retain the hardcore approach that the devs feel has been lost to most modern games. "As this skeleton can attest, life is not so easy in Wizardry Online," the rep said with a smile. Hit the jump to read more about this first look at the game as well as get a peek at the game's first screenshots and trailer!

  • Massively's guide to RuneScape's wilderness and free trade

    by 
    Brendan Drain
    Brendan Drain
    03.11.2011

    Back when the open-world PvP of Ultima Online was more than just a memory for most people, it just seemed natural for a game to let players beat each other to death. Having open-world PvP in an MMO checked off another item in the list of things that attracted people to the genre. RuneScape's wilderness area was Jagex's compromise between letting players smash each other's heads in and not alienating players who don't want their heads smashed in. While most of the game remained PvP-free, the wilderness to the north was an open PvP bloodbath complete with corpse-looting and rude language. PvP was removed from this area several years ago as part of a major effort to beat the RMT business. At the same time as wilderness PvP was removed, limitations were placed on the amount of gold a player could gain or lose in player-to-player trades every 15 minutes. Trading was migrated largely to a new Grand Exchange system with built-in price limits. This all but killed the game's emergent trading professions, severely limiting the scale of shops and making life harder for the wheelers and dealers out there. Both the trade and PvP restrictions were lifted just over a month ago, and players are quickly learning to take advantage of all that's been brought back to the game. Skip past the cut for Massively's look at how you can take advantage of free trade and wilderness PvP and how RuneScape's community has reacted to the revival of these long-lost features.

  • The Game Archaeologist and the Forbidden RuneScape: The R-Team

    by 
    Justin Olivetti
    Justin Olivetti
    12.14.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month he chooses a different title to examine its highlights, talk with its developers, and invite its fans to share their experiences. They come from all over the world just for one shot to be the elite of the elite. After a rigorous selection process, the survivors undergo months of hardcore training. Fingers aching from the strain and eyes itchy with sleep deprivation, these ripped warriors emerge to battle evil wherever it rears its ugly head. Budapest, probably. Or Easter Island. They loot with wild abandon, they craft with purpose, and they aren't afraid to jam on the caps lock button to make their voices heard. So if you need their help -- and if you can afford them -- maybe you can hire the R-Team. As we continue our month-long RuneScape safari, it's high past time that we hear from the R-Team members themselves. Four past and present RuneScape players graciously laid out the case as to why this MMO rocks socks off. To make a good thing even better, Jagex sent in five new screenshots for your enjoyment. So what are you waiting for? Hit that jump like you mean it!