player-vs-player

Latest

  • World of Warcraft players will earn experience points in PvP

    by 
    Samuel Axon
    Samuel Axon
    10.14.2008

    We almost missed this major revelation on our sister site WoW Insider -- we might not have caught it if Eurogamer hadn't. Deep within WoW Insider's excellent liveblog of the World of Warcraft PvP panel at Blizzcon, you'll find that Blizzard reps let slip that players will soon be able to earn experience points in addition to honor in PvP.That's already possible in WoW's new competitor Warhammer Online, in which it is essentially just as viable to level up to the cap in PvP as it is in PvE. The WoW devs are likely responding to the competition, knowing that they might lose big fans of PvP to WAR. In that vein, they're also ensuring that daily PvP quests are available from levels 10 - 80.It's hard not to look at this as a good change. The only argument against it we can think of is that if a player levels from 10 - 80 entirely in the battlegrounds, he or she will not have the necessary experience to run instances and raids at later levels if a change of course is desired. But that seems like a fairly minor criticism of a long-needed addition to the game.

  • The Daily Grind: Are the stakes too low in modern PvP?

    by 
    Samuel Axon
    Samuel Axon
    09.07.2008

    Player vs. Player gameplay has undergone a drastic change in recent years. Games like Meridian 59 and Ultima Online didn't pull any punches. Anyone could kill anyone anywhere, and the penalties could be quite severe. When you died In Meridian or UO, you dropped all of your gear. The person who killed you could steal whatever he or she pleased.Of course, in games like that, gear wasn't quite such a big deal. In Meridian a sword would wear out after a few of hours of use anyway. But combined with stat and skill losses, death in the games of the 90s was comparatively harsh. Now, in World of Warcraft, Age of Conan, and Warhammer Online, the stakes are lower. You have absolutely nothing to lose by dying in PvP in WoW, and AoC and WAR's designs aren't much more aggressive.But here's a question from a veteran of the oldschool: with stakes this low, does PvP really matter? Will it really get you sweating? Will you really care that much about winning or losing? Some oldschool folks will argue that PvP is boring and meaningless now that death has been de-clawed. Maybe we should go back to the barbarism of the old days. What do you think?

  • E308: PvP in The Agency

    by 
    Krystalle Voecks
    Krystalle Voecks
    07.20.2008

    One of the many things people have been looking for in an MMOFPS environment is the ability to engage in some hardcore PvP. Shooter fans seem to absolutely love the thrill of fragging others straight off the map. While we weren't able to nail down all of the specifics from our talk with Matt Wilson, Executive Director of Development from SOE Seattle, we did manage to wrangle a few juicy tidbits from him. Some of the answers we got regarding the things they are considering for The Agency may prove to be welcome news to FPS PvP devotees.Massively: Is The Agency going to be open to a PvP type of environment?In the example we see in the video, the only thing you can do is actually blow up the bombs and kill yourself, that kind of thing. In PvP we'll have to flag friendly fire on or off -- if you want to shoot your team, you can. If you don't, you won't. In PvE, we're really focused on friendly fire being off most of the time because of players joining ad-hoc groups. We don't want to make the game a griefer's paradise.

  • 2.4 PvP sets: Gold and rep requirements

    by 
    John Himes
    John Himes
    02.20.2008

    There's a lot to get excited about in patch 2.4, without a doubt. A lot of raiders will be looking to the Sunwell to provide new content and those addicted to daily quests will certainly find a lot to do as well. I'll certainly appreciate these things, but there was one new item that piqued my interest as an altaholic: the new blue PvP sets available from reputation vendors. While a lot of players will likely overlook or outright dismiss these new sets, they are a godsend to someone, like me, that has a ton of high-level alts. While these sets are clearly geared towards PvP, they'll definitely help fill out some of my alts' PvE sets. Additionally, they'll make good starting sets for anyone that wants to get more involved in the arena or battlegrounds.

  • The Daily Grind: Player vs Punk

    by 
    Kyle Horner
    Kyle Horner
    01.03.2008

    As a mechanic, PvP is meant to give players the ultimate challenge. No matter how tough you make an AI enemy, an actual person will always pose a more interesting/challenging threat due to their unpredictability. The essential issue is that people -- while anonymous -- are often complete and utter punks.A good deal of initial player experience with PvP is pretty close to someones first experience with a root canal. It's also similar in the sense that if you've never had that experience you're probably better off for it. Lastly, one other way they're similar (to me, at least) is my firmly held belief that every player is like a spawn of Steve Martin from Little Shop of Horrors. It fits quite well, a lot of the people who enjoy PvP take great amounts of pleasure in pummeling heads into the ground. So what do you think dear reader? Is all PvP bad, or are there games out there that you think have or will remedy the issue?

  • "Welfare epics"

    by 
    John Himes
    John Himes
    11.29.2007

    To the best of my recollection, one of the WoW developers first coined the terminology "welfare epics" at last August's Blizzcon. I've had difficulty finding the original source, but as I recall, the context of the talk had to do with the goal of the WoW designers to make all players put forth some degree of effort in obtaining quality gear. The specific gear in question was that purchased with arena points.New arena loot was released to the clamoring masses a couple of days ago, and some of the items have arena rating requirements on them, thus setting in motion the designers' plan to avoid a proliferation of welfare epics. As per usual with changes of this magnitude, the official forums are rife with controversial topics. This time around, its the PvE players arguing with PvP players regarding the quality and accessibility of arena loot. Some of this debate spilled over into the comments on one of my own recent posts, piquing my interest in the issue even further.

  • PvP FTW

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.19.2007

    Do you prefer the blood-lust of PvP to the bloody boring banality of PvE missions? Do you live for the bloodletting, the torment, the outrage of the poor fool who tried to walk in front of you while you were sharpening your dagger or honing your casting skills? Do you like the thought of playing forever, with no subscription fee required? Do you want to avoid all the banality of role-playing and focusing on what your teammates want at the expense of your own needs? If so, you're in luck.Guild Wars, one of the best-known games NCsoft has produced, has catered to your wishes with the Guild Wars PVP Access Kit. If you don't have Guild Wars, and you're interested in the PvP aspect of the game instead of the role-playing elements, then this is the kit for you. It allows you to install Guild Wars with only the PvP elements active, allowing you to move foward with shanking friends and enemies alike. At under twenty dollars (plus tax, of course), it's a pay-once model, with lifetime gameplay and service updates at no charge. So buck up, little camper: you don't need to worry anymore about whether or not your guild is going to be impressed by your ability to mine for fish: all you have to worry about is whether or not you've ganked enough n00bs to ensure your place on the boards.

  • More AV changes coming

    by 
    John Himes
    John Himes
    10.31.2007

    Big changes are coming to the Alterac Valley battleground in patch 2.3, and, as is often the case with these things, players are already expressing their discontent. Nethaera responded to a thread on the official forums yesterday in order to address such complaints. She reminded everyone that the developers are currently monitoring the changes to AV and are tweaking the honor earned in order to keep the overall gain as similar as possible to the current rate on the live realms.The most interesting part of her post, of course, regards a change being implemented regarding the mechanics of capturing a mine. When a mine is captured by a player, his or her team will be awarded a steady stream of reinforcements. According to Neth, the capturing team will receive about one reinforcement every forty-five seconds or so. Since I haven't played the new AV on the PTR, it's difficult for me to develop an opinion on this change. What do you think?Update: Blizzard poster Salthem has posted a few more details of the change to the mines.

  • Warhammer Online hands-on time at E for All

    by 
    William Dobson
    William Dobson
    10.25.2007

    WanderingGoblin.com has posted their extensive impressions of some time spent with Warhammer Online: Age of Reckoning whilst at the recent E for All event. Seeing as no one else gets to play Warhammer at the moment, the hands-on may provide a much needed hit for anyone experiencing withdrawal symptoms.The article discusses various aspects of the game. There is a breakdown of some of the standout classes, of which the Warrior Priest sounds quite interesting. It is also noted that the two factions in the game, Destruction and Order (referred to as Chaos and Order in the article), do not simply contain identical classes with different names. This has weighty player-versus-player balance implications, and you can be sure that the game's forums will consist mostly of threads beginning with "___ class is OP!", followed by "It's fine, lrn2play", but it is a bold move nevertheless.Speaking of PvP, it seems that EA Mythic prefers to call it Realm vs Realm or RvR, which hearkens back to Mythic's much earlier MMO Dark Age of Camelot. The article includes a reminder that players will gain leveling experience and loot by killing other players, a concept which should tickle the fancy of anyone fond of PvP. The full article is linked below and contains much more about WanderingGoblin's time with with Warhammer at E for All.

  • Ready... set... Arena qualifiers, round 2!

    by 
    Krystalle Voecks
    Krystalle Voecks
    04.24.2007

    Those of you who have been working hard in or following the Arena Tournaments will be glad to hear that Blizzard has just posted the listing of American, European and Korean region second qualification round Arena teams! The dedication that all the folks competing in the Arena qualifiers have shown towards their theory-craft and tactics thus far has been quite impressive. (And hey, let's not forget about the sponsorships!) From here, however, things heat up. After this second qualifying round, we move on to the live regional tournaments, which should prove to be a real test of skill under stress. I'm sure that many of these players have their gaming space set up just so. I'm curious to see what happens when you move them out of that comfort zone into live competitions, on potentially unfamiliar rigs, and then give them an audience. I have to admit, for all that I might not personally be too into PVP (primarily because I'm really lousy at it) it's going to be a lot of fun to see how this all turns out. Especially when it comes to the finals, which will be the first time in WoW history that we'll get to see the different regions pitted against one another in a global contest of wits, talent, skill and sheer determination.Congratulations to all the teams who made this round!