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  • Banned for no reason at all

    by 
    Mike Schramm
    Mike Schramm
    10.08.2008

    GuamPDN.com ("Guam's complete source!") has an article up by Duane George, who tells his story of woe: he got banned from the game for suspected Arena win trading, and had to deal with 72 hours without the game. Blizzard, obviously, doesn't provide any information on how many players get banned from the game, and it would be even harder to determine the number of false positives out there like Duane: people who didn't do anything wrong but end up getting banned anyway. We've heard stories here of course, but this is a tough area to investigate by its very nature.For Duane's part, he does say that he plans to stay out of Arenas and stick to battlegrounds, so you'd think that if there were a ton of false positives like him who were turned off from the Arena experience because it wrongly got them in trouble, Arenas wouldn't be nearly as popular as they are. But of course we don't know -- there's no oversight on Blizzard's part (and you could argue that there shouldn't be anyway, since it's their game), not to mention that they've got the right, according to the Terms of Use, to ban anyone at any time for any reason without notice anyway. If they were really going overboard, you'd expect them to be losing customers, and that's not the case yet.Fortunately, this wasn't a permanent ban, and while he did apparently lose some Arena rating and the gear that came with it, his character wasn't too much the worse for wear. A 72-hour ban isn't too big a deal, so Blizzard probably hands those out with much less consideration than a permanent ban anyway. But we're sure Duane isn't the only case out there -- as small as the number may be, there's almost definitely other players like him, banned for doing nothing wrong at all.

  • UC Irvine studies differences between Chinese and US players

    by 
    Mike Schramm
    Mike Schramm
    09.12.2008

    Our good friends at the OC (don't call it that) Register have an article up about how the University of California at Irvine has received a grant to study the differences between US and Chinese players of World of Warcraft. And the differences are fairly interesting: apparently US players use many more UI mods and addons than Chinese players do. Additionally, more Chinese players play the "more challenging version of the game" (seems like they mean PvP servers to us, though that may change with yesterday's big news), and Chinese players, say the researcher, tend to talk more about color schemes and architecture than American players. Finally, the demographics are fairly different -- here in the states, women make up 20 percent of the playing audience, and in China that number is almost halved. And while people here may play with parents or even grandparents, in China, the older generation isn't interested in the game at all.These observations seem more to be based on anecdotal evidence of Chinese players in cafes more than anything else, but the study is just getting started, so maybe with some more research they can come up with some more solid numbers (or even more reasons) showing why this is the case. But it's interesting that inspecting how people play this game in two different countries can reveal something about the cultural differences between each.

  • Blizzard and the hidden population of disabled players

    by 
    Mike Schramm
    Mike Schramm
    09.05.2008

    A Dwarf Priest has a nice long post up about the relationship between Blizzard and one of the more hidden (and yet surprisingly large) groups within their population: disabled gamers. It's no secret to anyone who's played WoW for a while that a lot of disabled gamers have found a lot of solace in a social game where you can be almost completely anonymous and play a character at whatever pace you want to play. Even if you go with the lowest of estimations, there are about 525,000 people playing the game with some kind of disability in real life. That's a much bigger number than I expected, and it's a significant number of people paying Blizzard every month.Fortunately, Dwarf Priest found that accessibility is relatively good in Blizzard's game -- most of the work is actually done with third-party addons, but the UI and display is so customizable that even with the default interface, many people without a full range of controls or movement can figure out how to play the game. For their part, Blizzard has agreed that a customizable UI is the best way to make a game accessible -- J. Allen Brack says that's a priority in this interview with Able Gamers.Dwarf Priest has lots more, including a quick comparison with accessibility in Warhammer Online, and even a weird wrinkle in the Glider lawsuit (the botting program's creators are apparently claiming it helps disabled players play their characters). It's a very well-written post about a subject that doesn't get covered much, and there's lots of extra reading to dig into at the bottom as well.

  • Gem Finder helps you find just the right gems

    by 
    Mike Schramm
    Mike Schramm
    09.05.2008

    I can't remember if we've posted about the WoW Gem Finder or not, but the last gem list I posted about has gone missing, so if you've never heard of this one, it's new to you. WoW Gem Finder is a quick web tool that you can to quickly find exactly the gem you're looking for -- just choose the colors, attributes, and/or abilities you want from the checklist on the side, and it'll narrow down exactly the gem you want and where to get it. And all the gems link to Wowhead anyway, so even if the little description isn't enough for you, you can go searching for it elsewhere as well.Pretty great resource for anyone (like me) just starting to pick up epic gear on their latest character and looking into where the gems are coming from. One thing players might still need help with is when to put which gems on which gear (most people wouldn't throw epic gems in gear you get at 61, I'd think, and I personally usually don't bother with anything but vendor gems until I get an actual epic), but that may be all outside the ken of this finder. As a tool to help you find exactly the gem you want, it's a good one.

  • A WoW player's guide to Guild Wars

    by 
    Mike Schramm
    Mike Schramm
    07.31.2008

    Last time around, Massively introduced us WoW players to Age of Conan, and today they've posted a guide to Guild Wars for us World of Warcraft players. Unlike AoC, I have actually played Guild Wars, and they've hit the nail on the head here: for two of the most popular MMOs, Guild Wars is very different from our experience in Azeroth. From a completely instanced overworld (everything outside the cities is instanced, so you won't see anyone else out there questing with you unless they're in your group) to a much more streamlined leveling system and a completely different PvP game (you actually create different characters for PvP, something WoW players have actually been asking for), Guild Wars is a very different game, and definitely an experience worth trying for those of us ingrained with the way they do things in Azeroth.However, one thing Massively missed was the community of Guild Wars -- because the game doesn't have a monthly fee at all, there seems to be a very different audience playing it, and the feel of the chat channels and city general channels is very different. If you thought the trade channel was chaotic in Ironforge, just wait until you get into the starter area of Guild Wars -- because the game has no AH, not only is there more crazy business to be done, but people playing the game for free seem to have even less of a conviction towards making it a good experience for everyone else. WoW's community is a little crazy, but at least there are a few good people out there who'll group up or give you a port to Shattrath. In Guild Wars (in my experience), maybe it's a combination of the instanced world and the free-to-play quality, but it's very much an every-man-for-himself game unless you're playing with friends you know.Not that GW is a bad game -- I enjoyed it, and still jump in occasionally to do some questing. But it's very different from World of Warcraft and many other MMOs.

  • Scholomance to be revisited?

    by 
    Mike Schramm
    Mike Schramm
    07.30.2008

    Everybody's favorite trash bin, Scholomance, might be getting a revisit by Blizzard. Late last week, CM Wryxian posted on the WoW Europe forums asking players for their thoughts on the expansion, and since then, people have given it a general thumbs up -- while Scholo has always had issues with too much trash in too cramped quarters (in fact, it was already revamped a few times to be tuned down -- it used to be a 10 man raid equal in difficulty to UBRS), players still frequent it, and they have really enjoyed the fact that it was a branching dungeon that had some pretty cool lore associated with it -- the story of Darkmaster Gandling and his school of Necromancy (and all the hot teachers there) is a good one.Of course, what Blizzard might do with the instance, we have no idea -- at this point, it's soloable at 70, but it still does provide a great source of Argent Dawn rep, and there are actually a few epics dropping in there now. Maybe they'll revamp it like Naxx, or it'll be the first "old world" instance to be given a Heroic setting? Or maybe Blizzard is asking players what they think about the instance because they're thinking of cutting it -- in order to introduce some new leveling content in the Plaguelands. The fact that they're asking about it at all means that there must be something in store for Gandling's old school, but what that is, we have no idea.

  • A(nother) return to Azeroth, and all that grinding

    by 
    Mike Schramm
    Mike Schramm
    07.29.2008

    Clive Thompson is probably my favorite technology writer -- I really enjoy everything he writes (lots of his stuff appears regularly in Wired), and he's got a real talent for not only tracking technological trends, but then explaining them in a way that's interesting and easy to understand. So I was pretty excited to see that he's back playing WoW, and just like a few of us here at WI, he enjoys the regular grind of it all.I don't know whether it's a result of all the Wrath beta news coming out lately, but it seems to me that we're already experiencing a resurgence of players around the expansion. Burning Crusade brought a lot of players back to the game, and it seems like things have started early for the next expansion -- people are returning to level their alts, get their epic mount dailies done, level up their professions, and just generally get back into the mix of things.And Thompson's piece is really about grinding -- like "obedient workers in a Soviet collective," he says, we return to mindlessly killing boars, or ravagers, or Ethereals, or whatever else it is we need to hit that next level of experience or reputation or profession. Why? Because we're rewarded for it. Increasingly, we live in a world where time invested doesn't always equal reward returned. But while grinding in a game like WoW, it always, always does, and that's why we love it so much.

  • Anti-Aliased: Pourin' out one for all my guildies

    by 
    Seraphina Brennan
    Seraphina Brennan
    07.20.2008

    The Twilight Empire of World of Warcraft's Ravenholdt (PvPRP) server is a very diverse guild. They're active roleplayers, dabbling in raids and gearing for 70, frequently aid their members in running instances, and meet often to both roleplay different storylines and just be together. Their leader, Empress Aerana, has high hopes and aspirations for the guild she's built from the ground up at level 20 and has continued to run until this day; almost a year of keeping the guild active on Ravenholdt.If you're looking at the above picture, you might recognize the paladin standing in the middle of the photo -- that's me, feeling kinda short at the moment. If it wasn't for Twilight Empire, I wouldn't be standing there in that room. The kindness of Aerana and the other guild members persuaded me to pick up my World of Warcraft disc and get back into the game -- something I've never done before for any other guild. With the frequent events, active membership and relaxed nature of the guild, I've felt right at home since I've jumped back in to the game. If it wasn't for the guild, the game wouldn't be half as fun. That's why this edition of Anti-Aliased is devoted to the concept of guilds and how critical they are to online gaming.

  • Funcom: WoW is McDonald's, AoC is steak

    by 
    Mike Schramm
    Mike Schramm
    06.26.2008

    It's just in the nature of game developers to talk a little trash -- whenever you work on something for so long, you'll pretty much say whatever you can when someone asks you to compare your game to someone else's. So we'll forgive Funcom's Gaute Godager (game director of Age of Conan) for what he says about World of Warcraft in this Eurogamer interview.WoW comes up first at the beginning of the interview, and Godager gracefully accepts props for AoC having the biggest launch since World of Warcraft. Which is true -- AoC has shipped over a million copies since launch (though Warcraft has gone on to sell nine million more, and AoC hasn't quite gotten there yet). But at the end of the interview, Godager really brings out the big guns -- he says that playing WoW is fun and all, but "if you've been to McDonald's for four or five years, and had your burger and your coke, sometimes it's great to just have a great steak and a glass of good wine."Apparently Age of Conan is supposed to be that steak, and our little critically acclaimed and history-making game is supposed to be the culinary equivalent of McDonald's. Which isn't a bad comparison -- we can definitely see Age of Conan being called "steak." Especially since it was served so undercooked.

  • One player's trinket is another player's trophy

    by 
    Mike Schramm
    Mike Schramm
    06.25.2008

    I always thought of trinkets like Carrot on a Stick and the Chained Essence of Eranikus as bag-space wasters rather than trophies, but 35 Yards Out makes an excellent case for them as memorable trinkets. I do agree with the Mark of the Chosen and the Hypnotist's Watch (and I've even gotten the Watch to drop aggro for me) -- there are some trinkets and items you come across in your travels that might be trash to everyone else, but are the rarest of possessions for you and your character.The Ravager is probably my biggest personal trophy -- everyone else told me that the proc was trouble (and in fact, I did have to switch out of it in instances to avoid breaking CC, though that may have changed since I last used it), but I just loved the idea of spinning around with a giant axe so much that I just had to have it. And longtime readers will know of my fascination with the Tier 0 Shaman shoulders -- most people aren't big fans, but for some reason, I love them.It's true -- one player's vendor trash in game is another player's treasured dream loot. What exactly is it that makes us pine for a certain item -- certainly class and playstyle have something to do with it, but it seems like Blizzard makes these items so wild and varied that no matter what you find out there, something will definitely appeal to you more than other players.[Via Mania]

  • Real-life Mooncloth Bag (and Horde earrings)

    by 
    Mike Schramm
    Mike Schramm
    06.23.2008

    Yup, it's a real-life Mooncloth Bag. SpikeHeadDesign over on Etsy has turned the 16-slotter's icon into an actual, real-life bag. Instead of actual Mooncloth, though (there are no real Moonwells on Earth, unfortunately), it's made of corduroy, cotton, a few buttons and velcro, and some kind of lace on the side (though I know my Shaman would never actually use something with lace on it, so they must all be different). Looks terrific, anyway, and it should for that price: $180.00. Still, for a handmade, one-of-a-kind bag, can't go wrong. The creator says that Netherweave is next, and it'll be exciting when we get to "Gigantique."Alice Taylor of the great Wonderland blog has also been dutifully keeping up with WoW stuff on Etsy: she found these great Horde earrings that have unfortunately sold out (though this other design is still available). Could be the perfect gift for the jewelry-adorned WoW player in your life.Thanks, Jaynnie!

  • Guildwatch: Drama, but the good kind

    by 
    Mike Schramm
    Mike Schramm
    05.28.2008

    People just might have heard all the bad drama that they want to hear -- we had a few good stories this week of guilds actually doing well, or making their way past useless drama to continue with progression, or just generally making the world a better place for other players. Then again, we still got lots of good guild-breaking, whine-filled drama, so who says you can't have both good and bad?Both good and bad are after the break, as well as downed and recruiting news from around the realms. And don't forget, if you've got drama, downed, or recruiting news to support (if it's your guild or anyone else's), just drop us a note at wowguildwatch@gmail.com. We could especially use some really nice downed news and screenshots -- the shot above, from Kill on Sight on The Forgotten Coast, is good, but surely you all can do better, right?

  • Player vs. Everything: The importance of morale

    by 
    Cameron Sorden
    Cameron Sorden
    04.29.2008

    We've all been there. Any little thing can start it. Maybe the tank messes up and pulls two groups when he meant to pull one. Maybe the healer was distracted by his cat and some people die. Maybe the mage doesn't watch her aggro and the mobs take out the DPS. Something happens, and the group wipes. The seed of doubt is planted: Can this group really pull this dungeon off? Am I grouped with a bunch of idiots? How big is my repair bill going to be tonight? It's like watching a chain of dominoes. Sometimes, the group can laugh off a wipe or two. But if a simple mistake turns into a pattern of someone screwing up, or if luck goes against you and you have a few simple mistakes in a row, people start losing their morale. Suddenly, people aren't using their consumables (why bother when you're just going to die again?). The tanks and healers get frustrated and start getting sloppy. The DPS gets angry and starts getting cocky. Everyone thinks everyone else is a moron, and each pull is a little less likely to succeed than the last. Each wipe spirals you further down. Finally, people start having mysterious "emergencies" and have to leave the group (do a /who check to see them farming somewhere in 30 minutes). You might not realize it, but your group's morale is hugely important to your success.

  • Gamers on the Street: Burned on Bloodscalp

    by 
    Mike Schramm
    Mike Schramm
    04.28.2008

    Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.This week, I decided to go visit Bloodscalp -- we've been hearing about problems with stability on Bloodscalp since patch 2.4, so I decided to get the word on what was happening straight from the people affected by it. Additionally, I wanted to talk about the upcoming Arena changes in patch 2.4.2, so I had that on the list to chat with players about as well.I created a Troll Rogue named "Wowinsider," ran up to Orgrimmar, and started chatting with the Bloodscalpians. The conversations I had with three players on the server are after the break.

  • Playing to win, and other reasons to play

    by 
    Mike Schramm
    Mike Schramm
    04.17.2008

    Lane over on WoW LJ pointed us to this article about "Playing to Win" -- the article itself is actually about Street Fighter II, but as Lane points out, the concept could very easily be connected to World of Warcraft. I remember Turpster talking about this on our podcast as well a few weeks ago: playing for fun and playing to win are two completely different things, and the difference between them can put a lot of players at odds.Players who "play to win" wonder why some folks in game try to play by "fictitious rules" -- why not do some arena matching, or why not jump on an opponent on a PvP server when they're almost dead from fighting a mob? If there's a mod that will let you "cheat" on a boss, or a macro that will let you target opponents in the arena, why not use it? But just as the person writing this article about scrubs sees those as "fake rules" (because the game doesn't actually keep you from doing those things seen as "cheap"), many players do see things like honor and discipline in the game.In the end, it's each to his own -- we all play this game for different reasons, and not everyone does play to win: some play for fun, some play to relax, some play just because they want to follow those "fake rules" (and any others they come up with -- pacifist players, Arena masters, or naked trolls). Players play by their own rules all the time, but that's no reason at all to call them "scrubs."

  • Mila Kunis loves World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    04.13.2008

    Because how often do we get to post a hot picture of Mila Kunis? Complex magazine interviewed Ms. Kunis, of That 70's Show and Family Guy, for her new movie, and they apparently got wind that she, along with her boyfriend Macaulay Culkin, was a World of Warcraft player, and they decided to quiz her on the specifics. And surprise surprise, she actually knows her stuff. She's tracking the expansion, she knows most of the races, she's down with Leroy Jenkins, and she's at least been to Stormwind and "Dust Home Marsh."She doesn't actually say what character she's playing, obviously, but based on her quiz answers, we'll guess she's Alliance, probably a level 25-30 Human priest. Culkin shows up later in the interview, and he knows a lot more -- Complex jokes that he's "Home Alone", but while there are plenty of those in the game, none of them are level 70 paladins.But pretty sweet. Maybe Blizzard can get wind of this and ask her to bring a more feminine touch to those ads.Thanks, Justin!

  • Craig Sherman of Gaia Online: WoW is "not a success"

    by 
    Mike Schramm
    Mike Schramm
    04.10.2008

    See if you can follow this reasoning: WoW has ten million players, which is nice and all, but there are actually 800 million teens in the world. Therefore, since Blizzard hasn't reached even 10% of them (80 million), WoW is not actually a success. That's what Craig Sherman of Gaia Online (a casual, browser-based MMO) said to folks at the M16 Marketing conference in San Francisco this week. He claims that WoW's subscription fee has hampered its growth, and that it would be even bigger if there was a free-to-play model.But his reasoning is unstable there to say the least. Part of the reason WoW is so successful is that Blizzard has had the cash to put up for new servers, new content, and a brand new HQ, and with a free-to-play model, they wouldn't be making nearly as much money as they are. Not to mention the quality of the players -- in my experience, part of the reason WoW is such a good game is that when people pay to play it, you often get a much more interested and involved player base. And of course, while yes, WoW hasn't reached a larger fraction of its "potential" player base (however you define that -- what makes Sherman think that Blizzard is targeting teens at all?), anyone who thinks a 10 million player MMO is "not a success" needs to examine the rest of the MMO market more closely.Will there be a game bigger than World of Warcraft? It sure seems like it -- at some point in the future, there should be a game that does go free to play and does hit on all the marks -- casual, hardcore, serious, fun -- that World of Warcraft does (in fact, maybe WoW itself will someday open up a free-to-play model). But to claim that WoW has somehow suffered from its subscription model is pretty far from the truth.[Via Worldofwar.net]

  • MMO MMOnkey: Short Circuiting Social Stereotypes with MMOs

    by 
    Kevin Murnane
    Kevin Murnane
    04.09.2008

    I was playing Lord of the Rings Online one night when a player agreed with something mentioned in general chat by saying "Indeed!" Without rancor or hostility another player laughed at this stilted language and asked whether people really talked like that. Of course the question was answered with a chorus of "Indeed!" but in the ensuing conversation the player who had laughed said that he or she was from an economically disadvantaged area where the use of language like "Indeed" was wholly foreign. S/he was surprised to discover that language differed so radically among different socio-economic groups. And I thought, "Now, this is one of the reasons why MMOs are such interesting places." People categorize each other based on visual attributes like age, gender, hair and clothing style, and skin color. We also use political, religious, and social ideologies, musical, cinema, and leisure time preferences, and socio-economic class differences to divide ourselves up into different groups. The tendency to categorize and divide has more to do with the basic functioning of the human information processing system than bias or narrow mindedness on people's parts, and it is useful in allowing us to function effectively in the complex, dynamic, and often dangerious environment we call the real world. However, it does have it's drawbacks. It's long been known that people have a marked tendency to identify themselves with a group, identify people who are not members of their group as members of an out-group, and assign negative characteristics to the out-group. Moreover, we tend to spend most of our time with people who are like us. In other words, we hang out with people who look and think like we do and tend to think about people who are not like us in negative terms.

  • Gamers on the Street: Proud of Proudmoore

    by 
    Mike Schramm
    Mike Schramm
    04.07.2008

    This was the scene this morning on Proudmoore, as they were the first server around to open up the Heroic Badge vendor on the Isle of Quel'danas. So for this week's Gamers on the Street interviews, I decided to go there and see the sights myself. Unfortunately, just as on the PTR, it's not quite that easy to get a level one Blood Elf to the Isle -- I figured I could just fly from Silvermoon like normal, but no -- apparently I had to run all the way to Tranquilien to even get the Silvermoon flight point. So I did.Fortunately, when I got there, the flight master gave me the flight point to Silvermoon, which would then take me to the Sunwell Plateau. Unfortunately, I was completely and totally broke -- I didn't even have enough cash to fly. I sold everything I had, but it wasn't nearly enough, and instead of begging for gold, I did the next less annoying thing on the list -- I spammed the Trade channel. And I was able to find two nice residents of Proudmoore to tell me about opening up the world event content on Sunwell Plateau.

  • MT, MrT, MagT, MST, Magisters' Terrace

    by 
    Mike Schramm
    Mike Schramm
    03.27.2008

    We hit on this a while back, but now that Magisters' Terrace has finally landed on the live realms, it's time to choose an official abbreviation. Players are apparently all over the place, but the time for debate and discussion is over. Let's come up with the real choice for Magisters' Terrace abbreviation.When making this decision, lots of things have to be considered. MT is out no matter what, as not only do many things in game use it as an abbreviation (main tank, mistell, Montana -- ok maybe that last one is a stretch), but it also leads us to confusion with the other "MT" instance in the game: Mana Tombs. For that reason, MaT is also out, though MagT has found a lot of foothold with many players, as has MgT. I originally thought MT would work well (since Mana Tombs is actually "Mana-Tombs," and would therefore be abbreviated M-T), but I haven't see that too much so far.But almost surprisingly, the thing I've seen most players using is something that I originally mentioned way back as just a joke. Yes, most players I've seen are actually describing the instance as MrT. Not that that makes any more sense, but it does kind of provide a nice homage to a Mohawked WoW hero.So in our (un)official capacity as WoW Insider, one of the 50 most influential blogs on the net, we're declaring the winner: from now on, the new Sunwell 5man will be known as "MrT." And we pity the fool who doesn't agree.Haven't been to MrT yet (or MagT, or MgT, or whatever you decide to call it)? We've got a Kalecgos-sized roundup of info on the brand new five-man, including a step-by-step walkthrough of what's in there and how to kill it.